And for all the "Hardcore Gamers" that are bitching about things such as rune changes. There are reasons for these changes, Blizzard feels like leveling 30-60 was an unnecessary grind fest because the items you get are useless but at the same time you don't get rewarded by anything when leveling because of the removal of skill points. Thus, they decided to move the cool effects of runes outside of late game grinding and into the quirks of leveling. Obviously, they felt that this would be more fun, more enjoyable. Blizzard isn't going to make the game less fun just to appeal to someones epeen.
Blizz took a leap backwards. - Page 5
Forum Index > Diablo 3 |
RifleCow
Canada637 Posts
And for all the "Hardcore Gamers" that are bitching about things such as rune changes. There are reasons for these changes, Blizzard feels like leveling 30-60 was an unnecessary grind fest because the items you get are useless but at the same time you don't get rewarded by anything when leveling because of the removal of skill points. Thus, they decided to move the cool effects of runes outside of late game grinding and into the quirks of leveling. Obviously, they felt that this would be more fun, more enjoyable. Blizzard isn't going to make the game less fun just to appeal to someones epeen. | ||
Reason.SC2
Canada1047 Posts
On February 22 2012 09:42 Logo wrote: I'm pretty sure he means this situation... LMB - Hungering Arrow RMB - Bola Shot Oh crap I want LMB to be bola shot! Let me fix that. Oh wait you can't directly. You have to... 1. Bind LMB to a random skill not being used. 2. Bind Hungering Arrow to RMB. 2a. Wait for cooldown on LMB to finish. 3. Bind Bola shot to LMB. 3a. Wait for bola shot on LMB to finish. This is honestly the most frustrating thing to do. If the game ships in this state it will be a sad sad day in Blizzardland. Lets just hope that they're using the beta to test stuff out and this is a highly unrefined iteration of some ideas they're trying to implement... | ||
[F_]aths
Germany3947 Posts
On February 22 2012 06:55 Medrea wrote: Do you know that or do you assume that?Sorry I dont like being handed shit for free at random times. Gems and Loot cant support the end game alone. Crafting should be an end game mechanic, too. Crafting involves random specs on the crafted items. On February 22 2012 06:55 Medrea wrote: Even if you like the changes. Dont you think they should add to the game instead of just giving everything the axe? I really do like the changes. Yesterday I just wanted to look at the tooltips, if they tell you about shift to hold your position (which they do) but then I played for two hours straight because of the new skill progression. In SC2, Blizzard scrapped some stuff, too: The star map, the planet outside the window of the bridge where you could zoom in, multiple choice dialog options when you talk, many unit concepts and unit upgrades and so on. I didn't like it but I trust that it benefits the game. They are the professionals, I am an amateur. Allow me for a short moment to go a bit offtopic. Currently I write a small piece of software. I get some input within the company I work with. The guy who gives me input thinks that his ideas are great. While a few of them are worthy to be considered, most of his ideas are just not sensible because he isn't able to consider the implications. I even cut some features already to focus on the core application. I guess that it is similar from the point of view of any software development team, too. When my tool finally will be released, everyone will wonder why I needed months to write this small application. So I can imagine why it took Blizzard month for some rather small changes as well as why they scrap things they originally wanted to implement: Those ideas were good, but not the best ideas. | ||
JoLanTru
24 Posts
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Makavw
Croatia165 Posts
the gameplay itself is much more fun in patch 13. More skills, more enemies = more fun. The basic attack wont be missed, since I didnt even use it (any class shouldn't have) before this patch. | ||
Seiniyta
Belgium1815 Posts
What I would like to see is that rune enchants if they ever come work like how Glyps work in WoW now. Once found you can always select it in a list. | ||
hyperknight
294 Posts
kick and cry all you want, you're still gonna play over 100+ hours of this game. embrace the dark side and stop trying to fight it =D KEKE | ||
Shockk
Germany2269 Posts
On February 22 2012 19:44 hyperknight wrote: Stop whining. After all the whining, everybody is still going to shell out $60 for the game along with giving it at least a 9.5/10 in rating and will become fulltime users of the real money auction house (RMAH) because its going to be a great fucking game with a storyline that sucks you in and gameplay/loot addiction that will make you replay the game 10+ times over and over. kick and cry all you want, you're still gonna play over 100+ hours of this game. embrace the dark side and stop trying to fight it =D KEKE Enough people with your attitude and we'll have Blizzard going down EA's path even quicker than it's already happening. Quick note, so you learn something today: People passionate about their hobby who voice concerns aren't "whining". Stop being a jerk just because being on the internet makes it so easy for you to play the badass. | ||
[F_]aths
Germany3947 Posts
On February 22 2012 22:36 Shockk wrote: Enough people with your attitude and we'll have Blizzard going down EA's path even quicker than it's already happening. Quick note, so you learn something today: People passionate about their hobby who voice concerns aren't "whining". Stop being a jerk just because being on the internet makes it so easy for you to play the badass. Most whining in this thread isn't justified as the disadvantages criticized are based on misconceptions. As I see it, most guys who actually play the beta (including me) like the changes. The ones complaining are mostly guys who just theorycraft based on screenshots and blogs. To help Blizzard make better games, one should voice informed criticism. And post it in the official Blizzard forums. | ||
Aela
97 Posts
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[F_]aths
Germany3947 Posts
On February 22 2012 23:06 Aela wrote: Diablo 3 is going extremly more casual+console. Looks like they want to adjust the game for a console-version. The UI actually got more complex, this makes the PC version less usable for a console version. The console game will not be a direct PC/Mac port anyway, because the PC version has skills you need to aim with a mouse. While the Normal difficulty setting, especially Act 1, does target for casual gamers, the Inferno mode does not. Diablo 3 will be easier to learn than any previous Diablo, but also harder to master than any previous Diablo. For example in Diablo 2 one could always quit the game even with a hardcore char and use this to escape death. In Diablo 3 you will die as you cannot instantly quit the game. You also cannot use a TP during boss fights like in D2, where you always could TP out and buy some new potions. | ||
Horrde
Canada302 Posts
On February 22 2012 19:44 hyperknight wrote: Stop whining. After all the whining, everybody is still going to shell out $60 for the game along with giving it at least a 9.5/10 in rating and will become fulltime users of the real money auction house (RMAH) because its going to be a great fucking game with a storyline that sucks you in and gameplay/loot addiction that will make you replay the game 10+ times over and over. kick and cry all you want, you're still gonna play over 100+ hours of this game. embrace the dark side and stop trying to fight it =D KEKE Really, posts like this is what dilutes the thread into a pool of poor content. Can you imagine if everyone had this mindset? It adds nothing, only a stupid bias that as long as people have shit to click on, we're good to go. I'd rather you flat out disagree with points in the thread than construct that "post" you made. If I cared enough to keep you out of this thread, I'd hit the report button thats just burning to be clicked on. Just keep out from now on and watch from afar. You bring nothing to the table. On February 22 2012 22:57 [F_]aths wrote: Most whining in this thread isn't justified as the disadvantages criticized are based on misconceptions. As I see it, most guys who actually play the beta (including me) like the changes. The ones complaining are mostly guys who just theorycraft based on screenshots and blogs. To help Blizzard make better games, one should voice informed criticism. And post it in the official Blizzard forums. Actually, from reading the d3 forums, I see the opposite being true. There are far more topics trying to raise awareness for how poor the changes have been compared to "Great changes! I just love 'em!" type of threads. I really don't see how you got this complainer to theorycraft association. I'm going to assume that's just some homebrew opinion you decided to come to. I'm seeing a lot more people say they dislike what they're playing to what the game could be or even what it once was (which isn't much of an improvement compared to it's present development). If any of my previous posts are misconceived or unjustifiable, please, do tell. Because I assure you, I am not theorycrafting but going from experimentation. I have the beta, and graphics and audio aside, I very much dislike what I see from the early stages. | ||
Overpowered
Czech Republic764 Posts
On February 22 2012 19:44 hyperknight wrote: Stop whining. After all the whining, everybody is still going to shell out $60 for the game along with giving it at least a 9.5/10 in rating and will become fulltime users of the real money auction house (RMAH) because its going to be a great fucking game with a storyline that sucks you in and gameplay/loot addiction that will make you replay the game 10+ times over and over. kick and cry all you want, you're still gonna play over 100+ hours of this game. embrace the dark side and stop trying to fight it =D KEKE People like you are the reason games released today are lower quality, not as thought-out and much less content-filled than older games. Because people like you are satisfied with everything they give you, so they give you less, and still you never make criticism or valid point on what should be better and rather are grateful. | ||
[F_]aths
Germany3947 Posts
On February 22 2012 23:26 Horrde wrote: Actually, from reading the d3 forums, I see the opposite being true. There are far more topics trying to raise awareness for how poor the changes have been compared to "Great changes! I just love 'em!" type of threads. I dare to say this is because the majority of gamers is busy enjoying the game. I also predict that once the game is released, that most guys even on TL agree that the skill system works. Of course there will always be some who complain but you can't please anyone. I know that sounds like a bold prediction. But at least from my experience, the skill system didn't nail it in earlier patches. Too often I just passed the newly unlocked skill. With the new system, most levels gives you something new which you are actually going to use. A large role in this plays the re-ordering of the skill unlock progression. But the unlocked runes play very well along with it as they offer more options. I could go further in detailled explaining but it's more than that. It's that – for me at least – it now feels right. Blizzard finally made a good skill system (but as of yet with a confusing UI.) On February 22 2012 23:26 Horrde wrote:I really don't see how you got this complainer to theorycraft association. I'm going to assume that's just some homebrew opinion you decided to come to. I'm seeing a lot more people say they dislike what they're playing to what the game could be or even what it once was (which isn't much of an improvement compared to it's present development). If any of my previous posts are misconceived or unjustifiable, please, do tell. Because I assure you, I am not theorycrafting but going from experimentation. I have the beta, and graphics and audio aside, I very much dislike what I see from the early stages. With that statement of mine I addressed the one-line postings which just repeat that D3 is going to be like a casual console game. As I began to play the beta, I actually didn't really like the graphics. It looked too much like a D&D RPG to me. I did like the crafting system except I found it too tedious to collect the training pages. The skill system didn't look finished either. Now with Patch 13 it feels right or at least being on the right track. But this thread here mostly consists of whining about the removal of the option to bind the basic attack, and about the rune changes. Both changes are okay within the context, though. The only valid complain I see is the skill UI for the elective mode. But it's still beta. We should come up with reasonable proposals how it could be done better and post them in their forums. | ||
Numy
South Africa35471 Posts
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Turage
Romania6 Posts
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Horrde
Canada302 Posts
Now as you level, not only are skills and skill slots unlocked (just like before) but the rune types are unlocked as well. Every level 15 demon hunter will have the exact same abilities to their avail just like every level 23 barbarian will as well for one another. Choosing is as simple as selecting the skill, then selecting the rune from a sub-category and boom, you have your "customization." It pairs with your weapon of choice. There is no more degree of magnitude. The degree lies solely with your weapon or +damage attributes in the form of DPS and no more of the rune escalation type. What do you think of that? Pretty fun huh? ![]() Everything is dependable upon level. Other than endgame gear, I predict there will be no more separation from the next guy. I like clementines and he likes tangerines and he likes oranges. You can do and have access to everything like everyone else so long as you match their level. A naked lvl 20 wizard is 100% like the next naked wizard of same level. Up until that point, people will craft to their will so long as it gets them by to that final level 60. 30-60 seems to be back on autopilot mode. I dare to say this is because the majority of gamers is busy enjoying the game. I also predict that once the game is released, that most guys even on TL agree that the skill system works. Of course there will always be some who complain but you can't please anyone. I know that sounds like a bold prediction. I think it's a pretty passive prediction, because it can never truly be wrong. Whatever happens, happens. And most will just be 'meh' after a few months of playing, without a care to shake the system into something better any further. That is how I perceived that prediction. It's comparable to the SC2 social chat function. The system will always work, so long as the simple process of the program works bugfree. How poor it works is very much up for debate. If nothing changes as of now, people will eventually accept it and just play knowing it could be worse and slowly forgetting about what could have been. As many posters have shown, here and inside the blizzard d3 rage threads (ie "too bad, deal with it, lets just play already, I don't understand..." type posts) some will be content to eat whatever blizzard shits on a plate and places in front of them. If you can sitby and eat your heart out, more power to you. But many cannot. There is a very large standup against the recent changes and of course beating the dead horse over past changes made by intelligent people who post some very valid points in the d3 forums. It's too bad the guys that praise the system just cannot step away from the 45 minute content beta because they're so engulfed in how awesome it is to give their input and to see what any other people think of the game. "No! I got to kill king leoric again!" But in all honesty, I really don't think that's the case. | ||
Medrea
10003 Posts
On February 22 2012 19:00 Makavw wrote: Apart from teribad ui, the gameplay itself is much more fun in patch 13. More skills, more enemies = more fun. The basic attack wont be missed, since I didnt even use it (any class shouldn't have) before this patch. Those were always part of the game. It is just that they were opened up for beta. Just because we are getting to test some of the skills now doesnt mean they never existed >.> | ||
imPermanenCe
Netherlands595 Posts
Killing stuff is fun :D (can't compare it to older patches, so not much to say about that). When playing as WD I missed auto attack a bit. When you're spamming poison darts, and you're really low on mana, but want to cast Grasp of Death (AoE skill which is better). You need to wait for a second or two. At this moment you can't do anything (can't cast dart cuz ur waiting for mana, and you can't auto attack yourself). But I think people are right and this should only be an issue on low level. one other major annoyance is the auction house. When I compare this to WoW's auctionhouse, this one really is a setback. -You can only search items for the classes you are playing yourself. (although you'll end up with all the classes anyway, still terrible) -You can't search on item name. -For materials you have to set an amount you want before you can search (also not super bad) Am I mistaken with these AH issues, or are they real? | ||
VPCursed
1044 Posts
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