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OGN/MBCGame vs Blizzard, Third Session - Page 5

Forum Index > Community News and Headlines
133 CommentsPost a Reply
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DreamOen
Profile Joined March 2010
Spain1400 Posts
March 19 2011 08:20 GMT
#81
I think what everyone wanna see its SCII as well as BW in the mainstream and everything active, this is just stopping the e-sports grow.
Tester | MC | Crank | Flash | Jaedong | MVP
kochujang
Profile Joined July 2010
Germany1226 Posts
March 19 2011 08:23 GMT
#82
On March 19 2011 16:52 Herry wrote:
Blizzard joining Activision was the worst move they could possibly have done. I can't see all of this demand being only Blizzard. For many years they supported Pro starcraft games, because there are other games that are played as pro games, and its good for the industry as a whole if more games become more competative. And hey blizzard, imagine if there are none of your games in World championships of gaming. Think it wouldn't make a negative impact?

Greedy fucks are getting worse, its not like they haven't made enough from Wow. Every year i lose respect for Blizzard because of their corporate greed.

It wasn't their move to make, rather Vivendi which holds Blizzard. So your arguments pretty much invalid.
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
Last Edited: 2011-03-19 08:39:05
March 19 2011 08:38 GMT
#83
On March 19 2011 12:07 Noreh wrote:
This is honestly going to turn bad for both sides before this is over but do we really want KeSPA with the control they have now?


Yes, I am positive I'd rather KeSPA have the control that they have now.

Not because they are doing such a standup job, or that they are in the legal and/or moral right. But because, at the end of the day, the alternative is that Blizzard has the control that KeSPA has now, and I have no doubt that they will basically kill off bw.

I'm not saying Blizzard is being an ass just because they can do it, but looking at it from their perspective:

1. Whether, or not BW has helped promote their image/products in the past, it is no longer profitable to them now. They have a newer shinier sequel out which is now the focal point of their interests and killing BW now will not undo any potential benefit the competitive BW scene has brought them in the past.

2. BW now competes directly with their current interests, that being the promotion of the SC2 'proscene'. While obviously the two are still able to draw the attention of the crowd to each other. Blizzard is aware that many people still prefer watching BW over SC2, and while it is obvious that it's possible for a person to enjoy both, some people(like myself) simply don't feel the need to watch both (I don't feel that SC2 has any stand alone attraction to me, I see no reason to watch it while I can still watch the superior predecessor, etc) , and feel no need to accept the inferior substitute. I suspect Blizzard feels that they can force some of these people over to SC2 simply due to lack of alternative if the BW proscene dies.

3. The conflict of interest is not limited to people's preferences of proscene, iirc OGN/MBC once released some information regarding Blizzard actually wanting them to give up their broadcast timeslots for BW so that they do not compete directly with the time slots that Blizzard wants SC2 to be broadcast, obviously OGN/MBC rejected these ludicrous demands, but it goes to show that there is a material conflict between the proscenes of the 2 blizzard games. And given that Blizzard stands to make alot more money from the SC2 scene than the already established BW scene I can understand why Blizzard would look to the BW scene with animosity despite it being their own game.

Given the 3 points above, I find it unsurprising that so far, virtually all of Blizzard's demands, irrespective of their legal standing(Yes I believe they might well have the legal high ground, so gogo Korean corruption??) seem to be more centred on subsuming, restricting and if not downright smothering the existing BW infrastructure rather than any realistic attempt to profit off it.

Subsequently, seeing Blizzard's sinister if understandable motives, I can't help but want KeSPA and it's affiliates to win irrespective of legal or moral standpoint.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
maybenexttime
Profile Blog Joined November 2006
Poland5560 Posts
March 19 2011 08:40 GMT
#84
On March 19 2011 11:18 emperorchampion wrote:
Show nested quote +
On March 19 2011 11:13 aupstar wrote:
On March 19 2011 09:06 fire_brand wrote:
I think if this was all about greed blizzard would be attacking other tournaments and shutting down online broadcasts of sc2. It seems that they are trying to ensure that there are no obstacles in place to control the growth for their esports scene.

If you guys remember Gretech/GOMTV used to run and broadcast very successful SCBW tournaments, but were basically shut down when Kespa/OGN/MBC banned players from attending these tournaments so their Esports monopoly in korea would remain intact.

It seems like a lot of what OGN/MBC is demanding is for the good of esports in korea, but we all know what they did in the past, so if I was blizzard I would probably take the same stance. Giving Kespa any controlling power over esports could be absolutely devastating.


Do you seriously have a source for this?

You do realise that if kespa had banned players from GomTV Averatec-Intel Classic then you wouldn't have even had 1 season of it? Instead there was 3 (not counting special matches)!!!

The reality of the issue is that the teams decided to focus more on proleague and osl and msl. There was just not enough prestigue/viewers/time to practice for GomTV Averatec-Intel Classic. They also had bad korean commentators (or so I heard).

SKT was the first team to pull out at the end of GomTV avertech intel classic season 2 and then over time the rest of the teams followed. This is why bisu could not defend his season 2 crown in season 3. It didn't stop Flash from winning season 3 though.


To this point, KeSPA did actually forbid anybody with a progaming license from participating in the GOM events. But you are also right that the quality of the tournament, and importance placed on it wasn't up to the OSL, MSL and PL.

Anyways, this all seems kinda pointless. Wouldn't it just have been easier/cheaper for the companies to just pay the fees that Blizzard was requesting? I guess I can see them not want to give anything, but still- I think they are going to lose something in the end, plus a costly court battle :/

As long as BW comes out at the end of the day...


If KeSPA banned anybody from participating in gomtv events (back then), then how come several teams still expressed the willingness to play? Maybe one or two teams pulled out due to political reasons (and it wasn't until blizzard chimed in, after their negotiations with KeSPA soured), others had ligitimate reasons.

Blizzard is/was demading $100k per season of each league, 100% rights (I think it's 50/50 now, but they'd still need blizzard's approval on everything) to the broadcasting materials (VODs/live broadcasts and shows related to BW, such as Hyung Jun becomes a progamer, etc. ...), maps, as well as separate contracts with KeSPA players and blizzard overriding their contracts with their respective teams. They also demanded to have a final say when it comes to OGN/MBC broadcasting schedule.

I don't see how blizzard taking the whole BW scene hostage would be easier or cheaper. Gretech in their negotiations demanded PL taken out of the prime slots. What makes you think blizzard wouldn't move BW events to some obscure time slots to make room for sc2 events, like gretech wanted? With overriding contracts with the players, they can also force them to switch to sc2, which was part of their agreement with gretech - the switch from BW to sc2. With 100% control over the BW scene what stops them from doing just that?
Bijan
Profile Joined October 2010
United States286 Posts
Last Edited: 2011-03-19 10:48:18
March 19 2011 10:44 GMT
#85
I don't see why it should matter at all the amount of potential profit or advertising Blizzard may have gained from KeSPA or any station's involvement. The argument here is that Blizzard is just greedy and that they should be happy with the sales they made from Korea. If greed was they case they would have asked for money years ago, before WoW came along and made them gajillionaires. Anyways, we're talking about IP rights so all this "there would be no scene without KeSPA" talk is unrelated, and frankly pure conjecture. We don't know who else may have filled that void or where, we only know that KeSPA did.

I don't feel qualified to comment on any other points (or this one I guess) but in a debate over IP rights KeSPA should not be given any reverence, especially after their numerous failings.

*edit* - another point on how Blizzard wants to kill BW,

Broadcasting Brood War, even today, helps sales of SC2. Who the hell doesn't buy the sequel to their favorite game of all time?

I'm waiting for the die hard fans to chime in now with how they never bought the game, but you know in your hearts you're a vocal minority.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 19 2011 12:37 GMT
#86
Huff, it'll take a long time to get this settled... let's hope that things work out in the end and continue as always until that point.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2011-03-19 12:56:33
March 19 2011 12:56 GMT
#87
On March 19 2011 09:11 Weasel- wrote:
Show nested quote +
On March 19 2011 04:28 Milkis wrote:
The argument is that it is nonsense to violate IP rights to have the game market grow. Blizzard wondered what was the difference between MBC/OGN's argument and a movie channel playing movies without asking for permission.


How the hell can Blizzard actually be arguing this? Are their lawyers seriously that stupid? If I watch a movie on TV I'm going to be LESS inclined to go buy the movie; however if I see a game of BW on TV I'm going to be more likely to buy/play Broodwar. OGN/MBC are 100% completely correct in this case, and if TV broadcasts had never come along BW would never have sold as many copies as it did in Korea and elsewhere.


Actually, if you really like the movie you may go and buy the DVD, so that you can watch it whenever you want instead of waiting for it to appear randomly on TV. I have watched Terminator and Back to the Future movies for a thousand times on TV, but I have their DVDs. So their analogy is plausible.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-03-19 13:22:03
March 19 2011 13:12 GMT
#88
Without BW eSports SC2 wouldn't have even taken off how it did, the hype of it being Koreans 'national sport' as so many stupidly say has been going on for years and set Starcraft into the minds of many. They got balls to claim it didn't help growth at all. If MBC/OGN have to pay a significant amount of money to keep it running i can't see it lasting long, the whole scene already costs so much with so little actual profit.

On March 19 2011 10:53 Lipski wrote:
how would they have control over teams and players?
from what i recall blizzard demanded pretty hefty broadcasting license from ogn/mbc, and should they pay that, everything goes on as it always had. ogn/mbc were willing to pay, just not that much, and that's why they are in court now.


The terms were given out, and Blizzard did indeed want control over the players and ownership rights of every broadcast of anything related to Starcraft (which would include shows like Hyungjoon somehow). Having contracts that override their current ones is plain insanity. Hoping we get a fair ruling for this, not just for SC but this sets a precedent for the future as well on any other game where the developer just steps in and tries to assume control.
Milkis
Profile Blog Joined January 2010
5003 Posts
March 19 2011 13:39 GMT
#89
To this point, KeSPA did actually forbid anybody with a progaming license from participating in the GOM events. But you are also right that the quality of the tournament, and importance placed on it wasn't up to the OSL, MSL and PL.


All KeSPA did was make the GOM events no longer count for KeSPA ranking (ie: no longer kespa sanctioned). They did not forbid anyone from participating. Stop spreading ignorant statements.
red_b
Profile Joined April 2010
United States1267 Posts
March 19 2011 13:48 GMT
#90
at the beginning of this whole thing I wasnt sure who I thought was in the right...

now, sadly, I think it's actually KESPA. remember, the devil you know is often better than the devil you dont know. if broadcasting people playing a game isnt fair use I really hate to think of the implications of that.

I mean, if someone plays a public performance with a fender guitar and a fender amp, they dont have to pay fender beyond the cost of the tools. but by Blizzard's definition, they ought to because all of the sound is being generated by Fender's product. without the guitar and amplifier, there is no concert.

but in reality you are paying to hear the skill of the artist, and when we watch starcraft we want to watch the skill of the players. no one wants to look at some ancient 640x480 game if it's being played by randoms. just like no one wants to hear some wanker who cant play guitar.
Those small maps were like a boxing match in a phone booth.
hmsrenown
Profile Joined July 2010
Canada1263 Posts
Last Edited: 2011-03-19 14:06:13
March 19 2011 14:03 GMT
#91
I see endless Blizzard bashing...

Now like I have always thought and said, it will be hard pressed to win against Blizzard, the source of the problem is kespa looking for revenue when bliz got none of the cake. I'm not worried that BW pro scene will be devastated at all. Things will go on as usual and bliz would get a really sizable pocket change.

Oh and I don't believe fair use could be used as a counter-argument when you're actively generating revenue from viewers.
TunK904
Profile Blog Joined August 2003
United States340 Posts
March 19 2011 14:04 GMT
#92
Fight will last about 5 years lol
www.youtube.com/tunksc
zul
Profile Blog Joined February 2010
Germany5427 Posts
March 19 2011 14:28 GMT
#93
Blizzard cant be serious while comparing the MBC/OGN Broadcasts with illegal movie-stream-websites. In my eyes it is more like Blizzard provided the tool for the progamers and they use the tools (Starcraft:bw, starcraft 2 ...) to entertain the masses. I assume all copies used by the progamers are legaly owned and Blizzard got money from it. How weird would it be if Adidas sues the FIFA because they use their football for tournaments. Blizzard gets constantly free Advertisement through all the korean broadcast and korean Proscene helped Blizzard a lot when it comes to selling games and creating a hype. I honestly hope the Koreans win this lawsuit.
keep it deep! @zulison
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
March 19 2011 15:18 GMT
#94
On March 19 2011 11:44 elementz wrote:
As for popularity? link to numbers please? BW is on its way down no way you can see it differently, it is much easier for a young kid trying to make it pro to join some open preliminaries than try and get a licence (inb4 KeSPA makes licences easier to get), and the game itself is more appealing because it is more pleasing to the eye.

I would like to call out bullshit and call out numbers on this too.

You want someone else to compare based on numbers (which is okay), but then you directly state that BW is taking a downhill slope (which is not okay, especially without numbers).
ppp
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
March 19 2011 15:38 GMT
#95
Do you guys think pro league cs1.6 affected sales of that game?

I honestly have no clue, I'm just asking.
I get brain like a skull
nart
Profile Joined March 2011
97 Posts
March 19 2011 16:55 GMT
#96
I see Blizzard being a looser already. There's so much anti-Blizzard in Korean media and esport organizations right now that SC2 will never be able to reach the level BW has had. 50% of BW copies were sold in Korea; and only a tiny fraction of SC2 is sold in Korea compared to NA or EU markets.
phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
March 19 2011 17:49 GMT
#97
I am rooting for KESPA all the way.
This isn't the blizzard that made SC1; it's its greedy uncle.
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
fxSolo
Profile Joined September 2010
United States42 Posts
March 19 2011 20:00 GMT
#98
On March 19 2011 23:28 zul wrote:
How weird would it be if Adidas sues the FIFA because they use their football for tournaments.


I understand both sides of the argument but can we stop using this analogy. Footballs are not IP.
kamikami
Profile Joined November 2010
France1057 Posts
March 19 2011 21:35 GMT
#99
Progamers, commentators and broastcasting stations must have at least 50% copyright of the broastcasted materials, since they did make 70%-80% of them. Blizzard's game engine can only be considered 20%-30%. So the 50%-50% deal is too good for Blizzard already, I can only see the broastcasting stations win this case. gg.
Khassar de Templari
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 19 2011 22:54 GMT
#100
Well, I'm disappointed to see not much come out of this court session other than better clarification of either side's position. It's good to see the extent of the disagreement, especially in regards to conflicting ideas of "IP rights." IMO, both sides are presenting compelling arguments, though many of the arguments do seem a bit fishy from both sides.

Nevertheless, I just want to see this court case decided one way or the other. Considering the growth of e-sports, especially in Korea, there was bound to be some conflict or debate over the extent of IP rights in broadcasting an e-sport. It is unfortunate that Starcraft had become the game to become the first center of that debate and the conflict that is expected to set a precedence for future e-sports, though it is inevitable for such a conflict to arise considering the rapid and sometimes unstable growth of e-sports.
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