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On November 27 2012 10:01 dAPhREAk wrote:Show nested quote +On November 27 2012 09:38 BeMannerDuPenner wrote:On November 27 2012 08:37 dAPhREAk wrote:what are archon wizards using to fight ubers? i am using a scramble archon build for paragon leveling / item farming, and am not geared for a cm/ww build. i am not really sure what to do for the uber runs. i have been doing a modified archon build as follows (basically, i use frost nova to freeze, living lightning to get archon back up and then blast away with archon for 15 secs). i rarely die against mp7/8 ubers. http://us.battle.net/d3/en/calculator/wizard#bmYXSO!bfg!ccZacci also switch out my experience ring for a stone of jordan with a 9% boost to shock pulse/living lightning. anyone have anything more efficient for ubers? i was debating whether to go back to a hydra/orb or hydra/blizzard combo for just ubers. my char http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813 hydra orb was super shit the last time i tried it. less survivability and less dmg. until some time ago i just ran my normal archon build just with evocation, pure power and frost nova (snap) instead of sparkflint. then i invested like 15m into a 9/10 apoc chantodo set + random socket stormcrow and without any other gearchanges can easily "tank" up to mp7/8, more when there is a barb in grp. its not expensive, groups love you and the dmg isnt that much lower since ubers are pretty nice targets for cm while they suck for archon. wouldnt be surprised if i did less overall dmg as archon with 240k dps then as cm with 135k. so, basically, you are saying do a simple re-gear and do a cm/ww build? i was wondering if there are any viable builds other than cm/ww for ubers.
less regear,more get offgear,was just 3 pieces for me but i guess its harder to get okish cm going for you. other then that a slightly modified archon build as i said. guess meteor spam could work too. other builds lack damage and/or survivability. atleast the ones i know.
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I think what you're doing is probably just about the best alternative to cm/ww. Paralysis actually has a decent chance to trigger now, so you can use that to help get some cc from your living lightning spamming.
I guess theoretically a high dps disintegrate build with some AP on crit and -cost items and a slow weapon could be better, since you could just keep up the disintegrate forever, but would need some testing.
On November 27 2012 08:37 dAPhREAk wrote:what are archon wizards using to fight ubers? i am using a scramble archon build for paragon leveling / item farming, and am not geared for a cm/ww build. i am not really sure what to do for the uber runs. i have been doing a modified archon build as follows (basically, i use frost nova to freeze, living lightning to get archon back up and then blast away with archon for 15 secs). i rarely die against mp7/8 ubers. http://us.battle.net/d3/en/calculator/wizard#bmYXSO!bfg!ccZacci also switch out my experience ring for a stone of jordan with a 9% boost to shock pulse/living lightning. anyone have anything more efficient for ubers? i was debating whether to go back to a hydra/orb or hydra/blizzard combo for just ubers. my char http://us.battle.net/d3/en/profile/dAPhREAk-1843/hero/3929813
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On November 26 2012 05:12 alQahira wrote: It is based on the actual damage of your attacks, not your dps.
Would a two-handed weapon like a Skorn not but much, much better for Archon builds then?
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On November 27 2012 11:00 kafkaesque wrote:Show nested quote +On November 26 2012 05:12 alQahira wrote: It is based on the actual damage of your attacks, not your dps. Would a two-handed weapon like a Skorn not but much, much better for Archon builds then?
That only meant that the life steal isn't based on some number on a sheet. You steal a flat percentage of life from whatever damage you deal, regardless of whether it's coming from quick and weak attacks or slower and heavier attacks.
It's true that you can get up to 6% life steal with 2 handers, but the low attack speed and lack of stats like crit chance, apoc, resistances and so on makes source + 1h a much better choice overall. It is also worth mentioning that life steal skorn will cost you an arm and a leg.
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For most things, DPS is DPS, however there are a few skills that don't benefit from attack speed, and thus would do much more damage. I know for example that blizzard bases its damage just off your actual damage, ignoring attack speed, and the size of the hits of 1 hit skills like magic missile, arcane orb, etc. are based on your damage, so you'll see much bigger numbers with a skorn than 1 hand + off hand, but you'll be attacking way slower, so that it balances out.
But for all channeled spells like disintegrate, archon beam, and arcane torrent, dps is dps, since it turns whatever your average dps number is into ticks every .5 seconds.
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To level up (to 60), and build towards archon farming act3 mp0, what is the best place/skills to use? Archon farm nightmare and hell Alkaizer runs? Orb/hydra farm? I guess Alkaizer runs are good for leveling up to 60, but to farm gold (or maybe even find something...) for act3 inferno, where should I go? Any really easy archon runs on act1 maybe?
I just arrived to act3 NM, lvl 42. Going ok with orb/hydra so far, but not sure it's the fastest way to go. Thanks.
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Cascade, it all depends on your equipment. If this is your first play through, you probably don't have a lot of money for leveling gear from the AH, so I would just play through the campaign in order. By the time you finish Hell you'll be right around 60. If you had money, I would say to equip your character with a hellfire ring for the xp boost, buy Cain's set for the further xp boost, get a socketed helmet and put a high-priced ruby into it, and then get a decent -lvl req weapon that will let you 1 hit mobs until hell act 3 or so.
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Hey guys, I would like some help with gameplay with a CM/WW Wizard. I recently bought myself some fresh gear to be able to play ww/cm, but I feel it lacks power? Basically I can't farm keys on more than mp4 (which I should?). I currently have 2.8 a/s, 43% crit,19 ApoC and 130k damage unbuffed.
What I find most irritating is soloing bosses since I really can't keep em "perma" frozen. Any tips?
http://eu.battle.net/d3/en/profile/kinghenelf-1218/hero/21542776
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On November 28 2012 00:17 mortar wrote:Hey guys, I would like some help with gameplay with a CM/WW Wizard. I recently bought myself some fresh gear to be able to play ww/cm, but I feel it lacks power? Basically I can't farm keys on more than mp4 (which I should?). I currently have 2.8 a/s, 43% crit,19 ApoC and 130k damage unbuffed. What I find most irritating is soloing bosses since I really can't keep em "perma" frozen. Any tips? http://eu.battle.net/d3/en/profile/kinghenelf-1218/hero/21542776
Your crit chance, HP and resists jump out to me, all seem quite low. It's expensive, but it would help your survivability if you could add some to each of those. Aim for crit chance ~45%. Both your bracers and helm lack CC, consider switching to a storm crow w/ CC or CC lacuni's. Either can be 10-15 m. Otherwise, stacking vit and all res will simply be expensive.
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mortar, your having trouble with mp5 n up at 2.8 aps 43%cc 19 apoc? i mean ud benefit alot from more cc, but the stats dont look bad. i guess its ur ehp thats killing you whats your hp, all resist, armour and loh values?
my unbuffed stats are:
2.76 aps, 51%cc, 115k dps, 20 apoc, 680 ar with my physical res at 790, 4.1k armour, 39k hp and 1300 loh
with this i can farm mp10 using shocking aspect.
what makes cm expensive is not actually hitting the high ias n cc counts, its doing so while keeping good ar, armour, vit and loh.
edit: ok hadnt noticed you put ur profile up, u need some more vit, more ar and more armour for sure. also ur aps is 2.67 u need more ias to hit breakpoint.
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On November 28 2012 00:17 mortar wrote:Hey guys, I would like some help with gameplay with a CM/WW Wizard. I recently bought myself some fresh gear to be able to play ww/cm, but I feel it lacks power? Basically I can't farm keys on more than mp4 (which I should?). I currently have 2.8 a/s, 43% crit,19 ApoC and 130k damage unbuffed. What I find most irritating is soloing bosses since I really can't keep em "perma" frozen. Any tips? http://eu.battle.net/d3/en/profile/kinghenelf-1218/hero/21542776
Your zuni combo is solid, but you might consider swapping it for a nats combo instead (ring + boots). The boots are guaranteed armor/AR but low int, the ring is guaranteed attack speed, hopefully with 1+ other good affix... and together they grant a 7 CC bonus.
Essentially you would be gaining 8/9 attack speed along with 7+ CC in exchange for a lot of sheet DPS and perhaps a bit of life since your pox has some vit/life%. You should gain mitigation from the swap too given that nat boots have ~550+ base armor -- you can even get a cheap pair for under 5m with str+int as random dual roll affix for added maximum mitigation. The 7 CC bonus will be huge for your current CC... and the kicker is that you can make this 7 bonus even higher (say 10+) if you add base CC to your nats ring (this is pretty expensive however).
All in all it should be a good thing to look into. Oh and this makes me realize... by gaining the 8/9 APS via nats ring, you would then be able to drop your no CC lacuni. This will free up an EHP bracer slot. Get a rare bracer w/ 5+ CC, 60+ AR, 400+ total armor, 50+ int, vit (optional), str (more armor, optional), other res, etc. This will add another 5+ CC & massively improved mitigation, bringing your net gain of CC all the way up to 12+!! That's a huge CC boost, and you most definitely would notice. You won't miss the -12% MS from losing the lacunis either while running CM/WW w/ teleport
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The other problem is lack of lifegain. As far as I can tell you only have the 575 LoH from your amulet, but you generally want at least 800-900 I think, and probably more given your mediocre defense (armor + AR).
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On November 27 2012 23:55 alQahira wrote: Cascade, it all depends on your equipment. If this is your first play through, you probably don't have a lot of money for leveling gear from the AH, so I would just play through the campaign in order. By the time you finish Hell you'll be right around 60. If you had money, I would say to equip your character with a hellfire ring for the xp boost, buy Cain's set for the further xp boost, get a socketed helmet and put a high-priced ruby into it, and then get a decent -lvl req weapon that will let you 1 hit mobs until hell act 3 or so.
Thanks.
It is indeed my first playthrough, so I can't get anything expensive, or hellfire rings. Worse, my payment is aving some problems getting verified, so I am not even allowed to use the AH... So I am stuck with a crafted +15% ruby in my helm, and self found gear. If I get on the AH before 60, Ill get cains and proper ruby though, together with a nice weapon, good advice.
Once at 60, I'll try around a bit in early inferno and see where it is best to farm. If I could do act1 at MP1, it'd be good, so I at least can get ilvl 63 drops. Or better to try to get to act3 mp0 straight away and just go slow with hydra/orb or blizz/hydra until I get gear to do archon?
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OK, thanks for the tips. I tried to boost my CC and I changed bracers for some 3.5 cc ones. I also exchanged my Inna's pants (temporary) to depth diggers. This causes me to fall beneath AS but overall it worked WAY better, or that I'm starting to learn to play melee-style. Why is it so important to break the AS barrier?
Edit: Nm, tick rates on ww
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How important is Armor for a Wizard?
I mean Intelligence gives us a natural boost to resistances. But even with higher resistance is Armor still very valuable or just icing on the cake?
What's the sweet spot for minimum and desired Armor values?
I've been looking at my profile and saw I only had 2660 Armor which made me wonder.
http://eu.battle.net/d3/en/profile/Enickma-2780/hero/3372093
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it's pretty important for higher MP, especially if you play cm/ww since the monsters are almost always in melee range. a good benchmark would be 4k armor, but less is needed for lower MP.
I wouldnt sacrifice cc/ias for it though. just get it on items whose main purpose is defense anyway. like shoulders, belt, pants, chest etc. (of course you can buy offensive items in those slots as well but then you need super duper uber defense stats on some of your other items or you will just die too quickly in mp7+)
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Also remember that the way the defense formula works, equivalent defense gains are more effective in the stat that is lower. So for example if you're getting 65% reduction from resists, but only 50% reduction from armor, 200 points of armor will be more effective than 20 more all resist.
If you use this spreadsheet http://us.battle.net/d3/en/forum/topic/6490009675 which auto uploads your info from your profile, it gives you the relative EHP weight of adding various stats. So for example for my character, 200 armor gives me 8000 EHP, while 20 AR only gives me 6200 EHP. And if I were using one of the energy armors, that would be even more imbalanced.
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Hi. What should be my next upgrades in 30M range? http://eu.battle.net/d3/en/profile/Waritko-2774/hero/7067735 Right now I run mp5 with shocking aspect and crystal shell quite easily. at mp6 I die significantly more and start to feel lack of dmg (so far no crit dmg as it was too pricy) I dont want nat boots+ring combo. Rare boots with bonus resist (movement speed is not that important as I use wormhole) or iceclimbers with that ugly blue skin ^^? Recently bought blackthorne pants, so no depth diggers. Should I start adding crit dmg via trifecta rings/gloves? Or first somehow move to 1.73 aps?
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On November 29 2012 04:09 kes wrote:Hi. What should be my next upgrades in 30M range? http://eu.battle.net/d3/en/profile/Waritko-2774/hero/7067735Right now I run mp5 with shocking aspect and crystal shell quite easily. at mp6 I die significantly more and start to feel lack of dmg (so far no crit dmg as it was too pricy) I dont want nat boots+ring combo. Rare boots with bonus resist (movement speed is not that important as I use wormhole) or iceclimbers with that ugly blue skin ^^? Recently bought blackthorne pants, so no depth diggers. Should I start adding crit dmg via trifecta rings/gloves? Or first somehow move to 1.73 aps? zunimassas boots and vile ward shoulders.
here is a best in slot guide:
http://diablo.incgamers.com/forums/showthread.php?839648-Wizard-Best-in-Slot-Items
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How are zuni boots superior to iceclimbers or even my rare ones? 50 all res ones starts at 30M, i wont gain any benefit from bonus to elemental dmg, ... That guide is kinda worthless as it was already stated in first post there. It is just plain list of best items, when you put them together, it wont work.
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