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Demon Hunter - Builds/Discussion - Page 97

Forum Index > Diablo 3
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FireSA
Profile Joined March 2011
Australia555 Posts
June 23 2012 06:42 GMT
#1921
Sooooo just hit Inferno, and level 60, and am still wearing some pretty awful gears. So I am currently using 2 1 handed xbows, as fast always seemed cool, but I really don't know how to look at a bow and say it is better than another bow. At what point are 1-handed xbows good in inferno? Tempted to just buy a 2-handed bow or xbow and quiver, and then, at what point is a bow decent for those in inferno, dps and stat-wise? Same question goes for quiver. Help much appreciated :D
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
June 23 2012 07:11 GMT
#1922
On June 23 2012 15:42 FireSA wrote:
Sooooo just hit Inferno, and level 60, and am still wearing some pretty awful gears. So I am currently using 2 1 handed xbows, as fast always seemed cool, but I really don't know how to look at a bow and say it is better than another bow. At what point are 1-handed xbows good in inferno? Tempted to just buy a 2-handed bow or xbow and quiver, and then, at what point is a bow decent for those in inferno, dps and stat-wise? Same question goes for quiver. Help much appreciated :D

no point dual wielding, dramatically lowers damage, even from a pretty bad quiver. i haven't played since the patch but it was like that then and i believe they said they didn't nerf quivers so definitely use a 2h bow or xbow and quiver. 850+ dps bow/xbow should be good for act 1 and even 2
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
June 23 2012 08:11 GMT
#1923
Now that drop rates in act 3/4 are nerfed where in act 1/2 do you ppl, if do, farm?
Medrea
Profile Joined May 2011
10003 Posts
June 23 2012 08:18 GMT
#1924
I havent been farming a lot. Ive been making more money selling the bank of items I already built up. Act 1 and 2 are even worse than Act 3. The drop rates everywhere are really bad. But good 63's are selling for a premium. Well they were.

When Bashiok posted what he posted he put the RMAH economy on stasis as people dont want to trade until the new drop rates land.
twitch.tv/medrea
carmon
Profile Joined December 2010
United States220 Posts
Last Edited: 2012-06-23 08:37:50
June 23 2012 08:36 GMT
#1925
On June 23 2012 17:18 Medrea wrote:
I havent been farming a lot. Ive been making more money selling the bank of items I already built up. Act 1 and 2 are even worse than Act 3. The drop rates everywhere are really bad. But good 63's are selling for a premium. Well they were.

When Bashiok posted what he posted he put the RMAH economy on stasis as people dont want to trade until the new drop rates land.


It's pretty much what ive been doing, but for the past 3 days my item sales have slowed down a lot both in the rmah and gah. I'm curious as to what bashiok posted, mind linking it?
Toadily
Profile Blog Joined April 2010
United States837 Posts
June 23 2012 10:28 GMT
#1926
On June 23 2012 08:43 zeross wrote:
I'm a little confused.
The +6% holy damage from my stone of jordan isn't shown in my character tab ? so i must manualy do the math to know that even if it say -3k dps in reality it isn't true and i'll do more damage when i hit the mobs ?
It's kinda hard to check by actualy looking at the number as damage are pretty wide.

And is the +x% damage versus elite based on total damage like the +x% elemental damage ?


The +% element damage does show on your overall dps, the +elite damage doesn't. If you're losing damage from wearing SoJ it means either A) the random affix you got your SoJ wasn't damage-oriented and/or B) your other ring must be pretty decent

But the +% elite damage and 7-8 disc should more than make up for it unless you're at something like 30k dps at which point the 3k dps is pretty huge..

Good SoJs are good to find considering how rare they are, the best I saw I think was one with dex/vit, also saw some with atkspd or crit or critdmg, those are good too but I prefer dex/vit for more survivability. You're also getting decent mf/gf with SoJ too.
Medrea
Profile Joined May 2011
10003 Posts
June 23 2012 11:08 GMT
#1927
On June 23 2012 17:36 carmon wrote:
Show nested quote +
On June 23 2012 17:18 Medrea wrote:
I havent been farming a lot. Ive been making more money selling the bank of items I already built up. Act 1 and 2 are even worse than Act 3. The drop rates everywhere are really bad. But good 63's are selling for a premium. Well they were.

When Bashiok posted what he posted he put the RMAH economy on stasis as people dont want to trade until the new drop rates land.


It's pretty much what ive been doing, but for the past 3 days my item sales have slowed down a lot both in the rmah and gah. I'm curious as to what bashiok posted, mind linking it?


http://us.battle.net/d3/en/forum/topic/5911501949#6
twitch.tv/medrea
ktang
Profile Joined September 2010
United States196 Posts
June 23 2012 12:07 GMT
#1928
On June 23 2012 14:37 Okiesmokie wrote:
Show nested quote +
On June 22 2012 06:49 Mondeezy wrote:
On June 22 2012 06:02 ktang wrote:
After the patch I notices that a lot more people are using hunger arrow with spray of teeth rune. What's the reason that people are using spray of teeth over devouring? Is it more effective combining that with frost arrow?


Because Athene said to --


I'm having a blast with the "Korean" build that was posted here yesterday -- thanks Mango. Just need to upgrade my gear, I'm only hitting 82k with sharpshooter(not using steady aim or archery though), but I feel as if I could be a lot higher, even though I have pretty decent stats. Just not sure what to upgrade I guess :/

Actually, Spray of Teeth has always been better for AoE damage. I'm not sure why people are switching to it now that Hungering Arrow is now used more as a single-target skill, though.


After experimenting with devouring and spray of teeth, I noticed that spray of teeth does a pretty good job of doing single target damage also. Anyone else feel the same or have a different opinion?
ツ
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
June 23 2012 12:17 GMT
#1929
On June 23 2012 21:07 ktang wrote:
Show nested quote +
On June 23 2012 14:37 Okiesmokie wrote:
On June 22 2012 06:49 Mondeezy wrote:
On June 22 2012 06:02 ktang wrote:
After the patch I notices that a lot more people are using hunger arrow with spray of teeth rune. What's the reason that people are using spray of teeth over devouring? Is it more effective combining that with frost arrow?


Because Athene said to -- http://www.youtube.com/watch?v=NV-iuRMTr3Y&feature=g-u-u

I'm having a blast with the "Korean" build that was posted here yesterday -- thanks Mango. Just need to upgrade my gear, I'm only hitting 82k with sharpshooter(not using steady aim or archery though), but I feel as if I could be a lot higher, even though I have pretty decent stats. Just not sure what to upgrade I guess :/

Actually, Spray of Teeth has always been better for AoE damage. I'm not sure why people are switching to it now that Hungering Arrow is now used more as a single-target skill, though.


After experimenting with devouring and spray of teeth, I noticed that spray of teeth does a pretty good job of doing single target damage also. Anyone else feel the same or have a different opinion?

seconded. I sometimes have the impression that the spray of teeth itself can also pierce.
you also have to keep in mind that the extra damage of hungering only coincides with crits in 1/3rd of cases, whereas the extra damage of spray of teeth happens as often as you crit - if the crit chance is higher than 35%, SoT gains some ground back on devouring.
"What am I supposed to do against this?" - "Lose!" :-]
DannyJ
Profile Joined March 2010
United States5110 Posts
June 23 2012 12:25 GMT
#1930
I've always gone back and forth between spray and devouring, despite everyone always saying devouring was better. I guess a ton of it ahs to do with your crit chance and such.

I really wish D3 had some sort of DPS meter and a target dumby to shoot at.,..
Oldfool
Profile Joined January 2011
Australia394 Posts
Last Edited: 2012-06-23 12:38:22
June 23 2012 12:29 GMT
#1931
I saw a theorycraft thread on battle.net forums which had all the math and they concluded that devouring was significantly better (single target obviously) until you got about 30% crit chance IIRC. I'll quick go find it.

Edit: Ok found it, it's a bit higher than 30% like I said above; between 50% and 100%.
Devouring Arrow: Each pierce does an addition 70% dmg.
Two ways of thinking of this: 1) 115% + 70%PerPierce
2) 115 x 1.7 per pierce

1) 115 x ∑[.35^n x (1+.7n)] from n=0 to inf. ----> 243.6%
2) ∑[(115+70n) x .35^n] ------> 234.9%
I find that (1) is more likely to be the mechanic than (2)... I dunno.
--------------------------------------------------------------------------------------------------------

Spray of Teeth: 115%, 35%p, crits cause 50%wd in area.
Single Target: ∑([115+(50*CritChance)] x .35^n), n=0 to inf //50 is the 50%wd from rune
10% CC ----> 184.6%
20% CC ----> 192.3%
25% CC ----> 196.2%
33% CC ----> 202.3%
40% CC ----> 207.7%
50% CC ----> 215.4%
100% CC ----> 253.8%
(note - CritChance = CC = is decimal version. 50% crit = 0.5)
Multi-Target: +50% WD per additional target in radius.

https://us.battle.net/d3/en/forum/topic/5912292120#8
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
DannyJ
Profile Joined March 2010
United States5110 Posts
June 23 2012 13:26 GMT
#1932
Oh well, yeah, single target Devouring is superior. When actually playing hte game though i always felt like spray was more effective, at least when farming ACt3. I think I only didn't use it because NT was the real AOE hitter. With NT now gone spray seems even more beneficial, but who knows.
electrondude
Profile Joined February 2011
Germany27 Posts
June 23 2012 13:33 GMT
#1933
Posted by Bashiok
Yeah that was an unintentional change in 1.0.3, and we've been aware of it. We're not quite sure what we're going to do yet. We're a bit apprehensive because we really don't want to keep fiddling with people's items, even though this makes the set quite good. On the other end, it was an unintended change and so correcting it isn't quite the same as fiddling. In any case, it hasn't been discussed fully and so we don't know yet, and probably won't know exactly what we'll do until next week.


Haha so the Natalyas set bonus change was not intended . I cant wrap my head around how those things just happen accidentally especially when having the rmah in mind kinda sad ;/
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
June 23 2012 16:53 GMT
#1934
sooo, fellow demon hunters:

after the patch is out for some days and things had time to settle up, whats your new build of choice? how did you replace NT?
"What am I supposed to do against this?" - "Lose!" :-]
S_SienZ
Profile Joined September 2011
1878 Posts
June 23 2012 17:12 GMT
#1935
On June 23 2012 22:33 electrondude wrote:
Show nested quote +
Posted by Bashiok
Yeah that was an unintentional change in 1.0.3, and we've been aware of it. We're not quite sure what we're going to do yet. We're a bit apprehensive because we really don't want to keep fiddling with people's items, even though this makes the set quite good. On the other end, it was an unintended change and so correcting it isn't quite the same as fiddling. In any case, it hasn't been discussed fully and so we don't know yet, and probably won't know exactly what we'll do until next week.


Haha so the Natalyas set bonus change was not intended . I cant wrap my head around how those things just happen accidentally especially when having the rmah in mind kinda sad ;/

Them ninjas man, changing shit up in them patches and "hotfixes".
darkcloud8282
Profile Joined December 2010
Canada776 Posts
June 23 2012 17:36 GMT
#1936
I'm sure they intended for the change, but never actually tested it (as usual) so they didn't know how broken it would become. I hope the most they do is reduce it from 2 to 1 disc/sec though..
Warri
Profile Joined May 2010
Germany3208 Posts
June 23 2012 17:38 GMT
#1937
On June 23 2012 21:29 Oldfool wrote:
I saw a theorycraft thread on battle.net forums which had all the math and they concluded that devouring was significantly better (single target obviously) until you got about 30% crit chance IIRC. I'll quick go find it.

Edit: Ok found it, it's a bit higher than 30% like I said above; between 50% and 100%.
Show nested quote +
Devouring Arrow: Each pierce does an addition 70% dmg.
Two ways of thinking of this: 1) 115% + 70%PerPierce
2) 115 x 1.7 per pierce

1) 115 x ∑[.35^n x (1+.7n)] from n=0 to inf. ----> 243.6%
2) ∑[(115+70n) x .35^n] ------> 234.9%
I find that (1) is more likely to be the mechanic than (2)... I dunno.
--------------------------------------------------------------------------------------------------------

Spray of Teeth: 115%, 35%p, crits cause 50%wd in area.
Single Target: ∑([115+(50*CritChance)] x .35^n), n=0 to inf //50 is the 50%wd from rune
10% CC ----> 184.6%
20% CC ----> 192.3%
25% CC ----> 196.2%
33% CC ----> 202.3%
40% CC ----> 207.7%
50% CC ----> 215.4%
100% CC ----> 253.8%
(note - CritChance = CC = is decimal version. 50% crit = 0.5)
Multi-Target: +50% WD per additional target in radius.

https://us.battle.net/d3/en/forum/topic/5912292120#8

Is there math on devouring arrow vs puncturing arrow?
dottycakes
Profile Joined April 2011
Canada548 Posts
June 23 2012 18:11 GMT
#1938
Really, how do you unintentionally change the value of a unique property? "Uh oh, we made it horribly broken, better say it was a bug."

On June 24 2012 01:53 Black Gun wrote:
sooo, fellow demon hunters:

after the patch is out for some days and things had time to settle up, whats your new build of choice? how did you replace NT?


Played around with several different set ups and so far I like SS, Prep, Caltrops/Torturous Ground, Multishot/Fire at Will, Devouring Arrow, Cluster Bombs. Multishot to clear trash mobs (scorpions, skeletons, spear throwers), Cluster Bombs for elites and fatties.

No other skill seems to be better than Cluster Bombs for the raw damage output. Impale doesn't even come close. Loaded for Bear has a range problem. Variations of Rain of Vengeance have no damage or no reliability and the cooldown is a huge hindrance. No other skill seems to be better than Multishot for trash clearing. The instantaneous damage is a big plus too.
I've tried out different burst builds and I didn't find any of them adequate to handle all the combinations of mob affixes.
Oldfool
Profile Joined January 2011
Australia394 Posts
June 23 2012 19:55 GMT
#1939
On June 24 2012 02:38 Warri wrote:
Show nested quote +
On June 23 2012 21:29 Oldfool wrote:
I saw a theorycraft thread on battle.net forums which had all the math and they concluded that devouring was significantly better (single target obviously) until you got about 30% crit chance IIRC. I'll quick go find it.

Edit: Ok found it, it's a bit higher than 30% like I said above; between 50% and 100%.
Devouring Arrow: Each pierce does an addition 70% dmg.
Two ways of thinking of this: 1) 115% + 70%PerPierce
2) 115 x 1.7 per pierce

1) 115 x ∑[.35^n x (1+.7n)] from n=0 to inf. ----> 243.6%
2) ∑[(115+70n) x .35^n] ------> 234.9%
I find that (1) is more likely to be the mechanic than (2)... I dunno.
--------------------------------------------------------------------------------------------------------

Spray of Teeth: 115%, 35%p, crits cause 50%wd in area.
Single Target: ∑([115+(50*CritChance)] x .35^n), n=0 to inf //50 is the 50%wd from rune
10% CC ----> 184.6%
20% CC ----> 192.3%
25% CC ----> 196.2%
33% CC ----> 202.3%
40% CC ----> 207.7%
50% CC ----> 215.4%
100% CC ----> 253.8%
(note - CritChance = CC = is decimal version. 50% crit = 0.5)
Multi-Target: +50% WD per additional target in radius.

https://us.battle.net/d3/en/forum/topic/5912292120#8

Is there math on devouring arrow vs puncturing arrow?

It's in the link:
Expected damage: %wd only

Puncturing arrow: 115%, 50% chance to pierce
115 * ∑(.5^n), from n=0 to infinite.
pretty easy to calc ---> 230% weapon dmg
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
OneBaseKing
Profile Blog Joined April 2012
Afghanistan412 Posts
June 24 2012 01:59 GMT
#1940
I am a DH glass cannon and I get 1 shot by Butcher in Inferno. I feel like I can never beat the boss myself unless i'm with a friend because of my 20k health. The repair prices are retarded so I'm losing money everytime I play. What are ur suggestions, should I keep going with this glass cannon build or start adding resists and armor

I am so fucked right now.
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