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Finally managed to kill Diablo on Inferno yesterday and noticed three things that made the fight unnecessarily hard. I'm not sure if those are bugs, caused by lag or just intended.
1. The fireball that travels on the ground and explodes into an AoE that remains on the ground for a while. Sometimes when I seemingly dodge it by running and have quite a distance to it already, the AoE will still sometimes directly spawn under my feet. This will happen a lot when I try to dodge this fireball with teleport. Even if I teleport 10 meters away from the fireball, the AoE will still sometimes spawn directly under me.
2. Circle fireball AoE when he stomps the ground. The hit box of the fireballs seems to be way larger than the animation suggests. Sometimes I stood way between 2 fireballs and still got hit.
3. When you use a skill that spawns mirror images (i.e. Mirror Image or Teleport with Fracture Rune), Diablo will still always teleport directly towards you and ignore the mirror images. He will however attack the clones with melee attacks and throw the ground travel fireball at them (so they still help).
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106 Posts
On June 05 2012 19:10 PandaCore wrote: Finally managed to kill Diablo on Inferno yesterday and noticed three things that made the fight unnecessarily hard. I'm not sure if those are bugs, caused by lag or just intended.
1. The fireball that travels on the ground and explodes into an AoE that remains on the ground for a while. Sometimes when I seemingly dodge it by running and have quite a distance to it already, the AoE will still sometimes directly spawn under my feet. This will happen a lot when I try to dodge this fireball with teleport. Even if I teleport 10 meters away from the fireball, the AoE will still sometimes spawn directly under me.
2. Circle fireball AoE when he stomps the ground. The hit box of the fireballs seems to be way larger than the animation suggests. Sometimes I stood way between 2 fireballs and still got hit.
3. When you use a skill that spawns mirror images (i.e. Mirror Image or Teleport with Fracture Rune), Diablo will still always teleport directly towards you and ignore the mirror images. He will however attack the clones with melee attacks and throw the ground travel fireball at them (so they still help).
1. Yeah i recognized that in other difficulties already
2. the hitboxes of any kind of projectiles in d3 always seem to be bigger than they actually look, even from normal mobs/elites
3. dont know about that, not using much mirror images, but it didnt seem like diablo treats illusions like you (if you know what i mean)
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On June 05 2012 17:44 xrayEU wrote:I have a question, so let's say my 1h+OH and 2H weapons have the same raw damage and i play around with this build, would the 1h weapon be better than the 2h? I basically wonder can you play with a signature spell as the only main dmg spell if you are using a 2H or will that be too slow? I guess it depends on what you are doing, but i mainly asking about for ex Diablo where i find 1H be better when only using MM, for farming i swap out DS for AO and play with my 2H...
Crazily undergeared and I don't know how you reached Act 4 with that dps, hp, and allres...
And spending 300k is also too little. That's only one item at best.
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On June 05 2012 19:26 trinxified wrote:+ Show Spoiler +On June 05 2012 17:44 xrayEU wrote:I have a question, so let's say my 1h+OH and 2H weapons have the same raw damage and i play around with this build, would the 1h weapon be better than the 2h? I basically wonder can you play with a signature spell as the only main dmg spell if you are using a 2H or will that be too slow? I guess it depends on what you are doing, but i mainly asking about for ex Diablo where i find 1H be better when only using MM, for farming i swap out DS for AO and play with my 2H... Crazily undergeared and I don't know how you reached Act 4 with that dps, hp, and allres... And spending 300k is also too little. That's only one item at best.
I think you misquoted, guess it was meant for someone else
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do blizzard and hydra do crit damage? it they don't (i never see yellow numbers from those skills) what sort of specs on gears i should be aimming for instead of crit chance and crit damage
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On June 05 2012 21:43 AgentChaos wrote: do blizzard and hydra do crit damage? it they don't (i never see yellow numbers from those skills) what sort of specs on gears i should be aimming for instead of crit chance and crit damage
Afaik they don't trigger crits, but their per-tick damage increases with your crit gear.
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On June 05 2012 19:10 PandaCore wrote: Finally managed to kill Diablo on Inferno yesterday and noticed three things that made the fight unnecessarily hard. I'm not sure if those are bugs, caused by lag or just intended.
1. The fireball that travels on the ground and explodes into an AoE that remains on the ground for a while. Sometimes when I seemingly dodge it by running and have quite a distance to it already, the AoE will still sometimes directly spawn under my feet. This will happen a lot when I try to dodge this fireball with teleport. Even if I teleport 10 meters away from the fireball, the AoE will still sometimes spawn directly under me.
2. Circle fireball AoE when he stomps the ground. The hit box of the fireballs seems to be way larger than the animation suggests. Sometimes I stood way between 2 fireballs and still got hit.
3. When you use a skill that spawns mirror images (i.e. Mirror Image or Teleport with Fracture Rune), Diablo will still always teleport directly towards you and ignore the mirror images. He will however attack the clones with melee attacks and throw the ground travel fireball at them (so they still help). All of the above is obnoxious.
I stopped using mirror images versus Diablo, however, because they follow you - if you're dodging a fireball, far too often the mirror behind you takes the hit and the AoE still hits you, which ruins your day.
On June 05 2012 13:00 NEOtheONE wrote:Show nested quote +On June 05 2012 10:57 Dfgj wrote:On June 05 2012 07:02 xrayEU wrote:+ Show Spoiler ++ Show Spoiler +Been trying on Diablo Inferno now for 2 days and I´ve gotten to p3 one time only, I have the most problem with p2 maybe you could give me some tips or something. And what do you think about my stats, they should be ok? And I've been trying some different builds but i like this build with a 1H+OH, but i have a better 2H but it's harder to kite so I think I´ll stick with a 1H for this fight. Charged Blast > Seeker, you're never going to miss anyways. Hydra + MM are the only offensive skills you need. Drop WoF for Force Weapon. Your life and resists are too low imo, the resists are a bigger issue than the life. On June 05 2012 07:39 Leyra wrote:On June 05 2012 07:36 Zeaket wrote: Working on Diablo inferno right now. For Izual I used standard MM, Blizz, Hydra, Tele (wormhole), Energy Armor + Wep. Passives were Cold Blooded, Glass Cannon and Astral Presence. I found the "key" to Izual was to get him stuck behind Tyrael somewhere. The only times you'd ever need to move were if you got an unlucky spawn on adds. You can also do it just fine kiting Izual around in a circle with hydra/blizzard, but in that case you need to be sure to be far away from him when he does his freeze (like 75% and 50% I think). Thanks for the input, I'm using AO/hydra, and basically it was just like you said, I had been trying to get him stuck on Tyrael, but just had to find better places to do it so I didn't get wtfpwned by adds. Pretty easy once I got decent add spawns. On to Diablo :D Really? I just kited him around the circle so he couldn't use charge, his freeze doesn't do that much damage and the adds are handled by diamondskin + focusfire. Seeker > Charged Blast. It takes time to aim (sure fractions of a second but still time), which gives you less time to spam it. I never have the luxury of taking time to aim once i drop my hydra. I drop the hydra or blizzard any mob not being slowed has to die first. If I have to aim at said mob there's an increased chance he will reach me before I kill him = damage I did not need to take. There's a chance you will miss with charged blast, and every single miss is 140% damage you are not doing while with seeker it would be 121% you are doing. As for bosses, it's really great to just aim in their general direction so you only have to take very brief break from your kiting. If you're missing a gigantic boss highlighted on the minimap, then the problem is not with the skill.
You have to cast the skill anyways, I don't see how pointing your spell at the actual enemy takes any additional time.
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On June 05 2012 23:39 Dfgj wrote:Show nested quote +On June 05 2012 19:10 PandaCore wrote: Finally managed to kill Diablo on Inferno yesterday and noticed three things that made the fight unnecessarily hard. I'm not sure if those are bugs, caused by lag or just intended.
1. The fireball that travels on the ground and explodes into an AoE that remains on the ground for a while. Sometimes when I seemingly dodge it by running and have quite a distance to it already, the AoE will still sometimes directly spawn under my feet. This will happen a lot when I try to dodge this fireball with teleport. Even if I teleport 10 meters away from the fireball, the AoE will still sometimes spawn directly under me.
2. Circle fireball AoE when he stomps the ground. The hit box of the fireballs seems to be way larger than the animation suggests. Sometimes I stood way between 2 fireballs and still got hit.
3. When you use a skill that spawns mirror images (i.e. Mirror Image or Teleport with Fracture Rune), Diablo will still always teleport directly towards you and ignore the mirror images. He will however attack the clones with melee attacks and throw the ground travel fireball at them (so they still help). All of the above is obnoxious. I stopped using mirror images versus Diablo, however, because they follow you - if you're dodging a fireball, far too often the mirror behind you takes the hit and the AoE still hits you, which ruins your day. Show nested quote +On June 05 2012 13:00 NEOtheONE wrote:On June 05 2012 10:57 Dfgj wrote:On June 05 2012 07:02 xrayEU wrote:+ Show Spoiler ++ Show Spoiler +Been trying on Diablo Inferno now for 2 days and I´ve gotten to p3 one time only, I have the most problem with p2 maybe you could give me some tips or something. And what do you think about my stats, they should be ok? And I've been trying some different builds but i like this build with a 1H+OH, but i have a better 2H but it's harder to kite so I think I´ll stick with a 1H for this fight. Charged Blast > Seeker, you're never going to miss anyways. Hydra + MM are the only offensive skills you need. Drop WoF for Force Weapon. Your life and resists are too low imo, the resists are a bigger issue than the life. On June 05 2012 07:39 Leyra wrote:On June 05 2012 07:36 Zeaket wrote: Working on Diablo inferno right now. For Izual I used standard MM, Blizz, Hydra, Tele (wormhole), Energy Armor + Wep. Passives were Cold Blooded, Glass Cannon and Astral Presence. I found the "key" to Izual was to get him stuck behind Tyrael somewhere. The only times you'd ever need to move were if you got an unlucky spawn on adds. You can also do it just fine kiting Izual around in a circle with hydra/blizzard, but in that case you need to be sure to be far away from him when he does his freeze (like 75% and 50% I think). Thanks for the input, I'm using AO/hydra, and basically it was just like you said, I had been trying to get him stuck on Tyrael, but just had to find better places to do it so I didn't get wtfpwned by adds. Pretty easy once I got decent add spawns. On to Diablo :D Really? I just kited him around the circle so he couldn't use charge, his freeze doesn't do that much damage and the adds are handled by diamondskin + focusfire. Seeker > Charged Blast. It takes time to aim (sure fractions of a second but still time), which gives you less time to spam it. I never have the luxury of taking time to aim once i drop my hydra. I drop the hydra or blizzard any mob not being slowed has to die first. If I have to aim at said mob there's an increased chance he will reach me before I kill him = damage I did not need to take. There's a chance you will miss with charged blast, and every single miss is 140% damage you are not doing while with seeker it would be 121% you are doing. As for bosses, it's really great to just aim in their general direction so you only have to take very brief break from your kiting. If you're missing a gigantic boss highlighted on the minimap, then the problem is not with the skill. You have to cast the skill anyways, I don't see how pointing your spell at the actual enemy takes any additional time.
Because the only time I only point my mouse in the direction of the boss or mobs for that matter is when I recast Blizzard/Hydra. At all other times, my mouse is typically pointed in the direction I am running. Not having to change this direction to fire off MM saves me fractions of a second constantly. (More so for bosses that move around a lot rather than ones like Butcher and Azmodan). Furthermore, in the case of mobs, I am most likely around a corner or down/upstairs from the mobs chasing me so I cannot connect with a charged blast MM even if I wanted to.
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Lalalaland34491 Posts
I guess that's more important if you have a ridiculous attack speed like 2.5 or whatever. With lower attack speeds it's much more feasible to aim charged blast.
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On June 06 2012 01:52 NEOtheONE wrote:Show nested quote +On June 05 2012 23:39 Dfgj wrote:On June 05 2012 19:10 PandaCore wrote: Finally managed to kill Diablo on Inferno yesterday and noticed three things that made the fight unnecessarily hard. I'm not sure if those are bugs, caused by lag or just intended.
1. The fireball that travels on the ground and explodes into an AoE that remains on the ground for a while. Sometimes when I seemingly dodge it by running and have quite a distance to it already, the AoE will still sometimes directly spawn under my feet. This will happen a lot when I try to dodge this fireball with teleport. Even if I teleport 10 meters away from the fireball, the AoE will still sometimes spawn directly under me.
2. Circle fireball AoE when he stomps the ground. The hit box of the fireballs seems to be way larger than the animation suggests. Sometimes I stood way between 2 fireballs and still got hit.
3. When you use a skill that spawns mirror images (i.e. Mirror Image or Teleport with Fracture Rune), Diablo will still always teleport directly towards you and ignore the mirror images. He will however attack the clones with melee attacks and throw the ground travel fireball at them (so they still help). All of the above is obnoxious. I stopped using mirror images versus Diablo, however, because they follow you - if you're dodging a fireball, far too often the mirror behind you takes the hit and the AoE still hits you, which ruins your day. On June 05 2012 13:00 NEOtheONE wrote:On June 05 2012 10:57 Dfgj wrote:On June 05 2012 07:02 xrayEU wrote:+ Show Spoiler ++ Show Spoiler +Been trying on Diablo Inferno now for 2 days and I´ve gotten to p3 one time only, I have the most problem with p2 maybe you could give me some tips or something. And what do you think about my stats, they should be ok? And I've been trying some different builds but i like this build with a 1H+OH, but i have a better 2H but it's harder to kite so I think I´ll stick with a 1H for this fight. Charged Blast > Seeker, you're never going to miss anyways. Hydra + MM are the only offensive skills you need. Drop WoF for Force Weapon. Your life and resists are too low imo, the resists are a bigger issue than the life. On June 05 2012 07:39 Leyra wrote:On June 05 2012 07:36 Zeaket wrote: Working on Diablo inferno right now. For Izual I used standard MM, Blizz, Hydra, Tele (wormhole), Energy Armor + Wep. Passives were Cold Blooded, Glass Cannon and Astral Presence. I found the "key" to Izual was to get him stuck behind Tyrael somewhere. The only times you'd ever need to move were if you got an unlucky spawn on adds. You can also do it just fine kiting Izual around in a circle with hydra/blizzard, but in that case you need to be sure to be far away from him when he does his freeze (like 75% and 50% I think). Thanks for the input, I'm using AO/hydra, and basically it was just like you said, I had been trying to get him stuck on Tyrael, but just had to find better places to do it so I didn't get wtfpwned by adds. Pretty easy once I got decent add spawns. On to Diablo :D Really? I just kited him around the circle so he couldn't use charge, his freeze doesn't do that much damage and the adds are handled by diamondskin + focusfire. Seeker > Charged Blast. It takes time to aim (sure fractions of a second but still time), which gives you less time to spam it. I never have the luxury of taking time to aim once i drop my hydra. I drop the hydra or blizzard any mob not being slowed has to die first. If I have to aim at said mob there's an increased chance he will reach me before I kill him = damage I did not need to take. There's a chance you will miss with charged blast, and every single miss is 140% damage you are not doing while with seeker it would be 121% you are doing. As for bosses, it's really great to just aim in their general direction so you only have to take very brief break from your kiting. If you're missing a gigantic boss highlighted on the minimap, then the problem is not with the skill. You have to cast the skill anyways, I don't see how pointing your spell at the actual enemy takes any additional time. Because the only time I only point my mouse in the direction of the boss is when I recast Blizzard/Hydra. At all other times, my mouse is typically pointed in the direction I am running. Not having to change this direction to fire off MM saves me fractions of a second constantly. Changing your mouse direction to aim does not save you time because it doesn't stop you running, assuming you've clicked ahead on the ground.
Changing your mouse direction back to running does not save you time because you do it during the attack animation.
I don't get it.
And what areas are you playing in where there is an infinite supply of corners and stairs that are sufficient to break a clean line of sight?
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On June 06 2012 01:55 Dfgj wrote:Show nested quote +On June 06 2012 01:52 NEOtheONE wrote:On June 05 2012 23:39 Dfgj wrote:On June 05 2012 19:10 PandaCore wrote: Finally managed to kill Diablo on Inferno yesterday and noticed three things that made the fight unnecessarily hard. I'm not sure if those are bugs, caused by lag or just intended.
1. The fireball that travels on the ground and explodes into an AoE that remains on the ground for a while. Sometimes when I seemingly dodge it by running and have quite a distance to it already, the AoE will still sometimes directly spawn under my feet. This will happen a lot when I try to dodge this fireball with teleport. Even if I teleport 10 meters away from the fireball, the AoE will still sometimes spawn directly under me.
2. Circle fireball AoE when he stomps the ground. The hit box of the fireballs seems to be way larger than the animation suggests. Sometimes I stood way between 2 fireballs and still got hit.
3. When you use a skill that spawns mirror images (i.e. Mirror Image or Teleport with Fracture Rune), Diablo will still always teleport directly towards you and ignore the mirror images. He will however attack the clones with melee attacks and throw the ground travel fireball at them (so they still help). All of the above is obnoxious. I stopped using mirror images versus Diablo, however, because they follow you - if you're dodging a fireball, far too often the mirror behind you takes the hit and the AoE still hits you, which ruins your day. On June 05 2012 13:00 NEOtheONE wrote:On June 05 2012 10:57 Dfgj wrote:On June 05 2012 07:02 xrayEU wrote:+ Show Spoiler ++ Show Spoiler +Been trying on Diablo Inferno now for 2 days and I´ve gotten to p3 one time only, I have the most problem with p2 maybe you could give me some tips or something. And what do you think about my stats, they should be ok? And I've been trying some different builds but i like this build with a 1H+OH, but i have a better 2H but it's harder to kite so I think I´ll stick with a 1H for this fight. Charged Blast > Seeker, you're never going to miss anyways. Hydra + MM are the only offensive skills you need. Drop WoF for Force Weapon. Your life and resists are too low imo, the resists are a bigger issue than the life. On June 05 2012 07:39 Leyra wrote:On June 05 2012 07:36 Zeaket wrote: Working on Diablo inferno right now. For Izual I used standard MM, Blizz, Hydra, Tele (wormhole), Energy Armor + Wep. Passives were Cold Blooded, Glass Cannon and Astral Presence. I found the "key" to Izual was to get him stuck behind Tyrael somewhere. The only times you'd ever need to move were if you got an unlucky spawn on adds. You can also do it just fine kiting Izual around in a circle with hydra/blizzard, but in that case you need to be sure to be far away from him when he does his freeze (like 75% and 50% I think). Thanks for the input, I'm using AO/hydra, and basically it was just like you said, I had been trying to get him stuck on Tyrael, but just had to find better places to do it so I didn't get wtfpwned by adds. Pretty easy once I got decent add spawns. On to Diablo :D Really? I just kited him around the circle so he couldn't use charge, his freeze doesn't do that much damage and the adds are handled by diamondskin + focusfire. Seeker > Charged Blast. It takes time to aim (sure fractions of a second but still time), which gives you less time to spam it. I never have the luxury of taking time to aim once i drop my hydra. I drop the hydra or blizzard any mob not being slowed has to die first. If I have to aim at said mob there's an increased chance he will reach me before I kill him = damage I did not need to take. There's a chance you will miss with charged blast, and every single miss is 140% damage you are not doing while with seeker it would be 121% you are doing. As for bosses, it's really great to just aim in their general direction so you only have to take very brief break from your kiting. If you're missing a gigantic boss highlighted on the minimap, then the problem is not with the skill. You have to cast the skill anyways, I don't see how pointing your spell at the actual enemy takes any additional time. Because the only time I only point my mouse in the direction of the boss is when I recast Blizzard/Hydra. At all other times, my mouse is typically pointed in the direction I am running. Not having to change this direction to fire off MM saves me fractions of a second constantly. Changing your mouse direction to aim does not save you time because it doesn't stop you running, assuming you've clicked ahead on the ground. Changing your mouse direction back to running does not save you time because you do it during the attack animation. I don't get it.
I do not run in a straight line for bosses like Diablo. Therefore, simply clicking on the ground once is not viable. Also, as I am quite gear limited still defense wise, I do most of my farming through Butcher runs which have tons of corners leading up to him. I have had some success with Act 3 farming which also has tons of corners especially in the keep, which is about as far as I can get currently because of the darn lickers.
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On June 06 2012 01:58 NEOtheONE wrote:Show nested quote +On June 06 2012 01:55 Dfgj wrote:On June 06 2012 01:52 NEOtheONE wrote:On June 05 2012 23:39 Dfgj wrote:On June 05 2012 19:10 PandaCore wrote: Finally managed to kill Diablo on Inferno yesterday and noticed three things that made the fight unnecessarily hard. I'm not sure if those are bugs, caused by lag or just intended.
1. The fireball that travels on the ground and explodes into an AoE that remains on the ground for a while. Sometimes when I seemingly dodge it by running and have quite a distance to it already, the AoE will still sometimes directly spawn under my feet. This will happen a lot when I try to dodge this fireball with teleport. Even if I teleport 10 meters away from the fireball, the AoE will still sometimes spawn directly under me.
2. Circle fireball AoE when he stomps the ground. The hit box of the fireballs seems to be way larger than the animation suggests. Sometimes I stood way between 2 fireballs and still got hit.
3. When you use a skill that spawns mirror images (i.e. Mirror Image or Teleport with Fracture Rune), Diablo will still always teleport directly towards you and ignore the mirror images. He will however attack the clones with melee attacks and throw the ground travel fireball at them (so they still help). All of the above is obnoxious. I stopped using mirror images versus Diablo, however, because they follow you - if you're dodging a fireball, far too often the mirror behind you takes the hit and the AoE still hits you, which ruins your day. On June 05 2012 13:00 NEOtheONE wrote:On June 05 2012 10:57 Dfgj wrote:On June 05 2012 07:02 xrayEU wrote:+ Show Spoiler ++ Show Spoiler +Been trying on Diablo Inferno now for 2 days and I´ve gotten to p3 one time only, I have the most problem with p2 maybe you could give me some tips or something. And what do you think about my stats, they should be ok? And I've been trying some different builds but i like this build with a 1H+OH, but i have a better 2H but it's harder to kite so I think I´ll stick with a 1H for this fight. Charged Blast > Seeker, you're never going to miss anyways. Hydra + MM are the only offensive skills you need. Drop WoF for Force Weapon. Your life and resists are too low imo, the resists are a bigger issue than the life. On June 05 2012 07:39 Leyra wrote:On June 05 2012 07:36 Zeaket wrote: Working on Diablo inferno right now. For Izual I used standard MM, Blizz, Hydra, Tele (wormhole), Energy Armor + Wep. Passives were Cold Blooded, Glass Cannon and Astral Presence. I found the "key" to Izual was to get him stuck behind Tyrael somewhere. The only times you'd ever need to move were if you got an unlucky spawn on adds. You can also do it just fine kiting Izual around in a circle with hydra/blizzard, but in that case you need to be sure to be far away from him when he does his freeze (like 75% and 50% I think). Thanks for the input, I'm using AO/hydra, and basically it was just like you said, I had been trying to get him stuck on Tyrael, but just had to find better places to do it so I didn't get wtfpwned by adds. Pretty easy once I got decent add spawns. On to Diablo :D Really? I just kited him around the circle so he couldn't use charge, his freeze doesn't do that much damage and the adds are handled by diamondskin + focusfire. Seeker > Charged Blast. It takes time to aim (sure fractions of a second but still time), which gives you less time to spam it. I never have the luxury of taking time to aim once i drop my hydra. I drop the hydra or blizzard any mob not being slowed has to die first. If I have to aim at said mob there's an increased chance he will reach me before I kill him = damage I did not need to take. There's a chance you will miss with charged blast, and every single miss is 140% damage you are not doing while with seeker it would be 121% you are doing. As for bosses, it's really great to just aim in their general direction so you only have to take very brief break from your kiting. If you're missing a gigantic boss highlighted on the minimap, then the problem is not with the skill. You have to cast the skill anyways, I don't see how pointing your spell at the actual enemy takes any additional time. Because the only time I only point my mouse in the direction of the boss is when I recast Blizzard/Hydra. At all other times, my mouse is typically pointed in the direction I am running. Not having to change this direction to fire off MM saves me fractions of a second constantly. Changing your mouse direction to aim does not save you time because it doesn't stop you running, assuming you've clicked ahead on the ground. Changing your mouse direction back to running does not save you time because you do it during the attack animation. I don't get it. Please read the edit, and I do not run in a straight line for bosses like Diablo. Therefore, simply clicking on the ground once is not viable. That is understandable.
It is, however, something I never had an issue with when I did Diablo, due to the tremendous amounts of open space you fight him in.
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Also, come on it's hilarious shooting in the opposite direction and watching the MM make a U-turn.
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It's easy to run and shoot seeker missiles without having to click... Just set it on one of your action bar skills, so hold left mouse button to move, then just spam the 1/2/3/4, to shoot while running. If you're using blizz/venom build, have them as the mouse skills.
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I'm just buying equipment for testing my new build. I'm going standard AO/Hydra with relatively low speed but with mad crits. I put the numbers in the spreadsheet and I'll get around 70k dps with it. I'm using a 1.4k dps 2hander and mostly focus on crit/crit damage (25% crit chance, 200% crit dmg). Cost me around 5mil so far.
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On June 06 2012 03:40 toemn wrote: I'm just buying equipment for testing my new build. I'm going standard AO/Hydra with relatively low speed but with mad crits. I put the numbers in the spreadsheet and I'll get around 70k dps with it. I'm using a 1.4k dps 2hander and mostly focus on crit/crit damage (25% crit chance, 200% crit dmg). Cost me around 5mil so far.
Heh, I toyed around with going for a crit build yesterday, but 5 mil wouldn't have even been close to properly gearing on the N/A AH.
I decided to just continue on with my high int/attack speed/res all/vit and bought a couple pieces (380 armor, 223 int, 54 res all, +socket helm). I'm sitting at ~52k dps (magic weapon + glass cannon - no familiar) without any crazy crit numbers (like 5% chance and 50% increased crit dmg). I found that you really need 60-80% crit on your weapon in order to really quarterback your crit build and getting something over 1300 dps with that type of crit is insane expensive... Maybe a 1h/source would be more affordable.
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I really want to gear my wiz alt but IAS gear prices are ridiculous T.T
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hey guys what sort of specs on gears should i be aiming for if i go blizzard/hydra build
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On June 06 2012 04:49 AgentChaos wrote: hey guys what sort of specs on gears should i be aiming for if i go blizzard/hydra build same for all builds: int, vit, ias, resists, crit, high dmg.
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