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Demon Hunter - Builds/Discussion - Page 67

Forum Index > Diablo 3
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Prime`Rib
Profile Joined September 2010
United States613 Posts
June 08 2012 14:12 GMT
#1321
On June 08 2012 23:07 superbabosheki wrote:
Those stats make me cringe. He takes 5 times longer to clear mobs than he needs to and probably dies more despite having high vit.


More liek Tyrael do most of the damage lol.
... funerals are insane, the chicks are so horny, its not even fair, its like fishing with dynamite ...
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 08 2012 14:17 GMT
#1322
On June 08 2012 13:26 starfries wrote:
Show nested quote +
On June 08 2012 13:17 Fugue wrote:
On June 08 2012 12:57 starfries wrote:
I kind of like being one-shot, it's like playing Contra or some other old game. I love enemies that throw fireballs, because the projectiles are easy to see and dodge but it's still fun weaving between them. Electrified enemies are great too.

Well, you can still have that, I didn't mean to suggest that going for a Contra build shouldn't be possible/viable. You'll just be paying a lot more for all the deaths involved, which starts to make it a harder value proposition than when the repair costs weren't an issue.

It's expensive to progress, but you only have to go through the tough areas once. Most of the time you'll be making money by farming areas where you're comfortable, so you shouldn't die very much then.


It's not even necessarily expensive to progress if you play carefully rather than running up and lol facetank every creep pack. A lot of stuff is woefully under equipped to deal with your attacking from off screen/kiting.

The stuff that is well equipped in that department... well that's probably going to kill you the same regardless of eHP.
Logo
andrewlt
Profile Joined August 2009
United States7702 Posts
June 08 2012 14:31 GMT
#1323
On June 08 2012 22:59 FliedLice wrote:
Those stats seem worse than mine and I'm scared shitless of going past the Siegebreaker because I'm going to get utterly raped down there... :|



My dps is higher than that as well. I tried doing the keep quests to take a break from Siegebreaker runs and got a champion/unique soul ripper pack every time in keep level 1. I must've tried clearing it 10 times before giving up. They were blocking the path but were too far away from the stairs to level 2 for me just to make a run at it.

Are those damn things guaranteed to get a champion/unique pack on that level?
starfries
Profile Blog Joined July 2009
Canada3508 Posts
June 08 2012 14:37 GMT
#1324
On June 08 2012 23:31 andrewlt wrote:
Show nested quote +
On June 08 2012 22:59 FliedLice wrote:
Those stats seem worse than mine and I'm scared shitless of going past the Siegebreaker because I'm going to get utterly raped down there... :|



My dps is higher than that as well. I tried doing the keep quests to take a break from Siegebreaker runs and got a champion/unique soul ripper pack every time in keep level 1. I must've tried clearing it 10 times before giving up. They were blocking the path but were too far away from the stairs to level 2 for me just to make a run at it.

Are those damn things guaranteed to get a champion/unique pack on that level?

I find spike traps/damage caltrops really good in the keep because a) there are tons of doorways you can stack traps in b) the burst will actually kill soul rippers since they have low health and c) you don't have to be in line of sight of them, because being in line of sight usually means death
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
starfries
Profile Blog Joined July 2009
Canada3508 Posts
June 08 2012 14:46 GMT
#1325
On June 08 2012 22:59 FliedLice wrote:
Those stats seem worse than mine and I'm scared shitless of going past the Siegebreaker because I'm going to get utterly raped down there... :|

His DPS is worse than mine for sure, but I'm curious whether the defensive stats make that big a difference.

Derez, I'd like to see a screenshot of his other stats too. Can he survive a charge from an elite oppressor (or even a normal one)? It seems like a huge pain to take down a pack of those if he can't, but I've never heard of a DH surviving one.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
SagaZ
Profile Blog Joined May 2009
France3460 Posts
June 08 2012 15:02 GMT
#1326
So any tip or general start to beat belial on inferno?
I had to die like 5 times to do the "rescue Leah from the 2000 snakesman" mission, always die when i go against a pack of invisible snakes, so i have really no clue of how i am going to approach fase 1 and 2 of Belial
So any dps benchmark i should aim for and strats to survive the snakesman fases?
Be nice, buy wards and don't feed double buff.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2012-06-08 15:16:02
June 08 2012 15:14 GMT
#1327
On June 08 2012 23:46 starfries wrote:
Show nested quote +
On June 08 2012 22:59 FliedLice wrote:
Those stats seem worse than mine and I'm scared shitless of going past the Siegebreaker because I'm going to get utterly raped down there... :|

His DPS is worse than mine for sure, but I'm curious whether the defensive stats make that big a difference.

Derez, I'd like to see a screenshot of his other stats too. Can he survive a charge from an elite oppressor (or even a normal one)? It seems like a huge pain to take down a pack of those if he can't, but I've never heard of a DH surviving one.

Full gear screenshot (sloppy because paint refused to be any bigger):
+ Show Spoiler +
[image loading]


He currently isn't online, so I can't ask him about the opressors, will ask when he is on. It works out to 600 all resist.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-06-08 15:42:58
June 08 2012 15:31 GMT
#1328
On June 09 2012 00:02 SagaZ wrote:
So any tip or general start to beat belial on inferno?
I had to die like 5 times to do the "rescue Leah from the 2000 snakesman" mission, always die when i go against a pack of invisible snakes, so i have really no clue of how i am going to approach fase 1 and 2 of Belial
So any dps benchmark i should aim for and strats to survive the snakesman fases?


Spike trap and or caltrops with immobilize! At least that's what eventually made snakes easier for me without having to gear up more. Against the snake guys if you stand right behind a spike trap, and/or caltrops they'll pop out of invis and the damage from the traps/hitstun/immobilize will kill or give you time to move away from them. With good DPS and standing kind of between 2 traps firing tentacles the burst can often outright kill a snake so there's much less risk.

Are you using the templar follower? (probably, but worthwhile to ask) He's immensely helpful over the other followers for the fight and really in general, though I like scoundrel too since he can soak a few hits usually and buy you some time.

For belial I also made good use of Spike trap/Caltrops. I'd go about 75% of the way to an edge then put the trap/caltrops behind me up against the wall and focused on spamming DPS down the other direction. When snakes would spawn behind me the traps/caltrops would buy me some time or kill the snake making it far easier than being constantly at risk of being surrounded. Attack speed is also important if you aren't itemized for it (I had a lot of trouble phase 1 with ~+30% attack speed & 2h xbow, but no trouble with ~+40% attack speed & same weapon), without sufficient attack speed even if you have good DPS it's likely you'll be unable to hit the different angles fast enough to keep the snakes off you. Just focus on maximizing your dps as well and minimizing time spent moving for this phase. If you can't kill the snakes at high enough rate no amount of moving is going to save you in such a tiny area. The start of Belial phase 2 is pretty tame so you have time to regenerate disc and cooldowns then. Also sometimes you can clear all the snakes but 1 that isn't aggroed on the other side giving you a chance to get all your disc back before moving to phase 2.

It's tempting to back all the way into a corner, but this is a big mistake imo because you have very little mobility options from there whereas if you are a little ways out you can go back into the corner more for a second or out more if you need to (but either way return to the same point when you clear the danger).

If you fight from the same corner a few times you'll learn where the spawn points are and can eventually start trapping/caltropping on top of them and better avoiding a situation where you get surrounded or you move back on top of where a snake spawns.

For Phase 2 you want to just dish out all the DPS you can while avoiding his stuff. Try to line up him and snakes once they start spawning so that you can dps them both down together with tentacle. Tactical advantage and/or vault will be really key here because you don't want to waste time running away from Belial when he teleports to you. Avoid using ss on his projectiles since you'll need the disc for his other things. Also you can probably switch out the heal rune or over time rune on prep (if using it) for the 30% to not go on cooldown, I don't think there's much non-lethal damage you can take in the fight and to me in the fight you get into trouble in bursts so the disc regen ticks aren't as useful as making sure you 100% have
the disc when you need it.

Also remember you can usually revive your follower by fighting on the opposite end of the level from where he died (recommended for phase 2 only really, just leave him dead phase 1 if he dies) then when you need to avoid belial's melee attack thingie ss and run to him. If Belial is still on the opposite side he'll get back up and soak up another few hits for you or stun some snakes.

Also don't skip the cutscenes between phases so your stuff comes off cooldown, you regen disc, and you build up sharpshooter crit %.
Logo
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
June 08 2012 15:42 GMT
#1329
you guys are giving him way too much shit for his 20k dps, you realize when people were beating inferno 4-5days in we also only had ~20k dps, so it's fully doable.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
starfries
Profile Blog Joined July 2009
Canada3508 Posts
June 08 2012 15:43 GMT
#1330
Hmm... those pieces don't seem THAT expensive to obtain, and it looks like a lot of the disparity in damage just comes from not having attack speed and low base damage weapons. It might be worth a try for me (but still I'd like to know how helpful the survivability is)
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-06-08 15:44:59
June 08 2012 15:43 GMT
#1331
On June 09 2012 00:42 NotSorry wrote:
you guys are giving him way too much shit for his 20k dps, you realize when people were beating inferno 4-5days in we also only had ~20k dps, so it's fully doable.


Didn't you have 3s smoke screen back then?

Though in general I agree, people here too often yell at people to gear up to make stuff easier when you don't actually have to. It's one option sure, but a lot of content is doable with damage ratings far below what people here talk about doing it with.
Logo
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
June 08 2012 16:09 GMT
#1332
if you go for such a high survivability/rather low dps build, it might be worth it to use shadow power with gloom on the last skill slot. this way, you can replace ss with shadow power on mobs where its viable and thus effectively halve the disc consumption on these mobs.
"What am I supposed to do against this?" - "Lose!" :-]
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
June 08 2012 17:55 GMT
#1333
Oh and a quick tip to undergeared people that want to farm high tier weapons. Just buy a full mf set 200% + for as cheap as possible, use the 15% mspeed and 60% mspeed passive and do chests runs in act 3 keep level 1. DH's can do it way faster and more efficiently than every other class, you literally zoom to the chest and zoom out.
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 08 2012 18:34 GMT
#1334
could someone break down why they're running vault and smokescreen? I've seen this on a number of builds, and it seems redundant to me. I could see it if you're running chests or pots, but for an actual combat build I'd rather just save the disc for another smokescreen.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
June 08 2012 18:50 GMT
#1335
On June 09 2012 03:34 Lobotomist wrote:
could someone break down why they're running vault and smokescreen? I've seen this on a number of builds, and it seems redundant to me. I could see it if you're running chests or pots, but for an actual combat build I'd rather just save the disc for another smokescreen.


Because sometimes opening space is good for kiting. Also if you run into an unkillable pack, you can drag it into a corner, double vault+SS, and leave it in the corner, and go about your business without losing stacks.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
June 08 2012 21:57 GMT
#1336
On June 09 2012 03:34 Lobotomist wrote:
could someone break down why they're running vault and smokescreen? I've seen this on a number of builds, and it seems redundant to me. I could see it if you're running chests or pots, but for an actual combat build I'd rather just save the disc for another smokescreen.

I used it for awhile simply for those times when you don't have enough disc for another SS and a vault is the difference between a kill or death, then I got insane crit rates and never ran out of disc again.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
TooL
Profile Joined April 2004
Canada275 Posts
June 08 2012 22:20 GMT
#1337
what is your crit %?
Gheizen64
Profile Joined June 2010
Italy2077 Posts
June 08 2012 22:27 GMT
#1338
Found today gloves with +34 crit dam, +8.5 crit, i thought to myself "well my 15% ias 166 dex gloves must be better". +4k damage LOL. Did some math and those stats are equivalent to about a +22ias bonuses. Long story short, crit and bonus crit dam is the new ias when it get nerfed. Not that it should imho.
Seen as G.ZZZ [COPPER SCUM] on Steam
SagaZ
Profile Blog Joined May 2009
France3460 Posts
June 08 2012 22:45 GMT
#1339
On June 09 2012 00:31 Logo wrote:
Show nested quote +
On June 09 2012 00:02 SagaZ wrote:
So any tip or general start to beat belial on inferno?
I had to die like 5 times to do the "rescue Leah from the 2000 snakesman" mission, always die when i go against a pack of invisible snakes, so i have really no clue of how i am going to approach fase 1 and 2 of Belial
So any dps benchmark i should aim for and strats to survive the snakesman fases?


Spike trap and or caltrops with immobilize! At least that's what eventually made snakes easier for me without having to gear up more. Against the snake guys if you stand right behind a spike trap, and/or caltrops they'll pop out of invis and the damage from the traps/hitstun/immobilize will kill or give you time to move away from them. With good DPS and standing kind of between 2 traps firing tentacles the burst can often outright kill a snake so there's much less risk.

Are you using the templar follower? (probably, but worthwhile to ask) He's immensely helpful over the other followers for the fight and really in general, though I like scoundrel too since he can soak a few hits usually and buy you some time.

For belial I also made good use of Spike trap/Caltrops. I'd go about 75% of the way to an edge then put the trap/caltrops behind me up against the wall and focused on spamming DPS down the other direction. When snakes would spawn behind me the traps/caltrops would buy me some time or kill the snake making it far easier than being constantly at risk of being surrounded. Attack speed is also important if you aren't itemized for it (I had a lot of trouble phase 1 with ~+30% attack speed & 2h xbow, but no trouble with ~+40% attack speed & same weapon), without sufficient attack speed even if you have good DPS it's likely you'll be unable to hit the different angles fast enough to keep the snakes off you. Just focus on maximizing your dps as well and minimizing time spent moving for this phase. If you can't kill the snakes at high enough rate no amount of moving is going to save you in such a tiny area. The start of Belial phase 2 is pretty tame so you have time to regenerate disc and cooldowns then. Also sometimes you can clear all the snakes but 1 that isn't aggroed on the other side giving you a chance to get all your disc back before moving to phase 2.

It's tempting to back all the way into a corner, but this is a big mistake imo because you have very little mobility options from there whereas if you are a little ways out you can go back into the corner more for a second or out more if you need to (but either way return to the same point when you clear the danger).

If you fight from the same corner a few times you'll learn where the spawn points are and can eventually start trapping/caltropping on top of them and better avoiding a situation where you get surrounded or you move back on top of where a snake spawns.

For Phase 2 you want to just dish out all the DPS you can while avoiding his stuff. Try to line up him and snakes once they start spawning so that you can dps them both down together with tentacle. Tactical advantage and/or vault will be really key here because you don't want to waste time running away from Belial when he teleports to you. Avoid using ss on his projectiles since you'll need the disc for his other things. Also you can probably switch out the heal rune or over time rune on prep (if using it) for the 30% to not go on cooldown, I don't think there's much non-lethal damage you can take in the fight and to me in the fight you get into trouble in bursts so the disc regen ticks aren't as useful as making sure you 100% have
the disc when you need it.

Also remember you can usually revive your follower by fighting on the opposite end of the level from where he died (recommended for phase 2 only really, just leave him dead phase 1 if he dies) then when you need to avoid belial's melee attack thingie ss and run to him. If Belial is still on the opposite side he'll get back up and soak up another few hits for you or stun some snakes.

Also don't skip the cutscenes between phases so your stuff comes off cooldown, you regen disc, and you build up sharpshooter crit %.


Tkx alot for the tips man, especially the spike trap thing, that really helped so much vs those invisible snakes.
The fight vs Belial went actually alot better than i expected, i stood in the botom right corner for the first fase and none spawned near me so lucky me! fase 2 was a ok with 2 lucky dodges and alot of smokescreens, fase 3 is ezpz, holy balls nether tentacles does so much damage to hudge unmobile bosses.
Cheers!
Be nice, buy wards and don't feed double buff.
showbiz
Profile Joined May 2010
United States66 Posts
June 08 2012 22:52 GMT
#1340
On June 09 2012 07:27 Gheizen64 wrote:
Found today gloves with +34 crit dam, +8.5 crit, i thought to myself "well my 15% ias 166 dex gloves must be better". +4k damage LOL. Did some math and those stats are equivalent to about a +22ias bonuses. Long story short, crit and bonus crit dam is the new ias when it get nerfed. Not that it should imho.


Sure you didn't have sharpshooter on?
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