But yeah its really good actually if you can.
Demon Hunter - Builds/Discussion - Page 88
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Medrea
10003 Posts
But yeah its really good actually if you can. | ||
KingOfAmerica
United States246 Posts
Thats enough to get me to 46K before SS 96K after, and I have alot of fairly tanky gear in my build. That DPS was enough to farm siegebreaker run like it was nothing until today. I was barely scratching stuff in Act 3 Keep today, and even Kulle takes all day to kill. So looks like I need to upgrade that lower DPS bow very soon | ||
FakeDouble
Australia676 Posts
Also, I'd like to see what people are going to do about the nether tentacles nerf. | ||
darkcloud8282
Canada776 Posts
On June 20 2012 11:59 KingOfAmerica wrote: I've been using dual 1h my entire character. Right now my 1H Xbows are:: 812 +230dext +85% crit damage and a 731 dps +190 dex +60% crit dmg+ socket 50% crit dmg. Thats enough to get me to 46K before SS 96K after, and I have alot of fairly tanky gear in my build. That DPS was enough to farm siegebreaker run like it was nothing until today. I was barely scratching stuff in Act 3 Keep today, and even Kulle takes all day to kill. So looks like I need to upgrade that lower DPS bow very soon What is your crit chance and crit damage? | ||
carraway
264 Posts
On June 20 2012 11:59 KingOfAmerica wrote: I've been using dual 1h my entire character. Right now my 1H Xbows are:: 812 +230dext +85% crit damage and a 731 dps +190 dex +60% crit dmg+ socket 50% crit dmg. Thats enough to get me to 46K before SS 96K after, and I have alot of fairly tanky gear in my build. That DPS was enough to farm siegebreaker run like it was nothing until today. I was barely scratching stuff in Act 3 Keep today, and even Kulle takes all day to kill. So looks like I need to upgrade that lower DPS bow very soon are you still using NT? that's probably your main issue. | ||
King K. Rool
Canada4408 Posts
I don't know how I feel about act 3, I feel like it's not worth it. I killed 10-11 elite/champ packs, died ~5 times, and came out in the negative. I hear the drop rate for i63 is lower now too. Farmed act 1, so many yellows (mostly shitty..), so easy. Don't even die in 2 hits. | ||
Assault_1
Canada1950 Posts
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Mondeezy
United States1938 Posts
On June 20 2012 13:11 Assault_1 wrote: Do dh's still do seigebreaker runs, or is azmodan better now? G/L against reflect damage siegebreaker :/ I'm running Cydea/Azmo, but Cydea's spiders are a fucking pain in the ass now so I'm just gonna stick to Act 1 farms because they're fast and non-rage inducing. | ||
darkcloud8282
Canada776 Posts
![]() Dodging spiders is definately annoying and they can hit you when it looks out of range on your screen | ||
KingOfAmerica
United States246 Posts
On June 20 2012 12:21 darkcloud8282 wrote: What is your crit chance and crit damage? 20% crit chance 275% Crit damage. I really should try to stack more crit chance, but I do have alot of Vit/ all resist as my secondary stat type stuff | ||
darkcloud8282
Canada776 Posts
On June 20 2012 13:42 KingOfAmerica wrote: 20% crit chance 275% Crit damage. I really should try to stack more crit chance, but I do have alot of Vit/ all resist as my secondary stat type stuff What is your dps after nerf? It seems your critbchance is really low since the passive already gives you 10%.. | ||
JoeSchmoe
Canada2058 Posts
On June 20 2012 10:32 Blitzkrieg0 wrote: If you have 30% crit chance then having two weapons with emeralds gives you insane crit damage. You cannot get as much crit damage on a quiver and the multiplicative gains from crit get pretty extreme at higher gear levels (400% crit damage is a lot). Of course, there are also drawbacks like you don't need that much damage and it would be better to have things like magic find, but ^_^ Big numbers are cool. not really. quivers can give 8.5% crit chance which becomes more important than crit damage when the disparity between the two values increase (see graph of x*y). lets say you have a star emerald in the bow in your off-hand (gives 70% cd) to arrive at 400% cd. that's a critical modifier of 1 + 0.3*4 = 2.2. Compare this to 1 + (0.3+0.085)*3.3 = 2.27 from quiver which is higher than dual wield. also this disparity will be magnified by the fact that 1h bows have a lower base damage compared to 2h bows/xbows and the fact that quivers offer a bunch of important things like max disc. and hatred regen, there's basically no point to dual wield unless you are going for LoH. | ||
Blitzkrieg0
United States13132 Posts
.7 + 0.3*4 = 1.9 Compare this to .615 + (0.3+0.085)*3.3 = 1.8855 Perfect gear would give you a crit chance of 47% crit if you used two hand crossbows (assuming the numbers somebody listed on previous page are correct). If you used a quiver instead you could get up to 55.5% crit chance. Anybody know how much crit damage is possible? At "perfect" gear levels losing an emerald's worth of crit damage to gain 8.5 crit chance isn't worthwhile. 100% crit damage is just too good. You can also theoretically get more than this because weapons can roll crit damage in addition to having a socket. | ||
ShaLLoW[baY]
Canada12499 Posts
what in the hell | ||
gape.ninja
Japan249 Posts
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JoeSchmoe
Canada2058 Posts
On June 20 2012 14:18 Blitzkrieg0 wrote: Hand crossbows can roll hatred regen and(or) max disc actually. learned something new! You do bring up a good point though, but I believe your math is wrong. The chance you won't crit should be multiplied by the initial one in each equation because you only do 100% damage if you don't crit. Not the 100% damage plus the multiplied crit damage. .7 + 0.3*4 = 1.9 Compare this to .615 + (0.3+0.085)*3.3 = 1.8855 the + 1 accounts for the fact that you must do at least 100% damage, otherwise your crit modifier would decrease your base dps. basically (1 + cc*cd) * dps gives you the expected value for your dps after accounting for crit. you can verify this with the many dps calculators out there. Perfect gear would give you a crit chance of 47% crit if you used two hand crossbows (assuming the numbers somebody listed on previous page are correct). If you used a quiver instead you could get up to 55.5% crit chance. Anybody know how much crit damage is possible? "perfect" gear gives more than 47%. 6% helm + 6% bracer + 4.5%*2 ring + 8.5% amulet + 10% glove + (7% natalya set bonus) + 1% beckon sail (assuming you don't use natalya's shadow for chest) gives you at least 47.5 from gear alone (there might be more from legendaries but i'm not sure) but attaining this is highly impractical and is usually at the expense of a lot dex + ias + cd. with passive you get 57.5%. as for perfect crit, it's some really high number. not really worth talking about tbh since that would require like 2 radiant stars. At "perfect" gear levels losing an emerald's worth of crit damage to gain 8.5 crit chance isn't worthwhile. 100% crit damage is just too good. You can also theoretically get more than this because weapons can roll crit damage in addition to having a socket. theoretically maybe, but a couple things makes this impractical getting bows with default cd modifer + socket comes at the expense of dps. this is true for any modifier really. I have actually tested this briefly with dps calculators and a normal 2 hander with only +% damage gave me the almost same dps as a 2 hander with 90% + 70% cd from socket for the same buyout. the ah market is surprisingly accurate with weapon pricing. also, the effectiveness of increasing cc or cd depends entirely on the values you currently have. Many people stack cd and neglect cc because the values are larger. sometimes a upgrade from 6% to 6.5% on that amulet can make a lot more difference than a 10% upgrade in crit damage. to put this in perspective, consider the case of 5% cc, 200% cd. increase cc by 8.5% with quiver gives: 1 + 0.135*2 = 1.27 increase cd by 200% with 2nd bow with 100% cd modifier + 100% cd from radiant star = 1 + 0.05*4 = 1.2 i can get a 8.5% quiver for less than 100k while the 2nd option is expensive as fuck considering the radiant star and still does less damage. also hbows have a lower base dps than bows/xbows so they are at a natural disadvantage meaning their critical modifier needs to be higher just to have the same dps output as their bow/xbow counterparts. another minor detail is that quivers can go above 15% ias. i run a black bone with 17% and dead man legacies go up to 20%. basically out of all the bow options available, i don't find dual wielding practical if you're only using it to stack crit damage. using it for +max discipline or extra LoH on the other hand might be viable. | ||
Kreb
4834 Posts
Dual chakrams: Seemed to clear big packs almost as fast as NTs. Also has the advantage of doing damage in a wider area so you kinda hit mobs on your side now and then without really attempting it. The "deadzone" areas where the blades dont hit are still somewhat annoying, but not too bad. Ball of lightning: Just felt like a much weaker NT without self heal. Overall not very impressed. Spike trap with the lightning release rune: Positively surprised. It was really good at clearing up big packs of mobs. It also added a bit of extra "fun factor" to see big numbers and also seeing multiple mobs melt in very short time when they ran into tripple traps. However, much more tricky to use as you will be running around much more to get mobs into your traps. Fast elite packs involved a whole lot of running. Impale with "pierce in a line" rune: Just felt like a different kind of lightning ball. Higher burst but much higher hatred cost so I was left to my main attack (hungering) much more. It's a bit fun to watch mob hp drop really fast when you launch a full hatred bar of impales, but probably not worth it really. Overall I felt dual chakrams to be the best choice out of the stuff I tried. The spike trap was pretty fun and I could recommend it for people liking that playstyle. Might try frost arrow too, but I kinda figured you'd only run it for the slow and that it wouldnt do comparable damage compared to the other choices. Edit: For bosses (which I really dont consider that much since they're generally much easier than some packs) it seemed dual chakrams or lightning ball did most damage. But wont use lightning ball because how dull they seemed on normal mob packs. | ||
moltenlead
Canada866 Posts
I currently have 300 all resist, 2.2k armor, 28k health, 26.8k damage unbuffed (77k max with SS and steady aim), 18.5% crit chance and 240% crit damage. I'm using a 2h crossbow/quiver combo, and the crossbow is 920dps. What do you think that I should be building up now to be able to do Magdha runs? I understand that none of my stuff is very good, but I don't really get anything AH worthy and end up salving and selling inferno essence or otherwise selling to the store. As a result I don't really have any cash usually (maybe 500-600k tops). Alternatively, is there a different point that you guys think I should be farming? Thanks. | ||
Scorch
Austria3371 Posts
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tmonet
United States172 Posts
On June 20 2012 16:58 moltenlead wrote: I'm really lost as to how to build my DH. I can do a butcher run easily, then Act 2 murders me. I currently have 300 all resist, 2.2k armor, 28k health, 26.8k damage unbuffed (77k max with SS and steady aim), 18.5% crit chance and 240% crit damage. I'm using a 2h crossbow/quiver combo, and the crossbow is 920dps. What do you think that I should be building up now to be able to do Magdha runs? I understand that none of my stuff is very good, but I don't really get anything AH worthy and end up salving and selling inferno essence or otherwise selling to the store. As a result I don't really have any cash usually (maybe 500-600k tops). Alternatively, is there a different point that you guys think I should be farming? Thanks. you have less than 35% crit and you're using an xbow | ||
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