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On June 04 2012 07:44 starfries wrote:Show nested quote +On June 04 2012 07:40 johnnywup wrote:On June 04 2012 07:13 starfries wrote: You shouldn't hit the enrage timer with your kind of dps. I got the under 2 minutes achievement while I still had under 20k dps, just make sure you spam tentacles at him whenever you have an opening.
As for the chains, I think 33k hp should allow you to tank one. If you can't, then you probably need to up your armor.
In any case, the idea is to SS the chains, which I'm sure you know. The problem is that the animation (raises his hand) is pretty fast and with latency it can be hard, so I would just SS anything suspicious without trying to think whether it's a hook or a chain. I would die a lot because I didn't want to "waste" an SS on a hook, but spending 14 discipline is better than dying and you don't really run out before he dies anyways.
Also you can stay really far back when he's due for a chains, and it won't reach you. I've yet to see him use it twice in a row so you should be safe to engage after baiting it out. Oh and you can run in, bait him into using his melee attack, then back up and unload as he does it. yes i can tank one chain. but im 1hko by hook (but i can usually avoid that). and what do you mean tentacle? I use the build in the OP (Verators Build). also nice to know about the crit dmg! thanks. Tentacles is Elemental Arrow > Nether Tentacles, your main skill for bosses. If you can tank one chain, you should be fine, just run to the healing well. How are you dying? You can SS to escape after he grabs you if you somehow get hooked, but you really shouldn't ever get hit. i usually die to the fire after enrage tbh. i think i maybe move around too much?
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On June 04 2012 07:50 johnnywup wrote:Show nested quote +On June 04 2012 07:44 starfries wrote:On June 04 2012 07:40 johnnywup wrote:On June 04 2012 07:13 starfries wrote: You shouldn't hit the enrage timer with your kind of dps. I got the under 2 minutes achievement while I still had under 20k dps, just make sure you spam tentacles at him whenever you have an opening.
As for the chains, I think 33k hp should allow you to tank one. If you can't, then you probably need to up your armor.
In any case, the idea is to SS the chains, which I'm sure you know. The problem is that the animation (raises his hand) is pretty fast and with latency it can be hard, so I would just SS anything suspicious without trying to think whether it's a hook or a chain. I would die a lot because I didn't want to "waste" an SS on a hook, but spending 14 discipline is better than dying and you don't really run out before he dies anyways.
Also you can stay really far back when he's due for a chains, and it won't reach you. I've yet to see him use it twice in a row so you should be safe to engage after baiting it out. Oh and you can run in, bait him into using his melee attack, then back up and unload as he does it. yes i can tank one chain. but im 1hko by hook (but i can usually avoid that). and what do you mean tentacle? I use the build in the OP (Verators Build). also nice to know about the crit dmg! thanks. Tentacles is Elemental Arrow > Nether Tentacles, your main skill for bosses. If you can tank one chain, you should be fine, just run to the healing well. How are you dying? You can SS to escape after he grabs you if you somehow get hooked, but you really shouldn't ever get hit. i usually die to the fire after enrage tbh. i think i maybe move around too much? You're doing something veeeeery wrong. There is no way he should get close to the enrage timer with your DPS. You should be stutter-stepping around and firing 90% of the time.
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On June 04 2012 07:50 johnnywup wrote:Show nested quote +On June 04 2012 07:44 starfries wrote:On June 04 2012 07:40 johnnywup wrote:On June 04 2012 07:13 starfries wrote: You shouldn't hit the enrage timer with your kind of dps. I got the under 2 minutes achievement while I still had under 20k dps, just make sure you spam tentacles at him whenever you have an opening.
As for the chains, I think 33k hp should allow you to tank one. If you can't, then you probably need to up your armor.
In any case, the idea is to SS the chains, which I'm sure you know. The problem is that the animation (raises his hand) is pretty fast and with latency it can be hard, so I would just SS anything suspicious without trying to think whether it's a hook or a chain. I would die a lot because I didn't want to "waste" an SS on a hook, but spending 14 discipline is better than dying and you don't really run out before he dies anyways.
Also you can stay really far back when he's due for a chains, and it won't reach you. I've yet to see him use it twice in a row so you should be safe to engage after baiting it out. Oh and you can run in, bait him into using his melee attack, then back up and unload as he does it. yes i can tank one chain. but im 1hko by hook (but i can usually avoid that). and what do you mean tentacle? I use the build in the OP (Verators Build). also nice to know about the crit dmg! thanks. Tentacles is Elemental Arrow > Nether Tentacles, your main skill for bosses. If you can tank one chain, you should be fine, just run to the healing well. How are you dying? You can SS to escape after he grabs you if you somehow get hooked, but you really shouldn't ever get hit. i usually die to the fire after enrage tbh. i think i maybe move around too much? You probably just need to shoot him more. Just stutter step everywhere, and squeeze in as many shots as you can when he's occupied running into a wall. Don't play too scared. He can't actually hurt you by walking towards you, so keep firing unless you NEED to move.
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Seems like a lot of people are having problems w/ reflect dmg packs. WHAT DO, you say? Get 2 +atk spd 1hand xbows w/ life on hit and/or life steal as back up weps. Can't be too high dps coz you'll still gimp yourself. I run with 800dps w/ 500+ life on hit ish on each n I blow through most reflect packs (unless it's w/ teleporting shielding extra health lashers or some shit)
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So I just beat him veeeeeeeeeeeery easily in under 2 minutes. The problem was I wasn't using nether tentacles...lol
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sharpshooter + scatter spike traps + SMOKE SCREENZZZZ works pretty well vs. reflect damage
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I'm currently on act2 inferno and having a terrible time dealing with deceivers. It just feels impossible to effectively kill them because any time you gain more than 10 yards on them they simply go invisible and close the gap. With 30k hp and a fair amount of resist even the regular deceivers one shot me most of the time and killing elite packs seems near impossible. Is there some trick I'm missing to deal with these guys or is playing a DH on act 2 just for massochists?
My current build is Hungering Arrow with Devouring rune, Elemental Arrow with Nether Tentacles, Smoke Screen with Lingering Fog, Caltrops with the 2s root rune, Preparation with Backup Plan, and the Bat pet.
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On June 04 2012 08:25 angra86 wrote: I'm currently on act2 inferno and having a terrible time dealing with deceivers. It just feels impossible to effectively kill them because any time you gain more than 10 yards on them they simply go invisible and close the gap. With 30k hp and a fair amount of resist even the regular deceivers one shot me most of the time and killing elite packs seems near impossible. Is there some trick I'm missing to deal with these guys or is playing a DH on act 2 just for massochists?
My current build is Hungering Arrow with Devouring rune, Elemental Arrow with Nether Tentacles, Smoke Screen with Lingering Fog, Caltrops with the 2s root rune, Preparation with Backup Plan, and the Bat pet. I think I read something about them being revealed if they move over a Caltrops, I'm not sure if that's true though. I just put Spike Traps underneath me, Smokescreened as soon as they appeared and shot them with NT and they'd usually die before my SS was up. If NT is your only Hatred spender I don't see much point for the Bat companion.
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On the Hungering Arrow discussion: Why do you compare Devouring Arrow Rune with Puncturing Rune? Isn't the Shatter Shot Rune the best for the arrow?
Puncturing does increase the pierce-through chance to 50%, so with 3 shots you get 4.5 arrows (yeah its more, but wayne) Shatter Shot does make 3 darts per pierce-through, so with the standard 34% it makes 6 arrows with 3 shots (again its more when the pierced-through arrow pierces through again..).
Since the Devouring does nearly the same DPS as the Puncturing I can't see why i shouldnt use the Shatter Shot Rune..
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On June 04 2012 09:20 adaptive7 wrote: On the Hungering Arrow discussion: Why do you compare Devouring Arrow Rune with Puncturing Rune? Isn't the Shatter Shot Rune the best for the arrow?
Puncturing does increase the pierce-through chance to 50%, so with 3 shots you get 4.5 arrows (yeah its more, but wayne) Shatter Shot does make 3 darts per pierce-through, so with the standard 34% it makes 6 arrows with 3 shots (again its more when the pierced-through arrow pierces through again..).
Since the Devouring does nearly the same DPS as the Puncturing I can't see why i shouldnt use the Shatter Shot Rune..
IIRC, someone demonstrated that only a single of the three will bounce back to the target it shattered on, so shatter is only superior for multiple weak target scenarios, where you can basically use anything.
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so what would be the best rune for hungering arrow?
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I think devouring rune provides the highest dps.
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Ok, so my bow currently has 911 dps. is it worth spending the 1.5m on a 1k+ bow/xbow with socket?
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Okay done 2 5 stack Siegebreaker runs with totally shit gear, fun :3 However I guess I need to buy something nice, perhaps some rings... 100+ dex, 15+ aspd, crit dmg, right?
Oh yeah my build, Caltrops, Vault, Preparation, Smoke Screen, Hungering, Tentacle
Fine vs all mobs that Caltrops slows, skipping all it doesn't.
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On June 04 2012 09:20 adaptive7 wrote: On the Hungering Arrow discussion: Why do you compare Devouring Arrow Rune with Puncturing Rune? Isn't the Shatter Shot Rune the best for the arrow?
Puncturing does increase the pierce-through chance to 50%, so with 3 shots you get 4.5 arrows (yeah its more, but wayne) Shatter Shot does make 3 darts per pierce-through, so with the standard 34% it makes 6 arrows with 3 shots (again its more when the pierced-through arrow pierces through again..).
Since the Devouring does nearly the same DPS as the Puncturing I can't see why i shouldnt use the Shatter Shot Rune..
There was a whole discussion about it on the last page and a half, and also some discussion about it much earlier in the thread -- basically Devouring is higher single-target DPS than Shatter Shot, but Shatter against 3+ mobs is probably better.
Here's what Teddyman said about it:
On June 04 2012 05:55 Teddyman wrote: OK I bought a 300 gold crossbow with 7-7 damage and tested. It looks like the damage goes as follows:
Hit 1: 115% Hit 2: 115% * 1.7 = 195.5% Hit 3: 115% * 2.4 = 276.0% Hit 4: 115% * 3.1 = 356.5% ... etc
This would put 50% pierce rune at 230% weapon damage and 70% pierce damage increase rune at 243% WD. In practice the arrow will disappear before more than a couple of pierces will happen but 70% damage comes out ahead anyway.
TLDR of the whole thing: Devouring Arrow does about 6% more damage than Puncturing Arrow in practice.
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On June 04 2012 08:25 angra86 wrote: I'm currently on act2 inferno and having a terrible time dealing with deceivers.
Treat them like Dune Threshers. What I do is kind of rub up against the floating ball to get them to go visible, activate Smokescreen and Caltrops, step just out of melee range, and kill them.
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Does attack speed affect the speed at which ball lightning "attacks"? Obviously it increases the rate you fire them out, but I was wondering if with some more attack speed I could get three or perhaps four zaps per enemy before it passes out of range.
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On June 04 2012 11:06 Shikyo wrote: Okay done 2 5 stack Siegebreaker runs with totally shit gear, fun :3 However I guess I need to buy something nice, perhaps some rings... 100+ dex, 15+ aspd, crit dmg, right?
Oh yeah my build, Caltrops, Vault, Preparation, Smoke Screen, Hungering, Tentacle
Fine vs all mobs that Caltrops slows, skipping all it doesn't.
You can get dex/15 aspd rings from vendors so they're really cheap. No reason not to have them already. Crit chance and damage would make them better obviously, but if you have "shit gear" you should invest in other areas first. Quivers are the best item to snag if you have patience to hunt through the auction house. I suggest searching for DEX, elemental arrow damage, and play around with the last mod until you find something awesome for cheap. Max discipline, crit and damage, vitality, etc etc are what you should be looking for. Chest armors seem to be a bit harder, but you might find a good deal there as well. Having a higher pool of discipline makes the game that much easier.
If you're intending on farming it would be worthwhile to invest in some MF gear though. If you can already do siegebreaker see what you can add and remove to make farming him even better.
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i have a whole set of trash mf gear that i swap right before each elite kill/seigebreaker at 5 nv stacks. Always get 4 rares at siegebreaker with ~300 mf total
I found a quiver on AH that's like 70 Dex away from being in the 8 figures. Bought it for 150k :
30 Dex 20 str 15 aspd 1 hatred regen/sec 10 discipline 6 crit chance 8 elemental arrow
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anyone out there using bola shot acid strike?.. i find it awesome and > hungering arrow.
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On June 04 2012 13:12 Hydrolisko wrote: anyone out there using bola shot acid strike?.. i find it awesome and > hungering arrow.
I find it's great for bosses, but I use hungering normally just because it's able to shoot around corners and offscreen.
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