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Wizard - Builds/Discussion - Page 82

Forum Index > Diablo 3
Post a Reply
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zomgE
Profile Joined January 2012
498 Posts
Last Edited: 2012-05-31 18:20:04
May 31 2012 18:18 GMT
#1621
On June 01 2012 03:08 NEOtheONE wrote:
Show nested quote +
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int
NEOtheONE
Profile Joined September 2010
United States2233 Posts
May 31 2012 18:20 GMT
#1622
On June 01 2012 03:09 Skyro wrote:
Show nested quote +
On June 01 2012 02:51 diophan wrote:
On June 01 2012 02:43 trinxified wrote:
On June 01 2012 02:23 diophan wrote:
On June 01 2012 02:19 NEOtheONE wrote:
On June 01 2012 01:35 diophan wrote:
On June 01 2012 00:59 Elenar wrote:
OK, im level 55 act 2 Hell.

If I go Hydra + AO should i go 1 or 2handed?

If I go Hydra + blizzard should i go 1 or 2handed?

If you care to explain why I would love you


2 handed for both. The damage of AO and blizzard are both off of weapon damage not DPS.


Not exactly. In the first case 2 handed is better because AO makes more sense with a crit based build with consistently high damage. In the second case you are relying more on the Hydra damage which is affected by AS. Blizzard is there more for the purpose of the snare + longer slow than AO has. Also, for those of us who already have pretty decent 1 hand + source it simply isn't cost efficient to switch to 2 handed. I can pick up slightly better 1 handed weapon for about 1 million (if I really need to) and the only sources on AH better than mine are 10 mil+. On the other hand in order to compensate for the Vitality and Intelligence I would lose by switching to 2 hand, the 2H requires 200 INT and 200 VIT which asking price is 5 million+ for those.


Has someone actually calculated the % of damage from blizzard vs. venom hydra? After playing it for a long time I felt like blizzard was around 25%. The guy also doesn't have one or the other ATM. IMO if you're not sure what to use get a 2 hander because you can use it for both. You can't base your argument on "I found this source for a steal" so 1hand+source is better.

I paid 1.4mil a couple days ago for my 1280 dps, .9 attack speed 2 hander. I have a hard time believing you can get close to that much DPS from a 1hand+source for that price, factoring in int. So sure you lose some vit but at the cost of damage. The only time I think using 1 hander+source is definitely better is when you're using MM as well.


hydra/blizz build also has MM on it right?


I was under the impression that only a minority of hydra/blizz people took MM. If that's not accurate anymore then ignore my post.

On June 01 2012 02:45 NEOtheONE wrote:
On June 01 2012 02:23 diophan wrote:
On June 01 2012 02:19 NEOtheONE wrote:
On June 01 2012 01:35 diophan wrote:
On June 01 2012 00:59 Elenar wrote:
OK, im level 55 act 2 Hell.

If I go Hydra + AO should i go 1 or 2handed?

If I go Hydra + blizzard should i go 1 or 2handed?

If you care to explain why I would love you


2 handed for both. The damage of AO and blizzard are both off of weapon damage not DPS.


Not exactly. In the first case 2 handed is better because AO makes more sense with a crit based build with consistently high damage. In the second case you are relying more on the Hydra damage which is affected by AS. Blizzard is there more for the purpose of the snare + longer slow than AO has. Also, for those of us who already have pretty decent 1 hand + source it simply isn't cost efficient to switch to 2 handed. I can pick up slightly better 1 handed weapon for about 1 million (if I really need to) and the only sources on AH better than mine are 10 mil+. On the other hand in order to compensate for the Vitality and Intelligence I would lose by switching to 2 hand, the 2H requires 200 INT and 200 VIT which asking price is 5 million+ for those.


Has someone actually calculated the % of damage from blizzard vs. venom hydra? After playing it for a long time I felt like blizzard was around 25%. The guy also doesn't have one or the other ATM. IMO if you're not sure what to use get a 2 hander because you can use it for both. You can't base your argument on "I found this source for a steal" so 1hand+source is better.

I paid 1.4mil a couple days ago for my 1280 dps, .9 attack speed 2 hander. I have a hard time believing you can get close to that much DPS from a 1hand+source for that price, factoring in int. So sure you lose some vit but at the cost of damage. The only time I think using 1 hander+source is definitely better is when you're using MM as well.


What other stats does that 1280dps give? Because everytime I looked on AH the vit and Int were both far too low for me to consider the affordable 1000+dps 2 handers.

Also, I am working on using my primary spell of Electrocute with Lightning Blast because Blizzard + Venom Hydra + primary spell that pierces all targets in a line is utterly disgusting damage.


Nothing. But 100 int is like a 7% dps increase for me and if you want a decent dps weapon + stats it seems you need a rare since without 2 damage affixes you don't get enough damage. Shelling out a huge premium for a rare with 3 handpicked stats just wasn't worth it for me so I spent the money elsewhere. The market is flooded with the blues from the aspects.


Most people don't use a signature spell w/ AO. While I wouldn't say MM is absolutely required in a blizz/hydra build I certainly don't see how that slot could be used better.


MM+ seeker is best when you are trying to stay just offscreen. If you can safely get just onscreen and you are fighting more than 1 thing then Electrocute + Lightning blast is better in that slot.
Abstracts, the too long didn't read of the educated world.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 31 2012 18:27 GMT
#1623
"Damage over time debuffs are not benefiting from items that grant crit chance."

Cool, it's a bug and not intended. Wonder how that will work out. Like if they'll crit or if they'll just increase passively; probably the latter.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-05-31 18:34:16
May 31 2012 18:27 GMT
#1624
On June 01 2012 03:27 Itsmedudeman wrote:
"Damage over time debuffs are not benefiting from items that grant crit chance."

Cool, it's a bug and not intended. Wonder how that will work out. Like if they'll crit or if they'll just increase passively; probably the latter.


Ah, I was wondering why my Hydra and Blizzard never had yellow damage text.

Abstracts, the too long didn't read of the educated world.
diophan
Profile Joined September 2011
United States1018 Posts
Last Edited: 2012-05-31 18:33:27
May 31 2012 18:32 GMT
#1625
On June 01 2012 03:18 zomgE wrote:
Show nested quote +
On June 01 2012 03:08 NEOtheONE wrote:
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int


Okay let's say you have 1200 int not counting your weapon.
1200 dps weapon with 0 int = 1200*12
1000 dps weapon with 200 int = 1000*(12+2)

On June 01 2012 03:27 NEOtheONE wrote:
Show nested quote +
On June 01 2012 03:27 Itsmedudeman wrote:
"Damage over time debuffs are not benefiting from items that grant crit chance."

Cool, it's a bug and not intended. Wonder how that will work out. Like if they'll crit or if they'll just increase passively; probably the latter.


Ah, I was wondering why my Hydra and Blizzard never had yellow damage text.

Show nested quote +
On June 01 2012 03:18 zomgE wrote:
On June 01 2012 03:08 NEOtheONE wrote:
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int


Weapon with main stat is always better than one without by a significant margin. A 700 one hander with 100 int > 2 hander 1300 with no stat. Assuming over a long duration of time and not in one short battle due to the greater variance in damage for the 1 hander.


This is completely wrong. It all depends on how much other int you have.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
May 31 2012 18:37 GMT
#1626
On June 01 2012 03:32 diophan wrote:
Show nested quote +
On June 01 2012 03:18 zomgE wrote:
On June 01 2012 03:08 NEOtheONE wrote:
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int


Okay let's say you have 1200 int not counting your weapon.
1200 dps weapon with 0 int = 1200*12
1000 dps weapon with 200 int = 1000*(12+2)

Show nested quote +
On June 01 2012 03:27 NEOtheONE wrote:
On June 01 2012 03:27 Itsmedudeman wrote:
"Damage over time debuffs are not benefiting from items that grant crit chance."

Cool, it's a bug and not intended. Wonder how that will work out. Like if they'll crit or if they'll just increase passively; probably the latter.


Ah, I was wondering why my Hydra and Blizzard never had yellow damage text.

On June 01 2012 03:18 zomgE wrote:
On June 01 2012 03:08 NEOtheONE wrote:
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int


Weapon with main stat is always better than one without by a significant margin. A 700 one hander with 100 int > 2 hander 1300 with no stat. Assuming over a long duration of time and not in one short battle due to the greater variance in damage for the 1 hander.


This is completely wrong. It all depends on how much other int you have.


I was still under the working assumption of no other Int factored in. because he did not clarify that point.
Abstracts, the too long didn't read of the educated world.
diophan
Profile Joined September 2011
United States1018 Posts
Last Edited: 2012-05-31 18:40:27
May 31 2012 18:39 GMT
#1627
On June 01 2012 03:37 NEOtheONE wrote:
Show nested quote +
On June 01 2012 03:32 diophan wrote:
On June 01 2012 03:18 zomgE wrote:
On June 01 2012 03:08 NEOtheONE wrote:
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int


Okay let's say you have 1200 int not counting your weapon.
1200 dps weapon with 0 int = 1200*12
1000 dps weapon with 200 int = 1000*(12+2)

On June 01 2012 03:27 NEOtheONE wrote:
On June 01 2012 03:27 Itsmedudeman wrote:
"Damage over time debuffs are not benefiting from items that grant crit chance."

Cool, it's a bug and not intended. Wonder how that will work out. Like if they'll crit or if they'll just increase passively; probably the latter.


Ah, I was wondering why my Hydra and Blizzard never had yellow damage text.

On June 01 2012 03:18 zomgE wrote:
On June 01 2012 03:08 NEOtheONE wrote:
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int


Weapon with main stat is always better than one without by a significant margin. A 700 one hander with 100 int > 2 hander 1300 with no stat. Assuming over a long duration of time and not in one short battle due to the greater variance in damage for the 1 hander.


This is completely wrong. It all depends on how much other int you have.


I was still under the working assumption of no other Int factored in. because he did not clarify that point.


Well okay I think it's safe to assume someone posting in this thread has int on some of their gear. I don't know about you but I don't farm act 1 inferno naked with just a big axe

NEOtheONE
Profile Joined September 2010
United States2233 Posts
May 31 2012 18:44 GMT
#1628
On June 01 2012 03:39 diophan wrote:
Show nested quote +
On June 01 2012 03:37 NEOtheONE wrote:
On June 01 2012 03:32 diophan wrote:
On June 01 2012 03:18 zomgE wrote:
On June 01 2012 03:08 NEOtheONE wrote:
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int


Okay let's say you have 1200 int not counting your weapon.
1200 dps weapon with 0 int = 1200*12
1000 dps weapon with 200 int = 1000*(12+2)

On June 01 2012 03:27 NEOtheONE wrote:
On June 01 2012 03:27 Itsmedudeman wrote:
"Damage over time debuffs are not benefiting from items that grant crit chance."

Cool, it's a bug and not intended. Wonder how that will work out. Like if they'll crit or if they'll just increase passively; probably the latter.


Ah, I was wondering why my Hydra and Blizzard never had yellow damage text.

On June 01 2012 03:18 zomgE wrote:
On June 01 2012 03:08 NEOtheONE wrote:
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int


Weapon with main stat is always better than one without by a significant margin. A 700 one hander with 100 int > 2 hander 1300 with no stat. Assuming over a long duration of time and not in one short battle due to the greater variance in damage for the 1 hander.


This is completely wrong. It all depends on how much other int you have.


I was still under the working assumption of no other Int factored in. because he did not clarify that point.


Well okay I think it's safe to assume someone posting in this thread has int on some of their gear. I don't know about you but I don't farm act 1 inferno naked with just a big axe



Fair enough. But the problem is the real situation is more like 2 handed weapon 1300 dps no stat bonus vs 1 handed + source for a total of 900ish dps with 278 total int and 200 total vit. The damage difference is slightly in favor of the 2 handed but the loss of 6000+ hp is killer.

Abstracts, the too long didn't read of the educated world.
diophan
Profile Joined September 2011
United States1018 Posts
Last Edited: 2012-05-31 18:52:30
May 31 2012 18:49 GMT
#1629
On June 01 2012 03:44 NEOtheONE wrote:
Show nested quote +
On June 01 2012 03:39 diophan wrote:
On June 01 2012 03:37 NEOtheONE wrote:
On June 01 2012 03:32 diophan wrote:
On June 01 2012 03:18 zomgE wrote:
On June 01 2012 03:08 NEOtheONE wrote:
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int


Okay let's say you have 1200 int not counting your weapon.
1200 dps weapon with 0 int = 1200*12
1000 dps weapon with 200 int = 1000*(12+2)

On June 01 2012 03:27 NEOtheONE wrote:
On June 01 2012 03:27 Itsmedudeman wrote:
"Damage over time debuffs are not benefiting from items that grant crit chance."

Cool, it's a bug and not intended. Wonder how that will work out. Like if they'll crit or if they'll just increase passively; probably the latter.


Ah, I was wondering why my Hydra and Blizzard never had yellow damage text.

On June 01 2012 03:18 zomgE wrote:
On June 01 2012 03:08 NEOtheONE wrote:
On June 01 2012 03:04 zomgE wrote:
what would for example 1200dps+300int be in pure dps in a 2hand weapon (pure dps=no int just dmg)? maybe someone has possibility to compare ^_^


Is this assuming no other INT/AS?spell buffs/crit chance/crit damage already on the character? Because there are a lot of variables from just the limited information you are giving.

Now if we are assuming everything else = 0 then a 1200dps that gives 300 int = 300% dps buff or 400% of weapon damage so 4800 dps.

i mean a weapon like does it deal as much dmg as a 1300dps 2 hander with no int


Weapon with main stat is always better than one without by a significant margin. A 700 one hander with 100 int > 2 hander 1300 with no stat. Assuming over a long duration of time and not in one short battle due to the greater variance in damage for the 1 hander.


This is completely wrong. It all depends on how much other int you have.


I was still under the working assumption of no other Int factored in. because he did not clarify that point.


Well okay I think it's safe to assume someone posting in this thread has int on some of their gear. I don't know about you but I don't farm act 1 inferno naked with just a big axe



Fair enough. But the problem is the real situation is more like 2 handed weapon 1300 dps no stat bonus vs 1 handed + source for a total of 900ish dps with 278 total int and 200 total vit. The damage difference is slightly in favor of the 2 handed but the loss of 6000+ hp is killer.



I mean it's certainly a trade but if take my 1200 int from other gear example (I'm using this because it's what I have) and your dps and int example, the numbers without doing force weapon or anything are:
15,600dps for the 2 hander
13,302 for 1hander+source
So you get 17% more dps with the 2 hander.

If we take 40k HP , that's 15% of your health pool, so it's a decent tradeoff. I personally feel it's much cheaper to get lots on vit of gear than a bunch of marginal int, and also probably cheaper to get a pure damage 2 hander then a good dps 1hander+source w/ decent stats.

This is also of course before we factor in any spells that don't care about your dps but just damage per attack.
alQahira
Profile Joined June 2011
United States511 Posts
May 31 2012 18:55 GMT
#1630
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.
Skyro
Profile Joined May 2010
United States1823 Posts
May 31 2012 19:00 GMT
#1631
On June 01 2012 03:20 NEOtheONE wrote:
Show nested quote +
On June 01 2012 03:09 Skyro wrote:
On June 01 2012 02:51 diophan wrote:
On June 01 2012 02:43 trinxified wrote:
On June 01 2012 02:23 diophan wrote:
On June 01 2012 02:19 NEOtheONE wrote:
On June 01 2012 01:35 diophan wrote:
On June 01 2012 00:59 Elenar wrote:
OK, im level 55 act 2 Hell.

If I go Hydra + AO should i go 1 or 2handed?

If I go Hydra + blizzard should i go 1 or 2handed?

If you care to explain why I would love you


2 handed for both. The damage of AO and blizzard are both off of weapon damage not DPS.


Not exactly. In the first case 2 handed is better because AO makes more sense with a crit based build with consistently high damage. In the second case you are relying more on the Hydra damage which is affected by AS. Blizzard is there more for the purpose of the snare + longer slow than AO has. Also, for those of us who already have pretty decent 1 hand + source it simply isn't cost efficient to switch to 2 handed. I can pick up slightly better 1 handed weapon for about 1 million (if I really need to) and the only sources on AH better than mine are 10 mil+. On the other hand in order to compensate for the Vitality and Intelligence I would lose by switching to 2 hand, the 2H requires 200 INT and 200 VIT which asking price is 5 million+ for those.


Has someone actually calculated the % of damage from blizzard vs. venom hydra? After playing it for a long time I felt like blizzard was around 25%. The guy also doesn't have one or the other ATM. IMO if you're not sure what to use get a 2 hander because you can use it for both. You can't base your argument on "I found this source for a steal" so 1hand+source is better.

I paid 1.4mil a couple days ago for my 1280 dps, .9 attack speed 2 hander. I have a hard time believing you can get close to that much DPS from a 1hand+source for that price, factoring in int. So sure you lose some vit but at the cost of damage. The only time I think using 1 hander+source is definitely better is when you're using MM as well.


hydra/blizz build also has MM on it right?


I was under the impression that only a minority of hydra/blizz people took MM. If that's not accurate anymore then ignore my post.

On June 01 2012 02:45 NEOtheONE wrote:
On June 01 2012 02:23 diophan wrote:
On June 01 2012 02:19 NEOtheONE wrote:
On June 01 2012 01:35 diophan wrote:
On June 01 2012 00:59 Elenar wrote:
OK, im level 55 act 2 Hell.

If I go Hydra + AO should i go 1 or 2handed?

If I go Hydra + blizzard should i go 1 or 2handed?

If you care to explain why I would love you


2 handed for both. The damage of AO and blizzard are both off of weapon damage not DPS.


Not exactly. In the first case 2 handed is better because AO makes more sense with a crit based build with consistently high damage. In the second case you are relying more on the Hydra damage which is affected by AS. Blizzard is there more for the purpose of the snare + longer slow than AO has. Also, for those of us who already have pretty decent 1 hand + source it simply isn't cost efficient to switch to 2 handed. I can pick up slightly better 1 handed weapon for about 1 million (if I really need to) and the only sources on AH better than mine are 10 mil+. On the other hand in order to compensate for the Vitality and Intelligence I would lose by switching to 2 hand, the 2H requires 200 INT and 200 VIT which asking price is 5 million+ for those.


Has someone actually calculated the % of damage from blizzard vs. venom hydra? After playing it for a long time I felt like blizzard was around 25%. The guy also doesn't have one or the other ATM. IMO if you're not sure what to use get a 2 hander because you can use it for both. You can't base your argument on "I found this source for a steal" so 1hand+source is better.

I paid 1.4mil a couple days ago for my 1280 dps, .9 attack speed 2 hander. I have a hard time believing you can get close to that much DPS from a 1hand+source for that price, factoring in int. So sure you lose some vit but at the cost of damage. The only time I think using 1 hander+source is definitely better is when you're using MM as well.


What other stats does that 1280dps give? Because everytime I looked on AH the vit and Int were both far too low for me to consider the affordable 1000+dps 2 handers.

Also, I am working on using my primary spell of Electrocute with Lightning Blast because Blizzard + Venom Hydra + primary spell that pierces all targets in a line is utterly disgusting damage.


Nothing. But 100 int is like a 7% dps increase for me and if you want a decent dps weapon + stats it seems you need a rare since without 2 damage affixes you don't get enough damage. Shelling out a huge premium for a rare with 3 handpicked stats just wasn't worth it for me so I spent the money elsewhere. The market is flooded with the blues from the aspects.


Most people don't use a signature spell w/ AO. While I wouldn't say MM is absolutely required in a blizz/hydra build I certainly don't see how that slot could be used better.


MM+ seeker is best when you are trying to stay just offscreen. If you can safely get just onscreen and you are fighting more than 1 thing then Electrocute + Lightning blast is better in that slot.


I'd argue though if you're geared enough to go toe-to-toe w/ everything then go for an AO build with no signature spell.

On June 01 2012 03:27 NEOtheONE wrote:
Show nested quote +
On June 01 2012 03:27 Itsmedudeman wrote:
"Damage over time debuffs are not benefiting from items that grant crit chance."

Cool, it's a bug and not intended. Wonder how that will work out. Like if they'll crit or if they'll just increase passively; probably the latter.


Ah, I was wondering why my Hydra and Blizzard never had yellow damage text.



Hydra and Blizzard are both affected by crit and crit dmg modifiers, tested by me and others in this thread. The damage numbers aren't in yellow though like with other spells, but they do higher damage.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
May 31 2012 19:00 GMT
#1632
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.


Wait, what changes after 1000?
Abstracts, the too long didn't read of the educated world.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-05-31 19:04:42
May 31 2012 19:04 GMT
#1633
accidental post
Abstracts, the too long didn't read of the educated world.
Delvin
Profile Joined August 2007
Finland141 Posts
May 31 2012 19:11 GMT
#1634
Killed Diablo; stats below:
32.9k dps, 43.1k hp, 7,4k armor, 600-700 resists (used a shield)
More or less the same build as a few pages back --
seeker, hydra, diamondskin, wormhole, forcearmor, magicweapon
passives: evocation, temporal flux, galvanizing ward (I didn't mind having some regen in p2 with no health wells around)

Don't personally recommend glass cannon builds for progression (for farming high dmg is still good of course). I think it's a lot better to get good resists even if it means sacrificing a lot of damage. I was able to do Rakanoth without ancient guardian cheese and didn't die instantly to oppressor charges, so Izual was pretty easy as well.

Bone prisons were more annoying than I expected, got rubberbanded into those multiple times when I was sure I'd avoided them all. Luckily it's not always instant death if you spam everything before Diablo hits you.
Jacen88
Profile Joined October 2010
74 Posts
May 31 2012 19:19 GMT
#1635
What's ancient guardian cheese?
Delvin
Profile Joined August 2007
Finland141 Posts
Last Edited: 2012-05-31 19:28:14
May 31 2012 19:27 GMT
#1636
Spec familiar with the ancient guardian rune, get under 35% hp and remove all hp regen gear.

Now you can use wormhole, storm armor with scramble to run quickly away from Rakanoth after every teleport that familiar blocks. He should keep teleporting rather than summoning adds if you're far enough from him.

That's how a lot of people are apparently doing Rakanoth anyway, based on the googling I did. Didn't try it myself.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 31 2012 19:36 GMT
#1637
Which would be better for me? ( / a wizard) please help

750 dps 2h axe
100 int / vit
18% IAS
54% Increased Crit Damage

Or

1-1.1k 2h Wep
<15% IAS

? Help is appreciated, any info for future comparisons too!
Useless wet fish.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-05-31 19:50:59
May 31 2012 19:42 GMT
#1638
Can someone verify if Magic Weapon/force weapon functions as intended for 2 handers but gives the double bonus for 1 handed + source because it applies once to weapon and once to source?

What it should do is add the 1H and + source together before applying MW but it seems to multiply to each instead.
Abstracts, the too long didn't read of the educated world.
zomgE
Profile Joined January 2012
498 Posts
May 31 2012 19:47 GMT
#1639
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.
diophan
Profile Joined September 2011
United States1018 Posts
May 31 2012 19:49 GMT
#1640
On June 01 2012 04:36 Capped wrote:
Which would be better for me? ( / a wizard) please help

750 dps 2h axe
100 int / vit
18% IAS
54% Increased Crit Damage

Or

1-1.1k 2h Wep
<15% IAS

? Help is appreciated, any info for future comparisons too!


The IAS is already factored into the dps so get the 2nd one. Also I suggest getting neither and instead a 2hander without any IAS on it and get your IAS from rings/gloves/amulets.
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