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NASL Details - Page 33

Forum Index > Community News and Headlines
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infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
February 22 2011 16:17 GMT
#641
What about maphacking though?
skipgamer
Profile Blog Joined April 2010
Australia701 Posts
February 22 2011 16:20 GMT
#642
Wow at anyone complaining about any aspect of this league... Constructive criticism is one thing, but seeing so much bitching and whining about a non-korean sc2 league with over $100k / season prize money is scarily disappointing, didn't think it was possible from such a community really.

Can't wait to see this league develop and watch these matches xD It's Gonna be epic.

For those who don't realise, the prize money is on par with CPL in its hay-day, ESWC and the WCG... Which were/are all spread across multiple games.

Regardless of any possible complaints, this is a massive moment in E-sports and one which could shape the very future of non-South Korean professional gaming.
motbob
Profile Blog Joined July 2008
United States12546 Posts
February 22 2011 16:21 GMT
#643
On February 23 2011 01:17 infinity2k9 wrote:
What about maphacking though?

Easy enough to detect with enough scrutiny. 1st person views in replays helps a lot with this.
ModeratorGood content always wins.
Wizdom_SC2Cast
Profile Joined July 2010
Germany26 Posts
Last Edited: 2011-02-22 16:24:11
February 22 2011 16:22 GMT
#644
On February 23 2011 01:13 [-Bluewolf-] wrote:
Show nested quote +
On February 23 2011 00:17 motbob wrote:
On February 23 2011 00:14 imaROBOT wrote:
Let me add something to my other statement.

Another huge problem I have with this is that the games, as far as I can tell, are going to be casted from replays. This causes mainly 2 huge problems.

1. The games will ALWAYS be spoiled by anyone that can look at the players match history. If you don't know ANYONE can look at any players match history so expect spoiled results right form the start.

2. When games are casted from replays it is very often that the two casters are out of sync during the game. They always start shouting something exciting when on our screen... nothing is going on.

The only real, exciting, fun games to watch will the be finals. When you have a LAN setting, everything changes. The games just get so much more exciting when you can see the players and knowing you're right there with them watching their every move. It adds pressure and excitement.

Fortunately, you are wrong, and all games will be casted live.


I sincerely hope casting the games live is not the case. For this large amount of money, people will cheat, and I'd hate for half of the finals to be mostly filled with cheaters.

It may seem that I am exaggerating the result as these will be named players from top teams - but that actually doesn't matter based on past experience. SK.Insomnia, mTw.Dimaga, AMD.Elky, aAa.Sarens, [9]eVerlast, and many, many more have all given in to temptation at one point to get that extra edge in a tournament. Just because a player is known and beloved by a community is not a solution to possible cheating in the tournament.

Of course, if NASL has become the first to figure out a way to put a delay on the stream, this is moot. Otherwise, I hope they will put tournament integrity first and find some other way to handle these broadcasting problems.


Well, you were only able to name a bunch of pro players who cheated, because they got caught. I doubt you would risk to get banned from a tournament with such a big prizepool. I realise this might sound a bit naive, since it´s not easy to proof cheating, but think about it for a second. If you get caught cheating in such a tournament, your career is practically over. I really hope it´s live, because replay casting isn´t quite the same.

PS: yeah a delay would be the optimal solution.
Tasteless: "Good players have maphacks in their brain."
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-02-22 16:29:34
February 22 2011 16:24 GMT
#645
We can't complain about any aspect? Why not? It's a subscription tournament after all which is unproven, and people are worried about many aspects of it already. Why is the prize money so exciting to you? I'd be more excited if it was easier for non-known players to actually be able to compete rather than just be invited. There's a lot of good gamers out there being overlooked all the time. No doubt i'm sure EG players will be all be invited though despite not being the best...

On February 23 2011 01:21 motbob wrote:
Show nested quote +
On February 23 2011 01:17 infinity2k9 wrote:
What about maphacking though?

Easy enough to detect with enough scrutiny. 1st person views in replays helps a lot with this.


Problem is there's been hacks that spoof the camera for ages. Without that, you're just going to be having to guess that people are cheating because of how lucky they get which is a really bad way to do things. With this much money we already know people are willing to use anything to give them an edge. Remember that a maphack can be more than simply a way for players to see into the fog, it also has the possibilities to show up complete statistics of the other player, see the minimap, set it up so it alerts when certain buildings/units are made. A good player can use the hacks very subtly to his advantage and really make it look innocent.
ptbl
Profile Joined January 2011
United States6074 Posts
Last Edited: 2011-02-22 16:26:57
February 22 2011 16:25 GMT
#646
After a night to digest the NASL.tv announcement, I would like to share some of my thoughts.

1. 70%-80% of the NASL games will be online, while the final 16 will be a LAN event. I do not see why Idra had to leave Korea. He could be playing in the GSL and at the same time compete in NASL. Idra could of had the best of both worlds.

2. Most likely, the Team Liquid guys will be competing in the GSL and playing in the NASL games. They are very lucky that NASL is online.

3. I don't think MLG will be effected too much by NASL. MLG is an offline event where everyone has a chance to meet their favorite players. Because NASL isn't offline for the majority of times, it'll lack the spectators and community feel. Both will do fine in NA

4. Because this is an online event, I don't see team houses developing in North America, yet.
Don't mind me
[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
Last Edited: 2011-02-22 16:31:06
February 22 2011 16:27 GMT
#647
On February 23 2011 01:16 motbob wrote:
Show nested quote +
On February 23 2011 01:13 [-Bluewolf-] wrote:
On February 23 2011 00:17 motbob wrote:
On February 23 2011 00:14 imaROBOT wrote:
Let me add something to my other statement.

Another huge problem I have with this is that the games, as far as I can tell, are going to be casted from replays. This causes mainly 2 huge problems.

1. The games will ALWAYS be spoiled by anyone that can look at the players match history. If you don't know ANYONE can look at any players match history so expect spoiled results right form the start.

2. When games are casted from replays it is very often that the two casters are out of sync during the game. They always start shouting something exciting when on our screen... nothing is going on.

The only real, exciting, fun games to watch will the be finals. When you have a LAN setting, everything changes. The games just get so much more exciting when you can see the players and knowing you're right there with them watching their every move. It adds pressure and excitement.

Fortunately, you are wrong, and all games will be casted live.


I sincerely hope casting the games live is not the case. For this large amount of money, people will cheat, and I'd hate for half of the finals to be mostly filled with cheaters.

It may seem that I am exaggerating the result as these will be named players from top teams - but that actually doesn't matter based on past experience. SK.Insomnia, mTw.Dimaga, AMD.Elky, aAa.Sarens, [9]eVerlast, and many, many more have all given in to temptation at one point to get that extra edge in a tournament. Just because a player is known and beloved by a community is not a solution to possible cheating in the tournament.

Of course, if NASL has become the first to figure out a way to put a delay on the stream, this is moot. Otherwise, I hope they will put tournament integrity first and find some other way to handle these broadcasting problems.

Justin.tv has a feature that allows you to delay the stream! I saw that in the day9-justin.tv post and thought it was the coolest thing ever. Now there's a fantastic use for it!


Ah, didn't know this had come out. Awesome that a streaming provider finally did an implementation of this, and I retract my previous post then obviously.
The melody of logic always plays the notes of truth.
starhunk
Profile Joined August 2010
Canada84 Posts
February 22 2011 16:30 GMT
#648
Just a note regarding the suggested cap of 5 Koreans:

I currently pay for the Gom stream every season and I prefer to watch the best of the best players - I don't care what nationality they are. Personally, if I didn't have the disposable income for both tickets, I would buy the ticket for the league with the best players - regardless of casters, show quality.
find some way to entice the MVPs, JulyZergs, Revivals, MCs of the Starcraft 2 world.

For instance, how many people watch the western hockey league (more geographically centered and 2nd best players) compared to the National Hockey League (the best in the world)? It's not even close.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 22 2011 16:30 GMT
#649
On February 23 2011 01:20 skipgamer wrote:
Wow at anyone complaining about any aspect of this league... Constructive criticism is one thing, but seeing so much bitching and whining about a non-korean sc2 league with over $100k / season prize money is scarily disappointing, didn't think it was possible from such a community really.


Your fanboyism and blind trust is much more annoying than the criticism voiced in this thread. You're basically saying we should cheer for this league no matter what because we've been told it'll be huge and there's a lot of money involved, without knowing too much else.

If anything, this community will be the hub that can make or break the NASL with feedback and legitimate criticism. Yet you are just one of the countless number of users who dismiss criticism as "whining" or "bitching". Way to go.
skipgamer
Profile Blog Joined April 2010
Australia701 Posts
Last Edited: 2011-02-22 16:33:34
February 22 2011 16:31 GMT
#650
On February 23 2011 01:24 infinity2k9 wrote:
We can't complain about any aspect? Why not? It's a subscription tournament after all which is unproven, and people are worried about many aspects of it already. Why is the prize money so exciting to you? I'd be more excited if it was easier for non-known players to actually be able to compete rather than just be invited. There's a lot of good gamers out there being overlooked all the time. No doubt i'm sure EG players will be all be invited though despite not being the best...

Whoosh---

How far over your head exactly did my post go?

The prize money is exciting because IF this is a commercial success (or at the very least breaks even) then the future of E-sports (well, in particular professional Starcraft 2) outside of Korea looks very very bright, and the thought of that easily eclipses any potential problems that might arise from these first few seasons.

So if you are going to say "I'm not going to spend any money on a subscription for it because of THIS or THIS or THIS" then that's ridiculously short sighted, and like I said unexpected and saddening from this community.
whoso
Profile Joined October 2010
Germany523 Posts
February 22 2011 16:31 GMT
#651
On February 23 2011 01:25 ptbl wrote:
After a night to digest the NASL.tv announcement, I would like to share some of my thoughts.

1. 70%-80% of the NASL games will be online, while the final 16 will be a LAN event. I do not see why Idra had to leave Korea. He could be playing in the GSL and at the same time compete in NASL. Idra could of had the best of both worlds.

2. Most likely, the Team Liquid guys will be competing in the GSL and playing in the NASL games. They are very lucky that NASL is online.

3. I don't think MLG will be effected too much by NASL. MLG is an offline event where everyone has a chance to meet their favorite players. Because NASL isn't offline for the majority of times, it'll lack the spectators and community feel. Both will do fine in NA

4. Because this is an online event, I don't see team houses developing in North America, yet.


i dont think the delay youll get from kor to us is acceptable at that level of play
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
February 22 2011 16:32 GMT
#652
On February 23 2011 01:22 Wizdom_SC2Cast wrote:
Show nested quote +
On February 23 2011 01:13 [-Bluewolf-] wrote:
On February 23 2011 00:17 motbob wrote:
On February 23 2011 00:14 imaROBOT wrote:
Let me add something to my other statement.

Another huge problem I have with this is that the games, as far as I can tell, are going to be casted from replays. This causes mainly 2 huge problems.

1. The games will ALWAYS be spoiled by anyone that can look at the players match history. If you don't know ANYONE can look at any players match history so expect spoiled results right form the start.

2. When games are casted from replays it is very often that the two casters are out of sync during the game. They always start shouting something exciting when on our screen... nothing is going on.

The only real, exciting, fun games to watch will the be finals. When you have a LAN setting, everything changes. The games just get so much more exciting when you can see the players and knowing you're right there with them watching their every move. It adds pressure and excitement.

Fortunately, you are wrong, and all games will be casted live.


I sincerely hope casting the games live is not the case. For this large amount of money, people will cheat, and I'd hate for half of the finals to be mostly filled with cheaters.

It may seem that I am exaggerating the result as these will be named players from top teams - but that actually doesn't matter based on past experience. SK.Insomnia, mTw.Dimaga, AMD.Elky, aAa.Sarens, [9]eVerlast, and many, many more have all given in to temptation at one point to get that extra edge in a tournament. Just because a player is known and beloved by a community is not a solution to possible cheating in the tournament.

Of course, if NASL has become the first to figure out a way to put a delay on the stream, this is moot. Otherwise, I hope they will put tournament integrity first and find some other way to handle these broadcasting problems.


Well, you were only able to name a bunch of pro players who cheated, because they got caught. I doubt you would risk to get banned from a tournament with such a big prizepool. I realise this might sound a bit naive, since it´s not easy to proof cheating, but think about for a second. If you get caught cheating in such a tournament, your career is practically over. I really hope it´s live, because replay casting isn´t quite the same.


Yes, your point is incredibly naive, and this isn't anything new either. Everyone who has been in this community for a bit longer will tell you: people will risk it and they will give in to the temptation. People from other communities (Halo, CS etc) already expressed their surprise that cheaters/abusers don't get punished hard enough in Starcraft - I mean look at Dimaga and Sarens, they apparently have abused in BW but they are just fine in SC2. Dimaga isn't allowed to participate in TL events, but that isn't a big deal for him as he gets his name out there regardless and he can join enough other events. I personally think it's alright that people get a second chance but other games/communities aren't so forgiving.

Not to boil up this discussion again, but everyone has to realize - people will accept the risk for those amounts of money. Casting from replays or in any kind of delayed fashion is a must in order to make this league as professional as it strives to be.

Apart from that old topic: I can't wait for this to unfold. I think I'll gladly pay for premium, as long as it's (almost) guaranteed lag-free from justin.tv's end. But I have no doubts that they will get their servers etc right for this kind of monster happening

More sleepless nights :D
@nowSimon
Eeryck
Profile Blog Joined September 2010
United States184 Posts
February 22 2011 16:32 GMT
#653
I think it is reasonable to be concerned about the quality of the product that is being presented as the NASL.

When you watch the GSL you see a very nicely polished and finished product that is comparable to watching a modern sporting event in terms of production quality.

While NASL has just been born, they have a standard that they need to not only meet but exceed in all aspects, the GSL.

Seeing the role out here is what I saw and a bit of constructive critisism:

The Hype - Well done, leaks intentional or not helped build the suspense

nasl.tv - Moderate, it served its purpose but is not presented in a premier fashion. The small details are what makes the best the best. We are talking about professional e-sports, there is no reason for the primary vehicle to be anything but the best

The show match - Moderate, choosing two well known players that both got Code S is the obvious choice. But it could also bee seen as a mistake. Instead of providing epic matches that were nail biters we got to see what is becoming a clear division of class of players. Causing some concern that the player pool in the west may not be of the same caliber of the GSL. Perhaps choosing two players not currently participating in the GSL could have avoided this comparison. This is a case where hindsight is 20/20

The casting - It is too early to make any final judgments, but there is a lot of room for improvement. I think it is important for a "personality" in control of their mannerisms and facial expressions. I was constantly surprised at how much the casters gave away in body language of their preference and expectations. It made me appreciate more the synergy between Tasteless and Artosis. This takes time and self analysis though to become good. Hopefully we will see improvement and less team bias in future casts, with a good synergy developing that is unique to nasl and not stealing from the already established GSL casting comments.

Production quality - Poor, I only watched the VOD but the casting was so out of sync with the play that it was unbearable to watch. By the time the commented on the action we already watched it happen. I realize that this could be a function of the recording and I hope that is the case. The live stream was probably sync'd properly. This comment only comes again because I would like to see NASL show as a premier league and see them hold themselves to the highest standard. Of course the show match was not an official nasl.tv event but as it was the announcement of the league, again spit and polish would have made a better first impression

The potential - Excelent, the stage is set. The build order is in place. Can the people involved at the core refine it to have no bumps. I think so. They really only have a list of rather minor issues to sort out at this point. They had a good dry run and are getting a lot of feedback. The biggest hurdle was probably seen as the prize pool and with that established it is just a matter of time and getting the right people to make this a premier league. I also believe the money and foreign competition will motivate and elevate the level of play to that of the GSL in time. Perhaps 2-3 seasons.

I plan to support the NASL, but my expectations remain extremely high. So does my confidence that those involved will deliver an exceptional product.
?
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2011-02-22 16:40:35
February 22 2011 16:38 GMT
#654
On February 23 2011 01:00 motbob wrote:
Show nested quote +
On February 23 2011 00:58 Defacer wrote:
On February 23 2011 00:38 NieSwiety wrote:
On February 23 2011 00:29 BLinD-RawR wrote:
On February 23 2011 00:27 NieSwiety wrote:
Am I the only one who finds nasl.tv website terrible? It looks worse than websites of gold player based teams. I bet sponsors required a good promotion for their, and with so unproffesional site it will be hard to provide the new ones.
My hype is over because if something THAT IMPORTANT is made by unskilled amateurs (i mean web design here), I'm worried about rest of the stuff.


oh god,:facepalm:.

The website design is fine,a little overdone but totally readable and user friendly.


Well. Im an experienced webdesigner. From graphical point of view, design fits more to amateur clan, than one of the biggest esport leagues. It's not about pure hate, or "I COULD DO BETTER" (In fact I could - lol). I just think a good and elastic design would cost like 1/100 of monthly budget (players wouldn't seen the difference in rewards), and it would help with getting sponsors for season IV and so. Right now eSports is seen for many as a wasting of time of immature guys, and unprofesional site just fits to that stereotype.

On February 23 2011 00:30 mav451 wrote:



You are really extrapolating too much from the website design. I agree it's a bit rough, but NASL technically isn't even active yet. I'm sure it'll be updated soon enough.



Sure it's not active yet, but they had planty of time to do that good. First impression is important, and my first impression is bad.

I know as a graphic designer and public relation manager I see the stuff different, and for regular viewer it's ok, but still...


As a design manager and former graphic designer, I agree with you Nie. The website looks more like a fan or interim website, and could use a bit of a buff.

I'm assuming a more flexible, straight-forward website with a robust Content Management System is being developed behind the scenes. Right now, it's hard to imagine how this website could support or be updated with 3 hours of content 5 days a week.

Of course, we're talking about building a studio and sports league from scratch. There's going to be all kinds of growing pains.

It's possible that the VODs will be uploaded and monetized through justin.tv.

But of course I do not have any inside information about that... it's just a guess.


True. But even still, think of all the dynamic content they'll need to host on their own.

Links to VODs
Commenting option on VODs
Player profiles and interviews
Brackets and division rankings
News, updates

Multiply that by 50 players and 15 hours of video a week, and you are generating a lot of information, even if the actual videos are on Justin.tv. That doesn't even include the meat and potatoes, like ordering online, FAQs, rules and regulations etc.

They're obviously trying to take cues from the Starcraft 2 GUI, but there is a reason why the News and Community section of the game redirects you to the Blizzard Website -- the SC2 GUI is actually very inefficient and clunky, and horrible for navigating large amounts of text or information.

Anyway, I don't mean to be a Debbie Downer. I'm sure they're working on improving everything. It's just as an online broadcaster, the website has to be one of the pillars of their business.

Solai
Profile Joined September 2009
204 Posts
February 22 2011 16:43 GMT
#655
I am looking forward to this. I guess I won't buy a premium ticket, as I simply don't have enough time to get the most out of it, as I already watch the GSL everyday. Next to working, social life and GSL, there is just not enough time to watch everything^^. In any case, I hope it plays out well for everyone and I hope that it gets a big success ofc.
ptbl
Profile Joined January 2011
United States6074 Posts
Last Edited: 2011-02-22 16:46:35
February 22 2011 16:45 GMT
#656
On February 23 2011 01:31 whoso wrote:
Show nested quote +
On February 23 2011 01:25 ptbl wrote:
After a night to digest the NASL.tv announcement, I would like to share some of my thoughts.

1. 70%-80% of the NASL games will be online, while the final 16 will be a LAN event. I do not see why Idra had to leave Korea. He could be playing in the GSL and at the same time compete in NASL. Idra could of had the best of both worlds.

2. Most likely, the Team Liquid guys will be competing in the GSL and playing in the NASL games. They are very lucky that NASL is online.

3. I don't think MLG will be effected too much by NASL. MLG is an offline event where everyone has a chance to meet their favorite players. Because NASL isn't offline for the majority of times, it'll lack the spectators and community feel. Both will do fine in NA

4. Because this is an online event, I don't see team houses developing in North America, yet.


i dont think the delay youll get from kor to us is acceptable at that level of play


So, you expect players like Jinro, MVP, Nada, Boxer, Nestea, Huk, etc to move to the U.S. to participate in an online tournament? We need to be realistic. I doubt NASL.tv will say no to people like Jinro participating in NASL from Korea.

GSL players are participating from Korea in TSL3. I don't see a reason why they can't do it for NASL, too.
Don't mind me
hugman
Profile Joined June 2009
Sweden4644 Posts
February 22 2011 16:47 GMT
#657
On February 23 2011 01:45 ptbl wrote:
Show nested quote +
On February 23 2011 01:31 whoso wrote:
On February 23 2011 01:25 ptbl wrote:
After a night to digest the NASL.tv announcement, I would like to share some of my thoughts.

1. 70%-80% of the NASL games will be online, while the final 16 will be a LAN event. I do not see why Idra had to leave Korea. He could be playing in the GSL and at the same time compete in NASL. Idra could of had the best of both worlds.

2. Most likely, the Team Liquid guys will be competing in the GSL and playing in the NASL games. They are very lucky that NASL is online.

3. I don't think MLG will be effected too much by NASL. MLG is an offline event where everyone has a chance to meet their favorite players. Because NASL isn't offline for the majority of times, it'll lack the spectators and community feel. Both will do fine in NA

4. Because this is an online event, I don't see team houses developing in North America, yet.


i dont think the delay youll get from kor to us is acceptable at that level of play


So, you expect players like Jinro, MVP, Nada, Boxer, Nestea, Huk, etc to move to the U.S. to participate in an online tournament? We need to be realistic. I doubt NASL.tv will say no to people like Jinro participating in NASL from Korea.

GSL players are participating from Korea in TSL3. I don't see a reason why they can't do it for NASL, too.


We'll see
Jinro seemed really upset with the lag issues he had in the clan war between Liquid and Dignitas.
DND_Enkil
Profile Joined September 2010
Sweden598 Posts
February 22 2011 16:49 GMT
#658
Awesome: 400k Starleague!

Not so Awesome: It being an invitational =(

I really hope as things move on they drop the invitational concept and move on to something similar of code S/A, the added drama of staying in code S, climbing to code S and vice versa for code A is pure awesome. This sounds like a fat showmatch so far. Getting it to a proper qualiification process will be neccesary for this to grow.

An invitational is fun and all, but nothing the biggest league should be, the lack of competetiveness and fairness in it is such a big drawbacks for me.

And yeah, the 5 players / team is pretty stupid, most teams are looking for at least six top players in thier rooster (2 of each race, duh) for practise purposes so capping it at 6 fucks one guy over.
"If you write about a sewing needle there is always some one-eyed bastard that gets offended" - Fritiof The Pirate Nilsson
ptbl
Profile Joined January 2011
United States6074 Posts
February 22 2011 16:50 GMT
#659
On February 23 2011 01:47 hugman wrote:
Show nested quote +
On February 23 2011 01:45 ptbl wrote:
On February 23 2011 01:31 whoso wrote:
On February 23 2011 01:25 ptbl wrote:
After a night to digest the NASL.tv announcement, I would like to share some of my thoughts.

1. 70%-80% of the NASL games will be online, while the final 16 will be a LAN event. I do not see why Idra had to leave Korea. He could be playing in the GSL and at the same time compete in NASL. Idra could of had the best of both worlds.

2. Most likely, the Team Liquid guys will be competing in the GSL and playing in the NASL games. They are very lucky that NASL is online.

3. I don't think MLG will be effected too much by NASL. MLG is an offline event where everyone has a chance to meet their favorite players. Because NASL isn't offline for the majority of times, it'll lack the spectators and community feel. Both will do fine in NA

4. Because this is an online event, I don't see team houses developing in North America, yet.


i dont think the delay youll get from kor to us is acceptable at that level of play


So, you expect players like Jinro, MVP, Nada, Boxer, Nestea, Huk, etc to move to the U.S. to participate in an online tournament? We need to be realistic. I doubt NASL.tv will say no to people like Jinro participating in NASL from Korea.

GSL players are participating from Korea in TSL3. I don't see a reason why they can't do it for NASL, too.


We'll see
Jinro seemed really upset with the lag issues he had in the clan war between Liquid and Dignitas.


Well Jinro is participating in TSL3...
Don't mind me
Alou
Profile Blog Joined March 2010
United States3748 Posts
Last Edited: 2011-02-22 16:52:05
February 22 2011 16:50 GMT
#660
On February 23 2011 01:45 ptbl wrote:
Show nested quote +
On February 23 2011 01:31 whoso wrote:
On February 23 2011 01:25 ptbl wrote:
After a night to digest the NASL.tv announcement, I would like to share some of my thoughts.

1. 70%-80% of the NASL games will be online, while the final 16 will be a LAN event. I do not see why Idra had to leave Korea. He could be playing in the GSL and at the same time compete in NASL. Idra could of had the best of both worlds.

2. Most likely, the Team Liquid guys will be competing in the GSL and playing in the NASL games. They are very lucky that NASL is online.

3. I don't think MLG will be effected too much by NASL. MLG is an offline event where everyone has a chance to meet their favorite players. Because NASL isn't offline for the majority of times, it'll lack the spectators and community feel. Both will do fine in NA

4. Because this is an online event, I don't see team houses developing in North America, yet.


i dont think the delay youll get from kor to us is acceptable at that level of play


So, you expect players like Jinro, MVP, Nada, Boxer, Nestea, Huk, etc to move to the U.S. to participate in an online tournament? We need to be realistic. I doubt NASL.tv will say no to people like Jinro participating in NASL from Korea.

GSL players are participating from Korea in TSL3. I don't see a reason why they can't do it for NASL, too.


There will be a lot of delay and it could seriously harm their performance in games. It seems perfectly reasonable for some players to want to come back to the US or perhaps Europe where the delay is less to compete in NASL. They might not all immediately drop GSL and come to NASL, or some might compete in both, but going back to their homes to focus on NASL is perfectly reasonable. Stop exaggerating.
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