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Demon Hunter - Builds/Discussion - Page 88

Forum Index > Diablo 3
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Medrea
Profile Joined May 2011
10003 Posts
June 20 2012 02:53 GMT
#1741
You need really good 1 handed crossbows to pull it off.

But yeah its really good actually if you can.
twitch.tv/medrea
KingOfAmerica
Profile Joined April 2011
United States246 Posts
June 20 2012 02:59 GMT
#1742
I've been using dual 1h my entire character. Right now my 1H Xbows are:: 812 +230dext +85% crit damage and a 731 dps +190 dex +60% crit dmg+ socket 50% crit dmg.

Thats enough to get me to 46K before SS 96K after, and I have alot of fairly tanky gear in my build. That DPS was enough to farm siegebreaker run like it was nothing until today. I was barely scratching stuff in Act 3 Keep today, and even Kulle takes all day to kill. So looks like I need to upgrade that lower DPS bow very soon
The nukes gonna land on his aarrrrmmmmyyy AHHHHH
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
June 20 2012 03:08 GMT
#1743
So are 1h xbow still 1.60 attacks per second?
Also, I'd like to see what people are going to do about the nether tentacles nerf.
Formerly known as carbonaceous
darkcloud8282
Profile Joined December 2010
Canada776 Posts
June 20 2012 03:21 GMT
#1744
On June 20 2012 11:59 KingOfAmerica wrote:
I've been using dual 1h my entire character. Right now my 1H Xbows are:: 812 +230dext +85% crit damage and a 731 dps +190 dex +60% crit dmg+ socket 50% crit dmg.

Thats enough to get me to 46K before SS 96K after, and I have alot of fairly tanky gear in my build. That DPS was enough to farm siegebreaker run like it was nothing until today. I was barely scratching stuff in Act 3 Keep today, and even Kulle takes all day to kill. So looks like I need to upgrade that lower DPS bow very soon

What is your crit chance and crit damage?
carraway
Profile Joined March 2011
264 Posts
June 20 2012 03:39 GMT
#1745
On June 20 2012 11:59 KingOfAmerica wrote:
I've been using dual 1h my entire character. Right now my 1H Xbows are:: 812 +230dext +85% crit damage and a 731 dps +190 dex +60% crit dmg+ socket 50% crit dmg.

Thats enough to get me to 46K before SS 96K after, and I have alot of fairly tanky gear in my build. That DPS was enough to farm siegebreaker run like it was nothing until today. I was barely scratching stuff in Act 3 Keep today, and even Kulle takes all day to kill. So looks like I need to upgrade that lower DPS bow very soon


are you still using NT? that's probably your main issue.
King K. Rool
Profile Blog Joined May 2009
Canada4408 Posts
Last Edited: 2012-06-20 04:06:20
June 20 2012 04:03 GMT
#1746
swapped to ice + cull the weak, I'm at 59k damage (no ss in this build with IAS nerfed so hard, 39% crit, 240% crit damage). Gonna try electricity + night hunter (disc on crit hit). Seems ok, act 1 is still a breeze, act 3 (spiderbitch+fatman run) was good up until spider bitch, spawning her fucking minesweeper spiders that take forever to kill, so I rage quited after spiders randomly spawned on me the 5th time and changed acts. Mostly act 3 was fairly straightforward because you could kite forever with ice (didn't run into invul minions) in the second tower since there's no tongue lashers.

I don't know how I feel about act 3, I feel like it's not worth it. I killed 10-11 elite/champ packs, died ~5 times, and came out in the negative. I hear the drop rate for i63 is lower now too.

Farmed act 1, so many yellows (mostly shitty..), so easy. Don't even die in 2 hits.
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 20 2012 04:11 GMT
#1747
Do dh's still do seigebreaker runs, or is azmodan better now?
Mondeezy
Profile Joined August 2011
United States1938 Posts
June 20 2012 04:21 GMT
#1748
On June 20 2012 13:11 Assault_1 wrote:
Do dh's still do seigebreaker runs, or is azmodan better now?


G/L against reflect damage siegebreaker :/

I'm running Cydea/Azmo, but Cydea's spiders are a fucking pain in the ass now so I'm just gonna stick to Act 1 farms because they're fast and non-rage inducing.
LoL NA: Mondeezy - TL - Riven <3
darkcloud8282
Profile Joined December 2010
Canada776 Posts
June 20 2012 04:25 GMT
#1749
I think i may have to change over to my barb for farming.. it seems much faster given I can just hold down frenzy on cydaea and azmodan if im sufficiently geared

Dodging spiders is definately annoying and they can hit you when it looks out of range on your screen
KingOfAmerica
Profile Joined April 2011
United States246 Posts
June 20 2012 04:42 GMT
#1750
On June 20 2012 12:21 darkcloud8282 wrote:
What is your crit chance and crit damage?


20% crit chance 275% Crit damage. I really should try to stack more crit chance, but I do have alot of Vit/ all resist as my secondary stat type stuff
The nukes gonna land on his aarrrrmmmmyyy AHHHHH
darkcloud8282
Profile Joined December 2010
Canada776 Posts
June 20 2012 04:46 GMT
#1751
On June 20 2012 13:42 KingOfAmerica wrote:
Show nested quote +
On June 20 2012 12:21 darkcloud8282 wrote:
What is your crit chance and crit damage?


20% crit chance 275% Crit damage. I really should try to stack more crit chance, but I do have alot of Vit/ all resist as my secondary stat type stuff

What is your dps after nerf? It seems your critbchance is really low since the passive already gives you 10%..
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
Last Edited: 2012-06-20 05:05:58
June 20 2012 05:05 GMT
#1752
On June 20 2012 10:32 Blitzkrieg0 wrote:
Show nested quote +
On June 20 2012 10:22 Yaotzin wrote:
On June 20 2012 10:20 Blitzkrieg0 wrote:
On June 20 2012 10:14 Yaotzin wrote:
Is there any advantage to dualwield over 1hand+quiver?


If you have gear like the guy in the above post yes. For most people it is far easier to play with quiver though.

But, er, what is it? Quivers get 15% ias, dualwield bonus is 15%...quivers also get the unique DH affixs, so..what's the difference?


You get different bonuses if you have a good secondary crossbow. If you have a socket for +crit dmg, life on hit, etc.

Does LoH/crit damage etc work for both attacks or just when that xbow fires?


If you have 30% crit chance then having two weapons with emeralds gives you insane crit damage. You cannot get as much crit damage on a quiver and the multiplicative gains from crit get pretty extreme at higher gear levels (400% crit damage is a lot).

Of course, there are also drawbacks like you don't need that much damage and it would be better to have things like magic find, but ^_^ Big numbers are cool.


not really. quivers can give 8.5% crit chance which becomes more important than crit damage when the disparity between the two values increase (see graph of x*y). lets say you have a star emerald in the bow in your off-hand (gives 70% cd) to arrive at 400% cd. that's a critical modifier of 1 + 0.3*4 = 2.2. Compare this to 1 + (0.3+0.085)*3.3 = 2.27 from quiver which is higher than dual wield. also this disparity will be magnified by the fact that 1h bows have a lower base damage compared to 2h bows/xbows and the fact that quivers offer a bunch of important things like max disc. and hatred regen, there's basically no point to dual wield unless you are going for LoH.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-06-20 05:37:53
June 20 2012 05:18 GMT
#1753
Hand crossbows can roll hatred regen and(or) max disc actually. You do bring up a good point though, but I believe your math is wrong. The chance you won't crit should be multiplied by the initial one in each equation because you only do 100% damage if you don't crit. Not the 100% damage plus the multiplied crit damage.

.7 + 0.3*4 = 1.9
Compare this to .615 + (0.3+0.085)*3.3 = 1.8855

Perfect gear would give you a crit chance of 47% crit if you used two hand crossbows (assuming the numbers somebody listed on previous page are correct). If you used a quiver instead you could get up to 55.5% crit chance. Anybody know how much crit damage is possible?

At "perfect" gear levels losing an emerald's worth of crit damage to gain 8.5 crit chance isn't worthwhile. 100% crit damage is just too good. You can also theoretically get more than this because weapons can roll crit damage in addition to having a socket.
I'll always be your shadow and veil your eyes from states of ain soph aur.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 20 2012 06:03 GMT
#1754
i have on a couple of occasions one shotted elites with cluster bomb on inferno
what in the hell
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
gape.ninja
Profile Joined April 2011
Japan249 Posts
June 20 2012 06:18 GMT
#1755
ponies is super easy farm~
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
Last Edited: 2012-06-20 07:38:03
June 20 2012 07:30 GMT
#1756
On June 20 2012 14:18 Blitzkrieg0 wrote:
Hand crossbows can roll hatred regen and(or) max disc actually.

learned something new!


You do bring up a good point though, but I believe your math is wrong. The chance you won't crit should be multiplied by the initial one in each equation because you only do 100% damage if you don't crit. Not the 100% damage plus the multiplied crit damage.

.7 + 0.3*4 = 1.9
Compare this to .615 + (0.3+0.085)*3.3 = 1.8855


the + 1 accounts for the fact that you must do at least 100% damage, otherwise your crit modifier would decrease your base dps. basically (1 + cc*cd) * dps gives you the expected value for your dps after accounting for crit. you can verify this with the many dps calculators out there.


Perfect gear would give you a crit chance of 47% crit if you used two hand crossbows (assuming the numbers somebody listed on previous page are correct). If you used a quiver instead you could get up to 55.5% crit chance. Anybody know how much crit damage is possible?


"perfect" gear gives more than 47%.
6% helm + 6% bracer + 4.5%*2 ring + 8.5% amulet + 10% glove + (7% natalya set bonus) + 1% beckon sail (assuming you don't use natalya's shadow for chest) gives you at least 47.5 from gear alone (there might be more from legendaries but i'm not sure) but attaining this is highly impractical and is usually at the expense of a lot dex + ias + cd. with passive you get 57.5%. as for perfect crit, it's some really high number. not really worth talking about tbh since that would require like 2 radiant stars.


At "perfect" gear levels losing an emerald's worth of crit damage to gain 8.5 crit chance isn't worthwhile. 100% crit damage is just too good. You can also theoretically get more than this because weapons can roll crit damage in addition to having a socket.


theoretically maybe, but a couple things makes this impractical

getting bows with default cd modifer + socket comes at the expense of dps. this is true for any modifier really. I have actually tested this briefly with dps calculators and a normal 2 hander with only +% damage gave me the almost same dps as a 2 hander with 90% + 70% cd from socket for the same buyout. the ah market is surprisingly accurate with weapon pricing.

also, the effectiveness of increasing cc or cd depends entirely on the values you currently have. Many people stack cd and neglect cc because the values are larger. sometimes a upgrade from 6% to 6.5% on that amulet can make a lot more difference than a 10% upgrade in crit damage.

to put this in perspective, consider the case of 5% cc, 200% cd.
increase cc by 8.5% with quiver gives: 1 + 0.135*2 = 1.27
increase cd by 200% with 2nd bow with 100% cd modifier + 100% cd from radiant star = 1 + 0.05*4 = 1.2

i can get a 8.5% quiver for less than 100k while the 2nd option is expensive as fuck considering the radiant star and still does less damage.

also hbows have a lower base dps than bows/xbows so they are at a natural disadvantage meaning their critical modifier needs to be higher just to have the same dps output as their bow/xbow counterparts.

another minor detail is that quivers can go above 15% ias. i run a black bone with 17% and dead man legacies go up to 20%.

basically out of all the bow options available, i don't find dual wielding practical if you're only using it to stack crit damage. using it for +max discipline or extra LoH on the other hand might be viable.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2012-06-20 07:45:48
June 20 2012 07:34 GMT
#1757
Tried a bunch of different hatred dumps on cydaea/asmo runs yesterday in preparation for the patch. Take this for what it is, my feelings for the skill after one run with each skill.

Dual chakrams: Seemed to clear big packs almost as fast as NTs. Also has the advantage of doing damage in a wider area so you kinda hit mobs on your side now and then without really attempting it. The "deadzone" areas where the blades dont hit are still somewhat annoying, but not too bad.

Ball of lightning: Just felt like a much weaker NT without self heal. Overall not very impressed.

Spike trap with the lightning release rune: Positively surprised. It was really good at clearing up big packs of mobs. It also added a bit of extra "fun factor" to see big numbers and also seeing multiple mobs melt in very short time when they ran into tripple traps. However, much more tricky to use as you will be running around much more to get mobs into your traps. Fast elite packs involved a whole lot of running.

Impale with "pierce in a line" rune: Just felt like a different kind of lightning ball. Higher burst but much higher hatred cost so I was left to my main attack (hungering) much more. It's a bit fun to watch mob hp drop really fast when you launch a full hatred bar of impales, but probably not worth it really.

Overall I felt dual chakrams to be the best choice out of the stuff I tried. The spike trap was pretty fun and I could recommend it for people liking that playstyle. Might try frost arrow too, but I kinda figured you'd only run it for the slow and that it wouldnt do comparable damage compared to the other choices.

Edit: For bosses (which I really dont consider that much since they're generally much easier than some packs) it seemed dual chakrams or lightning ball did most damage. But wont use lightning ball because how dull they seemed on normal mob packs.
moltenlead
Profile Joined December 2010
Canada866 Posts
June 20 2012 07:58 GMT
#1758
I'm really lost as to how to build my DH. I can do a butcher run easily, then Act 2 murders me.

I currently have 300 all resist, 2.2k armor, 28k health, 26.8k damage unbuffed (77k max with SS and steady aim), 18.5% crit chance and 240% crit damage. I'm using a 2h crossbow/quiver combo, and the crossbow is 920dps.

What do you think that I should be building up now to be able to do Magdha runs? I understand that none of my stuff is very good, but I don't really get anything AH worthy and end up salving and selling inferno essence or otherwise selling to the store. As a result I don't really have any cash usually (maybe 500-600k tops).

Alternatively, is there a different point that you guys think I should be farming?

Thanks.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 20 2012 08:18 GMT
#1759
Whaaat!? I'm level 58, would have gotten Nether Tentacles next level, and now they nerf it right from under my nose?
tmonet
Profile Joined January 2010
United States172 Posts
June 20 2012 08:19 GMT
#1760
On June 20 2012 16:58 moltenlead wrote:
I'm really lost as to how to build my DH. I can do a butcher run easily, then Act 2 murders me.

I currently have 300 all resist, 2.2k armor, 28k health, 26.8k damage unbuffed (77k max with SS and steady aim), 18.5% crit chance and 240% crit damage. I'm using a 2h crossbow/quiver combo, and the crossbow is 920dps.

What do you think that I should be building up now to be able to do Magdha runs? I understand that none of my stuff is very good, but I don't really get anything AH worthy and end up salving and selling inferno essence or otherwise selling to the store. As a result I don't really have any cash usually (maybe 500-600k tops).

Alternatively, is there a different point that you guys think I should be farming?

Thanks.


you have less than 35% crit and you're using an xbow
wp | moe moe kyun!~~~ ♥
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