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Wizard - Builds/Discussion - Page 164

Forum Index > Diablo 3
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memcpy
Profile Blog Joined April 2010
United States459 Posts
July 12 2012 22:46 GMT
#3261
I think I'm missing something here. Why does having 800 life regen actually matter? Isn't life on hit much better?
DarkSider
Profile Joined June 2008
Romania66 Posts
July 13 2012 01:27 GMT
#3262
What moddifiers matter for the spells that deal "120% weapon damage" ? Is it 120% of full listed dps or attack speed and crit don't count ?
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 13 2012 01:31 GMT
#3263
On July 13 2012 10:27 DarkSider wrote:
What moddifiers matter for the spells that deal "120% weapon damage" ? Is it 120% of full listed dps or attack speed and crit don't count ?

Base weapon damage x your damage modifier from int. Crit applies afterwards, if it triggers.

Attack speed only determines how fast you use the attack.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
July 13 2012 01:47 GMT
#3264
On July 13 2012 07:46 memcpy wrote:
I think I'm missing something here. Why does having 800 life regen actually matter? Isn't life on hit much better?


800 life regen per sec is the really the same thing as having 800 life on hit if you have 1.00 attack speed...cheaper option on items than life on hit i suppose
Do yourself a favour and just STFU
sjschmidt93
Profile Joined April 2010
United States2518 Posts
July 13 2012 04:39 GMT
#3265
So what do I need to farm act III? I've made some pretty big strides in the last couple days and this is what I got...

405 AR (next lowest is PR at 449)
36k hp
55k dmg (+30%)

And I still can't do shit.

I want to go for a balanced approach.. I do not want to have 1000 AR with virtually no dps nor do I want to be 1-shotted by everything because I have 120k dps.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Skyro
Profile Joined May 2010
United States1823 Posts
July 13 2012 05:37 GMT
#3266
On July 13 2012 10:47 Doraemon wrote:
Show nested quote +
On July 13 2012 07:46 memcpy wrote:
I think I'm missing something here. Why does having 800 life regen actually matter? Isn't life on hit much better?


800 life regen per sec is the really the same thing as having 800 life on hit if you have 1.00 attack speed...cheaper option on items than life on hit i suppose


Not really, different spells have different coefficients for life on hit, so the value of life on hit for wizards depends a LOT on your build.
whyjesse
Profile Joined June 2012
6 Posts
Last Edited: 2012-07-13 16:42:08
July 13 2012 13:42 GMT
#3267
I've been trying to make a viable build using disintegrate. Here's what I've come up with so far.

Link to Build.

Concept
-- Passives: Illusionist, Arcane Dynamo, Critical Mass
-- Spectral Blades (Deep Cuts): High proc rate restores cooldowns, gives AP, and procs Arcane Dynamo. Since Deep Cuts' DoT can also proc, you only need to hit once or twice, wait a while, and you've built up 5 stacks of AD and taken a few seconds off your cooldowns.
-- Disintegrate (Chaos Nexus): AD'd Disintegrate has 271% damage that you can sit and cast (AD's 75% damage boost lasts for the entire duration of the channel). Chaos Nexus' small lasers also have a small chance to proc things (10-20%?) but in close range fire really quickly. With AP on crit, close range, and enough enemies, you can channel Disintegrate for quite a long time.
-- FA (Prismatic): Pretty obvious. You want prismatic because you'll actually be taking a few hits with this build (granted it'll often be under a diamond skin)
-- Diamond Skin (Crystal): Obvious because you have to tank every once in a while. Also, hits taken while under DS proc illusionist, so going in to melee usually resets your teleport and MI. If you have problems with AP, you could switch this to Prism.
-- Mirror Image (Duplicates): CC breaker; this spell pretty much hard-counters most CC affixes. The illusions also help a lot to let you sit and channel Disintegrate without being hit too much.
-- Teleport (Safe Passage): Safe Passage is useful in this case because it'll help prevent your DS from breaking. You don't have enough AP to use Wormhole, and Fracture destroys your MI duplicates. Arguably, you could use Fracture and not MI, but Fracture isn't as good of a CC breaker, and has fewer illusions to distract mobs away from you.

Pros
-- Does damage at all distances, with low projectile travel time.
-- Is very well-rounded against most affixes. Plenty of CC breaks with Illusionist (frozen / jailer). Plenty of teleporting with Illusionist/CM (arcane / vortex). Tanks damage (molten / reflect / plagued / teleport). Disintegrate penetrates (invulnerable / shielding).
-- Is decent at running through mobs, as you can tank damage with DS and teleport often with illusionist. MI also provides supple distraction.
-- If used correctly, has nice DPS from the AD'd disintegrate.
-- Pretty fun / unique if you're tired of kiting with orb/blizz builds or don't want carpal tunnel from WW builds
-- Viable with slow weapons (but better with fast if you can safely get 2 hits of spectral blade in versus just 1)

Cons
-- Cold Blooded / GC don't really work well with this build.
-- Not as simple as kite/WW builds, as you need to concentrate to properly rotate your cooldowns and build AD stacks.

Gear
-- High AP on crit. Get it on 1 item for 2H, or 2 items for 1H. Necessary for channeling Disintegrate. Alternatively you could look for Disintegrate cost reducing gear.
-- High crit %
-- High movement speed because you have to re-position often.
-- LoH is very helpful. I run with 1K+.
-- Moderate HP (30-35K). Too high and you don't proc Illusionist as often.
DarkSider
Profile Joined June 2008
Romania66 Posts
July 13 2012 14:30 GMT
#3268
On July 13 2012 10:31 Dfgj wrote:
Show nested quote +
On July 13 2012 10:27 DarkSider wrote:
What moddifiers matter for the spells that deal "120% weapon damage" ? Is it 120% of full listed dps or attack speed and crit don't count ?

Base weapon damage x your damage modifier from int. Crit applies afterwards, if it triggers.

Attack speed only determines how fast you use the attack.



Thought so, cheers
ElMeanYo
Profile Joined March 2011
United States1032 Posts
July 13 2012 15:00 GMT
#3269
On July 13 2012 22:42 whyjesse wrote:
Disintegrate penetrates (invulnerable / shielding).


Wait a sec, what? Is this true? If so I may have to look at disintegrate again.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
whyjesse
Profile Joined June 2012
6 Posts
Last Edited: 2012-07-13 15:28:35
July 13 2012 15:27 GMT
#3270
No, what I meant was that if you have invulnerable minions or shielding, the shielded/invul ones act as meatshields for the unshielded ones. For nonpenetrating attacks like AO, or if you can't get into attack the vulnerable ones with WW/freezelock, you can't hit them. Disintegrate beams go through invulnerable opponents so this meat shield effect no longer applies.
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
July 13 2012 16:04 GMT
#3271
On July 14 2012 00:27 whyjesse wrote:
No, what I meant was that if you have invulnerable minions or shielding, the shielded/invul ones act as meatshields for the unshielded ones. For nonpenetrating attacks like AO, or if you can't get into attack the vulnerable ones with WW/freezelock, you can't hit them. Disintegrate beams go through invulnerable opponents so this meat shield effect no longer applies.


Lightning Blast and Piercing Orb take care of this fine with no AP cost IMO, but this is an interesting build. One i stylistically dont like since kiting with disintegrate "feels" (maybe not is, but feels) weak compared to discrete bursts of damage.
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
July 13 2012 16:10 GMT
#3272
On July 13 2012 13:39 sjschmidt93 wrote:
So what do I need to farm act III? I've made some pretty big strides in the last couple days and this is what I got...

405 AR (next lowest is PR at 449)
36k hp
55k dmg (+30%)

And I still can't do shit.

I want to go for a balanced approach.. I do not want to have 1000 AR with virtually no dps nor do I want to be 1-shotted by everything because I have 120k dps.


You need at least 800 AR and 8k armor with prismatic. You are still going to take 3-5k hits with those stats. 55k damage is a lot and I clear arreat crater with a tanky 20k dps.
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
Yttrasil
Profile Joined April 2010
Sweden651 Posts
July 13 2012 16:22 GMT
#3273
I'm bored, try this out if you want the most effective farming in the game. Use the wicked wind build explosive blast etc.., BUT use diamond skin with the explode when it wears out (does approximately 80k dmg), if correctly geared you do approximately 150k dmg/second vs single target and much much more if you have around 25k damage. You should also use the CD reduction 15% as that makes you do 15+% more dmg, gives more frozen etc. Slow time is a waste of a spot, use wormhole teleport and use wicked wind to replenish it you can play the game like diablo 2 almost with teleport. You need approximately 25ap on crit and 30% crit to do enough with it, also life on hit 1k+ is preferable. Act 3 is farmable but not worth it, you average around 1 elite a minute act 2 or so when you get the hang of it and its very fun to play.
Meh
whyjesse
Profile Joined June 2012
6 Posts
Last Edited: 2012-07-13 16:40:29
July 13 2012 16:37 GMT
#3274
On July 14 2012 01:04 Ktk wrote:
Show nested quote +
On July 14 2012 00:27 whyjesse wrote:
No, what I meant was that if you have invulnerable minions or shielding, the shielded/invul ones act as meatshields for the unshielded ones. For nonpenetrating attacks like AO, or if you can't get into attack the vulnerable ones with WW/freezelock, you can't hit them. Disintegrate beams go through invulnerable opponents so this meat shield effect no longer applies.


Lightning Blast and Piercing Orb take care of this fine with no AP cost IMO, but this is an interesting build. One i stylistically dont like since kiting with disintegrate "feels" (maybe not is, but feels) weak compared to discrete bursts of damage.


It might actually be weaker if you're kiting with it. Channeled spells all do continuous damage (versus bursted discrete). Therefore the DPS is not "up front". If you're kiting, AO is much stronger. But if you can sit and channel, the DPS will be similar (or arguably higher, because they're more precise/easy-to-aim) for channeled spells.

And idk, when I was playing AO / WW builds, I always had issues with invulnerable minions and shielding... maybe it's just my skills as a player but idk.
NTTemplar
Profile Joined August 2011
609 Posts
July 13 2012 16:46 GMT
#3275
On July 14 2012 01:22 Yttrasil wrote:
I'm bored, try this out if you want the most effective farming in the game. Use the wicked wind build explosive blast etc.., BUT use diamond skin with the explode when it wears out (does approximately 80k dmg), if correctly geared you do approximately 150k dmg/second vs single target and much much more if you have around 25k damage. You should also use the CD reduction 15% as that makes you do 15+% more dmg, gives more frozen etc. Slow time is a waste of a spot, use wormhole teleport and use wicked wind to replenish it you can play the game like diablo 2 almost with teleport. You need approximately 25ap on crit and 30% crit to do enough with it, also life on hit 1k+ is preferable. Act 3 is farmable but not worth it, you average around 1 elite a minute act 2 or so when you get the hang of it and its very fun to play.


the 15% cd reduction is definetly not a 15%+ increase in dmg as critical mass pretty much negates any bonus from it.

However slow time IS a definite 20%+ dmg
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
Skyro
Profile Joined May 2010
United States1823 Posts
July 13 2012 19:06 GMT
#3276
On July 14 2012 01:37 whyjesse wrote:
Show nested quote +
On July 14 2012 01:04 Ktk wrote:
On July 14 2012 00:27 whyjesse wrote:
No, what I meant was that if you have invulnerable minions or shielding, the shielded/invul ones act as meatshields for the unshielded ones. For nonpenetrating attacks like AO, or if you can't get into attack the vulnerable ones with WW/freezelock, you can't hit them. Disintegrate beams go through invulnerable opponents so this meat shield effect no longer applies.


Lightning Blast and Piercing Orb take care of this fine with no AP cost IMO, but this is an interesting build. One i stylistically dont like since kiting with disintegrate "feels" (maybe not is, but feels) weak compared to discrete bursts of damage.


It might actually be weaker if you're kiting with it. Channeled spells all do continuous damage (versus bursted discrete). Therefore the DPS is not "up front". If you're kiting, AO is much stronger. But if you can sit and channel, the DPS will be similar (or arguably higher, because they're more precise/easy-to-aim) for channeled spells.

And idk, when I was playing AO / WW builds, I always had issues with invulnerable minions and shielding... maybe it's just my skills as a player but idk.


That doesn't really make sense. Say your cast speed is 1/sec. You cast AO which causes you to stand still and cast for 1 sec. You then channel a spell for 1 sec. The end result is the same as you basically stood still for 1 sec. In fact the advantage goes to channeled spells because you can do a .5 sec cast (or whatever) instead of being forced to do the full 1 sec cast.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 13 2012 19:10 GMT
#3277
On July 14 2012 04:06 Skyro wrote:
Show nested quote +
On July 14 2012 01:37 whyjesse wrote:
On July 14 2012 01:04 Ktk wrote:
On July 14 2012 00:27 whyjesse wrote:
No, what I meant was that if you have invulnerable minions or shielding, the shielded/invul ones act as meatshields for the unshielded ones. For nonpenetrating attacks like AO, or if you can't get into attack the vulnerable ones with WW/freezelock, you can't hit them. Disintegrate beams go through invulnerable opponents so this meat shield effect no longer applies.


Lightning Blast and Piercing Orb take care of this fine with no AP cost IMO, but this is an interesting build. One i stylistically dont like since kiting with disintegrate "feels" (maybe not is, but feels) weak compared to discrete bursts of damage.


It might actually be weaker if you're kiting with it. Channeled spells all do continuous damage (versus bursted discrete). Therefore the DPS is not "up front". If you're kiting, AO is much stronger. But if you can sit and channel, the DPS will be similar (or arguably higher, because they're more precise/easy-to-aim) for channeled spells.

And idk, when I was playing AO / WW builds, I always had issues with invulnerable minions and shielding... maybe it's just my skills as a player but idk.


That doesn't really make sense. Say your cast speed is 1/sec. You cast AO which causes you to stand still and cast for 1 sec. You then channel a spell for 1 sec. The end result is the same as you basically stood still for 1 sec. In fact the advantage goes to channeled spells because you can do a .5 sec cast (or whatever) instead of being forced to do the full 1 sec cast.

Is the cooldown between casts and the animation required to cast a spell the same length?
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2012-07-13 19:32:49
July 13 2012 19:30 GMT
#3278
On July 14 2012 01:10 TheRealDudeMan wrote:
Show nested quote +
On July 13 2012 13:39 sjschmidt93 wrote:
So what do I need to farm act III? I've made some pretty big strides in the last couple days and this is what I got...

405 AR (next lowest is PR at 449)
36k hp
55k dmg (+30%)

And I still can't do shit.

I want to go for a balanced approach.. I do not want to have 1000 AR with virtually no dps nor do I want to be 1-shotted by everything because I have 120k dps.


You need at least 800 AR and 8k armor with prismatic. You are still going to take 3-5k hits with those stats. 55k damage is a lot and I clear arreat crater with a tanky 20k dps.


How do I know when Prismatic is better than force? I've been using it a little but I still feel more tanky with force. I now have 728 w/ it and 504 w/o it.

And as far as I can tell there is no way in hell I'm getting 8k armor without a shield... which would be -20k dps
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Skyro
Profile Joined May 2010
United States1823 Posts
July 13 2012 22:08 GMT
#3279
On July 14 2012 04:10 Dfgj wrote:
Show nested quote +
On July 14 2012 04:06 Skyro wrote:
On July 14 2012 01:37 whyjesse wrote:
On July 14 2012 01:04 Ktk wrote:
On July 14 2012 00:27 whyjesse wrote:
No, what I meant was that if you have invulnerable minions or shielding, the shielded/invul ones act as meatshields for the unshielded ones. For nonpenetrating attacks like AO, or if you can't get into attack the vulnerable ones with WW/freezelock, you can't hit them. Disintegrate beams go through invulnerable opponents so this meat shield effect no longer applies.


Lightning Blast and Piercing Orb take care of this fine with no AP cost IMO, but this is an interesting build. One i stylistically dont like since kiting with disintegrate "feels" (maybe not is, but feels) weak compared to discrete bursts of damage.


It might actually be weaker if you're kiting with it. Channeled spells all do continuous damage (versus bursted discrete). Therefore the DPS is not "up front". If you're kiting, AO is much stronger. But if you can sit and channel, the DPS will be similar (or arguably higher, because they're more precise/easy-to-aim) for channeled spells.

And idk, when I was playing AO / WW builds, I always had issues with invulnerable minions and shielding... maybe it's just my skills as a player but idk.


That doesn't really make sense. Say your cast speed is 1/sec. You cast AO which causes you to stand still and cast for 1 sec. You then channel a spell for 1 sec. The end result is the same as you basically stood still for 1 sec. In fact the advantage goes to channeled spells because you can do a .5 sec cast (or whatever) instead of being forced to do the full 1 sec cast.

Is the cooldown between casts and the animation required to cast a spell the same length?


AFAIK there really isn't a cooldown between casts for spells and the cast animation is equal to your attack speed (for spammable spells). Note that when I say cooldown I just mean a delay between casts for spammable spells, not cooldowns that are built into spells like teleport.
00Visor
Profile Blog Joined February 2011
4337 Posts
July 13 2012 23:52 GMT
#3280
On July 13 2012 13:39 sjschmidt93 wrote:
So what do I need to farm act III? I've made some pretty big strides in the last couple days and this is what I got...

405 AR (next lowest is PR at 449)
36k hp
55k dmg (+30%)

And I still can't do shit.

I want to go for a balanced approach.. I do not want to have 1000 AR with virtually no dps nor do I want to be 1-shotted by everything because I have 120k dps.


Force armor ... you won't get one-shotted because you only take 35% damage.
A balanced approach doesnt make sense for a wizard. Like someone pointed out you need >450k EHP (>8k armor, >800 resists) for Prismatic armor to outperform Force armor (in Act III).
To use Force Armor you only need ~150k to not get oneshotted (Force Armor absorbs 100% max). There is no real point in having >200k EHP then. You still get hit for 35%.
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