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On June 20 2012 00:01 TheMango wrote:I already switched my build yesterday to evasive fire left click and cluster arrow right click, works great 
Which runes would those be? Evasive fire should be the one that has an arc, right?
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So Skull rune or Ball Lightning to replace Nether Tentacles?
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So given the nerfs and change to the loot set up... how are the other inferno DH's going to modify their farming routine?
I was rolling a dual wield 1H Xbow (both mid 800 DPS with 80%+ crit) IAS build nether tentacling my way through Siegebreaker runs like there was no tomorrow. Trouble with elite packs still, but could 5 stack and beat Siege on average 25-35 min.
Given the changes, think Siege is still optimal? Or easier farm lanes earlier on?
Also random question: Has anyone ever felt or noticed that drop tables for certain section decrease the more you farm them without interruption? I track my run times and results in a spreadsheet. Over my last 40 siegebreaker runs my amount of rares found, and total quality of items has decreased steadily (and measurably). Maybe there is some mechanic that wants you to farm other areas and then come back to get better drops? Just thinking out loud, I have seen that in other games.
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United States1967 Posts
On June 20 2012 00:07 andrewlt wrote:Show nested quote +On June 20 2012 00:01 TheMango wrote:I already switched my build yesterday to evasive fire left click and cluster arrow right click, works great  Which runes would those be? Evasive fire should be the one that has an arc, right?
covering fire for evasive, loaded with bear for cluster.
I was using tactical, steady aim, grenadier as passives - people are prob going wtf @ me not using archery, but I already have close to 300% crit damage w/o it, so being able to fire off 3 cluster arrows in a row is actually better 'dps' for me.
My build is now 1.] spike trap scatter (still playing around with this one) 2.] ss lingering 3.] prep backup 4.] bat companion
with left click evasive and right click cluster. Its much easier to deal with reflect mobs now as I SS + fire off 2-3 clusters for massive damage (like 300k+ crits)
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United States1967 Posts
For farming runs, Im thinking about skipping as many bosses as possible (esp siege breaker with reflect, and even azmo due to the tentacle nerf) and just farming most of act3 and farming elite mobs.
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On June 20 2012 01:08 TheMango wrote: For farming runs, Im thinking about skipping as many bosses as possible (esp siege breaker with reflect, and even azmo due to the tentacle nerf) and just farming most of act3 and farming elite mobs. I think hosting a3 q7 second heart will still be the best option. Get 5 stacks, kill cydaea, kill azmo, continue farming every champ group in earlier waypoints and skip hard ones. Bosses will probably drop 2-4 rares anyway, right now with 300mf i get 4 rares in 80% of the time from bosses and 1-2 rares from champs.
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Yeah, bossruns are still viable. In addition you can clear the whole act for champ groups. Cydea/Azmodan + as many champions as you can find is probably what you want to do now.
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I'm actually thinking of doing the same. I barely had enough dps to kill Cydaea before she goes up in the air pre-patch. I kill Azmodan around the time the first pool starts chasing me. If I switch nether to ball lightning, the spiders might be easier to deal with so that should help if I need to do 2-3 phases where she's up in the air. Azmodan would be the more difficult one. Did the damage reduction hit bosses and their abilities as well?
The keep levels might be more doable now, depending on how hard the soul ripper nerf was. Same thing with the optional keep-like levels like the barracks.
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I just don't get the reasoning behind the NT nerf. I remember they specially mentioned they won't nerf it, but buff the other hatred spenders instead. Ok, it was too hilarious against missile dampening mobs (that had like ~0.5% chance to spawn?)ˇbut I think they should have limited it to 2-3 hits instead of only one. The synergy with Enchantress' knockback and Stampade also lost to this nerf. Not only everyone should start looking for brand new gear because of the ias change, I have to learn a new playstyle, what happened to the "every build should be viable" agenda? Ive already had a rough time against Reflect DMG mobs and now Siegebreaker is one of them?! With 4 minute enrage ofc so I can't just wait for cooldowns, I will have to luck my preps or get insane LOH. I feel like this is a very big nerf on DH's
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NT was incredibly overpowered. 310%+ damage for 1/12th of the fast-regen resource? Oh and it's AoE. And it does even more damage to bosses. It was by far the strongest skill in the game, and it was cheap to boot!
DH is still the best class.
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I think they overnerfed NT and will probably bring it back up in a subsequent patch. They needed to nerf it now because of how overpowered it is against bosses and other large targets. I was thinking they would double or triple the time needed between hits but they removed the multi hitting altogether.
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Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL.
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Does Cluster Arrow actually work for any of you? Having a pool of 125 hatred and CA costing a whopping 50 feels really inefficient
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United States1967 Posts
On June 20 2012 02:12 padfoota wrote: Does Cluster Arrow actually work for any of you? Having a pool of 125 hatred and CA costing a whopping 50 feels really inefficient
need either vengeance or grenadier to do 3, 4 with both of them
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On June 20 2012 02:08 Yaotzin wrote: Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL. why should it not though? Why is it so hard to accept that one class can be overpowered at something and one class overpowered at something else? Sorc in d2 could teleport to baals throne in a second, a hammerdin could wipe out the entire wave in one second and a javazone could kill baal in one second. They needed equip for it, but they could do it. Paladins with smite could solo uber dia without equip, just with a mediocre shield while other classes could not. Yet the game was fun, wasnt it? I fucking hate the trend with every game lately that makse all classes equal. Whats the point in splitting between classes if theyre all the same just with different animations then aynway?
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On June 20 2012 02:20 Warri wrote:Show nested quote +On June 20 2012 02:08 Yaotzin wrote: Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL. why should it not though? Why is it so hard to accept that one class can be overpowered at something and one class overpowered at something else? Sorc in d2 could teleport to baals throne in a second, a hammerdin could wipe out the entire wave in one second and a javazone could kill baal in one second. They needed equip for it, but they could do it. Paladins with smite could solo uber dia without equip, just with a mediocre shield while other classes could not. Yet the game was fun, wasnt it? I fucking hate the trend with every game lately that makse all classes equal. Whats the point in splitting between classes if theyre all the same just with different animations then aynway? DH is already overpowered in terms of DPS. What didn't make sense was how NT was vastly superior to even every other DH skill. Now it's simply in line with them.
Surely you'd agree it's bad if a skill is so good that every single character uses it?
Oh and yes, things like teleport were bad. So bad they had to make enigma to stop sorc's being the only class to farm, which then meant that everyone and their dog wore enigma.
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On June 20 2012 02:20 Warri wrote:Show nested quote +On June 20 2012 02:08 Yaotzin wrote: Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL. why should it not though? Why is it so hard to accept that one class can be overpowered at something and one class overpowered at something else? Sorc in d2 could teleport to baals throne in a second, a hammerdin could wipe out the entire wave in one second and a javazone could kill baal in one second. They needed equip for it, but they could do it. Paladins with smite could solo uber dia without equip, just with a mediocre shield while other classes could not. Yet the game was fun, wasnt it? I fucking hate the trend with every game lately that makse all classes equal. Whats the point in splitting between classes if theyre all the same just with different animations then aynway?
This seems like a logical post (no sarcasm). I disapprove of Blizzards nerfing policy in general.
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On June 20 2012 02:08 Yaotzin wrote: Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL.
It is slow, easily dodged by mobs and has a tiny hitbox. If it hits Azmodan's really fat ass for 2-3 times per shot instead of the 4-5 it did prepatch, I doubt that it will be overpowered. This is countered by the fact that if things like fallen, spiderlings, moloks and such move slightly out of the way, they won't get hit at all. Many of those type of mobs move in a zigzag kind of manner frequently, too. The other stuff that have reduced damage, like BL and the wizard lightning spell, have almost instantaneous hits.
Out of that entire class, secondary skills, elemental arrow is really the only good one. The others are either very situational or plain terrible.
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On June 20 2012 02:26 AntiGrav1ty wrote:Show nested quote +On June 20 2012 02:20 Warri wrote:On June 20 2012 02:08 Yaotzin wrote: Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL. why should it not though? Why is it so hard to accept that one class can be overpowered at something and one class overpowered at something else? Sorc in d2 could teleport to baals throne in a second, a hammerdin could wipe out the entire wave in one second and a javazone could kill baal in one second. They needed equip for it, but they could do it. Paladins with smite could solo uber dia without equip, just with a mediocre shield while other classes could not. Yet the game was fun, wasnt it? I fucking hate the trend with every game lately that makse all classes equal. Whats the point in splitting between classes if theyre all the same just with different animations then aynway? This seems like a logical post (no sarcasm). I disapprove of Blizzards nerfing policy in general.
NT did need to be nerfed, but they it made downright useless. Especially since 3% lifesteal doesn't actually return anywhere close to 3% life. It does the same damage as ball lightning, travels just as slow, and hits a farm smaller radius. It's utterly stupid they didn't do ANYTHING else more reasonable (increase travel time between hits, cap to 2 hits, reduce max damage to 200-250%, etc).
Meanwhile our other abilities do awful damage, or cost over 1/3 of our hatred bar, or are just otherwise pretty shitty. It's not a coincidence people used ball lightning before hitting 59 for nether tentacles.
Meanwhile we're still the squishest damn class by a very wide margin. Of course no plans to help bring THAT in line with other classes, I'm sure for class diversity reasons.
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Squishiest and does by far the most damage. Still the best farmers around.
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