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Wizard - Builds/Discussion - Page 107

Forum Index > Diablo 3
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Avs
Profile Joined November 2010
Korea (North)857 Posts
Last Edited: 2012-06-05 20:26:09
June 05 2012 20:25 GMT
#2121
Diablo boss on Inferno tips:

1. Kite along the golden circle, along the outer edges. Maintain about 1 inch from the edge of the ring on the outside and he won't teleport. This removes one of the boss mechanics.

2. If he charges you because you fail to maintain 1 screens worth away (80 in game yards diagonally), you can still outrun his melee attack as long as you were moving away from him (12% movement speed). This means diamond skin is not necessary during this fight. Also removes another boss mechanic.

3. You can dps him with hydra on all quadrants of phase 1 and 3. Just note that hydra range is based on vicinity of the enemy to you, not the hydra until it starts attacking. Then you may move out of range anytime. This means during the top areas where you hydra to the south, your hydra will rarely be in range since you cant see much below your character. Most of your dps will occur when rotating from south to north. I rotate counter clockwise from the start. Also makes his fireball attacks counterable. (use wave of force if you cannot dodge in time).

4. You can use arcane orbs, tap source to put significant dps on diablo anytime during the rotation after dropping hydra. This helps you also time the hydra distance so that you deal damage during the rotation.

5. You can dps him do 50% before he will stun you. If you take too long he will simply start phase 2 at wherever your dps is, which will probably be at 60-70% especially if you are still learning the fight.

6. Teleport wormhole is very useful for phase 2 to put distance between the clones and you. Clones can oneshot you with pretty much any attack, but the arcane orb/hydra clone is most dangerous. Simply start teleporting as soon as diablo disappears to summon a clone and you should be able to kite them.

7. Kiting the clone is important so you do not die immediately. However, you need to kill the clone within 1 minute or less otherwise diablo enters the fight again. This means while you kite, use arcane orb tap source to dps the clone down. This should take about 10-20 seconds max as the clones are quite weak to hydra and orbs will take chunks off their hp.

8. You should keep wave of force handy just in case shadow diablo pops in on you during phase 2 after a clone kill. It is also handy to stop him from teleporting as it is harder to maintain a 1 inch distance from all walls and craters. Also due to the terrain, he can easily land a fireball shot as you are moving laterally in a straight line. Wave of force timed correctly will deflect the shot for some epic moments.

9. Throw in some arcane orbs to make phase 2 go faster as you get the practice down.

10. Phase 3 will be same as phase 1 like people have said. Lightning breath only occurs when you do not maintain a 80 yard distance (in game measurements) and has a max distance so you only need to outrun it. This is easy if you use the same strategies mentioned above. Simply dps him down with hydra and arcane orb kiting. Dont forget to switch into magic find gear for loots.

In the end this fight is only about avoiding his attacks and slowly dpsing him down.

Stats (you can have a lot less stats and still do the above)

40k dps
2.02 attackspeed
33k hp
12% movement speed

Skills that really help:

Wave of Force - Deflect his large nuke fireball. Stuns Diablo incase he teleports on you if you make a mistake.
Hydra Venom - Deal damage over time
Teleport Wormhole - Helps during phase 2 and or if you make a mistake

I would also suggest:

Sparkflint - more dps
Force weapon - more dps
Arcane Orb - more dps and kills clones fast

Skills you don't want or need

Blizzard - Low damage for this fight, also doesn't really prevent diablo from charging you if you get too close to him.
Mirror Images - Doesn't do anything significant
Elenar
Profile Joined July 2010
Sweden137 Posts
June 05 2012 20:28 GMT
#2122
Level 60 wizard with an 1000dps 2hander farming act1 inf. How much G should I save for a better weapon untill i buy one? im at 700k right now. I dont wanna waste 1 million on a weapon that isnt that good so how much would you reccomend saving before buying weapons?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
June 05 2012 20:30 GMT
#2123
^ That bit about the Hydra not starting to attack until you yourself were in range was very new to me, thanks.
Moderator
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 05 2012 20:32 GMT
#2124
On June 06 2012 05:25 Avs wrote:
Arcane Orb - more dps and kills clones fast

Charged Blast MM is better for this, 143% vs 175% but MM is free and thus you can fire a lot more of them throughout the fight.

VenomHydra/MM is what I found to work best against him.
xrayEU
Profile Joined April 2010
Sweden571 Posts
Last Edited: 2012-06-05 21:00:24
June 05 2012 20:58 GMT
#2125
On June 06 2012 05:25 Avs wrote:
Diablo boss on Inferno tips:

1. Kite along the golden circle, along the outer edges. Maintain about 1 inch from the edge of the ring on the outside and he won't teleport. This removes one of the boss mechanics.


I really don't understand that, diablo teleports to me over and over again... I tried standing on the gold circle as well as outside and inside, doesn't matter where i stand. Maybe I'm to far away, but i can't see myself standing any closer cuz of the fireballs would kill me without me even have time to react to it.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 05 2012 21:00 GMT
#2126
Hah, now everyone is deciding to go crit and crit damage a week after I mentioned and vouched for it. Now all the prices are going up but still not as expensive as attack speed items.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 05 2012 21:05 GMT
#2127
On June 06 2012 06:00 Itsmedudeman wrote:
Hah, now everyone is deciding to go crit and crit damage a week after I mentioned and vouched for it. Now all the prices are going up but still not as expensive as attack speed items.

We've kind of capped out on how much int and damage you can fit on the items we already have.
Phael
Profile Joined May 2010
United States281 Posts
June 05 2012 21:21 GMT
#2128
On June 06 2012 06:00 Itsmedudeman wrote:
Hah, now everyone is deciding to go crit and crit damage a week after I mentioned and vouched for it. Now all the prices are going up but still not as expensive as attack speed items.


Balance in all things! The more you stack a stat, the less it is worth, relative to the other stats. This applies to crit and crit dmg as well (says the guy with 40.5% crit =/)
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-06-05 21:25:44
June 05 2012 21:24 GMT
#2129
On June 06 2012 06:21 Phael wrote:
Show nested quote +
On June 06 2012 06:00 Itsmedudeman wrote:
Hah, now everyone is deciding to go crit and crit damage a week after I mentioned and vouched for it. Now all the prices are going up but still not as expensive as attack speed items.


Balance in all things! The more you stack a stat, the less it is worth, relative to the other stats. This applies to crit and crit dmg as well (says the guy with 40.5% crit =/)

Actually, it's quite the opposite for crit and crit damage because they work and multiply off each other. Although of course if you're losing like 100 int then it's not good obviously... I suggest crit damage priority for amulets/rings, and crit for gloves. Those slots just give higher stat ranges for crit or crit damage.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 05 2012 21:25 GMT
#2130
On June 06 2012 06:24 Itsmedudeman wrote:
Show nested quote +
On June 06 2012 06:21 Phael wrote:
On June 06 2012 06:00 Itsmedudeman wrote:
Hah, now everyone is deciding to go crit and crit damage a week after I mentioned and vouched for it. Now all the prices are going up but still not as expensive as attack speed items.


Balance in all things! The more you stack a stat, the less it is worth, relative to the other stats. This applies to crit and crit dmg as well (says the guy with 40.5% crit =/)

Actually, it's quite the opposite for crit and crit damage because they work and multiply off each other. Although of course if you're losing like 100 int then it's not good obviously...

in your opinion, how much int is +1.0% crit chance worth?
jester-
Profile Blog Joined February 2011
Canada547 Posts
June 05 2012 21:25 GMT
#2131
On June 06 2012 06:00 Itsmedudeman wrote:
Hah, now everyone is deciding to go crit and crit damage a week after I mentioned and vouched for it. Now all the prices are going up but still not as expensive as attack speed items.


I tried but it was just too expensive..

To maintain/lose slightly on all of my other stats + gain crit (and lose out on ias), I was looking at millions. Just wasn't worth it. Maybe when the prices get reasonable, or if I find good gear (lol) - then I will switch to crit heavy.
Arise, chicken sandwich.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-06-05 21:29:04
June 05 2012 21:27 GMT
#2132
On June 06 2012 06:25 dAPhREAk wrote:
Show nested quote +
On June 06 2012 06:24 Itsmedudeman wrote:
On June 06 2012 06:21 Phael wrote:
On June 06 2012 06:00 Itsmedudeman wrote:
Hah, now everyone is deciding to go crit and crit damage a week after I mentioned and vouched for it. Now all the prices are going up but still not as expensive as attack speed items.


Balance in all things! The more you stack a stat, the less it is worth, relative to the other stats. This applies to crit and crit dmg as well (says the guy with 40.5% crit =/)

Actually, it's quite the opposite for crit and crit damage because they work and multiply off each other. Although of course if you're losing like 100 int then it's not good obviously...

in your opinion, how much int is +1.0% crit chance worth?

Depends how much crit damage you have honestly. But 1% crit chance to me is like 3.3% more damage overall with 233% crit damage. Right now crit damage is pretty damn valuable to me at 35% crit chance.
Phael
Profile Joined May 2010
United States281 Posts
Last Edited: 2012-06-05 21:31:32
June 05 2012 21:30 GMT
#2133
Yes, crit and crit dmg build off of each other, but they still diminish the more you have of them... here, let me give an example.

Let's say you have 5% crit and 100% crit dmg. Going from 5% crit to 10% crit increases your damage by 110/105 ~= 4.9% more.

What if you has 95% crit already? 5% more will push you to 100, but that's only a 200/195~=2.5% increase.

There is always a point at which one stat overtakes another. Ideally, you have int, speed, crit, and crit damage on all pieces that can have it, but in the real world, it's best to choose affordable pieces that spread your stats around.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-06-05 21:55:09
June 05 2012 21:48 GMT
#2134
Well, uhh, if you're examining it that way then why would it matter if you had "balance" between one modifier or another? Unless for some reason you're using a different "base" DPS to examine both attack speed and crit which just wouldn't make sense. However, in terms of just looking at it as a damage multiplier then comparing it to attack speed and int it's pretty much the same thing.

Also, it wouldn't be 110/105. You didn't account for the crit damage modifier. 110/105, but multiple that by 2 for the 100% crit dmg.
Phael
Profile Joined May 2010
United States281 Posts
June 05 2012 22:32 GMT
#2135
That's like saying int and haste build off of each other because the more int you have, the more haste will add to damage, and vice versa. Which is totally true and yet irrelevant.

The value of balance is this:

You went all out on crit and crit damage, but didn't dump into int or haste:

Your damage multiplier is now 1x1x2x2 = 4

I went for balanced stats and so my multiplier is 1.5x1.5x1.5x1.5 = 5.0625

We both incremented the base stats by a total of 2.
kastoob
Profile Joined May 2010
Australia153 Posts
Last Edited: 2012-06-05 22:49:23
June 05 2012 22:46 GMT
#2136
Hey guys I'm a diablo noob but I have a level 50 wizard, I've just been dropping random items on her, whichever has bigger numbers I better I guess ¯\_(ツ)_/¯, but I've been having trouble with phasebeast elite/champions/(idk what they are supposed to be called) and those soul ripper elites in act 3 of nightmare. Should I be getting items that maximise intelligence and vitality for a wizard?

Edit: found this:
On June 06 2012 04:53 dAPhREAk wrote:
Show nested quote +
On June 06 2012 04:49 AgentChaos wrote:
hey guys what sort of specs on gears should i be aiming for if i go blizzard/hydra build

same for all builds: int, vit, ias, resists, crit, high dmg.


What's ias?
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 05 2012 22:51 GMT
#2137
On June 06 2012 07:46 kastoob wrote:
Hey guys I'm a diablo noob but I have a level 50 wizard, I've just been dropping random items on her, whichever has bigger numbers I better I guess ¯\_(ツ)_/¯, but I've been having trouble with phasebeast elite/champions/(idk what they are supposed to be called) and those soul ripper elites in act 3 of nightmare. Should I be getting items that maximise intelligence and vitality for a wizard?

Edit: found this:
Show nested quote +
On June 06 2012 04:53 dAPhREAk wrote:
On June 06 2012 04:49 AgentChaos wrote:
hey guys what sort of specs on gears should i be aiming for if i go blizzard/hydra build

same for all builds: int, vit, ias, resists, crit, high dmg.


What's ias?

increased attack speed.
w3jjjj
Profile Joined April 2007
United States760 Posts
June 05 2012 22:52 GMT
#2138
Do any of you have data on how much average raw damage monsters do in each inferno act?
Chuck Norris can salvage his opponent's structures.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-06-05 22:58:01
June 05 2012 22:55 GMT
#2139
On June 06 2012 07:32 Phael wrote:
That's like saying int and haste build off of each other because the more int you have, the more haste will add to damage, and vice versa. Which is totally true and yet irrelevant.

The value of balance is this:

You went all out on crit and crit damage, but didn't dump into int or haste:

Your damage multiplier is now 1x1x2x2 = 4

I went for balanced stats and so my multiplier is 1.5x1.5x1.5x1.5 = 5.0625

We both incremented the base stats by a total of 2.

Your math is too simple and isn't appliable to anything at all with what we're talking about relative to the game design and item design. I don't think anyone is going pure crit. No one goes pure crit only with no int so why are you trying to argue it in that way? The fact is that most people gear out their character with 2 damage affixes per slot such as attack speed int, int crit, etc. Let's take int out of the picture because everything you get should and always will have some int on it. If not then the item is next to worthless in terms of gold cost and I refuse to believe anyone is that poor. On the flip side, very few people are so rich that they can afford every modifier (not to brag but I could, I just don't) and it would require a 2 hander for sure to make use of the attack speed modifiers.

"balance" vs. "heavy in 2" per cost crit and crit damage + int will beat it out any day. You can do the math for yourself, but it's incredibly difficult for an attack speed crit/crit damage build to work out on all your items and give you an efficient DPS WITHOUT going into crit and attack speed modifier rings/amulets which cost 5 million + for good ones. Of course, 2 hander with attack speed blue rings/ammies is okay too if you're under like a 1 mill budget.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 05 2012 22:57 GMT
#2140
On June 06 2012 07:55 Itsmedudeman wrote:
Show nested quote +
On June 06 2012 07:32 Phael wrote:
That's like saying int and haste build off of each other because the more int you have, the more haste will add to damage, and vice versa. Which is totally true and yet irrelevant.

The value of balance is this:

You went all out on crit and crit damage, but didn't dump into int or haste:

Your damage multiplier is now 1x1x2x2 = 4

I went for balanced stats and so my multiplier is 1.5x1.5x1.5x1.5 = 5.0625

We both incremented the base stats by a total of 2.

Your math is too simple and isn't appliable to anything at all with what we're talking about relative to the game design and item design. I don't think anyone is going pure crit. No one goes pure crit only with no int so why are you trying to argue it in that way? The fact is that most people gear out their character with 2 damage affixes per slot such as attack speed int, int crit, etc. Let's take int out of the picture because everything you get should and always will have some int on it. If not then the item is next to worthless in terms of gold cost and I refuse to believe anyone is that poor. On the flip side, very few people are so rich that they can afford every modifier (not to brag but I could, I just don't) and it would require a 2 hander for sure to make use of the attack speed modifiers.

"balance" vs. "heavy in 2" per cost crit and crit damage + int will beat it out any day. You can do the math for yourself, but it's incredibly difficult for an attack speed crit/crit damage build to work out on all your items and give you an efficient DPS.

what is the most common gear to get crit? gloves, shoulders, rings, amulets?
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