• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:34
CET 20:34
KST 04:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket9Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft Current Meta How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2008 users

NASL Details - Page 9

Forum Index > Community News and Headlines
955 CommentsPost a Reply
Prev 1 7 8 9 10 11 48 Next All
orotoss
Profile Joined September 2010
United States298 Posts
February 22 2011 02:34 GMT
#161
On February 22 2011 11:31 Shinobi1982 wrote:
Inviting a player like Piqliq will be good for SC2 in the long run. If he is only rocking cheese rushes then we will see 9 different star players develop strategies to counter early aggressiveness. I'm sure we will see some proper counters to early aggressiveness. And once the cheeses counters are "figured out" we will get much MUCH more macro games. I say let him play :D.



Agreed. If he gets beat, then everyone will learn some ways to beat the best cheeses, and if he wins, Blizzard might say, "we don't want a game where you can exploit super early rushes to win," and they will balance accordingly. This is how broodwar became the perfectly balanced game it is today.
BLARRGHGHH
Thrax
Profile Joined October 2010
Canada1755 Posts
Last Edited: 2011-02-22 02:35:39
February 22 2011 02:34 GMT
#162
On February 22 2011 11:33 applejuice wrote:
I haven't seen this addressed anywhere, so I'm just wondering in case I want to buy the premium stream:

Are the games going to cast live, or will they be pre-recorded?

iNcontroL mentioned that the games would be cast live.

source:

On February 22 2011 10:07 iNcontroL wrote:
when we do the league matches will be played and casted LIVE

the issues of tonight will not be repeated for those reasons among others.

Please just be happy.. this is awesome

_Darwin_
Profile Joined August 2010
United States2374 Posts
February 22 2011 02:35 GMT
#163
On February 22 2011 11:33 applejuice wrote:
I haven't seen this addressed anywhere, so I'm just wondering in case I want to buy the premium stream:

Are the games going to cast live, or will they be pre-recorded?


A replay overlayed on top of a pre-recorded cast of a de-synced replay.

He said live, 3 hours a night, 5 days a week in the interview.
I cant stop lactating
Brad
Profile Joined April 2010
2754 Posts
February 22 2011 02:35 GMT
#164
The whole 1 team member per group is create drama and hype within the NASL, there isn't much hype in knocking out a teammate. From what I've heard, iNcontroL is a massive advocate of creating back-story, drama, hype in a tournament. Hopefully this system will provide that; with a few tweaks of course.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Shinobi1982
Profile Joined January 2011
1605 Posts
Last Edited: 2011-02-22 02:37:32
February 22 2011 02:35 GMT
#165
+ Show Spoiler +
nothing to see here, content deleted
Train like an animal, eat like a horse, sleep like a baby, grow like a weed.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
February 22 2011 02:35 GMT
#166
On February 22 2011 11:25 Gofarman wrote:
Show nested quote +
On February 22 2011 10:43 Pinith wrote:
I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season



25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live.

+ Show Spoiler +
uNcontroLable will guarantee them, I'm sure


That's not the point, just because you have more games in the early round doesn't mean you can charge more. Considering how awful GSL Ro64 or Code A games are do you really think that a group of 50 non-Koreans will play better?
Char711
Profile Blog Joined October 2010
United States862 Posts
February 22 2011 02:37 GMT
#167
On February 22 2011 11:29 Thrax wrote:
Show nested quote +
On February 22 2011 11:22 Char711 wrote:
1) It caps the number of teams. There are more and more legit teams out there that have some great players (e.g., Prae with first Thorzain and then Nightend) and this would be saying that you can only have a certain amount of teams from each region. In the future this could hurt. It should be okay for now, though.

This doesn't seem to make much sense. I don't see how capping the number of player per team caps the number of teams; if anything it's the exact opposite.
If you let teams have as many players as they want, the theorical worst case would be a single team with 50 players. If you cap to 5 players per team, the theorical worst case would be 10 teams with 5 players each, which would be an improvement if your goal is to have more teams for different regions.
I expect most teams will not have 5 players, but you can certainly expect powerhouses like Liquid to field a full team.

Sorry, that was worded incredibly poorly -- my bad. I'll try to think of how to restate it. I'll take the original out of my post to alleviate confusion.

Thanks for pointing that out. I haven't been proof reading my posts very rigorously lately.
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
Carson
Profile Joined September 2010
Canada820 Posts
February 22 2011 02:37 GMT
#168
This could be great if they increased the production value.

In one day, anyone could make that intro video with basic software and google.

I would think that after that much hype, they would try to get some professional-grade promo videos and webpages.

I have confidence though, that with that much money on the line, they'll pull their socks up and deliver an amazing and well thought out experience to viewers and competitors alike!
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
Cyanocyst
Profile Joined October 2010
2222 Posts
February 22 2011 02:38 GMT
#169
What does it mean by, April 5th - July sometime?

Is that just the first season? or is that entire run of NASL this year?
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Dubo
Profile Joined June 2010
United States161 Posts
February 22 2011 02:38 GMT
#170
On February 22 2011 10:32 tok wrote:
GSTL was a bit of a snoozefest.

You must be impossible to please.
the scv is a spy!
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
February 22 2011 02:39 GMT
#171
On February 22 2011 11:35 jalstar wrote:
Show nested quote +
On February 22 2011 11:25 Gofarman wrote:
On February 22 2011 10:43 Pinith wrote:
I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season



25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live.

+ Show Spoiler +
uNcontroLable will guarantee them, I'm sure


That's not the point, just because you have more games in the early round doesn't mean you can charge more. Considering how awful GSL Ro64 or Code A games are do you really think that a group of 50 non-Koreans will play better?

i really enjoyed tourneys like screddit invitational, root invitational, assembly... and they're all foreigners isn't?
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
February 22 2011 02:39 GMT
#172
i seriously don't get the fact you need to be on a team, a lot of the koreans got their start without a team, what's the rational for that decision
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
February 22 2011 02:40 GMT
#173
Well this sounds fantastic. The only downside for me is going to be that there aren't enough hours in the day to watch GSL, NASL, and MLB this summer. :-)

The "max 5 players per team" thing seems to be getting a lot of discussion, and I wanted to add one thought of the "unintended side effects" variety. I think this rule will make it difficult for teams to field more than 5 top-tier players. The reason for this being that if you're, say, the 6th best player on team WINERZ, you don't get to play in the biggest NA tournament. Sure, you've got good sponsorship, and you're teammates are great practice partners who help you have good showings at MLG, etc. But you don't get the exposure/fame/potential prizes in playing in NASL. Therefore, it makes sense for you to switch to some other team (call them LOOZER) who perhaps only has 3 players in the NASL. Your sponsorship may be less good, your support of lower quality, and perhaps you don't do as well in MLG next season. But you get to play in NASL, and that's so important it's worth ignoring the rest.

Now, there are some assumptions embedded in the above analysis (primarily that NASL becomes so big that people care about playing in it more than what team they play for, but also that there are teams out there with 6+ players in the top 50), but I think it makes sense. And I don't think creating an environment where teams can't really support more than 5 "top level" players at a time is a good idea. Moreover, managers shouldn't be forced to make decisions over which player gets to go to the NASL, which is something that can clearly have a large impact on a player's finances.

Anyhow, I hope this issue is at least considered if iNcontroL/NASL ever decide to look at this rule again.

TL;DR
The limit of 5 players per team in NASL will make it hard for teams to retain more than 5 "NASL-level" players at a time, since the 6th best will want to move somewhere where he's 4th or 5th best instead. That's bad.
like a school bus through a bunch of kids
Rokusha
Profile Joined January 2011
United States207 Posts
February 22 2011 02:40 GMT
#174
On February 22 2011 11:35 jalstar wrote:
Show nested quote +
On February 22 2011 11:25 Gofarman wrote:
On February 22 2011 10:43 Pinith wrote:
I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season



25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live.

+ Show Spoiler +
uNcontroLable will guarantee them, I'm sure


That's not the point, just because you have more games in the early round doesn't mean you can charge more. Considering how awful GSL Ro64 or Code A games are do you really think that a group of 50 non-Koreans will play better?


I agree with this statement. I most likely will not be buying premium service because of this reason.
Char711
Profile Blog Joined October 2010
United States862 Posts
February 22 2011 02:41 GMT
#175
On February 22 2011 11:39 Coramoor wrote:
i seriously don't get the fact you need to be on a team, a lot of the koreans got their start without a team, what's the rational for that decision

Example: BoxeR got into Code S without being on a team.
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
Doraemon.doraemon
Profile Joined May 2010
United States335 Posts
February 22 2011 02:42 GMT
#176
On February 22 2011 11:40 Rokusha wrote:
Show nested quote +
On February 22 2011 11:35 jalstar wrote:
On February 22 2011 11:25 Gofarman wrote:
On February 22 2011 10:43 Pinith wrote:
I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season



25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live.

+ Show Spoiler +
uNcontroLable will guarantee them, I'm sure


That's not the point, just because you have more games in the early round doesn't mean you can charge more. Considering how awful GSL Ro64 or Code A games are do you really think that a group of 50 non-Koreans will play better?


I agree with this statement. I most likely will not be buying premium service because of this reason.


yes, i'd think they'd will play better if they are INVITED based on past performance if these 50 are from NA + EU
willeesmalls
Profile Joined March 2010
United States477 Posts
February 22 2011 02:42 GMT
#177
The production should include 2 asian guys yelling about the game in a foreign language in the background.

The environment wouldn't be the same without it.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
February 22 2011 02:43 GMT
#178
On February 22 2011 11:17 RedHelix wrote:
As mentioned by Nazgul, 5 players per team seems like an odd format, if we take for example Team Liquid, they have a stacked team of tremendous players, so will someone like Haypro who is clearly a great player but is often overshadowed by his monstrous teammates gonna have to compete for the right to be one of the 5? Seems kinda lame since we dont get to see some of these players in the first place so they don't have the opportunity to shine as much.


Except there are arguably 50 players better than Haypro but definitely not 50 players more popular than him... because he's in Liquid. If he wasn't in Liquid there would be no argument about this, he's won 1 tournament according to TLPD (and is under 50%) and is ranked #1911 on gosugamers.. If anything this rule ensures we have a higher skilled (or accomplished) player pool where players aren't auto qualifying just because they are in a prominent clan. This hurts EG far more than Liquid as they have to give up 2-3 players, so it seems very objective.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
February 22 2011 02:43 GMT
#179
On February 22 2011 11:39 antilyon wrote:
Show nested quote +
On February 22 2011 11:35 jalstar wrote:
On February 22 2011 11:25 Gofarman wrote:
On February 22 2011 10:43 Pinith wrote:
I really think they'd stand to make as much money and satisfy a lot more viewers with a lower premium price, I'm not sure I'm down with $25 a season compared to $10 for a GSL season



25$ for 3 months as compared to 10$ for 1 month, hrmmm. Sounds like a great deal for fans to me, AND you get ESPORTS dollars at a 1:1 ratio when the currency goes live.

+ Show Spoiler +
uNcontroLable will guarantee them, I'm sure


That's not the point, just because you have more games in the early round doesn't mean you can charge more. Considering how awful GSL Ro64 or Code A games are do you really think that a group of 50 non-Koreans will play better?

i really enjoyed tourneys like screddit invitational, root invitational, assembly... and they're all foreigners isn't?


I liked the later rounds, but there's always some bad play in the early rounds. If you extend the early rounds to 9 weeks that doesn't justify a price increase.
Nimic
Profile Joined September 2010
Norway1360 Posts
February 22 2011 02:44 GMT
#180
I don't like the fact that everyone has to be on a team, and I particularly don't like the fact that there can only be five people from every team in the tournament. That just seems so arbitrary.
Prev 1 7 8 9 10 11 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 361
White-Ra 152
IndyStarCraft 108
UpATreeSC 95
StarCraft: Brood War
Britney 25587
Calm 2451
Rain 2040
Sea 1544
Dewaltoss 120
yabsab 23
Movie 18
HiyA 16
scan(afreeca) 16
Shine 6
Dota 2
qojqva2796
League of Legends
Trikslyr53
rGuardiaN41
Counter-Strike
fl0m882
pashabiceps851
Heroes of the Storm
Liquid`Hasu230
Other Games
Grubby3120
FrodaN1645
ceh9667
Beastyqt583
ArmadaUGS512
DeMusliM244
RotterdaM244
KnowMe192
Sick107
Pyrionflax96
C9.Mang085
PiGStarcraft72
XaKoH 72
SteadfastSC70
Organizations
Other Games
BasetradeTV42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 4
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 33
• Azhi_Dahaki25
• FirePhoenix13
• 80smullet 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV535
League of Legends
• TFBlade943
Other Games
• Shiphtur264
Upcoming Events
BSL: GosuLeague
1h 26m
RSL Revival
11h 56m
Zoun vs Classic
SHIN vs TriGGeR
herO vs Reynor
Maru vs MaxPax
WardiTV Korean Royale
16h 26m
Replay Cast
1d 3h
RSL Revival
1d 11h
WardiTV Korean Royale
1d 16h
IPSL
1d 21h
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
Wardi Open
2 days
[ Show More ]
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Wardi Open
4 days
Replay Cast
5 days
Wardi Open
5 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.