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On June 19 2012 04:41 Mondeezy wrote: Anyone else annoyed by all of the FOTM reroll-DH's? Apparently we're OP because our class isn't as gear-dependant as a barbarian, but they don't seem to grasp it's also a lot harder to play at high difficulty and that once the other classes(Monk, barb) have top-tier gear they will as effective if not more effective than our class.
I feel like it's WoW all over again -- FOTM Rerolls because people on Bnet forums QQ about their class(due to not taking the time to learn to play properly or lacking skill), everyone turns into OP class, Blizzard says nope and then inc unnecessary nerfs :/
oh god this annoys me so much, friend makes a monk and a barb that can both tank in inferno and then bitches about how demon hunter is op and smokescreen is just instawin vs everything
i basically dared him to try to solo a3 with a demon hunter on inferno without throwing his computer out the window
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On June 19 2012 07:47 ShaLLoW[baY] wrote:Show nested quote +On June 19 2012 04:41 Mondeezy wrote: Anyone else annoyed by all of the FOTM reroll-DH's? Apparently we're OP because our class isn't as gear-dependant as a barbarian, but they don't seem to grasp it's also a lot harder to play at high difficulty and that once the other classes(Monk, barb) have top-tier gear they will as effective if not more effective than our class.
I feel like it's WoW all over again -- FOTM Rerolls because people on Bnet forums QQ about their class(due to not taking the time to learn to play properly or lacking skill), everyone turns into OP class, Blizzard says nope and then inc unnecessary nerfs :/ oh god this annoys me so much, friend makes a monk and a barb that can both tank in inferno and then bitches about how demon hunter is op and smokescreen is just instawin vs everything i basically dared him to try to solo a3 with a demon hunter on inferno without throwing his computer out the window
Exact same situation here -- put up with it for a bit but now it's just getting old. For some reason they're convinced it's just a faceroll class because it relies more on skill than gear lol. Told them to wait til Act 2 Inferno, they had to have another friend carry them on Belial because they couldn't solo it.
As someone who has stuck with the class since beta and didn't use smokescreen pre-nerf(wasn't in inferno yet so unnecessary) to take the cheap way through content, it's somewhat annoying hearing everyone bitch about the class being "easy", when IMO it's probably got the highest skill cap followed by WD.
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I've been toying around with Evasive fire instead of hungering arrow and it's been much better for spider -> azmodan runs. I forgot how good instant damage was. 1-3 shotting white mobs depending on crit reduces my chances of dying to spears and makes things a lot safer for me. Another thing I found out was you can shoot through wallers with evasive, which helps cause you can hide behind their walls and shoot them :p
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On June 19 2012 07:59 darkcloud8282 wrote: I've been toying around with Evasive fire instead of hungering arrow and it's been much better for spider -> azmodan runs. I forgot how good instant damage was. 1-3 shotting white mobs depending on crit reduces my chances of dying to spears and makes things a lot safer for me. Another thing I found out was you can shoot through wallers with evasive, which helps cause you can hide behind their walls and shoot them :p
I'm switching to an evasive fire/tact advantage build when I get around 32% crit. Not only will it be godly for PvP, it will certainly help kite annoying mobs.
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On June 19 2012 07:18 mexicanfashion wrote: Hello I am a lvl 60 DH just entering Inferno, I have a rare 1k dmg bow 2% life leech, most of my items are 100 dex and about 50ish dext, no special atributes. I have 2 million (and counting) saved to spend what should I be looking for? I want to start changing each one of my things. Can someone name specific things I should look for each one of the armor stuff? is any legendary worth to buy for a DH? how about lacuni or the ring with 15 ias? I'm on the US so if someone wants to talk pm me for tag.
There are two main schools of thought, either maximize damage with early upgrades and then later "backfill" survivability stats (so you no longer get one shot by everything) once you can kill quickly, or do the opposite and focus on survivability so you can take a few hits and then focus later upgrades on dps.
The first is what most people will recommend because even if you die a couple times to most champion packs, you'll kill them faster, and current repair costs are negligable. However chain deaths are annoying for some so you may personally prefer more survivability (realize for act 2 and especially 3&4 you'll need quite a bit).
Of course the newest upcoming patch may shift the balance to the survivability camp being more efficient (both by requiring less resist all/vit/armor, and by increasing repair costs); that remains to be seen.
For dps you want a balance of dex/ias/crit/crit dmg (even with the propossed ias nerfs, it will remain a comparable stat on armor, just avoid it on weapons for now). Your survivability will come in the form of +max discipline, which you can get on quiver, cloak, and 1-handed crossbows (although I don't recommend 1-handed crossbows) and run speed, which you can get on boots and some legendary items. You'll need to have +8 max discipline to Smoke Screen 4 times in a row, or +20 max discipline to Smoke Screen 5 times in a row. I wouldn't play a glass cannon DH without *at least* 10% move speed, 12% is max on boots.
If you prefer survivability you'll want high resist all on most of your peices, as well as any armor or vit you can find. You can either gear to survive 1-2 hits and then focus on dps or face tank using Shadow Power: Gloam.
If you'd like more specific info feel free to send me a PM.
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If you're chain dying, you're just in an area you shouldn't be in. This is probably the reason people hate demon hunters so much actually. Because you can suicide elites down in act 3/4 the minute you hit 60 doesn't mean you should ^_^
Now there are some affixes like reflect damage that bring a whole new meaning to playing perfectly if you're a glass cannon where chain dying can be somewhat expected. For the most part you should be able to clear without dying barring some mistakes.
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On June 19 2012 07:54 Mondeezy wrote:Show nested quote +On June 19 2012 07:47 ShaLLoW[baY] wrote:On June 19 2012 04:41 Mondeezy wrote: Anyone else annoyed by all of the FOTM reroll-DH's? Apparently we're OP because our class isn't as gear-dependant as a barbarian, but they don't seem to grasp it's also a lot harder to play at high difficulty and that once the other classes(Monk, barb) have top-tier gear they will as effective if not more effective than our class.
I feel like it's WoW all over again -- FOTM Rerolls because people on Bnet forums QQ about their class(due to not taking the time to learn to play properly or lacking skill), everyone turns into OP class, Blizzard says nope and then inc unnecessary nerfs :/ oh god this annoys me so much, friend makes a monk and a barb that can both tank in inferno and then bitches about how demon hunter is op and smokescreen is just instawin vs everything i basically dared him to try to solo a3 with a demon hunter on inferno without throwing his computer out the window Exact same situation here -- put up with it for a bit but now it's just getting old. For some reason they're convinced it's just a faceroll class because it relies more on skill than gear lol. Told them to wait til Act 2 Inferno, they had to have another friend carry them on Belial because they couldn't solo it. As someone who has stuck with the class since beta and didn't use smokescreen pre-nerf(wasn't in inferno yet so unnecessary) to take the cheap way through content, it's somewhat annoying hearing everyone bitch about the class being "easy", when IMO it's probably got the highest skill cap followed by WD.
I roll both dh and monk and act 2+ inferno is considerably easier as DH. solo act 2 monk is impossible if you don't have the gear. death zerging is not even viable because you don't do damage fast enough. meanwhile I can solo all the way to the end of act 3 on sub 1 mil gear for my dh.
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On June 19 2012 09:16 Blitzkrieg0 wrote: If you're chain dying, you're just in an area you shouldn't be in. This is probably the reason people hate demon hunters so much actually. Because you can suicide elites down in act 3/4 the minute you hit 60 doesn't mean you should ^_^
Now there are some affixes like reflect damage that bring a whole new meaning to playing perfectly if you're a glass cannon where chain dying can be somewhat expected. For the most part you should be able to clear without dying barring some mistakes.
i can understand that, but those of us who kite our asses off, use traps and stuttersteup until our mouse breaks or bnet servers crash (more likely) rather than facetank with ss + death zerg until win are offended :p
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On June 19 2012 11:04 ShaLLoW[baY] wrote:Show nested quote +On June 19 2012 09:16 Blitzkrieg0 wrote: If you're chain dying, you're just in an area you shouldn't be in. This is probably the reason people hate demon hunters so much actually. Because you can suicide elites down in act 3/4 the minute you hit 60 doesn't mean you should ^_^
Now there are some affixes like reflect damage that bring a whole new meaning to playing perfectly if you're a glass cannon where chain dying can be somewhat expected. For the most part you should be able to clear without dying barring some mistakes. i can understand that, but those of us who kite our asses off, use traps and stuttersteup until our mouse breaks or bnet servers crash (more likely) rather than facetank with ss + death zerg until win are offended :p
The minority will always give a bad name to everyone. People enjoy being mad and not finding fault in themselves.
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Any idea how to deal with Iskatu guys That guy is a bitch.
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On June 19 2012 12:01 tuho12345 wrote:Any idea how to deal with Iskatu guys  That guy is a bitch.
Fan of knives with increased radius works for me in killing his little black dudes, then just kite and dps as usual?
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Fan of knives works, or try frost elemental arrow from long range, that works pretty well too, cause fan of knives requires you to be a bit close.
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As a DH, should I dual wield bows or have one two-hand bow with quiver? I hear attckspd is getting nerfed so would it be wise to use dual wield bows or should I use two-hand bows?
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I have 10mil to spend on a new ammy. What should I be looking for?
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On June 19 2012 13:31 i99 wrote: I have 10mil to spend on a new ammy. What should I be looking for? iAS is gonna get nerf so try to max crit dam and chance if u can.
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Alright guys! HC demon hunter here - If you had to pick SS with 1.5 seconds vs Gloom for 3 seconds, which would you choose? Im currently building a crit DH for max discipline potential but not yet 40 yet, so discipline regen not enough for both at once.
Im running evasive fire so i can get out of close situations, but range + jail + arcane is gonna rape without SS
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On June 19 2012 14:36 padfoota wrote: Alright guys! HC demon hunter here - If you had to pick SS with 1.5 seconds vs Gloom for 3 seconds, which would you choose? Im currently building a crit DH for max discipline potential but not yet 40 yet, so discipline regen not enough for both at once.
Im running evasive fire so i can get out of close situations, but range + jail + arcane is gonna rape without SS
Gloom is better if you aren't a glass cannon, although I don't see why they have to be mutually exclusive. Smokescreen will be important for avoiding some abilities regardless or breaking out of cc. On some boss fights for instance, you'd be better off using smokescreen. You don't use them both at once though.
For everyday elite killing though; I'd say Gloom has more versatility. If you see a boss toss an Arcane you should be able to move away before you get jailed, and if you do then you have to be unlucky for the beam to spawn on you. Positioning becomes incredibly important when you don't have that oh shit immunity button.
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On June 19 2012 14:41 Blitzkrieg0 wrote:Show nested quote +On June 19 2012 14:36 padfoota wrote: Alright guys! HC demon hunter here - If you had to pick SS with 1.5 seconds vs Gloom for 3 seconds, which would you choose? Im currently building a crit DH for max discipline potential but not yet 40 yet, so discipline regen not enough for both at once.
Im running evasive fire so i can get out of close situations, but range + jail + arcane is gonna rape without SS Gloom is better if you aren't a glass cannon, although I don't see why they have to be mutually exclusive. Smokescreen will be important for avoiding some abilities regardless or breaking out of cc. On some boss fights for instance, you'd be better off using smokescreen. For everyday elite killing though; I'd say Gloom is generally better so long as you have the defensive stats to make use of it properly.
Yeah Ill definetely be using both later on, but at low level without great gears my discipline just cant support both, I guess Ill just dump mark and just go all out defensive for backup.
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At lower levels you should only need smokescreen to break out of cc you get caught in. Nothing really one shots you before inferno if you keep up with armor and don't completely neglect vitality. Besides power attacks which you should be able to avoid pretty easily.
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On June 19 2012 14:47 Blitzkrieg0 wrote: At lower levels you should only need smokescreen to break out of cc you get caught in. Nothing really one shots you before inferno if you keep up with armor and don't completely neglect vitality. Besides power attacks which you should be able to avoid pretty easily.
Yeah...and gloom is lvl51, perfect timing too ahaha
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