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Got a wizzerd to lvl 60, currently working myself through a1 inferno. Just killed Leoric.
I must say, when I play with him I have like a heartbeat of 120/min. I use the critical mass build with ~23% crit, diamond skin, energy armor, familiar, teleport, wicked wind and frost nova. Playing alone is too hardcore (no pun intended) right now. I can face-tank the damage of most bosses, but the moment I hit shielding or invulnerable minions, i am pratcitally dead. So far, I managed to escape very closely (20% life) from vortex/invulnerable minions/arcane/something else, but next time I might be dead.
When I play in a (public) party with a tank available, it's easier. It's still exhausting, since there are boss mobs that might split the party up (especially arcane sentries), but normally one can progress okay-ish. Still, I have to somehow improve on my gear soon, or I will not live much longer. There were already too many "AWWWW CRAP" moments.
I currently have 4k armor and 400 AR buffed. Not too much, I know...
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Yeah jus tkilled Butcher in Inferno with my monk :D
Now Go act2
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On July 22 2012 20:57 FaCE_1 wrote:Yeah jus tkilled Butcher in Inferno with my monk :D Now Go act2 
I just killed Belial with mine. Time to go die in act 3 :D
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On July 23 2012 02:12 h3r1n6 wrote:Show nested quote +On July 22 2012 20:57 FaCE_1 wrote:Yeah jus tkilled Butcher in Inferno with my monk :D Now Go act2  I just killed Belial with mine. Time to go die in act 3 :D I'm in between you two.
Time to die to Cave of the Betrayer or something!
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Does anyone know what is the highest hardcore progression DH? Anyone playing a DH with ideas how to survive in Act III inferno?
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On July 26 2012 13:57 Azzur wrote: Does anyone know what is the highest hardcore progression DH? Anyone playing a DH with ideas how to survive in Act III inferno? I just died in a3 to those shield casting fatty champs...we tried to split them so i away from our barb and warcry ran out. Fireball hit me for 32k after having my life reduced from illusions already :/
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So I just took a monk (a class I hadn't played at all except beta) through HC normal and I don't feel he's anywhere near ready to start up nightmare. I didn't farm a second of normal but I know I'll need to soon; how long do you guys generally spend on an act before moving to the next one? For example, I keep seeing horror stories of jailer/sentry champs just buttraping people, or getting 1-shotted by Belial or something. Is there a general DPS/Armor/whatever guide out there that lists some benchmarks to be aiming for?
I know he's going to die eventually, I just like the idea of it not being until at least Hell. For skill level sake, without doing any farming runs at all and only one weapon purchase on the AH, I've got a SC DH about halfway through Act 1 Inferno and I've hit a wall where I need to just farm for better gear or simply get better.
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hm especially with a monk you shouldnt be too worried imo (IF you play him def-style: serenity, blinding flash, mantra of evasion)
i honestly think that dying in normal is pretty much impossible and if u take care, NM is pretty easy as well, from hell on, things start getting serious
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Agree - monks have enough "oh crap" skills that you should be fine as long as you play smart and stick to a defensive strategy. I made a HC monk without any previous monk experience, and without any twinking from the AH until Hell, and got him to Inferno safely. I don't think there are any real dps/armor benchmarks you need to hit - if you played through normal you should feel fine starting nightmare. The only real advice I would have is, in addition to serenity/blinding flash etc, is to have at least one escape skill like tempest rush or dashing strike that would let you path through things if you get stuck.
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On August 02 2012 23:15 DueleR wrote: Agree - monks have enough "oh crap" skills that you should be fine as long as you play smart and stick to a defensive strategy. I made a HC monk without any previous monk experience, and without any twinking from the AH until Hell, and got him to Inferno safely. I don't think there are any real dps/armor benchmarks you need to hit - if you played through normal you should feel fine starting nightmare. The only real advice I would have is, in addition to serenity/blinding flash etc, is to have at least one escape skill like tempest rush or dashing strike that would let you path through things if you get stuck.
I really like to keep serenity and tempest rush (with bonus ms rune).
Even though you don't use tempest rush in fights it's great to move around and in combination with serenity you can escape anything in the game fairly fast.
I play very defensive style and had no problems with dps until now (starting hell). I guess the more you progress toward act1 inferno you gotta drop some defensive skill and get some dps.
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Do any monks play with "near death experience" passive?
It gives you a second life with 35% but you kinda lose a passive spot forever so idk...
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Shameless Plug: I'm streaming while playing HC Demon Hunter. Hopefully my connection doesn't poop on me. I'll be honest I probably won't be very much fun to watch, i'm only at lvl 10 right now but it might get interesting as things progress...
http://www.teamliquid.net/video/streams/thurst0n
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im using near death experience yeah it takes a passive spot but well, my monk was my first hc char, got him to lvl 60 and good enough gear to beat hell diablo without dodging any mobs, clearing everything, the goal is to keep him alive
i didnt even need it yet but hey, im not gonna get rid of it, no way !
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Just lost my first HC char, a 54 Witch Doctor. I'm a little dumbfounded, as I either lost it to a bug (Spirit Vessel not triggering) or to a visibility issue (SV might have triggered, but I didn't see it, and I was counting on it to make my escape) - is there any evidence to support the former ?
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I'm through with act I, and progressing through act II, and I removed near death experience a long time ago. If you are in a tricky situation, you need to use cooldown spells. All near death experience does is giving 35% more HP, which is a lot, and a little spirit, when you hit 26% hp, but compared to other passives, it's not that good.
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Just got to level 60 on my first HC char (Wizard) thanks a lot to my Barb partner who started out together with me. Halfway through Act 4 Hell now and already trying to gear up for Act 1 Inferno. I'm not really sure how to approach builds/gear and this is the path I've been going: http://eu.battle.net/d3/en/profile/Unlimited-2227/hero/17470758
I've been having doubts about Life on Hit because Hydras don't generate any healing from that, so I've been focusing on Life Regen instead (with Energy Armor on, I should have over 850 life per second constantly). At the same time, I've been trying to stack up a bit on Crit Chance/Dmg. My resistances will be largely buffed by my Barb partner's War Cry. At the same time, I'm not sure if the 40% all resist rune from Energy Armor is overkill, or if I can afford to sacrifice that defense for 5% crit chance.
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On July 26 2012 13:57 Azzur wrote: Does anyone know what is the highest hardcore progression DH? Anyone playing a DH with ideas how to survive in Act III inferno?
The site Diablo Progress has a ladder of sorts that lets you see progress by class. Here's a link to my profile, but I'm a WD so to check DHs select that class (or select all classes, but the first page or 2 is all Barbs and Wizards):
http://www.diabloprogress.com/hero/psyqo-1938/hero/22471628
I'd love to progress further, but I don't want to spend any more gold until 1.0.4 hits as I might regear my WD to a pet build instead of a tank/LOH build.
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On August 16 2012 04:54 Psyqo wrote:Show nested quote +On July 26 2012 13:57 Azzur wrote: Does anyone know what is the highest hardcore progression DH? Anyone playing a DH with ideas how to survive in Act III inferno? The site Diablo Progress has a ladder of sorts that lets you see progress by class. Here's a link to my profile, but I'm a WD so to check DHs select that class (or select all classes, but the first page or 2 is all Barbs and Wizards): http://www.diabloprogress.com/hero/psyqo-1938/hero/22471628I'd love to progress further, but I don't want to spend any more gold until 1.0.4 hits as I might regear my WD to a pet build instead of a tank/LOH build. Wow, thanks man! I am looking for something precisely like this!
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I'm thinking about the 1.04 patch where mobs don't heal-to-full now. I wonder if this will help more DHs (currently, there is only 1) to clear hardcore inferno! They can dmg mobs, then quickly zone out. But I wonder if zoning out will heal them to full or not.
EDIT: Looks like there were 2 other DHs who did it - they probably did inferno on multiple chars, i.e. the char that shows up on the site doesn't have all the kills.
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On August 03 2012 08:04 scDeluX wrote: Do any monks play with "near death experience" passive?
It gives you a second life with 35% but you kinda lose a passive spot forever so idk... Meh, haven't used it yet (inferno a2) - prefer passives that keep you from losing the hp in the first place.
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