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Wizard - Builds/Discussion - Page 163

Forum Index > Diablo 3
Post a Reply
Prev 1 161 162 163 164 165 267 Next
Nizaris
Profile Joined May 2010
Belgium2230 Posts
July 10 2012 16:03 GMT
#3241
running around with 800 life regen per second and 900 resists makes act 3 pretty much a joke.
tomwizz
Profile Joined October 2010
524 Posts
Last Edited: 2012-07-10 17:00:38
July 10 2012 17:00 GMT
#3242
On July 10 2012 22:52 NTTemplar wrote:
I have tom and it is super effective, a full set that I guarante beat all bosses first try and I have yet to meet an elite/champ pack I couldn't beat with it, will cost about 10m +- a little.

edit: ofc it takes a long frigging time to kill things.


On July 11 2012 01:03 Nizaris wrote:
running around with 800 life regen per second and 900 resists makes act 3 pretty much a joke.


that sound nice. gonna try it right now.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2012-07-10 17:26:53
July 10 2012 17:24 GMT
#3243
On July 11 2012 01:03 Nizaris wrote:
running around with 800 life regen per second and 900 resists makes act 3 pretty much a joke.


Are you using galvanizing ward and/or templar follower? Or just pure gear regen?

And 900 resists with prismatic armor? That's around 700 base AR then right?
YangJia
Profile Joined August 2010
United States54 Posts
July 11 2012 04:12 GMT
#3244
try 3k life regen you'll like it
HoriZoNXI
Profile Joined May 2012
Australia310 Posts
Last Edited: 2012-07-11 04:23:33
July 11 2012 04:17 GMT
#3245
When should I start doing Act 2 Inferno (with what HP/DPS/AR)? D3 is down atm so I thought I'd ask now. Using Blizz/Hydra + Piercing Orb or MM Seeker with 30k HP/27k DPS/~350 AR (Only AR is unbuffed). Been farming for gold and gear and haven't tried Act 2 yet.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 11 2012 04:44 GMT
#3246
On July 11 2012 02:24 trinxified wrote:
Show nested quote +
On July 11 2012 01:03 Nizaris wrote:
running around with 800 life regen per second and 900 resists makes act 3 pretty much a joke.


Are you using galvanizing ward and/or templar follower? Or just pure gear regen?

And 900 resists with prismatic armor? That's around 700 base AR then right?

Closer to 600 base.
Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2012-07-11 09:49:29
July 11 2012 09:49 GMT
#3247
On July 11 2012 02:24 trinxified wrote:
Show nested quote +
On July 11 2012 01:03 Nizaris wrote:
running around with 800 life regen per second and 900 resists makes act 3 pretty much a joke.


Are you using galvanizing ward and/or templar follower? Or just pure gear regen?

And 900 resists with prismatic armor? That's around 700 base AR then right?

pure gear regen. I use Scoundrel with Cold bow. and passives are Flux, Astral, Glass Cannon. (i use AO/Hydra)
and i only have 900 resists (with prismatic ofc) fire/ physical others are at around 800. 6 something base resists.

If i had problems with a3 i'd switch GC for Gal. Ward, but i don't need it.
Nizaris
Profile Joined May 2010
Belgium2230 Posts
July 11 2012 09:50 GMT
#3248
On July 11 2012 13:12 YangJia wrote:
try 3k life regen you'll like it

while i'm sure it must be nice, i wonder what your other stats look like if u have 3K/s.
nface
Profile Joined June 2011
106 Posts
July 11 2012 12:51 GMT
#3249
I bought equip for around 5 mil, whats the secret for a melee build. I got 1100 all res, 1800 regen per second, 20k dps, 28k hp, 900 life on hit and act 1 is kinda easy i suppose, but i couldnt see myself in act 3 i guess. Not sure tho would have to try.
Is there a specific build or skill that you should use for melee? I'm using spectral blades, tornados since the loh procs much. then force weapon, prismatic armor, hydra and teleport. Only tried for 30 mins tho. Not sure if thats really that good.
NTTemplar
Profile Joined August 2011
609 Posts
July 11 2012 13:15 GMT
#3250
2,5k+ life reg, a good shield, 900 resists and a good amount of armor should be enough.

Your dmg doesn't really matter since you won't die at all.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
July 11 2012 14:32 GMT
#3251
This is so retarded been farming for about 2 weeks and still dont have good enough gear to get through act 2. So fucking annoying act one is soooo boring /rant over
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
Last Edited: 2012-07-11 15:57:18
July 11 2012 15:47 GMT
#3252
On July 11 2012 21:51 nface wrote:
I bought equip for around 5 mil, whats the secret for a melee build. I got 1100 all res, 1800 regen per second, 20k dps, 28k hp, 900 life on hit and act 1 is kinda easy i suppose, but i couldnt see myself in act 3 i guess. Not sure tho would have to try.
Is there a specific build or skill that you should use for melee? I'm using spectral blades, tornados since the loh procs much. then force weapon, prismatic armor, hydra and teleport. Only tried for 30 mins tho. Not sure if thats really that good.


http://us.battle.net/d3/en/calculator/wizard#WZeYmO!afX!YYbYYc

With prismatic armor, I have 54k hp, 12k armor, 1100 resists, 1100 loh and 11.64% reduction to range. I'm currently tanking better than most barbs with the exception of those who just have better gear than me. Flying moloks/hellflyers and Heralds of Pestilence can still be a problem but everything else doesn't do shit to you.

Edit: Arcane Mines can be cast periodically without breaking Sleet Storm.
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
nface
Profile Joined June 2011
106 Posts
July 11 2012 16:10 GMT
#3253
On July 12 2012 00:47 TheRealDudeMan wrote:
Show nested quote +
On July 11 2012 21:51 nface wrote:
I bought equip for around 5 mil, whats the secret for a melee build. I got 1100 all res, 1800 regen per second, 20k dps, 28k hp, 900 life on hit and act 1 is kinda easy i suppose, but i couldnt see myself in act 3 i guess. Not sure tho would have to try.
Is there a specific build or skill that you should use for melee? I'm using spectral blades, tornados since the loh procs much. then force weapon, prismatic armor, hydra and teleport. Only tried for 30 mins tho. Not sure if thats really that good.


http://us.battle.net/d3/en/calculator/wizard#WZeYmO!afX!YYbYYc

With prismatic armor, I have 54k hp, 12k armor, 1100 resists, 1100 loh and 11.64% reduction to range. I'm currently tanking better than most barbs with the exception of those who just have better gear than me. Flying moloks/hellflyers and Heralds of Pestilence can still be a problem but everything else doesn't do shit to you.

Edit: Arcane Mines can be cast periodically without breaking Sleet Storm.


I find that Living Lightning proc's way better with LoH than Spectral Blades, they would only be better if you have a high crit chance, which will make items more expensive..! How do you get to 12k Armor tho?
Saeglopur
Profile Joined February 2011
Canada177 Posts
Last Edited: 2012-07-11 16:31:44
July 11 2012 16:31 GMT
#3254
On July 12 2012 00:47 TheRealDudeMan wrote:
Show nested quote +
On July 11 2012 21:51 nface wrote:
I bought equip for around 5 mil, whats the secret for a melee build. I got 1100 all res, 1800 regen per second, 20k dps, 28k hp, 900 life on hit and act 1 is kinda easy i suppose, but i couldnt see myself in act 3 i guess. Not sure tho would have to try.
Is there a specific build or skill that you should use for melee? I'm using spectral blades, tornados since the loh procs much. then force weapon, prismatic armor, hydra and teleport. Only tried for 30 mins tho. Not sure if thats really that good.


http://us.battle.net/d3/en/calculator/wizard#WZeYmO!afX!YYbYYc

With prismatic armor, I have 54k hp, 12k armor, 1100 resists, 1100 loh and 11.64% reduction to range. I'm currently tanking better than most barbs with the exception of those who just have better gear than me. Flying moloks/hellflyers and Heralds of Pestilence can still be a problem but everything else doesn't do shit to you.

Edit: Arcane Mines can be cast periodically without breaking Sleet Storm.


Man your armor and resist values are both beyond sick. Would you say most of your pieces are Best in Slot?

Also, how trivial do you find A3 and A4? I have no problem soloing at a very brisk pace but I still die to some rares. My stats are nowhere near as good as yours. 40k dps 900 allres 10000 armor 30k life 1300LoH 25% block 40 crit
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
July 11 2012 17:41 GMT
#3255
On July 11 2012 23:32 TheMooseHeed wrote:
This is so retarded been farming for about 2 weeks and still dont have good enough gear to get through act 2. So fucking annoying act one is soooo boring /rant over

I was stuck on act 2 for a bit then I decided to try out the wicked wind build and I'm essentially rolling all the mobs except for invuln/shielding/frozen. If you already have decent crit %, grab some AP on crit and try the build out.
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
July 11 2012 20:43 GMT
#3256
On July 12 2012 01:10 nface wrote:
Show nested quote +
On July 12 2012 00:47 TheRealDudeMan wrote:
On July 11 2012 21:51 nface wrote:
I bought equip for around 5 mil, whats the secret for a melee build. I got 1100 all res, 1800 regen per second, 20k dps, 28k hp, 900 life on hit and act 1 is kinda easy i suppose, but i couldnt see myself in act 3 i guess. Not sure tho would have to try.
Is there a specific build or skill that you should use for melee? I'm using spectral blades, tornados since the loh procs much. then force weapon, prismatic armor, hydra and teleport. Only tried for 30 mins tho. Not sure if thats really that good.


http://us.battle.net/d3/en/calculator/wizard#WZeYmO!afX!YYbYYc

With prismatic armor, I have 54k hp, 12k armor, 1100 resists, 1100 loh and 11.64% reduction to range. I'm currently tanking better than most barbs with the exception of those who just have better gear than me. Flying moloks/hellflyers and Heralds of Pestilence can still be a problem but everything else doesn't do shit to you.

Edit: Arcane Mines can be cast periodically without breaking Sleet Storm.


I find that Living Lightning proc's way better with LoH than Spectral Blades, they would only be better if you have a high crit chance, which will make items more expensive..! How do you get to 12k Armor tho?


I actually had to cut back on armor. I was sitting at 13k armor and 13.5k with enchantress. I wanted to add more intelligence. The only things you need to get ridiculous armor is 1500+ shield 700+ helm, 700+ chest, 700+ shoulder, 500+ pants 400+ belt/gloves/bracers. Reduction of ranged attacks is key though. It is mad cheap as well.

As far as spectral blades, there is no reason you should be using them. RoF with mines is your go to. Freeze when you run out of arcane power then use spectral blades to add a little bit of extra free hp. The best part about blades is that it hits 3 seperate times, LOH only occurs once but you can proc the crit on all 3 hits. I don't have nearly enough crit to do this but I get 2 out of 3 often for 8k dmg which translates to 1280 life steal or 640 per crit.

As far as difficulty, the two things to watch out for is moloks and phasebeasts as elites. You can handle them fine as normal mobs but it becomes more of a kiting game with mines when it comes to the elites.
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
Avalain
Profile Joined July 2010
Canada308 Posts
July 11 2012 22:37 GMT
#3257
On July 08 2012 01:44 Drake22 wrote:
Here's a pony level run with melee build: http://www.own3d.tv/drake22x/watch/701559

[image loading]


So why did you take the Cold Blooded passive? As far as I can tell you don't have any spells that deal cold damage and doesn't Cold Blooded only increase your cold damage spells (when monsters are frozen, of course).

Then again, I heard something about how physical damage spells get their damage type replaced by the damage type on your weapon? Is this how you're making it work?
You know what unit really has balance problems? Colossi. Why, they look like they could be blown over in a stiff wind!
iLLusive
Profile Joined March 2010
United States274 Posts
July 11 2012 23:32 GMT
#3258
So for this "Wicked Wind" build the stat focus is:

1. Crit
2. ias
3. AP on crit
4. Touch of life regen
5. Obvious balance of HP / All resist

I just want to take my current gear and try to carry some over. Right now I am at 52k DPS / 33 Crit / 600 AR but I need to know where things like AR and Armor fall into importance in Act 2 / 3.

So my question is how important is high armor?
How needed is more then 200-500 life regen?
Is 30% a good starting crit rate?
Do you recommend using a shield / 1hand when starting out with this build?

Thanks for feedback from folks who use this build and have gear advice for it!
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2012-07-12 00:24:29
July 12 2012 00:24 GMT
#3259
On July 12 2012 07:37 Avalain wrote:
Show nested quote +
On July 08 2012 01:44 Drake22 wrote:
Here's a pony level run with melee build: http://www.own3d.tv/drake22x/watch/701559

[image loading]


So why did you take the Cold Blooded passive? As far as I can tell you don't have any spells that deal cold damage and doesn't Cold Blooded only increase your cold damage spells (when monsters are frozen, of course).

Then again, I heard something about how physical damage spells get their damage type replaced by the damage type on your weapon? Is this how you're making it work?

the tool tip is wrong. ANY damage done to chilled or frozen enemies gets the 20%. i've tested it, so did others.
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
July 12 2012 18:53 GMT
#3260
On July 12 2012 09:24 Kentor wrote:
Show nested quote +
On July 12 2012 07:37 Avalain wrote:
On July 08 2012 01:44 Drake22 wrote:
Here's a pony level run with melee build: http://www.own3d.tv/drake22x/watch/701559

[image loading]


So why did you take the Cold Blooded passive? As far as I can tell you don't have any spells that deal cold damage and doesn't Cold Blooded only increase your cold damage spells (when monsters are frozen, of course).

Then again, I heard something about how physical damage spells get their damage type replaced by the damage type on your weapon? Is this how you're making it work?

the tool tip is wrong. ANY damage done to chilled or frozen enemies gets the 20%. i've tested it, so did others.


Really? That's pretty interesting. Do you know if that boosts damage for allies as well or just your own damage?
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