• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:29
CEST 03:29
KST 10:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy8uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Rogue Talks: "Koreans could dominate again" Weekly Cups (Aug 4-10): MaxPax wins a triple
Tourneys
RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
BW General Discussion New season has just come in ladder StarCraft player reflex TE scores BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 762 users

Demon Hunter - Builds/Discussion - Page 85

Forum Index > Diablo 3
Post a Reply
Prev 1 83 84 85 86 87 195 Next
andrewlt
Profile Joined August 2009
United States7702 Posts
June 19 2012 15:07 GMT
#1681
On June 20 2012 00:01 TheMango wrote:
I already switched my build yesterday to evasive fire left click and cluster arrow right click, works great


Which runes would those be? Evasive fire should be the one that has an arc, right?
NEOtheONE
Profile Joined September 2010
United States2233 Posts
June 19 2012 15:12 GMT
#1682
So Skull rune or Ball Lightning to replace Nether Tentacles?
Abstracts, the too long didn't read of the educated world.
KingOfAmerica
Profile Joined April 2011
United States246 Posts
June 19 2012 16:05 GMT
#1683
So given the nerfs and change to the loot set up... how are the other inferno DH's going to modify their farming routine?

I was rolling a dual wield 1H Xbow (both mid 800 DPS with 80%+ crit) IAS build nether tentacling my way through Siegebreaker runs like there was no tomorrow. Trouble with elite packs still, but could 5 stack and beat Siege on average 25-35 min.

Given the changes, think Siege is still optimal? Or easier farm lanes earlier on?

Also random question: Has anyone ever felt or noticed that drop tables for certain section decrease the more you farm them without interruption? I track my run times and results in a spreadsheet. Over my last 40 siegebreaker runs my amount of rares found, and total quality of items has decreased steadily (and measurably). Maybe there is some mechanic that wants you to farm other areas and then come back to get better drops? Just thinking out loud, I have seen that in other games.
The nukes gonna land on his aarrrrmmmmyyy AHHHHH
TheMango
Profile Joined April 2007
United States1967 Posts
June 19 2012 16:07 GMT
#1684
On June 20 2012 00:07 andrewlt wrote:
Show nested quote +
On June 20 2012 00:01 TheMango wrote:
I already switched my build yesterday to evasive fire left click and cluster arrow right click, works great


Which runes would those be? Evasive fire should be the one that has an arc, right?


covering fire for evasive, loaded with bear for cluster.

I was using tactical, steady aim, grenadier as passives - people are prob going wtf @ me not using archery, but I already have close to 300% crit damage w/o it, so being able to fire off 3 cluster arrows in a row is actually better 'dps' for me.

My build is now 1.] spike trap scatter (still playing around with this one) 2.] ss lingering 3.] prep backup 4.] bat companion

with left click evasive and right click cluster. Its much easier to deal with reflect mobs now as I SS + fire off 2-3 clusters for massive damage (like 300k+ crits)
Moderator
TheMango
Profile Joined April 2007
United States1967 Posts
June 19 2012 16:08 GMT
#1685
For farming runs, Im thinking about skipping as many bosses as possible (esp siege breaker with reflect, and even azmo due to the tentacle nerf) and just farming most of act3 and farming elite mobs.
Moderator
Warri
Profile Joined May 2010
Germany3208 Posts
June 19 2012 16:30 GMT
#1686
On June 20 2012 01:08 TheMango wrote:
For farming runs, Im thinking about skipping as many bosses as possible (esp siege breaker with reflect, and even azmo due to the tentacle nerf) and just farming most of act3 and farming elite mobs.

I think hosting a3 q7 second heart will still be the best option. Get 5 stacks, kill cydaea, kill azmo, continue farming every champ group in earlier waypoints and skip hard ones.
Bosses will probably drop 2-4 rares anyway, right now with 300mf i get 4 rares in 80% of the time from bosses and 1-2 rares from champs.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
June 19 2012 16:44 GMT
#1687
Yeah, bossruns are still viable. In addition you can clear the whole act for champ groups. Cydea/Azmodan + as many champions as you can find is probably what you want to do now.
www.twitch.tv/antigrav1ty
andrewlt
Profile Joined August 2009
United States7702 Posts
June 19 2012 16:53 GMT
#1688
I'm actually thinking of doing the same. I barely had enough dps to kill Cydaea before she goes up in the air pre-patch. I kill Azmodan around the time the first pool starts chasing me. If I switch nether to ball lightning, the spiders might be easier to deal with so that should help if I need to do 2-3 phases where she's up in the air. Azmodan would be the more difficult one. Did the damage reduction hit bosses and their abilities as well?

The keep levels might be more doable now, depending on how hard the soul ripper nerf was. Same thing with the optional keep-like levels like the barracks.
Ottoxlol
Profile Blog Joined November 2010
735 Posts
Last Edited: 2012-06-19 18:11:23
June 19 2012 16:55 GMT
#1689
I just don't get the reasoning behind the NT nerf. I remember they specially mentioned they won't nerf it, but buff the other hatred spenders instead. Ok, it was too hilarious against missile dampening mobs (that had like ~0.5% chance to spawn?)ˇbut I think they should have limited it to 2-3 hits instead of only one. The synergy with Enchantress' knockback and Stampade also lost to this nerf. Not only everyone should start looking for brand new gear because of the ias change, I have to learn a new playstyle, what happened to the "every build should be viable" agenda? Ive already had a rough time against Reflect DMG mobs and now Siegebreaker is one of them?! With 4 minute enrage ofc so I can't just wait for cooldowns, I will have to luck my preps or get insane LOH. I feel like this is a very big nerf on DH's
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2012-06-19 17:04:04
June 19 2012 17:02 GMT
#1690
NT was incredibly overpowered. 310%+ damage for 1/12th of the fast-regen resource? Oh and it's AoE. And it does even more damage to bosses. It was by far the strongest skill in the game, and it was cheap to boot!

DH is still the best class.
andrewlt
Profile Joined August 2009
United States7702 Posts
June 19 2012 17:07 GMT
#1691
I think they overnerfed NT and will probably bring it back up in a subsequent patch. They needed to nerf it now because of how overpowered it is against bosses and other large targets. I was thinking they would double or triple the time needed between hits but they removed the multi hitting altogether.

Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 19 2012 17:08 GMT
#1692
Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
June 19 2012 17:12 GMT
#1693
Does Cluster Arrow actually work for any of you? Having a pool of 125 hatred and CA costing a whopping 50 feels really inefficient
Stop procrastinating
TheMango
Profile Joined April 2007
United States1967 Posts
June 19 2012 17:16 GMT
#1694
On June 20 2012 02:12 padfoota wrote:
Does Cluster Arrow actually work for any of you? Having a pool of 125 hatred and CA costing a whopping 50 feels really inefficient


need either vengeance or grenadier to do 3, 4 with both of them
Moderator
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2012-06-19 17:21:03
June 19 2012 17:20 GMT
#1695
On June 20 2012 02:08 Yaotzin wrote:
Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL.

why should it not though? Why is it so hard to accept that one class can be overpowered at something and one class overpowered at something else?
Sorc in d2 could teleport to baals throne in a second, a hammerdin could wipe out the entire wave in one second and a javazone could kill baal in one second. They needed equip for it, but they could do it. Paladins with smite could solo uber dia without equip, just with a mediocre shield while other classes could not. Yet the game was fun, wasnt it? I fucking hate the trend with every game lately that makse all classes equal. Whats the point in splitting between classes if theyre all the same just with different animations then aynway?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2012-06-19 17:30:28
June 19 2012 17:23 GMT
#1696
On June 20 2012 02:20 Warri wrote:
Show nested quote +
On June 20 2012 02:08 Yaotzin wrote:
Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL.

why should it not though? Why is it so hard to accept that one class can be overpowered at something and one class overpowered at something else?
Sorc in d2 could teleport to baals throne in a second, a hammerdin could wipe out the entire wave in one second and a javazone could kill baal in one second. They needed equip for it, but they could do it. Paladins with smite could solo uber dia without equip, just with a mediocre shield while other classes could not. Yet the game was fun, wasnt it? I fucking hate the trend with every game lately that makse all classes equal. Whats the point in splitting between classes if theyre all the same just with different animations then aynway?

DH is already overpowered in terms of DPS. What didn't make sense was how NT was vastly superior to even every other DH skill. Now it's simply in line with them.

Surely you'd agree it's bad if a skill is so good that every single character uses it?

Oh and yes, things like teleport were bad. So bad they had to make enigma to stop sorc's being the only class to farm, which then meant that everyone and their dog wore enigma.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
June 19 2012 17:26 GMT
#1697
On June 20 2012 02:20 Warri wrote:
Show nested quote +
On June 20 2012 02:08 Yaotzin wrote:
Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL.

why should it not though? Why is it so hard to accept that one class can be overpowered at something and one class overpowered at something else?
Sorc in d2 could teleport to baals throne in a second, a hammerdin could wipe out the entire wave in one second and a javazone could kill baal in one second. They needed equip for it, but they could do it. Paladins with smite could solo uber dia without equip, just with a mediocre shield while other classes could not. Yet the game was fun, wasnt it? I fucking hate the trend with every game lately that makse all classes equal. Whats the point in splitting between classes if theyre all the same just with different animations then aynway?


This seems like a logical post (no sarcasm). I disapprove of Blizzards nerfing policy in general.
www.twitch.tv/antigrav1ty
andrewlt
Profile Joined August 2009
United States7702 Posts
June 19 2012 17:29 GMT
#1698
On June 20 2012 02:08 Yaotzin wrote:
Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL.


It is slow, easily dodged by mobs and has a tiny hitbox. If it hits Azmodan's really fat ass for 2-3 times per shot instead of the 4-5 it did prepatch, I doubt that it will be overpowered. This is countered by the fact that if things like fallen, spiderlings, moloks and such move slightly out of the way, they won't get hit at all. Many of those type of mobs move in a zigzag kind of manner frequently, too. The other stuff that have reduced damage, like BL and the wizard lightning spell, have almost instantaneous hits.

Out of that entire class, secondary skills, elemental arrow is really the only good one. The others are either very situational or plain terrible.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-06-19 17:35:19
June 19 2012 17:33 GMT
#1699
On June 20 2012 02:26 AntiGrav1ty wrote:
Show nested quote +
On June 20 2012 02:20 Warri wrote:
On June 20 2012 02:08 Yaotzin wrote:
Why should it multi hit though? If it multi hit it would need reduced damage per hit, as with BL.

why should it not though? Why is it so hard to accept that one class can be overpowered at something and one class overpowered at something else?
Sorc in d2 could teleport to baals throne in a second, a hammerdin could wipe out the entire wave in one second and a javazone could kill baal in one second. They needed equip for it, but they could do it. Paladins with smite could solo uber dia without equip, just with a mediocre shield while other classes could not. Yet the game was fun, wasnt it? I fucking hate the trend with every game lately that makse all classes equal. Whats the point in splitting between classes if theyre all the same just with different animations then aynway?


This seems like a logical post (no sarcasm). I disapprove of Blizzards nerfing policy in general.


NT did need to be nerfed, but they it made downright useless. Especially since 3% lifesteal doesn't actually return anywhere close to 3% life. It does the same damage as ball lightning, travels just as slow, and hits a farm smaller radius. It's utterly stupid they didn't do ANYTHING else more reasonable (increase travel time between hits, cap to 2 hits, reduce max damage to 200-250%, etc).

Meanwhile our other abilities do awful damage, or cost over 1/3 of our hatred bar, or are just otherwise pretty shitty. It's not a coincidence people used ball lightning before hitting 59 for nether tentacles.

Meanwhile we're still the squishest damn class by a very wide margin. Of course no plans to help bring THAT in line with other classes, I'm sure for class diversity reasons.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 19 2012 17:35 GMT
#1700
Squishiest and does by far the most damage. Still the best farmers around.
Prev 1 83 84 85 86 87 195 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Sunny Lake Cup #1
CranKy Ducklings118
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 214
SpeCial 164
Livibee 107
Vindicta 30
StarCraft: Brood War
Britney 21516
ggaemo 68
League of Legends
JimRising 312
Cuddl3bear5
Counter-Strike
fl0m1739
Stewie2K0
Other Games
summit1g8549
tarik_tv5881
Day[9].tv1407
shahzam789
C9.Mang0599
ViBE232
CosmosSc2 52
ROOTCatZ4
Organizations
Other Games
BasetradeTV46
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4226
• TFBlade506
Counter-Strike
• Shiphtur82
Other Games
• Scarra1839
• Day9tv1407
Upcoming Events
LiuLi Cup
9h 31m
Online Event
13h 31m
BSL Team Wars
17h 31m
Team Hawk vs Team Sziky
Online Event
1d 9h
SC Evo League
1d 10h
Online Event
1d 11h
uThermal 2v2 Circuit
1d 13h
CSO Contender
1d 15h
[BSL 2025] Weekly
1d 16h
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Summer Champion…
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
BSL Team Wars
2 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
3 days
Sharp vs Ample
Larva vs Stork
Wardi Open
3 days
RotterdaM Event
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
4 days
PiGosaur Monday
4 days
Afreeca Starleague
5 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Summer Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CSL Season 18: Qualifier 1
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.