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Wizard - Builds/Discussion - Page 22

Forum Index > Diablo 3
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Sneakyz
Profile Joined October 2010
Sweden2361 Posts
May 22 2012 12:43 GMT
#421
On May 22 2012 21:39 NightOfTheDead wrote:
Show nested quote +
On May 22 2012 21:26 Caphe wrote:
On May 22 2012 21:18 Opera wrote:
What do you guys think of this build : http://us.battle.net/d3/en/calculator/wizard#WUXYOP!fga!YZaYZa ?

The goal is to deal a lot of damages in close combat by doing a lot of critical hits. The stuff would focus on critical chances and attack speed.

The crit build was already posted a few pages back. Roll back to see the comment


A bit skeptical on that build. Try and do anything (anything at all) to inferno elite/champion packs with that build. You will be dead man in 5 sec.

It works fine as long as they don't have arcane/invulnerable minions in most cases.
I have found the Iron to be my greatest friend. It never freaks out on me, never runs. Friends may come and go. But two hundred pounds is always two hundred pounds.
SoulWager
Profile Joined August 2010
United States464 Posts
May 22 2012 12:43 GMT
#422
On May 22 2012 21:39 Markwerf wrote:
ok FA is nerfed it seems.
From what i can tell and hear FA in inferno now only works if the hit wouldn't one hit you.
In other words it seems to be completely useless now.
1 hour ago i was doing just fine, now i get 1 shotted by white mobs with diamond skin up. Have to completely retool build i guess.

That's not the case, i've had things hit me for over 35% that didn't 1shot me. Considering how buggy the rest of the patch is and the lack of patch notes or skill description change, I'm still hoping it's a bug.
Sneakyz
Profile Joined October 2010
Sweden2361 Posts
May 22 2012 12:45 GMT
#423
On May 22 2012 21:43 SoulWager wrote:
Show nested quote +
On May 22 2012 21:39 Markwerf wrote:
ok FA is nerfed it seems.
From what i can tell and hear FA in inferno now only works if the hit wouldn't one hit you.
In other words it seems to be completely useless now.
1 hour ago i was doing just fine, now i get 1 shotted by white mobs with diamond skin up. Have to completely retool build i guess.

That's not the case, i've had things hit me for over 35% that didn't 1shot me. Considering how buggy the rest of the patch is and the lack of patch notes or skill description change, I'm still hoping it's a bug.

Yeah I was running around with the crit build 45 minutes ago and I never got 1shot. If force armor was actually nerfed I would have been oneshot even through diamond skin so I doubt it's true.
I have found the Iron to be my greatest friend. It never freaks out on me, never runs. Friends may come and go. But two hundred pounds is always two hundred pounds.
Napoleon53
Profile Joined January 2010
Denmark167 Posts
Last Edited: 2012-05-22 12:54:43
May 22 2012 12:47 GMT
#424
On May 22 2012 21:18 Opera wrote:
What do you guys think of this build : http://us.battle.net/d3/en/calculator/wizard#WUXYOP!fga!YZaYZa ?

The goal is to deal a lot of damages in close combat by doing a lot of critical hits. The stuff would focus on critical chances and attack speed.


yup. I dont really like your variation. Here are 4 reasons.

1) Healing blades are actually not a very effective way to heal. Its better to find the "each hit adds X life". My weapon heals 300 life for each hit... which is extremely much

2) Your lightning spells are not that effective. I found out "Shock Pulse, living lightning" seems like the far best way to mass -critical hit.

3) In order to do MASS MASS amount of critical hits you need to use "Magic Weapon, Venom", because it bugs the amount of hits --> more critical hits.

4) No reason to use pintpoint barrier. 5% more critical chance is a very bad bonus for a rune. Just get some gloves/helmet/bracers/orb for more critical hit and use Force Armour instead. It will help you a ton in inferno.

If you use "magicweapon, venom" you kinda exploit a bugged variation that is SUPER strong. Your suggestion seems more legit.. but I dont think it is going to work very well in inferno.

Edit: people says that Force armour is beeing changed right now. Still ..pint point barrier is a bad choice IMO.
Faraday
Profile Joined April 2009
United States553 Posts
May 22 2012 13:13 GMT
#425
I have a question, why is it so important to have low vita? I just don't get it....
what happened, happened...
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 22 2012 13:15 GMT
#426
On May 22 2012 22:13 Faraday wrote:
I have a question, why is it so important to have low vita? I just don't get it....

Because it's faster to regen 35% of 5000 hp than 35% of 30k hp.
Faraday
Profile Joined April 2009
United States553 Posts
May 22 2012 13:17 GMT
#427
On May 22 2012 22:15 Tobberoth wrote:
Show nested quote +
On May 22 2012 22:13 Faraday wrote:
I have a question, why is it so important to have low vita? I just don't get it....

Because it's faster to regen 35% of 5000 hp than 35% of 30k hp.


Aaa...regen.. thank you
what happened, happened...
Nouar
Profile Joined May 2009
France3270 Posts
May 22 2012 13:18 GMT
#428
On May 22 2012 22:13 Faraday wrote:
I have a question, why is it so important to have low vita? I just don't get it....


Because 35% of 10k hp is heales instantly by passive regen, while 35% of 40k hp is not. Plus it seems the absorb on diamond skin takes this 35% limit in account, so with low life every hit removes 3k from your diamond skin and not more.
NoiR
.Mystic
Profile Joined September 2010
Canada486 Posts
May 22 2012 13:20 GMT
#429
no way they fixed regen build?... if so blizzard is fked up
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 22 2012 13:20 GMT
#430
On May 22 2012 22:17 Faraday wrote:
Show nested quote +
On May 22 2012 22:15 Tobberoth wrote:
On May 22 2012 22:13 Faraday wrote:
I have a question, why is it so important to have low vita? I just don't get it....

Because it's faster to regen 35% of 5000 hp than 35% of 30k hp.


Aaa...regen.. thank you

Also taking Vit out of the table, you can aim for gear with lots of Int. Let say a gear with 100 stat points. If you want 50 Vit, there only 50int left. But if you don't want any Vit at all, you can have 10vit/90int etc.
With FA up even your HP is 5000K inferno mob still can't oneshot you and you have tons more damage, compare to a mage with 30K HP still get one-shooted but has a lot less dps.
Terran
Mammel
Profile Joined November 2010
Finland189 Posts
Last Edited: 2012-05-22 13:41:36
May 22 2012 13:40 GMT
#431
On May 22 2012 21:25 Markwerf wrote:
Show nested quote +
On May 22 2012 20:01 Mammel wrote:
Any1 else having problems that FA randomly doesn't work (Most likely bug). Been farming aspects at a4 inferno and a few times i've been 1 shotted even when I have it on. Only remaking game fixes it, if I try again in that game i just keep getting 1 shotted with FA on.
Happened first time today, did the same bosses ton of times yesterday (<12h ago) with it never happening.


maybe you're confused with the enrage timer, i was at first.
If you take too long to kill they get a huge range DoT effect that instantly kills 0 vit wizard builds. Basically you have to kill mobs in a couple minutes or you just die and have to wait a minute for the effect to go away.

Congrats, you completely missed what i said.
FA randomly stops working, a hit that should do 35% of my health 1 shots me.
Usually it works fine, sometimes, maybe 1/10-15 games, it doesn't. Same mobs, same place, but FA just doesn't work even though it's on. Elites kill me with 1 hit, normal mobs aswell. When i leave the game and remake it, it works again.

And no, it's not nerfed, at least on EU, just tested when someone said that and i still can easily tank a boss that would hit me for 140k/hit.
Sverigevader
Profile Joined March 2010
Sweden388 Posts
May 22 2012 14:09 GMT
#432
On May 22 2012 21:47 Napoleon53 wrote:
Show nested quote +
On May 22 2012 21:18 Opera wrote:
What do you guys think of this build : http://us.battle.net/d3/en/calculator/wizard#WUXYOP!fga!YZaYZa ?

The goal is to deal a lot of damages in close combat by doing a lot of critical hits. The stuff would focus on critical chances and attack speed.


yup. I dont really like your variation. Here are 4 reasons.

1) Healing blades are actually not a very effective way to heal. Its better to find the "each hit adds X life". My weapon heals 300 life for each hit... which is extremely much

2) Your lightning spells are not that effective. I found out "Shock Pulse, living lightning" seems like the far best way to mass -critical hit.

3) In order to do MASS MASS amount of critical hits you need to use "Magic Weapon, Venom", because it bugs the amount of hits --> more critical hits.

4) No reason to use pintpoint barrier. 5% more critical chance is a very bad bonus for a rune. Just get some gloves/helmet/bracers/orb for more critical hit and use Force Armour instead. It will help you a ton in inferno.

If you use "magicweapon, venom" you kinda exploit a bugged variation that is SUPER strong. Your suggestion seems more legit.. but I dont think it is going to work very well in inferno.

Edit: people says that Force armour is beeing changed right now. Still ..pint point barrier is a bad choice IMO.


I just tried this. It really does work. I only have 5% crit chance, but I could have Diamond Skin up almost constantly. But if it is as you say, a bug, it will probably get fixed so there is no need to stack int/crit/regen gear right?
"I can answer this, you're just a god damn sexy mofo." http://www.teamliquid.net/forum/viewmessage.php?topic_id=147829&currentpage=7#139
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 22 2012 14:14 GMT
#433
On May 22 2012 22:20 Caphe wrote:
Show nested quote +
On May 22 2012 22:17 Faraday wrote:
On May 22 2012 22:15 Tobberoth wrote:
On May 22 2012 22:13 Faraday wrote:
I have a question, why is it so important to have low vita? I just don't get it....

Because it's faster to regen 35% of 5000 hp than 35% of 30k hp.


Aaa...regen.. thank you

Also taking Vit out of the table, you can aim for gear with lots of Int. Let say a gear with 100 stat points. If you want 50 Vit, there only 50int left. But if you don't want any Vit at all, you can have 10vit/90int etc.
With FA up even your HP is 5000K inferno mob still can't oneshot you and you have tons more damage, compare to a mage with 30K HP still get one-shooted but has a lot less dps.

I'm pretty sure stats do not work like that. From what it looks like on the official D3 site, a weapon would have something like 20-100 int and 20-100 vit, so you wouldn't get 50 int and 50 vit, you'd get 100 int and 100 vit, assuming you got a lucky roll. I seriously doubt the stats share points.
Napoleon53
Profile Joined January 2010
Denmark167 Posts
May 22 2012 14:31 GMT
#434
On May 22 2012 23:09 Sverigevader wrote:
Show nested quote +
On May 22 2012 21:47 Napoleon53 wrote:
On May 22 2012 21:18 Opera wrote:
What do you guys think of this build : http://us.battle.net/d3/en/calculator/wizard#WUXYOP!fga!YZaYZa ?

The goal is to deal a lot of damages in close combat by doing a lot of critical hits. The stuff would focus on critical chances and attack speed.


yup. I dont really like your variation. Here are 4 reasons.

1) Healing blades are actually not a very effective way to heal. Its better to find the "each hit adds X life". My weapon heals 300 life for each hit... which is extremely much

2) Your lightning spells are not that effective. I found out "Shock Pulse, living lightning" seems like the far best way to mass -critical hit.

3) In order to do MASS MASS amount of critical hits you need to use "Magic Weapon, Venom", because it bugs the amount of hits --> more critical hits.

4) No reason to use pintpoint barrier. 5% more critical chance is a very bad bonus for a rune. Just get some gloves/helmet/bracers/orb for more critical hit and use Force Armour instead. It will help you a ton in inferno.

If you use "magicweapon, venom" you kinda exploit a bugged variation that is SUPER strong. Your suggestion seems more legit.. but I dont think it is going to work very well in inferno.

Edit: people says that Force armour is beeing changed right now. Still ..pint point barrier is a bad choice IMO.


I just tried this. It really does work. I only have 5% crit chance, but I could have Diamond Skin up almost constantly. But if it is as you say, a bug, it will probably get fixed so there is no need to stack int/crit/regen gear right?


despite me making threads about it.. its still very very very unknown. People dont realize how strong this is, and it is not mentioned anywhere. Everybody is focused on the Force armour / low vita exploit. I think the mass critical hit lightning/poison combo is far more bugged.
So no sign of blizzard fixing it in the near future. But it is of course a matter of time.

That beeing said... I dont really know why people are afraid of commiting some 50-100k into auction houses. You can even resell the items if you think the build is too strong ^^
Uberrated
Profile Joined September 2010
Norway9 Posts
May 22 2012 15:01 GMT
#435
On May 22 2012 23:31 Napoleon53 wrote:
Show nested quote +
On May 22 2012 23:09 Sverigevader wrote:
On May 22 2012 21:47 Napoleon53 wrote:
On May 22 2012 21:18 Opera wrote:
What do you guys think of this build : http://us.battle.net/d3/en/calculator/wizard#WUXYOP!fga!YZaYZa ?

The goal is to deal a lot of damages in close combat by doing a lot of critical hits. The stuff would focus on critical chances and attack speed.


yup. I dont really like your variation. Here are 4 reasons.

1) Healing blades are actually not a very effective way to heal. Its better to find the "each hit adds X life". My weapon heals 300 life for each hit... which is extremely much

2) Your lightning spells are not that effective. I found out "Shock Pulse, living lightning" seems like the far best way to mass -critical hit.

3) In order to do MASS MASS amount of critical hits you need to use "Magic Weapon, Venom", because it bugs the amount of hits --> more critical hits.

4) No reason to use pintpoint barrier. 5% more critical chance is a very bad bonus for a rune. Just get some gloves/helmet/bracers/orb for more critical hit and use Force Armour instead. It will help you a ton in inferno.

If you use "magicweapon, venom" you kinda exploit a bugged variation that is SUPER strong. Your suggestion seems more legit.. but I dont think it is going to work very well in inferno.

Edit: people says that Force armour is beeing changed right now. Still ..pint point barrier is a bad choice IMO.


I just tried this. It really does work. I only have 5% crit chance, but I could have Diamond Skin up almost constantly. But if it is as you say, a bug, it will probably get fixed so there is no need to stack int/crit/regen gear right?



despite me making threads about it.. its still very very very unknown. People dont realize how strong this is, and it is not mentioned anywhere. Everybody is focused on the Force armour / low vita exploit. I think the mass critical hit lightning/poison combo is far more bugged.
So no sign of blizzard fixing it in the near future. But it is of course a matter of time.

That beeing said... I dont really know why people are afraid of commiting some 50-100k into auction houses. You can even resell the items if you think the build is too strong ^^


Yeah, tried the build and it wrecks. Its insane how quickly stuff drops. I even added on the 4 AP on signature hit passive. I only spent 15k on pretty shitty crit gear, taking me just over 15%. No skill required. I run headalong into retty much any pack, and start hitting 4 buttons at onces. Really, I just keep pounding on dimond skin, frost nove, lightning and expoloiton with increased aoe, and 1.5 seconds later things start dying. You regen ap at an instane rate so you basically blow as fast your attackspeed allows. Barring imune monsters, this is insanly op.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-05-22 17:11:49
May 22 2012 16:52 GMT
#436
I'm currently about 2/3-3/4 of the way through Act 2 on Nightmare with my 43 Wizard.
This is the set up I am running:

http://us.battle.net/d3/en/calculator/wizard#UiXTSj!YcX!baaZZa

I'm currenltly at 11,960 ish HP and 2986 ish DPS with all buffs up. It lets me spam Disintegrate so I never get swarmed. It works surprisingly well for rare mob groups currently because they essentially help me kill them whilst my storm armor and diamond skin are up. I will inevitably drop either magic weapon or familiar in favor of taking teleport with wormhole for my panicked running away when I fight that first rare mob group on either hell or inferno. And I'll probably swap Energy armor in place of storm. Not sure about that yet, though.

Also, I think 0 vit wizard builds are stupid.
Abstracts, the too long didn't read of the educated world.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 22 2012 17:06 GMT
#437
I'm thinking of getting a 0vita/crit set, what gear should I look for?

I realise 0 vit is the most important part, and preferably int, but how much? Is 100 int per peice good enough, or should I be more picky? I would think regen and crit and bonuses, but how much should I look for? Is 1% crit worth it or should I go for higher, how about regen, should it be at least +100 per sec or more/less?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 22 2012 17:14 GMT
#438
On May 23 2012 01:52 NEOtheONE wrote:
I'm currently about 2/3-3/4 of the way through Act 2 on Nightmare with my 43 Wizard.
This is the set up I am running:

http://us.battle.net/d3/en/calculator/wizard#UiXTSj!YcX!baaZZa

I'm currenltly at 11,960 ish HP and 2986 ish DPS with all buffs up. It lets me spam Disintegrate so I never get swarmed. It works surprisingly well for rare mob groups currently because they essentially help me kill them whilst my storm armor and diamond skin are up. I will inevitably drop either magic weapon or familiar in favor of taking teleport with wormhole for my panicked running away when I fight that first rare mob group on either hell or inferno. And I'll probably swap Energy armor in place of storm. Not sure about that yet, though.

Also, I think 0 vit wizard builds are stupid.

You won't think it's stupid when you get to inferno unfortunately Regardless of how much vit you have, you'll basically be oneshotted no matter what.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
May 22 2012 17:15 GMT
#439
On May 23 2012 02:06 Tobberoth wrote:
I'm thinking of getting a 0vita/crit set, what gear should I look for?

I realise 0 vit is the most important part, and preferably int, but how much? Is 100 int per peice good enough, or should I be more picky? I would think regen and crit and bonuses, but how much should I look for? Is 1% crit worth it or should I go for higher, how about regen, should it be at least +100 per sec or more/less?

Depends on your budget, I guess?

I'm running 15% crit (without buffs/effects) and I'm doing fine doing the diamond skin + critical build. That's with some pieces having anywhere between 2.0% to 4.0% crit. If you can get used to this build you don't even need to optimize for the energy (force) armor build (the 0 vitality part), but I haven't beaten inferno yet so maybe it'll matter later.
[TLMS] REBOOT
Uberrated
Profile Joined September 2010
Norway9 Posts
May 22 2012 17:44 GMT
#440
On May 23 2012 02:15 OpticalShot wrote:
Show nested quote +
On May 23 2012 02:06 Tobberoth wrote:
I'm thinking of getting a 0vita/crit set, what gear should I look for?

I realise 0 vit is the most important part, and preferably int, but how much? Is 100 int per peice good enough, or should I be more picky? I would think regen and crit and bonuses, but how much should I look for? Is 1% crit worth it or should I go for higher, how about regen, should it be at least +100 per sec or more/less?

Depends on your budget, I guess?

I'm running 15% crit (without buffs/effects) and I'm doing fine doing the diamond skin + critical build. That's with some pieces having anywhere between 2.0% to 4.0% crit. If you can get used to this build you don't even need to optimize for the energy (force) armor build (the 0 vitality part), but I haven't beaten inferno yet so maybe it'll matter later.

This. Since the crit build is so overly abusive, you can basically sport daimondskin 100% of the time when fighting, so hp regen does not really matter. But since, as far as I understand, the FA block will take less off your diamondskin per hit, you should drop vitality where possible. But really, it doesnt matter.
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