• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:28
CEST 06:28
KST 13:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Retirement From ASL BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 504 users

Blizz took a leap backwards. - Page 3

Forum Index > Diablo 3
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Auru
Profile Joined April 2010
United Kingdom75 Posts
February 21 2012 12:42 GMT
#41
Always the same, someone complains about a change made in a game and people always jump on them because 'it's not done' or 'wait till release' .. why?

This beta has been live for months, they have mountains of feedback.. if all of that really honestly lead to these changes being implemented then well, I guess that is how gamers want it these days for better or worse.

It is plain to see though even after playing the new build for 30 minutes how unwieldy this new UI is.. if you think it's swift and non intrustive then I just don't agree with you Doesn't make either of us right or wrong.
Gescom
Profile Joined February 2010
Canada3370 Posts
February 21 2012 13:09 GMT
#42
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
February 21 2012 13:54 GMT
#43
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.
♥ The world needs more hearts! ♥
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-21 14:35:35
February 21 2012 13:55 GMT
#44
On February 21 2012 21:31 ezk wrote:
Show nested quote +
On February 21 2012 19:22 nuclear_nub wrote:
The UI in a 8months+ beta is unrefined? Grab your pitchforks!


Fixed it for ya.


The UI didn't get any better with this patch, instead it became rigid. While attempting to make it easier for the casual players, Blizzard only made a UI harder to customize.

The rune system was greatly simplified for the benefit of casual players. While attempting to make the rune system more accessible to the players, it also reduced the amount of spell modifiers and therefore, reduced the spell customization potential.

Do you see a trend here?

It's more than a UI which is good for casual players. With the new skill classification and the re-ordering when skills unlock, the chars become much more interesting to play. With the previous char wipes I just played WD and wizard to level 13. The new system however makes the level progression and the actual playing much better. I try out way more builds than just having the same "best" attack spell spammed all the time. Now I feel that the skill system finally is right. It tool them long enough and we had some big changes in the beta already (making any offensive skill scale by weapon damage, introduction and removal of the Nephalim altar) but this one just feel that they finally are on the right track.

The rune system was purged from unnecessary complexity. Consider the option in D2 to put 1, 2, 3, 4, ... 20 points into a skill. While it sounds great, actually this was useless as you maxed out any skill you were going to use anyway. The new system in D3 condenses the skill mechanic to the core and slags options which don't actually add depth.
You don't choose to play zerg. The zerg choose you.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-02-21 13:59:50
February 21 2012 13:58 GMT
#45
On February 21 2012 22:54 Zephirdd wrote:
Show nested quote +
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.


your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.
Logo
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 21 2012 15:49 GMT
#46
--- Nuked ---
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
February 21 2012 16:07 GMT
#47
On February 21 2012 22:58 Logo wrote:
Show nested quote +
On February 21 2012 22:54 Zephirdd wrote:
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.


your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.


Witch doctor that is out of mana.

They are the only class that doesn't have resource free or resource generating abilities. I haven't played since they gave the WD's mana a "tuning pass" in this last patch, but I did run out of mana in longer fights in the beta. They also need to expend mana to break destructables etc. These things are a big deal in beta since it regenerates fairly fast, but we don't know how it will be later in the game. Basic attacks gave you something to do while you're mana regenerated ... it would suck to be forced to sit there and wait with NOTHING to do.
Gescom
Profile Joined February 2010
Canada3370 Posts
Last Edited: 2012-02-21 16:16:56
February 21 2012 16:13 GMT
#48
On February 22 2012 01:07 FireBearHero wrote:
Show nested quote +
On February 21 2012 22:58 Logo wrote:
On February 21 2012 22:54 Zephirdd wrote:
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.


your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.


Witch doctor that is out of mana.

They are the only class that doesn't have resource free or resource generating abilities. I haven't played since they gave the WD's mana a "tuning pass" in this last patch, but I did run out of mana in longer fights in the beta. They also need to expend mana to break destructables etc. These things are a big deal in beta since it regenerates fairly fast, but we don't know how it will be later in the game. Basic attacks gave you something to do while you're mana regenerated ... it would suck to be forced to sit there and wait with NOTHING to do.

At higher level you can life tap for mana. Smacking a barrel with a dagger when OoM is not really grounds for wasting a bind on autoattack.

It's really just Blizzard trying to help noobs. You'd be amazed at the number of people who still had autoattack bound to 1 in WoW after hitting max level... /doh
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
February 21 2012 16:21 GMT
#49
On February 22 2012 01:13 Gescom wrote:
Show nested quote +
On February 22 2012 01:07 FireBearHero wrote:
On February 21 2012 22:58 Logo wrote:
On February 21 2012 22:54 Zephirdd wrote:
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.


your story and resulting opinion don't apply to Diablo 3. There is no reason to base attack in D3 over an ability.


Witch doctor that is out of mana.

They are the only class that doesn't have resource free or resource generating abilities. I haven't played since they gave the WD's mana a "tuning pass" in this last patch, but I did run out of mana in longer fights in the beta. They also need to expend mana to break destructables etc. These things are a big deal in beta since it regenerates fairly fast, but we don't know how it will be later in the game. Basic attacks gave you something to do while you're mana regenerated ... it would suck to be forced to sit there and wait with NOTHING to do.

At higher level you can life tap for mana. Smacking a barrel with a dagger when OoM is not really grounds for wasting a bind on autoattack.

It's really just Blizzard trying to help noobs. You'd be amazed at the number of people who still had autoattack bound to 1 in WoW after hitting max level... /doh


Wasting a bind wouldn't be an issue if there was just another bind. Limited buttons for console controllers be damned.
Gescom
Profile Joined February 2010
Canada3370 Posts
February 21 2012 16:27 GMT
#50
It might be more about elegance than anything else. You can only have 6 active skills at any given time, so why provide extra binds?
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
February 21 2012 16:31 GMT
#51
There is another solution as well, probably the better solution if they are worried about keeping everything clean and identical between console and PC versions. I don't imagine the out of mana issues for a WD being a problem at higher levels. It does happen at lower levels (for instance the jar of souls or whatever it was event ...). Until you lock all your skill slots they are just going to be unused. Why not allow the option to still bind basic attack? By the time you have all 6 skills the need to have a basic attack is probably gone.

I'm just saying a basic attack is still useful to a low level WD. I don't really see a good reason NOT to allow it to be used while you can't even fill all your binds with skills anyway.
Gescom
Profile Joined February 2010
Canada3370 Posts
Last Edited: 2012-02-21 16:37:40
February 21 2012 16:36 GMT
#52
If the design was perfect, there'd be no need. All the melee classes will auto-attack if you try to use an attack skill that can't be used at that time. Wizard has some 0 mana abilities. Low lvl WD is the only example of a time when you might possibly need to use an auto-attack.

Is it worth changing the whole system so a lvl 7 WD can break a barrel while waiting 2s for mana to recharge? Most people would say no. (and it really is just barrels, because you'll have a follower + minions to fight enemies if you ran yourself OoM)
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
February 21 2012 16:39 GMT
#53
I am not 100% sure but I think that the char uses the default attack automatically when he is out of resource. I will test is later today.
You don't choose to play zerg. The zerg choose you.
Gescom
Profile Joined February 2010
Canada3370 Posts
February 21 2012 16:42 GMT
#54
On February 22 2012 01:39 [F_]aths wrote:
I am not 100% sure but I think that the char uses the default attack automatically when he is out of resource. I will test is later today.

Yes, all Barb/Monk/DH will do this. Wizard has some 0 AP spells. WD does not have a proper solution to this, I think.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
February 21 2012 16:46 GMT
#55
Is the need for a low level WD to have an auto attack really that big of a deal? Not really no, but there is definitely a case for there to be one. You say it isn't a big enough deal to fix, but how big of a deal is it to implement the fix? There is unused binds until you have all your skill slots, and the ability to bind a basic attack was already there; they just need to bring it back. It might not be a big deal, but its also a really small fix. I don't see why not.
Gescom
Profile Joined February 2010
Canada3370 Posts
February 21 2012 16:49 GMT
#56
It's actually not a small "fix". Allowing an autoattack to be bound really overrules the whole intention of their new system and opens up a lot of issues. It's not worth it.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
February 21 2012 16:52 GMT
#57
What issues does it open up? That it doesn't fit with their new skill categories? If they're that worried about it, just let it be an option in elective mode.
Horrde
Profile Joined March 2010
Canada302 Posts
Last Edited: 2012-02-21 18:35:08
February 21 2012 16:56 GMT
#58
On February 21 2012 22:54 Zephirdd wrote:
Show nested quote +
On February 21 2012 22:09 Gescom wrote:
You all realize that eventually you will be able to use elective mode to do whatever the heck you want, right? Also, there is 0 need to bind basic attack.


Just because there isn't any need on your opinion, doesn't mean there isn't any need for someone else.

As an example, I rebound my Tab key on WOW to a macro that selects a target and autoattacks. Before I knew how to use macros, I was doing Tab-T to attack, NOT clicking on the mobs.

I haven't played the beta, but for someone who is used to A-moving, having a keyboard bind for "attack next" is extremely helpful.


Please, if you haven't even played it, why would you respond against that?
There really is 0 need. You can do your first class primary attack which is auto-given from the start for much more damage and even (class dependent) generate your resource pool. Afaik, WD is the only class which doesn't, and you need to spam hard to deplete your pool from poison dart.

Edit: It's very hard to imagine Blizzard getting the fundamentals right at release or anytime after now. As if they seem to be missing the bigger picture of things. Many of the rage threads in the d3 forums have merit to them, if you can pick off the calmer and sensible sentences. I find it very ironic that they expect the community and players to be in a comatose state (because that's at least what you need to beat Normal I expect) yet fail to understand how to incorporate proper social elements to encourage a community to thrive.

As patch after patch is released of this now exhausting beta phase, it seems very clear that many people consider blizzard doing more harm than good the longer they work on the game. And those who just don't want to wait any longer, respond with "Who cares, deal with it, it's overdue for release now. Let me play." Or something along those lines.

Unfortunately, I feel like less is more at this point. Laughing skeletons, an entire screen used for skills (which you still have to scroll sideways through), runes readily available to all, large popups every few minutes ("You're Cinder Arrow rune is ready to use" "You have an equipment slot open" "Massacre! You've destroyed 4 objects!"). Not to mention a wealth system that after 10 mins of your first time playing, you will never be that hardpressed for gold, ever again for any future character. I feel by level 8, I have the wealth a level 20 char should have regarding artisan unlocks and full set of magical gear at my crafting disposal. Why can I craft roughly lvl 25 gear? If I'm lvl 8, shouldn't I be hardpressed to afford to craft something my own level and work to find the good things out in the battlefield? Let alone being able to craft multiples of a lvl 20+ full set of (good) magical gear... Plus the fact I can craft a rare as early as lvl 3 makes it a very simple process of being able to outpace the gameplay with how powerful I quickly become.

You want to know my favourite part so far? Starting from scratch with a character wipe. How great does it feel to be new and fresh, dirt poor and so vulnerably naked? 40-60 mins later and you're almost if not fully geared and your arty is up to a point where you can't reach your top items to craft because they need a level of 20-25 or so to unlock. The level limitation isn't much of a barrier, but that's literally the only thing stopping me from having my 2nd character roll into New Tristram, hitting up haedrig and crafting a full set of great gear right off the bat from the progression of my 1st char. So instead, I'll go lvl for 10 mins, comeback a lvl 4-5 or so and boom, I'm OP vs any area I choose to venture to. Imo this really is a step backwards as an rpg from blizzard.

Yes, thank you, I am aware of how much of the full game this beta covers. I am aware that it's used for testing servers, the AH, stress tests, etc. But it is real and it does give a solid glimpse of the early and basic mechanics of the game. I'm sorry to say but if your opinion lies with this being a currently near flawless then well, I really don't know how you stumbled upon TL (maybe you actually Stumbled (TM) upon it, who knows). It has many fundamental mistakes, both in gameplay and out of gameplay (out being bnet 2.0, a whole separate fail topic in itself). Yes, I'm judging from the current content, because it's almost impossible to imagine how this game will properly scale in the later stages.

Note: All IMO.

On February 22 2012 00:49 Barrin wrote:
Show nested quote +
On February 21 2012 19:51 Shockk wrote:
On February 21 2012 19:15 [F_]aths wrote:
On February 21 2012 17:41 Bulkers wrote:
Every change that was made in last 6 months is making this game easier for casual players (95% of people that will buy it) also these changes are forced because Blizzard is working on port D3 on consoles. So to sum up: They are making easier and not challanging game to make more money... Sad but true, this is future of gaming industry...

games easier to master = more buyers = more money

Wrong conclusion. The game is easier to access. The endgame (inferno mode) remains hard. Blizzard's motto is "easy to learn, hard to master". The latter part will be fully delivered with D3.

I wonder how many guys who complain that D3 would get too simple then actually play a hardcore character (with just one life) in the inferno difficulty.

The console version does not influence the PC version in any negative way. The PC version for example still will use skills which requires you to aim the target with a mouse. The console version for D3 will not be a 1:1 port anyway.


It's amazing that you post the same stuff in every thread.

The latter part will be fully delivered with D3.

YOU DO NOT KNOW THIS. Stop acting like everything will be perfectly fine in the end and all the people have to do is to sit tight and trust in Blizzard. This has not worked in Cataclysm, it hasn't worked in SC2. These things may just be bugs or temporary fixes, but they may just as well be yet another intended screwup on Blizzard's part.



just in case you haven't seen this yet


I guess this would mean that blizzard breaks their first promise if they fail wouldn't it? Really, have you been keeping up with blizzard progression?
Gescom
Profile Joined February 2010
Canada3370 Posts
Last Edited: 2012-02-21 18:16:32
February 21 2012 18:11 GMT
#59
Horrde, keep in mind you've played the first ten levels probably a dozen times now. It's not like someone picking up the game for the very first time would be playing in that manner or thinking that way.

You're basically min-maxing in a tutorial.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-02-21 18:24:47
February 21 2012 18:22 GMT
#60
tbh in the grand scheme of getting a game ready your complaints seem pretty damn trite


lol crafting a rare item kinda redefines rare doesnt it?
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#38
PiGStarcraft526
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft526
StarCraft: Brood War
Noble 23
Icarus 6
Dota 2
monkeys_forever633
League of Legends
JimRising 759
Counter-Strike
summit1g8837
Stewie2K441
Super Smash Bros
Mew2King247
Heroes of the Storm
Khaldor106
Other Games
tarik_tv9132
Fnx 3048
shahzam744
WinterStarcraft332
Maynarde147
RuFF_SC299
Trikslyr32
CosmosSc2 15
Organizations
Other Games
gamesdonequick1233
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• practicex 28
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki101
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4866
• Lourlo794
• masondota2627
• Stunt269
Other Games
• Scarra1662
Upcoming Events
Replay Cast
19h 32m
The PondCast
1d 5h
RSL Revival
1d 5h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 11h
Replay Cast
1d 19h
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.