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Demon Hunter - Builds/Discussion - Page 81

Forum Index > Diablo 3
Post a Reply
Prev 1 79 80 81 82 83 195 Next
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 17 2012 19:27 GMT
#1601
On June 18 2012 03:01 Terranasaur wrote:
Show nested quote +
On June 18 2012 02:56 OneBaseKing wrote:
On June 18 2012 02:50 Terranasaur wrote:
On June 18 2012 02:33 OneBaseKing wrote:
Could someone show me a kick ass build? I'm currently on normal and planning going inferno, I would prefer a build that is reliable throughout all difficulty levels. Also, should I try to explore all the little corners of the map during my first normal playthrough or just play without the details?


You can't use the same build throughout all difficulties because you won't unlock all the skills.

Most demon hunters in inferno use Hungering Arrow/Devouring rune. Elemental Arrow/ Nether Tentacles rune. Smokescreen/Lingering Fog rune. Preparation / rune choice varies. And the last two slots vary quite a lot. You can use Bat Companion. Vault. Caltrops. Rain of Vengeance. Evasive fire. Multishot. Ect....

As far as exploring, IMO through your first run through normal. Exploring is the way to go. Enjoy the game bro. You'll have lots of chances to run through the content, but only one shot at it fresh. Soak it in.


Thanks! Also why can't I unlock all skills? Aren't they just level-unlocked, like if I cap at 60, are all my skills unlocked?


Right. But at level 20, it's better to use something than nothing. You don't get Nether Tentacles (one of the best skills in the game) until 59. I used Chakram a lot while leveling. It's pretty spammable, has good range and dece damage.


Ball lightning is practically the same thing as nether tentacle. Unlocked at level 24.
I'll always be your shadow and veil your eyes from states of ain soph aur.
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
Last Edited: 2012-06-17 21:31:57
June 17 2012 21:30 GMT
#1602
On June 18 2012 00:21 Gheizen64 wrote:
Show nested quote +
On June 17 2012 23:55 {ToT}ColmA wrote:
oh yea, archery passive, so is a bow in the end better then xbow?


Depend. In general yes, a bow is always a lot better, but an xbow become comparable at about 30% crit chance. 2 Examples:

10% crit, +100% crit damage, X damage non-crit (agi*ias*basedam).

50% more crit damage give u 115% X damage (100+ 10*1,5)
15% more damage give u 1,15* 110% X damage = 1,265 X damage

30% crit, +100% crit damage, X dam

50% more crit damage give u 145% X damage
15% more damage give u 1,15*130% X damage = 149,5% X damage

40% crit, +100% crit damage, X dam

50% more crit = 160% X dam
15% more dam = 1,15 *140% X = 161% X dam

50% crit, +100% crit dam, X dam

50% more crit = 175% X dam
15% more dam = 1,15*150% = 172,5 % X dam

However u have to consider also that the Xbow passive gets worse the more u stack crit dam, whereas bow passive does not. Examples:

50% crit, +200% crit dam, X dam

Xbow = (1 + 0,5*2,5) = 225% X dam
Bow = (1 + 0,5*2) *1,15 = 230% X dam

So a bow is always better barring some extremely rare cases where u have extremely high crit chance and low crit dam.


Your calculations aren't normalized for weapon dps of bows and xbows. hellion xbows have a base dps range of 501.1–514.3 while revenants have 376.6–380.8. that being said, the analysis between bows/xbos/hbows has been done in extreme detail here. A lot of it comes down to your playstyle. I went with a bow because it allows better mobility while retaining decent damage but Xbows are generally better if you like to do high bursts with crit + SS.
Highways
Profile Joined July 2005
Australia6106 Posts
June 17 2012 21:37 GMT
#1603
Someone told me that nether tentacles is gonna get nerfed. Is there any truth in that?

Because I hope not.
#1 Terran hater
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 17 2012 21:52 GMT
#1604
On June 18 2012 06:37 Highways wrote:
Someone told me that nether tentacles is gonna get nerfed. Is there any truth in that?

Because I hope not.


I'm just waiting for the day that they make it only hit large targets once

The day that I stop playing this soon-to-be-trash game :p
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
June 17 2012 22:07 GMT
#1605
On June 18 2012 06:37 Highways wrote:
Someone told me that nether tentacles is gonna get nerfed. Is there any truth in that?

Because I hope not.


Nope. Blizzard did not reveal any plans to nerf that skill, and they stated that they are going to keep OP skills OP and only fix gamebreaking skills.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
June 17 2012 22:08 GMT
#1606
On June 18 2012 06:52 ShaLLoW[baY] wrote:
Show nested quote +
On June 18 2012 06:37 Highways wrote:
Someone told me that nether tentacles is gonna get nerfed. Is there any truth in that?

Because I hope not.


I'm just waiting for the day that they make it only hit large targets once

The day that I stop playing this soon-to-be-trash game :p


Double hitting is pretty hilarious imo I could see it getting removed but it's provided my most hilarious fuck my life moment in this game.

See golden mob on act 3 inferno ramparts
Read
Horde Missile Dampening Something Something

Do note that I had an attack speed shrine at this point.
Templar blocks the mob and it's minions at a choke point.

I dump a full globe of hatred on nether tentacles and decide to read the last two affixes. Reflect Damage. 50k hp toast instantly from my own damage.

Now the funny part, instead of rezzing i'm laughing at myself and watching the numbers just fly through the roof as the tentacles take forever to pass through everything. They kill the horde minions, the main mob and then the normal minions behind the rare pack just get blasted after the missile dampening disappears.
Crispy Bacon craving overload.
Ottoxlol
Profile Blog Joined November 2010
735 Posts
June 17 2012 22:11 GMT
#1607
On June 18 2012 07:08 WirelessWaffle wrote:
Show nested quote +
On June 18 2012 06:52 ShaLLoW[baY] wrote:
On June 18 2012 06:37 Highways wrote:
Someone told me that nether tentacles is gonna get nerfed. Is there any truth in that?

Because I hope not.


I'm just waiting for the day that they make it only hit large targets once

The day that I stop playing this soon-to-be-trash game :p


Double hitting is pretty hilarious imo I could see it getting removed but it's provided my most hilarious fuck my life moment in this game.

See golden mob on act 3 inferno ramparts
Read
Horde Missile Dampening Something Something

Do note that I had an attack speed shrine at this point.
Templar blocks the mob and it's minions at a choke point.

I dump a full globe of hatred on nether tentacles and decide to read the last two affixes. Reflect Damage. 50k hp toast instantly from my own damage.

Now the funny part, instead of rezzing i'm laughing at myself and watching the numbers just fly through the roof as the tentacles take forever to pass through everything. They kill the horde minions, the main mob and then the normal minions behind the rare pack just get blasted after the missile dampening disappears.


My first missile dampening mob was reflect dmg as well, it was fucking hilarious I thought it will reduce my missile's dmg as or something then I died instantly, the pack as well so np.
honed
Profile Joined October 2010
Canada482 Posts
June 17 2012 22:17 GMT
#1608
On June 18 2012 07:08 WirelessWaffle wrote:
Show nested quote +
On June 18 2012 06:52 ShaLLoW[baY] wrote:
On June 18 2012 06:37 Highways wrote:
Someone told me that nether tentacles is gonna get nerfed. Is there any truth in that?

Because I hope not.


I'm just waiting for the day that they make it only hit large targets once

The day that I stop playing this soon-to-be-trash game :p


Double hitting is pretty hilarious imo I could see it getting removed but it's provided my most hilarious fuck my life moment in this game.

See golden mob on act 3 inferno ramparts
Read
Horde Missile Dampening Something Something

Do note that I had an attack speed shrine at this point.
Templar blocks the mob and it's minions at a choke point.

I dump a full globe of hatred on nether tentacles and decide to read the last two affixes. Reflect Damage. 50k hp toast instantly from my own damage.

Now the funny part, instead of rezzing i'm laughing at myself and watching the numbers just fly through the roof as the tentacles take forever to pass through everything. They kill the horde minions, the main mob and then the normal minions behind the rare pack just get blasted after the missile dampening disappears.

kinda reminds me of like patch 1.07 guided arrow in d2
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-06-17 23:32:42
June 17 2012 23:02 GMT
#1609
On June 18 2012 00:21 Gheizen64 wrote:
Show nested quote +
On June 17 2012 23:55 {ToT}ColmA wrote:
oh yea, archery passive, so is a bow in the end better then xbow?


Depend. In general yes, a bow is always a lot better, but an xbow become comparable at about 30% crit chance. 2 Examples:

10% crit, +100% crit damage, X damage non-crit (agi*ias*basedam).

50% more crit damage give u 115% X damage (100+ 10*1,5)
15% more damage give u 1,15* 110% X damage = 1,265 X damage

30% crit, +100% crit damage, X dam

50% more crit damage give u 145% X damage
15% more damage give u 1,15*130% X damage = 149,5% X damage

40% crit, +100% crit damage, X dam

50% more crit = 160% X dam
15% more dam = 1,15 *140% X = 161% X dam

50% crit, +100% crit dam, X dam

50% more crit = 175% X dam
15% more dam = 1,15*150% = 172,5 % X dam

However u have to consider also that the Xbow passive gets worse the more u stack crit dam, whereas bow passive does not. Examples:

50% crit, +200% crit dam, X dam

Xbow = (1 + 0,5*2,5) = 225% X dam
Bow = (1 + 0,5*2) *1,15 = 230% X dam

So a bow is always better barring some extremely rare cases where u have extremely high crit chance and low crit dam.


Except Bows have a much larger variance in the amount of damage they do. Xbow 1100ish dps does 800 minimum. Bow with similar dps does like 350ish minimum x1.15 (for the archery bonus) which is still far lower than the Xbow. And when it comes to kiting you typically only get 1-2 shots before needing to move, so more consistent damage combined with more crit damage is better.

Besides they are nerfing AS anyways.
Abstracts, the too long didn't read of the educated world.
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
June 17 2012 23:52 GMT
#1610
How do hand xbows work, does the damage for both get counted? I see noone recommends them?
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 17 2012 23:56 GMT
#1611
On June 18 2012 08:52 ThunderGod wrote:
How do hand xbows work, does the damage for both get counted? I see noone recommends them?


If you're dual wielding you shoot with them individually alternating attacks. There is some theorycraft that at perfect gear levels it will be worthwhile to dual wield since you get two socketed emeralds though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 18 2012 00:03 GMT
#1612
On June 18 2012 07:17 honed wrote:
Show nested quote +
On June 18 2012 07:08 WirelessWaffle wrote:
On June 18 2012 06:52 ShaLLoW[baY] wrote:
On June 18 2012 06:37 Highways wrote:
Someone told me that nether tentacles is gonna get nerfed. Is there any truth in that?

Because I hope not.


I'm just waiting for the day that they make it only hit large targets once

The day that I stop playing this soon-to-be-trash game :p


Double hitting is pretty hilarious imo I could see it getting removed but it's provided my most hilarious fuck my life moment in this game.

See golden mob on act 3 inferno ramparts
Read
Horde Missile Dampening Something Something

Do note that I had an attack speed shrine at this point.
Templar blocks the mob and it's minions at a choke point.

I dump a full globe of hatred on nether tentacles and decide to read the last two affixes. Reflect Damage. 50k hp toast instantly from my own damage.

Now the funny part, instead of rezzing i'm laughing at myself and watching the numbers just fly through the roof as the tentacles take forever to pass through everything. They kill the horde minions, the main mob and then the normal minions behind the rare pack just get blasted after the missile dampening disappears.

kinda reminds me of like patch 1.07 guided arrow in d2


ah, the good ol' days
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
June 18 2012 00:15 GMT
#1613
Sorry if this is old but i learned that using the spider pet for the diablo fight makes his charge much slower and we can just strafe away easily, and stay away from edges or anything, stay in LoS to stop teleports. Works neatly, and not much disc will be used to stop that
tuho12345
Profile Blog Joined July 2011
4482 Posts
June 18 2012 04:38 GMT
#1614
Kinda wondering why ppl are saying iAS on weapons don't work? Or not too good?
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-06-18 04:48:39
June 18 2012 04:48 GMT
#1615
On June 18 2012 13:38 tuho12345 wrote:
Kinda wondering why ppl are saying iAS on weapons don't work? Or not too good?


Because AS on weapons also = much higher damage variance which is bad when you need a clutch crit to finish off a rare before he stomps you. You need consistent damage and weapons with iAS give less consistency.
Abstracts, the too long didn't read of the educated world.
tuho12345
Profile Blog Joined July 2011
4482 Posts
Last Edited: 2012-06-18 04:51:38
June 18 2012 04:49 GMT
#1616
On June 18 2012 13:48 NEOtheONE wrote:
Show nested quote +
On June 18 2012 13:38 tuho12345 wrote:
Kinda wondering why ppl are saying iAS on weapons don't work? Or not too good?


Because AS on weapons also = much higher damage variance which is bad when you need a clutch crit to finish off a rare before he stomps you. You need consistent damage and weapons with iAS give less consistency.

So u wanna take it slowly to stack up the crit damage, cuz with iAS u shoot too fast and lose crit damage on Sharpshooter?

So I have around 4 mil and looking for an upgrade on my bow, should I get an as high dps as possible (which is ~1190) or a ~1000 dps with around 40-50% crit damage?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 18 2012 05:18 GMT
#1617
On June 18 2012 13:49 tuho12345 wrote:
Show nested quote +
On June 18 2012 13:48 NEOtheONE wrote:
On June 18 2012 13:38 tuho12345 wrote:
Kinda wondering why ppl are saying iAS on weapons don't work? Or not too good?


Because AS on weapons also = much higher damage variance which is bad when you need a clutch crit to finish off a rare before he stomps you. You need consistent damage and weapons with iAS give less consistency.

So u wanna take it slowly to stack up the crit damage, cuz with iAS u shoot too fast and lose crit damage on Sharpshooter?

So I have around 4 mil and looking for an upgrade on my bow, should I get an as high dps as possible (which is ~1190) or a ~1000 dps with around 40-50% crit damage?


What is your crit chance? If it is low crit damage isn't worth it. It might make your sharp shooter dps look shinier, but in terms of actual damage output you could be gimping yourself. What these values are depend entirely on your crit chance and damage and is fairly easy to calculate with some simple math.

Increased attack speed just makes you shoot faster. It has nothing to do with consistency. If you want consistency you shouldn't be relying on crits to finish off elites in the first place unless you have 100% crit chance. I would recommend not buying a weapon that has increased attack speed as one of the mods right now considering it is getting nerfed very soon. The only thing consistent about demon hunter weapons is the fact that crossbows have much smaller damage ranges than bows or hand crossbows.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Mondeezy
Profile Joined August 2011
United States1938 Posts
June 18 2012 05:57 GMT
#1618
Just sold my Andy's for a 2m profit and a Natalya's Gaze to complete my 2 set. Working on Naty's mark next for the 130 dex bonus

Anyone else gearing up in anticipation of the IAS nerf? I figure as long as I'm around my comfortable rate of attacks per second, I can focus more on crit damage and crit chance.
LoL NA: Mondeezy - TL - Riven <3
TheMango
Profile Joined April 2007
United States1967 Posts
Last Edited: 2012-06-18 06:14:03
June 18 2012 06:08 GMT
#1619
On June 18 2012 14:57 Mondeezy wrote:
Just sold my Andy's for a 2m profit and a Natalya's Gaze to complete my 2 set. Working on Naty's mark next for the 130 dex bonus

Anyone else gearing up in anticipation of the IAS nerf? I figure as long as I'm around my comfortable rate of attacks per second, I can focus more on crit damage and crit chance.


I don't think natalya's gaze is worth it, maybe a 2 piece set of cloak + ring. Add the boot if you really want 3 piece. A rare helm with +6% crit chance and 150 dex is better imo. Andy's is still good and even post patch, it should still be close to being best in slot (esp if you get a high dex roll on it)
Moderator
Mondeezy
Profile Joined August 2011
United States1938 Posts
Last Edited: 2012-06-18 06:37:10
June 18 2012 06:32 GMT
#1620
On June 18 2012 15:08 TheMango wrote:
Show nested quote +
On June 18 2012 14:57 Mondeezy wrote:
Just sold my Andy's for a 2m profit and a Natalya's Gaze to complete my 2 set. Working on Naty's mark next for the 130 dex bonus

Anyone else gearing up in anticipation of the IAS nerf? I figure as long as I'm around my comfortable rate of attacks per second, I can focus more on crit damage and crit chance.


I don't think natalya's gaze is worth it, maybe a 2 piece set of cloak + ring. Add the boot if you really want 3 piece. A rare helm with +6% crit chance and 150 dex is better imo. Andy's is still good and even post patch, it should still be close to being best in slot (esp if you get a high dex roll on it)


Mine had mediocre dex(120) whereas Nats gave me 145 and an additional 4% crit from the 2 piece bonus(plus an additional 130 when I get the ring). I only lost about 1k dps in the trade, whereas I'm sure I'll gain much more once once I complete the 3 piece (not looking at skewed numbers with max SS).

My boots are pretty good for rares(a lot of dex, vit, and move speed) so I'm happy with where they are for now -- once I upgrade a few other pieces which are bigger upgrades, I'll consider changing my setup around. I'm pretty comfortable with 1.9 attacks per second, so I did some plus/minus math on other pieces and came out to about the same DPS once Inna's Glory pants get fixed(will give me about 7% which is what Andy's will be after patch. Not sure if I will keep that in my setup though since I feel pure IAS items will be less favorable after nerfs).

I feel as if a comfortable amount of attacks per second, combined with a healthy balance of crit chance + crit dmg and gunning heavily for dexterity is a good stat priority and gives you a little bit of everything. Planning on dropping SS for Tact Adv once I have around 30% crit for a more utility-based build.

Just wanted to get some thoughts on how everyone else is adjusting gear-wise for the IAS nerfs, since it will be much more limited.
LoL NA: Mondeezy - TL - Riven <3
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