Always the same, someone complains about a change made in a game and people always jump on them because 'it's not done' or 'wait till release' .. why?
This beta has been live for months, they have mountains of feedback.. if all of that really honestly lead to these changes being implemented then well, I guess that is how gamers want it these days for better or worse.
It is plain to see though even after playing the new build for 30 minutes how unwieldy this new UI is.. if you think it's swift and non intrustive then I just don't agree with you Doesn't make either of us right or wrong.
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.
On February 21 2012 22:09 Gescom wrote: You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.
Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.
As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.
I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.
On February 21 2012 19:22 nuclear_nub wrote: The UI in a 8months+ beta is unrefined? Grab your pitchforks!
Fixed it for ya.
The UI didn't get any better with this patch, instead it became rigid. While attempting to make it easier for the casual players, Blizzard only made a UI harder to customize.
The rune system was greatly simplified for the benefit of casual players. While attempting to make the rune system more accessible to the players, it also reduced the amount of spell modifiers and therefore, reduced the spell customization potential.
Do you see a trend here?
It's more than a UI which is good for casual players. With the new skill classification and the re-ordering when skills unlock, the chars become much more interesting to play. With the previous char wipes I just played WD and wizard to level 13. The new system however makes the level progression and the actual playing much better. I try out way more builds than just having the same "best" attack spell spammed all the time. Now I feel that the skill system finally is right. It tool them long enough and we had some big changes in the beta already (making any offensive skill scale by weapon damage, introduction and removal of the Nephalim altar) but this one just feel that they finally are on the right track.
The rune system was purged from unnecessary complexity. Consider the option in D2 to put 1, 2, 3, 4, ... 20 points into a skill. While it sounds great, actually this was useless as you maxed out any skill you were going to use anyway. The new system in D3 condenses the skill mechanic to the core and slags options which don't actually add depth.
On February 21 2012 22:09 Gescom wrote: You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.
Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.
As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.
I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.
your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.
On February 21 2012 22:09 Gescom wrote: You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.
Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.
As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.
I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.
your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.
Witch doctor that is out of mana.
They are the only class that doesn't have resource free or resource generating abilities. I haven't played since they gave the WD's mana a "tuning pass" in this last patch, but I did run out of mana in longer fights in the beta. They also need to expend mana to break destructables etc. These things are a big deal in beta since it regenerates fairly fast, but we don't know how it will be later in the game. Basic attacks gave you something to do while you're mana regenerated ... it would suck to be forced to sit there and wait with NOTHING to do.
On February 21 2012 22:09 Gescom wrote: You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.
Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.
As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.
I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.
your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.
Witch doctor that is out of mana.
They are the only class that doesn't have resource free or resource generating abilities. I haven't played since they gave the WD's mana a "tuning pass" in this last patch, but I did run out of mana in longer fights in the beta. They also need to expend mana to break destructables etc. These things are a big deal in beta since it regenerates fairly fast, but we don't know how it will be later in the game. Basic attacks gave you something to do while you're mana regenerated ... it would suck to be forced to sit there and wait with NOTHING to do.
At higher level you can life tap for mana. Smacking a barrel with a dagger when OoM is not really grounds for wasting a bind on autoattack.
It's really just Blizzard trying to help noobs. You'd be amazed at the number of people who still had autoattack bound to 1 in WoW after hitting max level... /doh
On February 21 2012 22:09 Gescom wrote: You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.
Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.
As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.
I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.
your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.
Witch doctor that is out of mana.
They are the only class that doesn't have resource free or resource generating abilities. I haven't played since they gave the WD's mana a "tuning pass" in this last patch, but I did run out of mana in longer fights in the beta. They also need to expend mana to break destructables etc. These things are a big deal in beta since it regenerates fairly fast, but we don't know how it will be later in the game. Basic attacks gave you something to do while you're mana regenerated ... it would suck to be forced to sit there and wait with NOTHING to do.
At higher level you can life tap for mana. Smacking a barrel with a dagger when OoM is not really grounds for wasting a bind on autoattack.
It's really just Blizzard trying to help noobs. You'd be amazed at the number of people who still had autoattack bound to 1 in WoW after hitting max level... /doh
Wasting a bind wouldn't be an issue if there was just another bind. Limited buttons for console controllers be damned.
There is another solution as well, probably the better solution if they are worried about keeping everything clean and identical between console and PC versions. I don't imagine the out of mana issues for a WD being a problem at higher levels. It does happen at lower levels (for instance the jar of souls or whatever it was event ...). Until you lock all your skill slots they are just going to be unused. Why not allow the option to still bind basic attack? By the time you have all 6 skills the need to have a basic attack is probably gone.
I'm just saying a basic attack is still useful to a low level WD. I don't really see a good reason NOT to allow it to be used while you can't even fill all your binds with skills anyway.
If the design was perfect, there'd be no need. All the melee classes will auto-attack if you try to use an attack skill that can't be used at that time. Wizard has some 0 mana abilities. Low lvl WD is the only example of a time when you might possibly need to use an auto-attack.
Is it worth changing the whole system so a lvl 7 WD can break a barrel while waiting 2s for mana to recharge? Most people would say no. (and it really is just barrels, because you'll have a follower + minions to fight enemies if you ran yourself OoM)
On February 22 2012 01:39 [F_]aths wrote: I am not 100% sure but I think that the char uses the default attack automatically when he is out of resource. I will test is later today.
Yes, all Barb/Monk/DH will do this. Wizard has some 0 AP spells. WD does not have a proper solution to this, I think.
Is the need for a low level WD to have an auto attack really that big of a deal? Not really no, but there is definitely a case for there to be one. You say it isn't a big enough deal to fix, but how big of a deal is it to implement the fix? There is unused binds until you have all your skill slots, and the ability to bind a basic attack was already there; they just need to bring it back. It might not be a big deal, but its also a really small fix. I don't see why not.
It's actually not a small "fix". Allowing an autoattack to be bound really overrules the whole intention of their new system and opens up a lot of issues. It's not worth it.
What issues does it open up? That it doesn't fit with their new skill categories? If they're that worried about it, just let it be an option in elective mode.
On February 21 2012 22:09 Gescom wrote: You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.
Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.
As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.
I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.
Please, if you haven't even played it, why would you respond against that? There really is 0 need. You can do your first class primary attack which is auto-given from the start for much more damage and even (class dependent) generate your resource pool. Afaik, WD is the only class which doesn't, and you need to spam hard to deplete your pool from poison dart.
Edit: It's very hard to imagine Blizzard getting the fundamentals right at release or anytime after now. As if they seem to be missing the bigger picture of things. Many of the rage threads in the d3 forums have merit to them, if you can pick off the calmer and sensible sentences. I find it very ironic that they expect the community and players to be in a comatose state (because that's at least what you need to beat Normal I expect) yet fail to understand how to incorporate proper social elements to encourage a community to thrive.
As patch after patch is released of this now exhausting beta phase, it seems very clear that many people consider blizzard doing more harm than good the longer they work on the game. And those who just don't want to wait any longer, respond with "Who cares, deal with it, it's overdue for release now. Let me play." Or something along those lines.
Unfortunately, I feel like less is more at this point. Laughing skeletons, an entire screen used for skills (which you still have to scroll sideways through), runes readily available to all, large popups every few minutes ("You're Cinder Arrow rune is ready to use" "You have an equipment slot open" "Massacre! You've destroyed 4 objects!"). Not to mention a wealth system that after 10 mins of your first time playing, you will never be that hardpressed for gold, ever again for any future character. I feel by level 8, I have the wealth a level 20 char should have regarding artisan unlocks and full set of magical gear at my crafting disposal. Why can I craft roughly lvl 25 gear? If I'm lvl 8, shouldn't I be hardpressed to afford to craft something my own level and work to find the good things out in the battlefield? Let alone being able to craft multiples of a lvl 20+ full set of (good) magical gear... Plus the fact I can craft a rare as early as lvl 3 makes it a very simple process of being able to outpace the gameplay with how powerful I quickly become.
You want to know my favourite part so far? Starting from scratch with a character wipe. How great does it feel to be new and fresh, dirt poor and so vulnerably naked? 40-60 mins later and you're almost if not fully geared and your arty is up to a point where you can't reach your top items to craft because they need a level of 20-25 or so to unlock. The level limitation isn't much of a barrier, but that's literally the only thing stopping me from having my 2nd character roll into New Tristram, hitting up haedrig and crafting a full set of great gear right off the bat from the progression of my 1st char. So instead, I'll go lvl for 10 mins, comeback a lvl 4-5 or so and boom, I'm OP vs any area I choose to venture to. Imo this really is a step backwards as an rpg from blizzard.
Yes, thank you, I am aware of how much of the full game this beta covers. I am aware that it's used for testing servers, the AH, stress tests, etc. But it is real and it does give a solid glimpse of the early and basic mechanics of the game. I'm sorry to say but if your opinion lies with this being a currently near flawless then well, I really don't know how you stumbled upon TL (maybe you actually Stumbled (TM) upon it, who knows). It has many fundamental mistakes, both in gameplay and out of gameplay (out being bnet 2.0, a whole separate fail topic in itself). Yes, I'm judging from the current content, because it's almost impossible to imagine how this game will properly scale in the later stages.
On February 21 2012 17:41 Bulkers wrote: Every change that was made in last 6 months is making this game easier for casual players (95% of people that will buy it) also these changes are forced because Blizzard is working on port D3 on consoles. So to sum up: They are making easier and not challanging game to make more money... Sad but true, this is future of gaming industry...
games easier to master = more buyers = more money
Wrong conclusion. The game is easier to access. The endgame (inferno mode) remains hard. Blizzard's motto is "easy to learn, hard to master". The latter part will be fully delivered with D3.
I wonder how many guys who complain that D3 would get too simple then actually play a hardcore character (with just one life) in the inferno difficulty.
The console version does not influence the PC version in any negative way. The PC version for example still will use skills which requires you to aim the target with a mouse. The console version for D3 will not be a 1:1 port anyway.
It's amazing that you post the same stuff in every thread.
The latter part will be fully delivered with D3.
YOU DO NOT KNOW THIS. Stop acting like everything will be perfectly fine in the end and all the people have to do is to sit tight and trust in Blizzard. This has not worked in Cataclysm, it hasn't worked in SC2. These things may just be bugs or temporary fixes, but they may just as well be yet another intended screwup on Blizzard's part.
just in case you haven't seen this yet
I guess this would mean that blizzard breaks their first promise if they fail wouldn't it? Really, have you been keeping up with blizzard progression?
Horrde, keep in mind you've played the first ten levels probably a dozen times now. It's not like someone picking up the game for the very first time would be playing in that manner or thinking that way.