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Blizz took a leap backwards. - Page 2

Forum Index > Diablo 3
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Medzo
Profile Blog Joined June 2009
United States627 Posts
February 21 2012 04:38 GMT
#21
Go into the game. Hit options, gameplay, and select "Elective mode." Lets you put abilities on whatever button you want.

As far as no auto attack, I kind of agree. I think they are going to get rid of auto attacks though, now you just have an ability replace your auto attack and the old passives will be removed.
Warpath
Profile Joined April 2010
Canada1242 Posts
February 21 2012 05:03 GMT
#22
On February 21 2012 13:38 Medzo wrote:
Go into the game. Hit options, gameplay, and select "Elective mode." Lets you put abilities on whatever button you want.

As far as no auto attack, I kind of agree. I think they are going to get rid of auto attacks though, now you just have an ability replace your auto attack and the old passives will be removed.


This hasn't worked for me. My hotbar is permanently padlocked..
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
February 21 2012 06:33 GMT
#23
On February 21 2012 14:03 Warpath wrote:
This hasn't worked for me. My hotbar is permanently padlocked..



In the current patch, you can't directly manipulate the hotbar. However, using Elective Mode means you can put any ability into any slot in the skills window -- use the left and right arrows to pick different categories.

Yeah, it's clunky, and yeah, I'll bet the developers are keenly aware of this by now.
http://en.wikipedia.org/wiki/Lysenkoism
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
February 21 2012 06:35 GMT
#24
On February 21 2012 10:25 Nilrem wrote:
The development team needed to get the core mechanics for the game out. Which is what we see now; this is the more simplistic version of the system UI. It was given to us most likely due to Blizzard wanting to release the game without further delays. So the UI of the rune, the UI and problem with the chat system is due to it simply not being a finished project. It is the skeleton of what ought to be worked on later (although I believe the chat, since quite broken, will be patched prior to release).


The new UI does not suggest to me that they were cutting corners. If corners needed to be cut, they could well have made the patch 12 UI work just as well with the new rune system. The new UI was a new concept for what it should be, and they probably put it together and threw it out there in a very short timeframe, figuring that where they went with it (or if they went anywhere with it) might be dictated by feedback.
http://en.wikipedia.org/wiki/Lysenkoism
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
February 21 2012 08:36 GMT
#25
On February 21 2012 06:47 Terranist wrote:
Show nested quote +
On February 21 2012 06:43 [F_]aths wrote:
Since I play patch 13, my faith in Blizzard is restored. They finally managed to get a deep skill system which will keep us do the math for years to come. The UI isn't perfect yet but better than as it was at the initial Beta release.


you mean the built in runestones? i prefer having them drop from creeps because eventually the "hdin" style runes that everyone wants will have a high demand. it feels much more like diablo when you can barter your rare items instead of just being handed them as you level up.

Since attack skills scale with weapon damage (true even for caster classes), you still need to hunt items for best damage output.

If I would see both systems, old and new, on the paper, I would prefer runes as items, too. But having played the new system, I consider this one way better.
You don't choose to play zerg. The zerg choose you.
Bulkers
Profile Joined September 2010
Poland509 Posts
February 21 2012 08:41 GMT
#26
Every change that was made in last 6 months is making this game easier for casual players (95% of people that will buy it) also these changes are forced because Blizzard is working on port D3 on consoles. So to sum up: They are making easier and not challanging game to make more money... Sad but true, this is future of gaming industry...

games easier to master = more buyers = more money
BthreeN
Profile Joined December 2010
United States48 Posts
February 21 2012 09:02 GMT
#27
On February 21 2012 15:35 Lysenko wrote:
Show nested quote +
On February 21 2012 10:25 Nilrem wrote:
The development team needed to get the core mechanics for the game out. Which is what we see now; this is the more simplistic version of the system UI. It was given to us most likely due to Blizzard wanting to release the game without further delays. So the UI of the rune, the UI and problem with the chat system is due to it simply not being a finished project. It is the skeleton of what ought to be worked on later (although I believe the chat, since quite broken, will be patched prior to release).


The new UI does not suggest to me that they were cutting corners. If corners needed to be cut, they could well have made the patch 12 UI work just as well with the new rune system. The new UI was a new concept for what it should be, and they probably put it together and threw it out there in a very short timeframe, figuring that where they went with it (or if they went anywhere with it) might be dictated by feedback.



You've suggested the UI has been put together in a short timeframe. You have any dates to support this?
The road to hell is paved with good intentions. I prefer creep.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
February 21 2012 09:33 GMT
#28
so much whine
KTY
Medrea
Profile Joined May 2011
10003 Posts
February 21 2012 09:41 GMT
#29
Of course. They gutted a huge portion of the game in a short amount of time.

And this is a thread thats titled to talk about how we feel about them gutting the game.
twitch.tv/medrea
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
February 21 2012 10:15 GMT
#30
On February 21 2012 17:41 Bulkers wrote:
Every change that was made in last 6 months is making this game easier for casual players (95% of people that will buy it) also these changes are forced because Blizzard is working on port D3 on consoles. So to sum up: They are making easier and not challanging game to make more money... Sad but true, this is future of gaming industry...

games easier to master = more buyers = more money

Wrong conclusion. The game is easier to access. The endgame (inferno mode) remains hard. Blizzard's motto is "easy to learn, hard to master". The latter part will be fully delivered with D3.

I wonder how many guys who complain that D3 would get too simple then actually play a hardcore character (with just one life) in the inferno difficulty.

The console version does not influence the PC version in any negative way. The PC version for example still will use skills which requires you to aim the target with a mouse. The console version for D3 will not be a 1:1 port anyway.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-21 10:18:48
February 21 2012 10:17 GMT
#31
On February 21 2012 08:04 Medrea wrote:
Before we had: skill ranks, gear, gems, enchants.
Now we have: gear, gems.

Enchants and gems obviously overlapped. Skill ranks (rune ranks) sounded great but they didn't work out in Blizzard's internal tests. The system is now streamlined. It's easier to understand, yet it delivers depth.

Having many options is not always good. It's better to have fewer, but meaningful options. Look at D2: You can put 1-20 points into a skill. But in reality you put either one point (to unlock another skill) or you max it out. D3 offers a much better (more meaningful) skill progression.
You don't choose to play zerg. The zerg choose you.
nuclear_nub
Profile Joined July 2010
65 Posts
February 21 2012 10:22 GMT
#32
The UI in a beta is unrefined? Grab your pitchforks!
Medrea
Profile Joined May 2011
10003 Posts
February 21 2012 10:25 GMT
#33
On February 21 2012 19:17 [F_]aths wrote:
Show nested quote +
On February 21 2012 08:04 Medrea wrote:
Before we had: skill ranks, gear, gems, enchants.
Now we have: gear, gems.

Enchants and gems obviously overlapped. Skill ranks (rune ranks) sounded great but they didn't work out in Blizzard's internal tests. The system is now streamlined. It's easier to understand, yet it delivers depth.

Having many options is not always good. It's better to have fewer, but meaningful options. Look at D2: You can put 1-20 points into a skill. But in reality you put either one point (to unlock another skill) or you max it out. D3 offers a much better (more meaningful) skill progression.


They didnt overlap.

There were a lot of different enchantments that you cant get with gems.

And enchants also werent flat, and had there own RNG. Gems are flat and static. The two were completely different.
twitch.tv/medrea
Auru
Profile Joined April 2010
United Kingdom75 Posts
February 21 2012 10:36 GMT
#34
They have taken a PC UI.. and are consolising it right in front of our eyes

[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-21 10:55:42
February 21 2012 10:46 GMT
#35
On February 21 2012 19:25 Medrea wrote:
Show nested quote +
On February 21 2012 19:17 [F_]aths wrote:
On February 21 2012 08:04 Medrea wrote:
Before we had: skill ranks, gear, gems, enchants.
Now we have: gear, gems.

Enchants and gems obviously overlapped. Skill ranks (rune ranks) sounded great but they didn't work out in Blizzard's internal tests. The system is now streamlined. It's easier to understand, yet it delivers depth.

Having many options is not always good. It's better to have fewer, but meaningful options. Look at D2: You can put 1-20 points into a skill. But in reality you put either one point (to unlock another skill) or you max it out. D3 offers a much better (more meaningful) skill progression.


They didnt overlap.

There were a lot of different enchantments that you cant get with gems.

And enchants also werent flat, and had there own RNG. Gems are flat and static. The two were completely different.

They overlap as both make an existing item better in some way. It would be better to introduce new gem types instead of having both gems and enchantments. But probably Blizzard don't want to give you too much freedom to improve an item because this would render the luck factor at crafting less relevant.

You don't choose to play zerg. The zerg choose you.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
Last Edited: 2012-02-21 10:51:35
February 21 2012 10:51 GMT
#36
On February 21 2012 19:15 [F_]aths wrote:
Show nested quote +
On February 21 2012 17:41 Bulkers wrote:
Every change that was made in last 6 months is making this game easier for casual players (95% of people that will buy it) also these changes are forced because Blizzard is working on port D3 on consoles. So to sum up: They are making easier and not challanging game to make more money... Sad but true, this is future of gaming industry...

games easier to master = more buyers = more money

Wrong conclusion. The game is easier to access. The endgame (inferno mode) remains hard. Blizzard's motto is "easy to learn, hard to master". The latter part will be fully delivered with D3.

I wonder how many guys who complain that D3 would get too simple then actually play a hardcore character (with just one life) in the inferno difficulty.

The console version does not influence the PC version in any negative way. The PC version for example still will use skills which requires you to aim the target with a mouse. The console version for D3 will not be a 1:1 port anyway.


It's amazing that you post the same stuff in every thread.

The latter part will be fully delivered with D3.

YOU DO NOT KNOW THIS. Stop acting like everything will be perfectly fine in the end and all the people have to do is to sit tight and trust in Blizzard. This has not worked in Cataclysm, it hasn't worked in SC2. These things may just be bugs or temporary fixes, but they may just as well be yet another intended screwup on Blizzard's part.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-21 11:04:08
February 21 2012 10:59 GMT
#37
On February 21 2012 19:51 Shockk wrote:
Show nested quote +
On February 21 2012 19:15 [F_]aths wrote:
On February 21 2012 17:41 Bulkers wrote:
Every change that was made in last 6 months is making this game easier for casual players (95% of people that will buy it) also these changes are forced because Blizzard is working on port D3 on consoles. So to sum up: They are making easier and not challanging game to make more money... Sad but true, this is future of gaming industry...

games easier to master = more buyers = more money

Wrong conclusion. The game is easier to access. The endgame (inferno mode) remains hard. Blizzard's motto is "easy to learn, hard to master". The latter part will be fully delivered with D3.

I wonder how many guys who complain that D3 would get too simple then actually play a hardcore character (with just one life) in the inferno difficulty.

The console version does not influence the PC version in any negative way. The PC version for example still will use skills which requires you to aim the target with a mouse. The console version for D3 will not be a 1:1 port anyway.


It's amazing that you post the same stuff in every thread.

Show nested quote +
The latter part will be fully delivered with D3.

YOU DO NOT KNOW THIS. Stop acting like everything will be perfectly fine in the end and all the people have to do is to sit tight and trust in Blizzard. This has not worked in Cataclysm, it hasn't worked in SC2. These things may just be bugs or temporary fixes, but they may just as well be yet another intended screwup on Blizzard's part.
Not everyone will be fine, but most complains in this thread are from ignorance about the actual game. One has to consider all game mechanics working together, one cannot take a single aspect of the game and claim this is proof that D3 for PC and Mac would be like a console game or too easy.

Instead of doing theorycrafting devised from Jay Wilson's blog and some screenshots, please follow me after the release in the hardcore mode and play a char to inferno. Then we can talk again if D3 is too simple.
You don't choose to play zerg. The zerg choose you.
thatsundowner
Profile Joined July 2011
Canada312 Posts
February 21 2012 11:06 GMT
#38
the skill ui is awful when you're using elective mode but in the regular mode the only thing missing from what i can tell is easily switching out what skills are bound to what key

On February 21 2012 19:51 Shockk wrote:
Show nested quote +
On February 21 2012 19:15 [F_]aths wrote:
On February 21 2012 17:41 Bulkers wrote:
Every change that was made in last 6 months is making this game easier for casual players (95% of people that will buy it) also these changes are forced because Blizzard is working on port D3 on consoles. So to sum up: They are making easier and not challanging game to make more money... Sad but true, this is future of gaming industry...

games easier to master = more buyers = more money

Wrong conclusion. The game is easier to access. The endgame (inferno mode) remains hard. Blizzard's motto is "easy to learn, hard to master". The latter part will be fully delivered with D3.

I wonder how many guys who complain that D3 would get too simple then actually play a hardcore character (with just one life) in the inferno difficulty.

The console version does not influence the PC version in any negative way. The PC version for example still will use skills which requires you to aim the target with a mouse. The console version for D3 will not be a 1:1 port anyway.


It's amazing that you post the same stuff in every thread.

Show nested quote +
The latter part will be fully delivered with D3.

YOU DO NOT KNOW THIS. Stop acting like everything will be perfectly fine in the end and all the people have to do is to sit tight and trust in Blizzard. This has not worked in Cataclysm, it hasn't worked in SC2. These things may just be bugs or temporary fixes, but they may just as well be yet another intended screwup on Blizzard's part.


i dunno, man. say what you will about blizzard but one thing they've been consistently able to nail is challenging content. wow raids have some brutal encounters, and sc2 on brutal can get pretty rough in spots.

"you're gonna fail" in latin
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
February 21 2012 11:10 GMT
#39
On February 21 2012 20:06 thatsundowner wrote:
the skill ui is awful when you're using elective mode but in the regular mode the only thing missing from what i can tell is easily switching out what skills are bound to what key

Show nested quote +
On February 21 2012 19:51 Shockk wrote:
On February 21 2012 19:15 [F_]aths wrote:
On February 21 2012 17:41 Bulkers wrote:
Every change that was made in last 6 months is making this game easier for casual players (95% of people that will buy it) also these changes are forced because Blizzard is working on port D3 on consoles. So to sum up: They are making easier and not challanging game to make more money... Sad but true, this is future of gaming industry...

games easier to master = more buyers = more money

Wrong conclusion. The game is easier to access. The endgame (inferno mode) remains hard. Blizzard's motto is "easy to learn, hard to master". The latter part will be fully delivered with D3.

I wonder how many guys who complain that D3 would get too simple then actually play a hardcore character (with just one life) in the inferno difficulty.

The console version does not influence the PC version in any negative way. The PC version for example still will use skills which requires you to aim the target with a mouse. The console version for D3 will not be a 1:1 port anyway.


It's amazing that you post the same stuff in every thread.

The latter part will be fully delivered with D3.

YOU DO NOT KNOW THIS. Stop acting like everything will be perfectly fine in the end and all the people have to do is to sit tight and trust in Blizzard. This has not worked in Cataclysm, it hasn't worked in SC2. These things may just be bugs or temporary fixes, but they may just as well be yet another intended screwup on Blizzard's part.


i dunno, man. say what you will about blizzard but one thing they've been consistently able to nail is challenging content. wow raids have some brutal encounters, and sc2 on brutal can get pretty rough in spots.


Indeed.

The UI is not final. One can see it since the first Beta. From there the UI underwent several improvements, but it's still confusing sometimes. I hope that the final game will have the elective mode only, but with a cleaner user interface. The sad thing is that a cleaner UI would be used as additional proof that Blizzard dumbs down the PC/Mac version for the console version.
You don't choose to play zerg. The zerg choose you.
ezk
Profile Joined December 2009
Canada239 Posts
Last Edited: 2012-02-21 12:32:30
February 21 2012 12:31 GMT
#40
On February 21 2012 19:22 nuclear_nub wrote:
The UI in a 8months+ beta is unrefined? Grab your pitchforks!


Fixed it for ya.


The UI didn't get any better with this patch, instead it became rigid. While attempting to make it easier for the casual players, Blizzard only made a UI harder to customize.

The rune system was greatly simplified for the benefit of casual players. While attempting to make the rune system more accessible to the players, it also reduced the amount of spell modifiers and therefore, reduced the spell customization potential.

Do you see a trend here?
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