Demon Hunter - Builds/Discussion - Page 40
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Yiruru
Canada690 Posts
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starfries
Canada3508 Posts
On May 30 2012 23:51 Sated wrote: My normal attacks definitely slow down enemies when I am using a bow with the cold damage modifier. I'm not sure whether or not it stacks with Caltrops, which I also use, but it definitely slows enemies down slightly on its own. lol I'm an idiot, I tried it again and it very obviously slows. I don't know how I missed that before. It lasts a reasonable amount of time even on inferno, so I guess I know what kind of bow I'm getting. | ||
VoirDire
Sweden1923 Posts
On May 31 2012 02:42 Logo wrote: You're too poor to afford a quiver/shield that's better than the 2nd 1h crossbow you have. But as for why you'd use a 1h crossbow... 1. Increased hatred generation (because of #2) 2. Faster attack speed 3. Archery talent for crit chance 4. More procs/sec and crits/sec (because of #2) 5. To use a shield. As far as I can tell 1h crossbow + quiver is always going to be better than 2x 1h crossbows provided you can get a quiver that has good stats. It's easy to more or less prove, if you get 2 1h crossbows and don't want to tank your DPS both have to have modifiers that boost damage that only apply when that weapon hits. So you end up wasting a lot of the modifiers. A quiver can have all its modifiers apply to boosting the DPS of all your attacks rather than 1/2 of them. The standard inferno build type (hungering arrow & elemental arrow) the better attack speed doesn't mean much for DH builds, but it might for some builds in some situations. Maybe there's some set 1h crossbows that'd be worth using though. 1. With faster generation you'll do less damage per hatred spent, it balances out. But with the innate hatred regeneration the 2h crossbows will benefit more as they do more damage per hatred spent. 2. This has disadvantages as well as benefits. Cool downed abilities will do more damage with slower harder hitting weapons for example. 3&4. Are there any good procs on crit for archery? Otherwise the other archery talents do more damage wise. 5. This is true. But I was talking about 2x1h vs 2h + quiver. | ||
VoirDire
Sweden1923 Posts
On May 31 2012 02:45 Yiruru wrote: Does anyone know if Armor/Resists reduce damage from Reflect Damage Elites? I think so, armor/resists reduces all damage taken afaik. I think you can even dodge it. | ||
Logo
United States7542 Posts
On May 31 2012 04:00 VoirDire wrote: 1. With faster generation you'll do less damage per hatred spent, it balances out. But with the innate hatred regeneration the 2h crossbows will benefit more as they do more damage per hatred spent. 2. This has disadvantages as well as benefits. Cool downed abilities will do more damage with slower harder hitting weapons for example. 3&4. Are there any good procs on crit for archery? Otherwise the other archery talents do more damage wise. 5. This is true. But I was talking about 2x1h vs 2h + quiver. Right it's obviously a trade-off and there's are reasons why people do one or the other (usually 2h). If you were building off of elemental arrow fear skull + marked for death + life on hit (for example) 1h crossbow would be an attractive choice. #3/4 You can stun on crit with elemental arrow or use Night Stalker. As for #5. 2 1h xbows is a false choice that is always theoretically worse than using an offhand so there's no reason to not talk about the possibility of a shield. | ||
LoLAdriankat
United States4307 Posts
On May 31 2012 02:45 Yiruru wrote: Does anyone know if Armor/Resists reduce damage from Reflect Damage Elites? I have 10k armor (in combat) and 490 all resists on my Monk and I don't have nearly as much trouble with reflect damage as I do with my DH. | ||
VoirDire
Sweden1923 Posts
On May 31 2012 05:11 LoLAdriankat wrote: I have 10k armor (in combat) and 490 all resists on my Monk and I don't have nearly as much trouble with reflect damage as I do with my DH. Monks get an 30% extra reduction for being a melee character. | ||
Logo
United States7542 Posts
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LaSt)ChAnCe
United States2179 Posts
On May 31 2012 05:11 LoLAdriankat wrote: I have 10k armor (in combat) and 490 all resists on my Monk and I don't have nearly as much trouble with reflect damage as I do with my DH. how much damage do you do on your dh? and your monk? i think you'll probably see a correlation | ||
houseurmusic
United States544 Posts
http://us.battle.net/d3/en/calculator/demon-hunter#aRQVdY!aWY!Zbbbbb The build revolves around speed. So if you like fast pace I think this might be the build for you. Vaulting (tumble), laying a bunch of traps (jagged spikes), and being much faster then your enemies (hot pursuit) lets you keep a very good distance. You can regain discipline with multishot suppression fire and preparation. When facing mobs you group them in a field of traps then multishot for mass damage regaining your dicipline. When you aren't facing non mobs you have elemental arrow with fear, and vaulting to keep you out of trouble. Another really good thing about this build your ability to get around very quickly. You can vault twice for cheap and have a 60% bonus speed for 3 seconds after each vault. If you are not a big vault fan you can replace it with smoke screen! The weaknesses is this build requires you to have some room to run so its not ideal for boss fights. For bosses I suggest replacing multishot and tortuous grounds with smoke screen (lingering) and rain of vengence (dark cloud) have fun! | ||
Kuznagi
Canada58 Posts
A random roll of Dead Man's Legacy (Higher attack speed, better stats) http://i.imgur.com/Na688.png A random roll of Black Bone Arrows: (Lower attack speed, crit chance) http://i.imgur.com/CVxWA.jpg Or is a good rare better? What should I be looking for in a long term quiver...? | ||
Silidons
United States2813 Posts
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oneofthem
Cayman Islands24199 Posts
On May 31 2012 08:19 Silidons wrote: I don't know why a lot of you guys go super glass cannon. I have 40k DPS unbuffed with 40k HP ~200 Resis all. Certain mobs always hit me for like 90k (Act 3), but a large majority of the time I can get hit 1-2 times and still live. Everyone who dies in 1 hit, seems completely useless to me. Do you ever kill Azmodan solo with <20k HP? I would LOVE to see that. I can do it pretty easily, but I always take some damage from pools when they spawn right on top me of, ticks for ~15k. burned him down to 50% in the duration of his 2 fireball attacks before pool, then just stoood near him and pressed right click down. the wonders of dps | ||
Silidons
United States2813 Posts
On May 31 2012 08:22 oneofthem wrote: burned him down to 50% in the duration of his 2 fireball attacks before pool, then just stoood near him and pressed right click down. the wonders of dps so you rely on RNG. i get him to 50% HP before pools too...seems like you only did it once with the way you worded it. what do you do if the very first pool drops on you? oh right, you pretty much die if it's right on top of you because you won't be able to SS before you take 1 tick. | ||
kaztah
Norway1221 Posts
On May 31 2012 08:28 Silidons wrote: so you rely on RNG. i get him to 50% HP before pools too...seems like you only did it once with the way you worded it. what do you do if the very first pool drops on you? oh right, you pretty much die if it's right on top of you because you won't be able to SS before you take 1 tick. I'm pretty sure he spawns 3 pools along the sides before he spawns them below you, and it takes 6 seconds from each pool to spawn. That's the basis I've been using while farming him with my no health DH, and it certainly isn't a problem. Add in the damage that nether tentackles do to such a big enemy, and he really isn't hard. | ||
ZAiNs
United Kingdom6525 Posts
On May 31 2012 08:19 Silidons wrote: I don't know why a lot of you guys go super glass cannon. I have 40k DPS unbuffed with 40k HP ~200 Resis all. Certain mobs always hit me for like 90k (Act 3), but a large majority of the time I can get hit 1-2 times and still live. Everyone who dies in 1 hit, seems completely useless to me. Do you ever kill Azmodan solo with <20k HP? I would LOVE to see that. I can do it pretty easily, but I always take some damage from pools when they spawn right on top me of, ticks for ~15k. I went through all of Act 2 with 20k HP and 16k DPS (Except I had 22k for Belial). And I'm on Arreat Crater Level 2 with 30k HP (still get 1 hit by anything at all) and 22k DPS. | ||
lxanderl
United States629 Posts
On May 31 2012 09:38 kaztah wrote: I'm pretty sure he spawns 3 pools along the sides before he spawns them below you, and it takes 6 seconds from each pool to spawn. That's the basis I've been using while farming him with my no health DH, and it certainly isn't a problem. Add in the damage that nether tentackles do to such a big enemy, and he really isn't hard. Yep, you can dps him when he first starts spawning pools, then time your smokescreens right before the pool hits so you avoid it completely. Took him down solo with 13k hp. | ||
AbuntuGuntu
United States1972 Posts
On May 31 2012 09:48 ZAiNs wrote: I went through all of Act 2 with 20k HP and 16k DPS (Except I had 22k for Belial). And I'm on Arreat Crater Level 2 with 30k HP (still get 1 hit by anything at all) and 22k DPS. I had 45k health and 35k damage with around 150-200 resist but once I started farming Act 3/4 it was not worth it. Now sitting at 27k/46k(no sharpshooter) | ||
Deshkar
Singapore1244 Posts
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TooL
Canada275 Posts
85k without sharp shooter edit: 28k hp though.. | ||
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