• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:09
CET 12:09
KST 20:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Hoppsy Robot Bunny Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1453 users

Blizz took a leap backwards. - Page 3

Forum Index > Diablo 3
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Auru
Profile Joined April 2010
United Kingdom75 Posts
February 21 2012 12:42 GMT
#41
Always the same, someone complains about a change made in a game and people always jump on them because 'it's not done' or 'wait till release' .. why?

This beta has been live for months, they have mountains of feedback.. if all of that really honestly lead to these changes being implemented then well, I guess that is how gamers want it these days for better or worse.

It is plain to see though even after playing the new build for 30 minutes how unwieldy this new UI is.. if you think it's swift and non intrustive then I just don't agree with you Doesn't make either of us right or wrong.
Gescom
Profile Joined February 2010
Canada3509 Posts
February 21 2012 13:09 GMT
#42
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
February 21 2012 13:54 GMT
#43
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.
♥ The world needs more hearts! ♥
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-21 14:35:35
February 21 2012 13:55 GMT
#44
On February 21 2012 21:31 ezk wrote:
Show nested quote +
On February 21 2012 19:22 nuclear_nub wrote:
The UI in a 8months+ beta is unrefined? Grab your pitchforks!


Fixed it for ya.


The UI didn't get any better with this patch, instead it became rigid. While attempting to make it easier for the casual players, Blizzard only made a UI harder to customize.

The rune system was greatly simplified for the benefit of casual players. While attempting to make the rune system more accessible to the players, it also reduced the amount of spell modifiers and therefore, reduced the spell customization potential.

Do you see a trend here?

It's more than a UI which is good for casual players. With the new skill classification and the re-ordering when skills unlock, the chars become much more interesting to play. With the previous char wipes I just played WD and wizard to level 13. The new system however makes the level progression and the actual playing much better. I try out way more builds than just having the same "best" attack spell spammed all the time. Now I feel that the skill system finally is right. It tool them long enough and we had some big changes in the beta already (making any offensive skill scale by weapon damage, introduction and removal of the Nephalim altar) but this one just feel that they finally are on the right track.

The rune system was purged from unnecessary complexity. Consider the option in D2 to put 1, 2, 3, 4, ... 20 points into a skill. While it sounds great, actually this was useless as you maxed out any skill you were going to use anyway. The new system in D3 condenses the skill mechanic to the core and slags options which don't actually add depth.
You don't choose to play zerg. The zerg choose you.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-02-21 13:59:50
February 21 2012 13:58 GMT
#45
On February 21 2012 22:54 Zephirdd wrote:
Show nested quote +
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.


your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.
Logo
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 21 2012 15:49 GMT
#46
--- Nuked ---
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
February 21 2012 16:07 GMT
#47
On February 21 2012 22:58 Logo wrote:
Show nested quote +
On February 21 2012 22:54 Zephirdd wrote:
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.


your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.


Witch doctor that is out of mana.

They are the only class that doesn't have resource free or resource generating abilities. I haven't played since they gave the WD's mana a "tuning pass" in this last patch, but I did run out of mana in longer fights in the beta. They also need to expend mana to break destructables etc. These things are a big deal in beta since it regenerates fairly fast, but we don't know how it will be later in the game. Basic attacks gave you something to do while you're mana regenerated ... it would suck to be forced to sit there and wait with NOTHING to do.
Gescom
Profile Joined February 2010
Canada3509 Posts
Last Edited: 2012-02-21 16:16:56
February 21 2012 16:13 GMT
#48
On February 22 2012 01:07 FireBearHero wrote:
Show nested quote +
On February 21 2012 22:58 Logo wrote:
On February 21 2012 22:54 Zephirdd wrote:
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.


your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.


Witch doctor that is out of mana.

They are the only class that doesn't have resource free or resource generating abilities. I haven't played since they gave the WD's mana a "tuning pass" in this last patch, but I did run out of mana in longer fights in the beta. They also need to expend mana to break destructables etc. These things are a big deal in beta since it regenerates fairly fast, but we don't know how it will be later in the game. Basic attacks gave you something to do while you're mana regenerated ... it would suck to be forced to sit there and wait with NOTHING to do.

At higher level you can life tap for mana. Smacking a barrel with a dagger when OoM is not really grounds for wasting a bind on autoattack.

It's really just Blizzard trying to help noobs. You'd be amazed at the number of people who still had autoattack bound to 1 in WoW after hitting max level... /doh
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
February 21 2012 16:21 GMT
#49
On February 22 2012 01:13 Gescom wrote:
Show nested quote +
On February 22 2012 01:07 FireBearHero wrote:
On February 21 2012 22:58 Logo wrote:
On February 21 2012 22:54 Zephirdd wrote:
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.


your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.


Witch doctor that is out of mana.

They are the only class that doesn't have resource free or resource generating abilities. I haven't played since they gave the WD's mana a "tuning pass" in this last patch, but I did run out of mana in longer fights in the beta. They also need to expend mana to break destructables etc. These things are a big deal in beta since it regenerates fairly fast, but we don't know how it will be later in the game. Basic attacks gave you something to do while you're mana regenerated ... it would suck to be forced to sit there and wait with NOTHING to do.

At higher level you can life tap for mana. Smacking a barrel with a dagger when OoM is not really grounds for wasting a bind on autoattack.

It's really just Blizzard trying to help noobs. You'd be amazed at the number of people who still had autoattack bound to 1 in WoW after hitting max level... /doh


Wasting a bind wouldn't be an issue if there was just another bind. Limited buttons for console controllers be damned.
Gescom
Profile Joined February 2010
Canada3509 Posts
February 21 2012 16:27 GMT
#50
It might be more about elegance than anything else. You can only have 6 active skills at any given time, so why provide extra binds?
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
February 21 2012 16:31 GMT
#51
There is another solution as well, probably the better solution if they are worried about keeping everything clean and identical between console and PC versions. I don't imagine the out of mana issues for a WD being a problem at higher levels. It does happen at lower levels (for instance the jar of souls or whatever it was event ...). Until you lock all your skill slots they are just going to be unused. Why not allow the option to still bind basic attack? By the time you have all 6 skills the need to have a basic attack is probably gone.

I'm just saying a basic attack is still useful to a low level WD. I don't really see a good reason NOT to allow it to be used while you can't even fill all your binds with skills anyway.
Gescom
Profile Joined February 2010
Canada3509 Posts
Last Edited: 2012-02-21 16:37:40
February 21 2012 16:36 GMT
#52
If the design was perfect, there'd be no need. All the melee classes will auto-attack if you try to use an attack skill that can't be used at that time. Wizard has some 0 mana abilities. Low lvl WD is the only example of a time when you might possibly need to use an auto-attack.

Is it worth changing the whole system so a lvl 7 WD can break a barrel while waiting 2s for mana to recharge? Most people would say no. (and it really is just barrels, because you'll have a follower + minions to fight enemies if you ran yourself OoM)
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
February 21 2012 16:39 GMT
#53
I am not 100% sure but I think that the char uses the default attack automatically when he is out of resource. I will test is later today.
You don't choose to play zerg. The zerg choose you.
Gescom
Profile Joined February 2010
Canada3509 Posts
February 21 2012 16:42 GMT
#54
On February 22 2012 01:39 [F_]aths wrote:
I am not 100% sure but I think that the char uses the default attack automatically when he is out of resource. I will test is later today.

Yes, all Barb/Monk/DH will do this. Wizard has some 0 AP spells. WD does not have a proper solution to this, I think.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
February 21 2012 16:46 GMT
#55
Is the need for a low level WD to have an auto attack really that big of a deal? Not really no, but there is definitely a case for there to be one. You say it isn't a big enough deal to fix, but how big of a deal is it to implement the fix? There is unused binds until you have all your skill slots, and the ability to bind a basic attack was already there; they just need to bring it back. It might not be a big deal, but its also a really small fix. I don't see why not.
Gescom
Profile Joined February 2010
Canada3509 Posts
February 21 2012 16:49 GMT
#56
It's actually not a small "fix". Allowing an autoattack to be bound really overrules the whole intention of their new system and opens up a lot of issues. It's not worth it.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
February 21 2012 16:52 GMT
#57
What issues does it open up? That it doesn't fit with their new skill categories? If they're that worried about it, just let it be an option in elective mode.
Horrde
Profile Joined March 2010
Canada302 Posts
Last Edited: 2012-02-21 18:35:08
February 21 2012 16:56 GMT
#58
On February 21 2012 22:54 Zephirdd wrote:
Show nested quote +
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.


Please, if you haven't even played it, why would you respond against that?
There really is 0 need. You can do your first class primary attack which is auto-given from the start for much more damage and even (class dependent) generate your resource pool. Afaik, WD is the only class which doesn't, and you need to spam hard to deplete your pool from poison dart.

Edit: It's very hard to imagine Blizzard getting the fundamentals right at release or anytime after now. As if they seem to be missing the bigger picture of things. Many of the rage threads in the d3 forums have merit to them, if you can pick off the calmer and sensible sentences. I find it very ironic that they expect the community and players to be in a comatose state (because that's at least what you need to beat Normal I expect) yet fail to understand how to incorporate proper social elements to encourage a community to thrive.

As patch after patch is released of this now exhausting beta phase, it seems very clear that many people consider blizzard doing more harm than good the longer they work on the game. And those who just don't want to wait any longer, respond with "Who cares, deal with it, it's overdue for release now. Let me play." Or something along those lines.

Unfortunately, I feel like less is more at this point. Laughing skeletons, an entire screen used for skills (which you still have to scroll sideways through), runes readily available to all, large popups every few minutes ("You're Cinder Arrow rune is ready to use" "You have an equipment slot open" "Massacre! You've destroyed 4 objects!"). Not to mention a wealth system that after 10 mins of your first time playing, you will never be that hardpressed for gold, ever again for any future character. I feel by level 8, I have the wealth a level 20 char should have regarding artisan unlocks and full set of magical gear at my crafting disposal. Why can I craft roughly lvl 25 gear? If I'm lvl 8, shouldn't I be hardpressed to afford to craft something my own level and work to find the good things out in the battlefield? Let alone being able to craft multiples of a lvl 20+ full set of (good) magical gear... Plus the fact I can craft a rare as early as lvl 3 makes it a very simple process of being able to outpace the gameplay with how powerful I quickly become.

You want to know my favourite part so far? Starting from scratch with a character wipe. How great does it feel to be new and fresh, dirt poor and so vulnerably naked? 40-60 mins later and you're almost if not fully geared and your arty is up to a point where you can't reach your top items to craft because they need a level of 20-25 or so to unlock. The level limitation isn't much of a barrier, but that's literally the only thing stopping me from having my 2nd character roll into New Tristram, hitting up haedrig and crafting a full set of great gear right off the bat from the progression of my 1st char. So instead, I'll go lvl for 10 mins, comeback a lvl 4-5 or so and boom, I'm OP vs any area I choose to venture to. Imo this really is a step backwards as an rpg from blizzard.

Yes, thank you, I am aware of how much of the full game this beta covers. I am aware that it's used for testing servers, the AH, stress tests, etc. But it is real and it does give a solid glimpse of the early and basic mechanics of the game. I'm sorry to say but if your opinion lies with this being a currently near flawless then well, I really don't know how you stumbled upon TL (maybe you actually Stumbled (TM) upon it, who knows). It has many fundamental mistakes, both in gameplay and out of gameplay (out being bnet 2.0, a whole separate fail topic in itself). Yes, I'm judging from the current content, because it's almost impossible to imagine how this game will properly scale in the later stages.

Note: All IMO.

On February 22 2012 00:49 Barrin wrote:
Show nested quote +
On February 21 2012 19:51 Shockk wrote:
On February 21 2012 19:15 [F_]aths wrote:
On February 21 2012 17:41 Bulkers wrote:
Every change that was made in last 6 months is making this game easier for casual players (95% of people that will buy it) also these changes are forced because Blizzard is working on port D3 on consoles. So to sum up: They are making easier and not challanging game to make more money... Sad but true, this is future of gaming industry...

games easier to master = more buyers = more money

Wrong conclusion. The game is easier to access. The endgame (inferno mode) remains hard. Blizzard's motto is "easy to learn, hard to master". The latter part will be fully delivered with D3.

I wonder how many guys who complain that D3 would get too simple then actually play a hardcore character (with just one life) in the inferno difficulty.

The console version does not influence the PC version in any negative way. The PC version for example still will use skills which requires you to aim the target with a mouse. The console version for D3 will not be a 1:1 port anyway.


It's amazing that you post the same stuff in every thread.

The latter part will be fully delivered with D3.

YOU DO NOT KNOW THIS. Stop acting like everything will be perfectly fine in the end and all the people have to do is to sit tight and trust in Blizzard. This has not worked in Cataclysm, it hasn't worked in SC2. These things may just be bugs or temporary fixes, but they may just as well be yet another intended screwup on Blizzard's part.



just in case you haven't seen this yet


I guess this would mean that blizzard breaks their first promise if they fail wouldn't it? Really, have you been keeping up with blizzard progression?
Gescom
Profile Joined February 2010
Canada3509 Posts
Last Edited: 2012-02-21 18:16:32
February 21 2012 18:11 GMT
#59
Horrde, keep in mind you've played the first ten levels probably a dozen times now. It's not like someone picking up the game for the very first time would be playing in that manner or thinking that way.

You're basically min-maxing in a tutorial.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-02-21 18:24:47
February 21 2012 18:22 GMT
#60
tbh in the grand scheme of getting a game ready your complaints seem pretty damn trite


lol crafting a rare item kinda redefines rare doesnt it?
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 200
ProTech137
StarCraft: Brood War
Britney 49746
Calm 10954
firebathero 854
Hyuk 587
Stork 195
Hyun 188
Larva 185
Light 150
Shuttle 149
Leta 139
[ Show more ]
ZerO 126
Soulkey 105
Aegong 97
ToSsGirL 77
sorry 61
Sharp 61
Snow 57
Killer 55
hero 48
JYJ 39
JulyZerg 33
ggaemo 33
Shine 30
Free 29
Hm[arnc] 27
Backho 26
yabsab 26
GoRush 17
910 13
Noble 12
Sea.KH 8
SilentControl 8
Terrorterran 4
Icarus 4
Dota 2
XaKoH 443
NeuroSwarm71
XcaliburYe45
League of Legends
JimRising 344
Counter-Strike
olofmeister1853
byalli1076
shoxiejesuss901
zeus263
edward66
Other Games
Liquid`RaSZi830
ceh9720
crisheroes233
B2W.Neo222
Happy215
Fuzer 140
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream12036
PGL Dota 2 - Secondary Stream2871
Other Games
gamesdonequick884
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH156
• Light_VIP 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1860
Upcoming Events
Wardi Open
51m
PiGosaur Monday
12h 51m
GSL
22h 51m
WardiTV Team League
1d
The PondCast
1d 22h
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.