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Active: 2013 users

Why go Hardcore? - Page 13

Forum Index > Diablo 3
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gosublade
Profile Joined May 2011
632 Posts
February 05 2012 07:48 GMT
#241
Just to make it clear, this might be unknown for some. But there will not be a permanent-death-pvp in HC. It might come later, but at this stage, they decided not to do it.
Not even death can save you from me.
Kuni
Profile Blog Joined September 2010
Austria765 Posts
February 05 2012 11:29 GMT
#242
I remember the unfortunate death's of my main hardcore characters in Diablo 2 even up to this day. It's so much more fun to play knowing your mistakes will make a huge difference other than just you losing some money or XP and that's it. You have 1 life, value it. Hardcore is awesome.
bonus vir semper tiro
Johnzee
Profile Joined April 2011
United States216 Posts
February 05 2012 17:54 GMT
#243
On January 29 2012 18:02 HaXXspetten wrote:
Show nested quote +
On January 29 2012 18:00 ShadowDrgn wrote:
On January 29 2012 17:36 HaXXspetten wrote:
Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane...


That's exactly it. Having a real risk of failure makes success that much more fulfilling. Without any penalty for dying, the game lacks tension and is little more than a flashy Skinner box. How many times did you ever experience "OMFG I'M GOING TO DIE" moments in Diablo 2? It's been well over a decade since I played, and I can still remember my biggest ones in hardcore mode. With softcore, it's just like "meh, whatever." No emotional involvement, no risk, no thrill. Just mindlessly click and pick up loot. I don't care about challenge or showing off my character -- I just want that adrenaline surge of zoning in to fight a major boss for the first time with a character, knowing that if I lose, it's back to start.

What if that's 100+ hours in on that character? Would you still just shrugg it of and go all the way back just like that?


What I don't understand is why someone would get worked up over losing 100+ hours of shifting electrons stored somewhere on a Blizzard server farm. Basically what's being said here is everyone's afraid of losing their one grasp of meaning over all those hours spent building a character.

The point of Hardcore is to get one to appreciate the play, not the product of play.
“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” - C.S. Lewis
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 05 2012 18:36 GMT
#244
On February 06 2012 02:54 Johnzee wrote:
Show nested quote +
On January 29 2012 18:02 HaXXspetten wrote:
On January 29 2012 18:00 ShadowDrgn wrote:
On January 29 2012 17:36 HaXXspetten wrote:
Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane...


That's exactly it. Having a real risk of failure makes success that much more fulfilling. Without any penalty for dying, the game lacks tension and is little more than a flashy Skinner box. How many times did you ever experience "OMFG I'M GOING TO DIE" moments in Diablo 2? It's been well over a decade since I played, and I can still remember my biggest ones in hardcore mode. With softcore, it's just like "meh, whatever." No emotional involvement, no risk, no thrill. Just mindlessly click and pick up loot. I don't care about challenge or showing off my character -- I just want that adrenaline surge of zoning in to fight a major boss for the first time with a character, knowing that if I lose, it's back to start.

What if that's 100+ hours in on that character? Would you still just shrugg it of and go all the way back just like that?


What I don't understand is why someone would get worked up over losing 100+ hours of shifting electrons stored somewhere on a Blizzard server farm. Basically what's being said here is everyone's afraid of losing their one grasp of meaning over all those hours spent building a character.

The point of Hardcore is to get one to appreciate the play, not the product of play.

...if you're seeing your characters as nothing more than electrons, then you shouldn't be playing games at all
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
February 05 2012 18:51 GMT
#245
On February 06 2012 03:36 HaXXspetten wrote:
Show nested quote +
On February 06 2012 02:54 Johnzee wrote:
On January 29 2012 18:02 HaXXspetten wrote:
On January 29 2012 18:00 ShadowDrgn wrote:
On January 29 2012 17:36 HaXXspetten wrote:
Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane...


That's exactly it. Having a real risk of failure makes success that much more fulfilling. Without any penalty for dying, the game lacks tension and is little more than a flashy Skinner box. How many times did you ever experience "OMFG I'M GOING TO DIE" moments in Diablo 2? It's been well over a decade since I played, and I can still remember my biggest ones in hardcore mode. With softcore, it's just like "meh, whatever." No emotional involvement, no risk, no thrill. Just mindlessly click and pick up loot. I don't care about challenge or showing off my character -- I just want that adrenaline surge of zoning in to fight a major boss for the first time with a character, knowing that if I lose, it's back to start.

What if that's 100+ hours in on that character? Would you still just shrugg it of and go all the way back just like that?


What I don't understand is why someone would get worked up over losing 100+ hours of shifting electrons stored somewhere on a Blizzard server farm. Basically what's being said here is everyone's afraid of losing their one grasp of meaning over all those hours spent building a character.

The point of Hardcore is to get one to appreciate the play, not the product of play.

...if you're seeing your characters as nothing more than electrons, then you shouldn't be playing games at all

You do understand the concept of sarcasm right?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
February 05 2012 19:12 GMT
#246
After I completed the storyline D2 was just boring for me... until I played hardcore. Adding that urgency and the extra intensity is a big factor.
no place i'd rather be than the satellite of love
Psyqo
Profile Joined November 2007
United States401 Posts
February 05 2012 21:58 GMT
#247
I could never put the risk of my character permanently dieing in the hands of my internet connection, my computer, or the connectivity of Battle.net.
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 05 2012 22:22 GMT
#248
On February 06 2012 04:12 DeepElemBlues wrote:
After I completed the storyline D2 was just boring for me... until I played hardcore. Adding that urgency and the extra intensity is a big factor.


This. I spent many a night in highschool with my buddies playing hardcore characters until one of us died (usually in act 3 or so...my friends weren't as avid of a gamer as I was). Lots of fun times had by all.
RunAwayCactuar
Profile Joined August 2011
United Kingdom54 Posts
February 05 2012 23:05 GMT
#249
Hardcore is great but nothing makes me rage more than something happening which I have no control over(i.e Internet crashes for 1 minute and when you log in, you're dead and lose the character you've been playing for months/even years)

Softcore only, I think the RMAH will provide me with more fun than hardcore
Nibbler89
Profile Blog Joined May 2011
884 Posts
Last Edited: 2012-02-06 01:44:20
February 06 2012 01:06 GMT
#250
On February 06 2012 08:05 RunAwayCactuar wrote:
Hardcore is great but nothing makes me rage more than something happening which I have no control over(i.e Internet crashes for 1 minute and when you log in, you're dead and lose the character you've been playing for months/even years)

Softcore only, I think the RMAH will provide me with more fun than hardcore


Was about to reply with literally the same reason. I think hard core seems like fun and I would play it but it sucks knowing whats going to kill me in the end is more likely to be a crash / dc than a monster. TBH I'm surprised to make it more casual friendly or w/e they don't give an option when you make HC char that if it dies it can become a regular character.(this isn't already a feature is it?)
Scorm
Profile Joined April 2011
United States104 Posts
February 06 2012 01:47 GMT
#251
I doubt I would bother doing hardcore. I would like to play through the game for a bit before I decide to go hardcore if I ever even thought about it.
“It's too bad that stupidity isn't painful.” -Anton LaVey
TheYukoner
Profile Blog Joined March 2010
Canada80 Posts
February 06 2012 05:04 GMT
#252
On February 06 2012 10:47 Scorm wrote:
I doubt I would bother doing hardcore. I would like to play through the game for a bit before I decide to go hardcore if I ever even thought about it.


I completely agree with this, and I will most likely doing the same. However as many people have neem discussing, D3 seems overly easy. The masses then answer "First boss of first act on easy, bla bla bla". In comparison to the Diablo clone Path of Exile (PoE), the difficulty of Diablo is a complete joke. Then again, we're all seen that Blizzard has made the decision to catter to a wider gaming community (i.e. making games easier and dumming them down - this started with the single player SC2 campaign. If you don't believe me, go back and play through the original and Brood War). While I enjoyed the time I spent playing through the beta, I couldn't help but feel the game was overly superficial and cartoony. Not once was I enticed to listening to the quests, albeit I did listen to the lore a bit, and I did not feel immersed in the game as I did playing PoE.

Five minutes into PoE you're faced with your first challenge: a mini-boss. This isn't quite like the first mini-boss in D3 as you still have no access to your stash, he has a decent amout of health, and you can actually die to him. The theme in the diablo 3 beta is that no matter how one will never get the "OH SHIT" feeling where one almost dies. Nothing, bar Leoric, and even he is a complete joke, should ever come close to killing you. You get surrounded? No problem, kill everything in 3 seconds flat. In PoE I've actually died a few times from getting surrounded.

All of this to say I believe I will reserve my judgement until the runestone system for Diablo is revealed, as this will honestly be a HUGE factor in whether or not I will bother playing. PoE has its whole runestone(gem) system already in place, a HUGE skill tree that is completely customizable (like it's fucking huge), has a darker atmosphere, and really has that level of punishment. Did I mention it will be Free 2 Play?
Backpack
Profile Blog Joined March 2010
United States1776 Posts
February 06 2012 05:13 GMT
#253
The worst part about playing hardcore isn't the character death, it's the inevitable super rare drop you get that you know you'll end up losing
"You people need to just generally care a lot less about everything." -Zatic
Urbz
Profile Joined August 2011
Netherlands456 Posts
Last Edited: 2012-02-06 12:33:53
February 06 2012 12:29 GMT
#254
On February 06 2012 14:04 TheYukoner wrote:
Show nested quote +
On February 06 2012 10:47 Scorm wrote:
I doubt I would bother doing hardcore. I would like to play through the game for a bit before I decide to go hardcore if I ever even thought about it.


I completely agree with this, and I will most likely doing the same. However as many people have neem discussing, D3 seems overly easy. The masses then answer "First boss of first act on easy, bla bla bla". In comparison to the Diablo clone Path of Exile (PoE), the difficulty of Diablo is a complete joke. Then again, we're all seen that Blizzard has made the decision to catter to a wider gaming community (i.e. making games easier and dumming them down - this started with the single player SC2 campaign. If you don't believe me, go back and play through the original and Brood War). While I enjoyed the time I spent playing through the beta, I couldn't help but feel the game was overly superficial and cartoony. Not once was I enticed to listening to the quests, albeit I did listen to the lore a bit, and I did not feel immersed in the game as I did playing PoE.

Five minutes into PoE you're faced with your first challenge: a mini-boss. This isn't quite like the first mini-boss in D3 as you still have no access to your stash, he has a decent amout of health, and you can actually die to him. The theme in the diablo 3 beta is that no matter how one will never get the "OH SHIT" feeling where one almost dies. Nothing, bar Leoric, and even he is a complete joke, should ever come close to killing you. You get surrounded? No problem, kill everything in 3 seconds flat. In PoE I've actually died a few times from getting surrounded.

All of this to say I believe I will reserve my judgement until the runestone system for Diablo is revealed, as this will honestly be a HUGE factor in whether or not I will bother playing. PoE has its whole runestone(gem) system already in place, a HUGE skill tree that is completely customizable (like it's fucking huge), has a darker atmosphere, and really has that level of punishment. Did I mention it will be Free 2 Play?


I'm in both the PoE & D3 beta's and although i agree PoE does have some very nice features for sure, you can't really compare them based on beta's.
The PoE beta is much much bigger then the D3 one, so will obviously be harder aswell. As stated many times before, D3 beta is merely 1/3 of the first act, on the lowest of 4 difficulties which you can finish within 1-2 hours.
I've made a hardcore PoE char aswell and haven't been close to dying yet, while i actually had some near death experiences on D3 beta, like frozen and arcane bosses ( last one is removed from beta for now because too hard iirc, could litterally 1shot you with the lazer-beams. )
I might end up playing some PoE, but only if it's released before D3, and even then I will definately switch over to D3 when it's released.
If you don't stand for something, you'll fall for anything
SaetZero
Profile Blog Joined December 2009
United States855 Posts
February 06 2012 14:09 GMT
#255
Same logic as why you pick hard or normal over easy in a single player game.

Challenge, or keeps it interesting, or bragging rights.

Thats about it.


I will have chars of both types.
Never Forget. #TheRevolutionist
QuanticHawk
Profile Blog Joined May 2007
United States32130 Posts
February 06 2012 14:49 GMT
#256
Real men play hardcore. Totally different game when you know you can't charge in like a retard without penalty. D2HC with high level pvping, pking and iron man competitions were the best goddamn thing. Losing an 80 something assassin in D2 during a duel caused me to crack my tower case—pretty much the only thing that has ever made me legitimately mad in video games. That is the sign of a good game mode.

Lag deaths suck though
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 06 2012 14:57 GMT
#257
On February 06 2012 23:09 SaetZero wrote:
Same logic as why you pick hard or normal over easy in a single player game.

Challenge, or keeps it interesting, or bragging rights.

Thats about it.


Ehm... no, it's not the same.
Don't get me wrong, I'm all for increased difficulty. But not in this way. If I want a bigger challenge, I want it in the way of tougher opposition, or tighter restrictions, but this... Hardcore is just the same as Softcore, except that you'll be shaking with nervousity, constantly aware that one mistake and it'll be all over. It's not harder, but its mental impact is insane

Different kinds of increased difficulty yo
QuanticHawk
Profile Blog Joined May 2007
United States32130 Posts
February 06 2012 15:00 GMT
#258
You don't play the two the same at all, and it is definitely harder because of that. How is that even debatable??
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Xirroh
Profile Joined May 2010
Canada146 Posts
February 06 2012 15:20 GMT
#259
Obligatory Braveheart quote. "Every man dies, not every man truly lives."

A Hardcore character is a rush. Why do you play ladder when single player is so much less risky? Same units and buildings. However the experience is completely different.

Every character meets an ultimate end. I'm sure all your D2 Characters are account wiped or forgotten, ->> gone for ever.

Nothing lasts. Everything is already broken. This is the nature of life. HC embraces that.

"Every moment of life is the last, every poem is a death poem." - Zen Monk Basho
pHAcide
Profile Joined September 2011
France10 Posts
February 06 2012 18:08 GMT
#260
In france, softcore is called 'mode PD" wich means : gay mode
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