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Blizz took a leap backwards. - Page 5

Forum Index > Diablo 3
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RifleCow
Profile Joined February 2008
Canada637 Posts
Last Edited: 2012-02-22 03:30:10
February 22 2012 03:29 GMT
#81
Of all the things you could complain about you choose the most miniscule thing. The whole point of the new systems that D3 is trying to implement is to remove the neutral attack portion of the game. Who liked Act 1 Normal in D2 when you were hitting zombies with your staff as a Sorc? No one.

And for all the "Hardcore Gamers" that are bitching about things such as rune changes. There are reasons for these changes, Blizzard feels like leveling 30-60 was an unnecessary grind fest because the items you get are useless but at the same time you don't get rewarded by anything when leveling because of the removal of skill points. Thus, they decided to move the cool effects of runes outside of late game grinding and into the quirks of leveling. Obviously, they felt that this would be more fun, more enjoyable. Blizzard isn't going to make the game less fun just to appeal to someones epeen.
hohoho
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
February 22 2012 03:53 GMT
#82
On February 22 2012 09:42 Logo wrote:
Show nested quote +
On February 22 2012 09:28 willoc wrote:
On February 21 2012 03:17 dacthehork wrote:
- Can't swap skill hotkeys, aka if you want to switch your left cilck skill with right click skill you can't


Wrong. Go into gameplay options and check 'elective skills'. You can now bind skills any way you like (although in a cumbersome way which will probably be improved in a future patch).

I'm pretty sure you're entire post's meat goes wayside once you know this. The rest are just minor UI grievances you seem to be having.


I'm pretty sure he means this situation...

LMB - Hungering Arrow
RMB - Bola Shot

Oh crap I want LMB to be bola shot! Let me fix that.

Oh wait you can't directly. You have to...

1. Bind LMB to a random skill not being used.
2. Bind Hungering Arrow to RMB.
2a. Wait for cooldown on LMB to finish.
3. Bind Bola shot to LMB.
3a. Wait for bola shot on LMB to finish.


This is honestly the most frustrating thing to do. If the game ships in this state it will be a sad sad day in Blizzardland. Lets just hope that they're using the beta to test stuff out and this is a highly unrefined iteration of some ideas they're trying to implement...
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-22 08:49:23
February 22 2012 08:33 GMT
#83
On February 22 2012 06:55 Medrea wrote:
Show nested quote +
On February 22 2012 04:45 [F_]aths wrote:
On February 22 2012 04:37 Medrea wrote:
Dont be confused with the fact that just because runes skills are part of the beta test that the system is now better than it was before where they were in act 2.

Random skill progression sounds to be fun. The rune system as it is now is in fact fun.

I am very sad about the magnitude of misconception in this entire thread. Most worries voiced are completely imaginary. Some UI issues (for example it's quite some work to just swap the hotkey / mousebutton assignment of skills) are still there but those issues are not even mentioned in this thread because hardly anyone here actually plays the game.


Sorry I dont like being handed shit for free at random times. Gems and Loot cant support the end game alone.
Do you know that or do you assume that?

Crafting should be an end game mechanic, too. Crafting involves random specs on the crafted items.

On February 22 2012 06:55 Medrea wrote:
Even if you like the changes. Dont you think they should add to the game instead of just giving everything the axe?

I really do like the changes. Yesterday I just wanted to look at the tooltips, if they tell you about shift to hold your position (which they do) but then I played for two hours straight because of the new skill progression.

In SC2, Blizzard scrapped some stuff, too: The star map, the planet outside the window of the bridge where you could zoom in, multiple choice dialog options when you talk, many unit concepts and unit upgrades and so on. I didn't like it but I trust that it benefits the game. They are the professionals, I am an amateur.

Allow me for a short moment to go a bit offtopic. Currently I write a small piece of software. I get some input within the company I work with. The guy who gives me input thinks that his ideas are great. While a few of them are worthy to be considered, most of his ideas are just not sensible because he isn't able to consider the implications. I even cut some features already to focus on the core application. I guess that it is similar from the point of view of any software development team, too. When my tool finally will be released, everyone will wonder why I needed months to write this small application.

So I can imagine why it took Blizzard month for some rather small changes as well as why they scrap things they originally wanted to implement: Those ideas were good, but not the best ideas.

You don't choose to play zerg. The zerg choose you.
JoLanTru
Profile Joined August 2010
24 Posts
February 22 2012 09:19 GMT
#84
I agree with everything OP is saying. I definately feel they took a giant leap back in the very basic fundamentals of the UI.
Makavw
Profile Joined April 2010
Croatia165 Posts
February 22 2012 10:00 GMT
#85
Apart from teribad ui,
the gameplay itself is much more fun in patch 13. More skills, more enemies = more fun.
The basic attack wont be missed, since I didnt even use it (any class shouldn't have) before this patch.

Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 22 2012 10:05 GMT
#86
I'm not concerned about the interface too much since it feels like it's a last minute implementation and didn't think it through. The interface ingame of SC2 had made some changes during the beta as well. And even if it goes through to me it's just a minor annoyance. Not a dealbreaking thing. I really like patch 13 and it really feels like the best Diablo like (lol) I've played so far.

What I would like to see is that rune enchants if they ever come work like how Glyps work in WoW now. Once found you can always select it in a list.
Pokemon Master
hyperknight
Profile Joined May 2011
294 Posts
February 22 2012 10:44 GMT
#87
Stop whining. After all the whining, everybody is still going to shell out $60 for the game along with giving it at least a 9.5/10 in rating and will become fulltime users of the real money auction house (RMAH) because its going to be a great fucking game with a storyline that sucks you in and gameplay/loot addiction that will make you replay the game 10+ times over and over.

kick and cry all you want, you're still gonna play over 100+ hours of this game.

embrace the dark side and stop trying to fight it =D

KEKE
"you 6poll?" - aLive to IdrA on NASL Sunday Showmatch, Feb 2012
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 22 2012 13:36 GMT
#88
On February 22 2012 19:44 hyperknight wrote:
Stop whining. After all the whining, everybody is still going to shell out $60 for the game along with giving it at least a 9.5/10 in rating and will become fulltime users of the real money auction house (RMAH) because its going to be a great fucking game with a storyline that sucks you in and gameplay/loot addiction that will make you replay the game 10+ times over and over.

kick and cry all you want, you're still gonna play over 100+ hours of this game.

embrace the dark side and stop trying to fight it =D

KEKE


Enough people with your attitude and we'll have Blizzard going down EA's path even quicker than it's already happening.

Quick note, so you learn something today: People passionate about their hobby who voice concerns aren't "whining". Stop being a jerk just because being on the internet makes it so easy for you to play the badass.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-22 13:58:42
February 22 2012 13:57 GMT
#89
On February 22 2012 22:36 Shockk wrote:
Show nested quote +
On February 22 2012 19:44 hyperknight wrote:
Stop whining. After all the whining, everybody is still going to shell out $60 for the game along with giving it at least a 9.5/10 in rating and will become fulltime users of the real money auction house (RMAH) because its going to be a great fucking game with a storyline that sucks you in and gameplay/loot addiction that will make you replay the game 10+ times over and over.

kick and cry all you want, you're still gonna play over 100+ hours of this game.

embrace the dark side and stop trying to fight it =D

KEKE


Enough people with your attitude and we'll have Blizzard going down EA's path even quicker than it's already happening.

Quick note, so you learn something today: People passionate about their hobby who voice concerns aren't "whining". Stop being a jerk just because being on the internet makes it so easy for you to play the badass.

Most whining in this thread isn't justified as the disadvantages criticized are based on misconceptions. As I see it, most guys who actually play the beta (including me) like the changes. The ones complaining are mostly guys who just theorycraft based on screenshots and blogs.

To help Blizzard make better games, one should voice informed criticism. And post it in the official Blizzard forums.
You don't choose to play zerg. The zerg choose you.
Aela
Profile Joined January 2012
97 Posts
February 22 2012 14:06 GMT
#90
Diablo 3 is going extremly more casual+console. Looks like they want to adjust the game for a console-version.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-22 14:28:35
February 22 2012 14:09 GMT
#91
On February 22 2012 23:06 Aela wrote:
Diablo 3 is going extremly more casual+console. Looks like they want to adjust the game for a console-version.

The UI actually got more complex, this makes the PC version less usable for a console version. The console game will not be a direct PC/Mac port anyway, because the PC version has skills you need to aim with a mouse. While the Normal difficulty setting, especially Act 1, does target for casual gamers, the Inferno mode does not. Diablo 3 will be easier to learn than any previous Diablo, but also harder to master than any previous Diablo. For example in Diablo 2 one could always quit the game even with a hardcore char and use this to escape death. In Diablo 3 you will die as you cannot instantly quit the game. You also cannot use a TP during boss fights like in D2, where you always could TP out and buy some new potions.
You don't choose to play zerg. The zerg choose you.
Horrde
Profile Joined March 2010
Canada302 Posts
Last Edited: 2012-02-22 14:47:42
February 22 2012 14:26 GMT
#92
On February 22 2012 19:44 hyperknight wrote:
Stop whining. After all the whining, everybody is still going to shell out $60 for the game along with giving it at least a 9.5/10 in rating and will become fulltime users of the real money auction house (RMAH) because its going to be a great fucking game with a storyline that sucks you in and gameplay/loot addiction that will make you replay the game 10+ times over and over.

kick and cry all you want, you're still gonna play over 100+ hours of this game.

embrace the dark side and stop trying to fight it =D

KEKE

Really, posts like this is what dilutes the thread into a pool of poor content. Can you imagine if everyone had this mindset? It adds nothing, only a stupid bias that as long as people have shit to click on, we're good to go. I'd rather you flat out disagree with points in the thread than construct that "post" you made.

If I cared enough to keep you out of this thread, I'd hit the report button thats just burning to be clicked on. Just keep out from now on and watch from afar. You bring nothing to the table.
On February 22 2012 22:57 [F_]aths wrote:
Show nested quote +
On February 22 2012 22:36 Shockk wrote:
On February 22 2012 19:44 hyperknight wrote:
Stop whining. After all the whining, everybody is still going to shell out $60 for the game along with giving it at least a 9.5/10 in rating and will become fulltime users of the real money auction house (RMAH) because its going to be a great fucking game with a storyline that sucks you in and gameplay/loot addiction that will make you replay the game 10+ times over and over.

kick and cry all you want, you're still gonna play over 100+ hours of this game.

embrace the dark side and stop trying to fight it =D

KEKE


Enough people with your attitude and we'll have Blizzard going down EA's path even quicker than it's already happening.

Quick note, so you learn something today: People passionate about their hobby who voice concerns aren't "whining". Stop being a jerk just because being on the internet makes it so easy for you to play the badass.

Most whining in this thread isn't justified as the disadvantages criticized are based on misconceptions. As I see it, most guys who actually play the beta (including me) like the changes. The ones complaining are mostly guys who just theorycraft based on screenshots and blogs.

To help Blizzard make better games, one should voice informed criticism. And post it in the official Blizzard forums.

Actually, from reading the d3 forums, I see the opposite being true. There are far more topics trying to raise awareness for how poor the changes have been compared to "Great changes! I just love 'em!" type of threads.

I really don't see how you got this complainer to theorycraft association. I'm going to assume that's just some homebrew opinion you decided to come to. I'm seeing a lot more people say they dislike what they're playing to what the game could be or even what it once was (which isn't much of an improvement compared to it's present development). If any of my previous posts are misconceived or unjustifiable, please, do tell. Because I assure you, I am not theorycrafting but going from experimentation. I have the beta, and graphics and audio aside, I very much dislike what I see from the early stages.
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
February 22 2012 14:49 GMT
#93
On February 22 2012 19:44 hyperknight wrote:
Stop whining. After all the whining, everybody is still going to shell out $60 for the game along with giving it at least a 9.5/10 in rating and will become fulltime users of the real money auction house (RMAH) because its going to be a great fucking game with a storyline that sucks you in and gameplay/loot addiction that will make you replay the game 10+ times over and over.

kick and cry all you want, you're still gonna play over 100+ hours of this game.

embrace the dark side and stop trying to fight it =D

KEKE

People like you are the reason games released today are lower quality, not as thought-out and much less content-filled than older games. Because people like you are satisfied with everything they give you, so they give you less, and still you never make criticism or valid point on what should be better and rather are grateful.
Just another gold Protoss...
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-22 15:18:23
February 22 2012 15:17 GMT
#94
On February 22 2012 23:26 Horrde wrote:
Actually, from reading the d3 forums, I see the opposite being true. There are far more topics trying to raise awareness for how poor the changes have been compared to "Great changes! I just love 'em!" type of threads.

I dare to say this is because the majority of gamers is busy enjoying the game. I also predict that once the game is released, that most guys even on TL agree that the skill system works. Of course there will always be some who complain but you can't please anyone.

I know that sounds like a bold prediction. But at least from my experience, the skill system didn't nail it in earlier patches. Too often I just passed the newly unlocked skill. With the new system, most levels gives you something new which you are actually going to use. A large role in this plays the re-ordering of the skill unlock progression. But the unlocked runes play very well along with it as they offer more options. I could go further in detailled explaining but it's more than that. It's that – for me at least – it now feels right. Blizzard finally made a good skill system (but as of yet with a confusing UI.)

On February 22 2012 23:26 Horrde wrote:I really don't see how you got this complainer to theorycraft association. I'm going to assume that's just some homebrew opinion you decided to come to. I'm seeing a lot more people say they dislike what they're playing to what the game could be or even what it once was (which isn't much of an improvement compared to it's present development). If any of my previous posts are misconceived or unjustifiable, please, do tell. Because I assure you, I am not theorycrafting but going from experimentation. I have the beta, and graphics and audio aside, I very much dislike what I see from the early stages.

With that statement of mine I addressed the one-line postings which just repeat that D3 is going to be like a casual console game.

As I began to play the beta, I actually didn't really like the graphics. It looked too much like a D&D RPG to me. I did like the crafting system except I found it too tedious to collect the training pages. The skill system didn't look finished either. Now with Patch 13 it feels right or at least being on the right track.

But this thread here mostly consists of whining about the removal of the option to bind the basic attack, and about the rune changes. Both changes are okay within the context, though. The only valid complain I see is the skill UI for the elective mode. But it's still beta. We should come up with reasonable proposals how it could be done better and post them in their forums.
You don't choose to play zerg. The zerg choose you.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 22 2012 15:23 GMT
#95
I haven't read this whole thread but I'm wondering what this new skill system means past level 30. Seems the old system had more going on once you reached the end of skill unlocking where as new system there doesn't seem to be anything past loot? Is this the case or am I missing something.
Turage
Profile Joined July 2011
Romania6 Posts
February 22 2012 15:34 GMT
#96
With every level you will unlock one or more runes that will change the way your skills work.
Horrde
Profile Joined March 2010
Canada302 Posts
Last Edited: 2012-02-22 17:38:43
February 22 2012 16:23 GMT
#97
Correct. Before you had to hunt for runes to collect and combine in order to increase the degree of magnitude whatever the rune affect had on the skill. This served as a secondary loot finding system.

Now as you level, not only are skills and skill slots unlocked (just like before) but the rune types are unlocked as well. Every level 15 demon hunter will have the exact same abilities to their avail just like every level 23 barbarian will as well for one another. Choosing is as simple as selecting the skill, then selecting the rune from a sub-category and boom, you have your "customization." It pairs with your weapon of choice. There is no more degree of magnitude. The degree lies solely with your weapon or +damage attributes in the form of DPS and no more of the rune escalation type. What do you think of that? Pretty fun huh?

Everything is dependable upon level. Other than endgame gear, I predict there will be no more separation from the next guy. I like clementines and he likes tangerines and he likes oranges. You can do and have access to everything like everyone else so long as you match their level. A naked lvl 20 wizard is 100% like the next naked wizard of same level. Up until that point, people will craft to their will so long as it gets them by to that final level 60. 30-60 seems to be back on autopilot mode.


I dare to say this is because the majority of gamers is busy enjoying the game. I also predict that once the game is released, that most guys even on TL agree that the skill system works. Of course there will always be some who complain but you can't please anyone.

I know that sounds like a bold prediction.

I think it's a pretty passive prediction, because it can never truly be wrong. Whatever happens, happens. And most will just be 'meh' after a few months of playing, without a care to shake the system into something better any further. That is how I perceived that prediction. It's comparable to the SC2 social chat function. The system will always work, so long as the simple process of the program works bugfree. How poor it works is very much up for debate. If nothing changes as of now, people will eventually accept it and just play knowing it could be worse and slowly forgetting about what could have been. As many posters have shown, here and inside the blizzard d3 rage threads (ie "too bad, deal with it, lets just play already, I don't understand..." type posts) some will be content to eat whatever blizzard shits on a plate and places in front of them. If you can sitby and eat your heart out, more power to you. But many cannot.

There is a very large standup against the recent changes and of course beating the dead horse over past changes made by intelligent people who post some very valid points in the d3 forums.

It's too bad the guys that praise the system just cannot step away from the 45 minute content beta because they're so engulfed in how awesome it is to give their input and to see what any other people think of the game. "No! I got to kill king leoric again!" But in all honesty, I really don't think that's the case.
Medrea
Profile Joined May 2011
10003 Posts
February 22 2012 17:11 GMT
#98
On February 22 2012 19:00 Makavw wrote:
Apart from teribad ui,
the gameplay itself is much more fun in patch 13. More skills, more enemies = more fun.
The basic attack wont be missed, since I didnt even use it (any class shouldn't have) before this patch.



Those were always part of the game. It is just that they were opened up for beta.

Just because we are getting to test some of the skills now doesnt mean they never existed >.>
twitch.tv/medrea
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 22 2012 17:17 GMT
#99
I joined the beta a few days ago (So I can't compare patch 13 with previous patches). UI is indeed really bad. (I'd always use elective). And swapping 2 skills from button is horrible. Also assigning new skills is still a bit meh. I don't want my skills spreaded over 5 pages.

Killing stuff is fun :D (can't compare it to older patches, so not much to say about that).

When playing as WD I missed auto attack a bit. When you're spamming poison darts, and you're really low on mana, but want to cast Grasp of Death (AoE skill which is better). You need to wait for a second or two. At this moment you can't do anything (can't cast dart cuz ur waiting for mana, and you can't auto attack yourself).
But I think people are right and this should only be an issue on low level.

one other major annoyance is the auction house. When I compare this to WoW's auctionhouse, this one really is a setback.
-You can only search items for the classes you are playing yourself. (although you'll end up with all the classes anyway, still terrible)
-You can't search on item name.
-For materials you have to set an amount you want before you can search (also not super bad)

Am I mistaken with these AH issues, or are they real?
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
VPCursed
Profile Blog Joined May 2011
1044 Posts
Last Edited: 2012-02-22 17:36:51
February 22 2012 17:30 GMT
#100
i like the system and find the ui to work fine. I dont understand the bitching.
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