• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:31
CET 08:31
KST 16:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies0ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1296 users

GSL S and A League and the Up/Down format revealed - Page 2

Forum Index > Community News and Headlines
158 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
December 15 2010 18:09 GMT
#21
NaDa vs. MC

So for the 4 foreigner spots. Right now Ret is in code A, but there are 4 additional slots open for people? As in, there are 4 slots no matter how many foreigners legitimately qualify?
KTY
Liquid_Adun
Profile Joined December 2010
Canada205 Posts
December 15 2010 18:10 GMT
#22
The main problem, from a view's perspective, is that best of 1 doesnt support creative play. Player will tend to play standard, or if they feel they are the underdog do some cheese. I highly doubt that we will see a mothership rush TBH. or some carriers.

Tell me what you think, Adun
I have returned.
purecarnagge
Profile Joined August 2010
719 Posts
December 15 2010 18:13 GMT
#23
Idra is totally licking his chops for this bracket. Ensare prefer's macro games. Check prime doesn't have the macro Idra does, and I think Idra vews himself as a better player than Jinro (no offense love Jinro) He uses tanks!!!!!

Jinro is the dark horse of the division. I love it. I think the most interesting matchup is Jinro vs Idra.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2010-12-15 18:15:31
December 15 2010 18:14 GMT
#24
On December 16 2010 03:09 Xxio wrote:
NaDa vs. MC

So for the 4 foreigner spots. Right now Ret is in code A, but there are 4 additional slots open for people? As in, there are 4 slots no matter how many foreigners legitimately qualify?

Yes. If let's say out of the 12 open spots in which u can directly qualify and 6 foreigners qualify. Then the 4 invited ones make it to 10 foreigner qualified players then.

Edit:
Atleast from my comprehension. If a Korean wins a foreign major tournament I don't know how that would end up then if he gets auto invite.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
dambros
Profile Joined July 2010
Brazil432 Posts
December 15 2010 18:19 GMT
#25
Is there a start date scheduled for this? I really don't get this championship. Will it replace the "normal" gsl where you have to qualify through the games and only the people in code A/S will participate?
No pain, no gain!
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
December 15 2010 18:19 GMT
#26
Pretty intense lineups for Day 1, has there been a mention of when the date is?
the farm ends here
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2010-12-15 18:21:14
December 15 2010 18:20 GMT
#27
On December 16 2010 03:05 Liquid`Ret wrote:
ya if ro32 and ro16 in code a are really best of 1 thats kinda ridiculous

Yeah single game is bo1 unless someone can prove me wrong
So it's win your 1st game and you're atleast Code A next season or win your 2nd and you can qualify for Code S next Season.

On December 16 2010 03:19 dambros wrote:
Is there a start date scheduled for this? I really don't get this championship. Will it replace the "normal" gsl where you have to qualify through the games and only the people in code A/S will participate?

Yes it will replace the normal GSL. The normal GSL that is running now is called a GSL Open.

On December 16 2010 03:19 PartyBiscuit wrote:
Pretty intense lineups for Day 1, has there been a mention of when the date is?

I can't find it anywhere else I'll update it in OP.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2010-12-15 18:29:18
December 15 2010 18:21 GMT
#28
On December 16 2010 03:02 Zidon wrote:
The format is great considering there won't be any "lame duck" matches in which players know there is no advantage to winning. Gomtv has done well to make sure that every match will be competitive and mean something. My only concern is that in the code A tournament, until the round of 8, it is single game elimination style, and we could see a lot of cheese like we did in dreamhack. I think most people would agree that this is not fun to watch.

I thought the way they avoided "lame-duck" matches was by giving the 3rd placed finisher an advantage over the 4th place in the code S determination match. Their code S group stage is a bit bizarre to me. At least they've made every match mean something and will avoid tie-breaks. But if they really hate tie-breaks maybe don't televise it??

EDIT: Ok, so I thought a little about it, and I don't really mind their group stage "double elimination" format. Theoretically, it's possible that 3 people in the grp have 2 wins in a full round robin but that "theoretical last match" is never played so I don't mind it too much... I still prefer a full round-robin though
dambros
Profile Joined July 2010
Brazil432 Posts
December 15 2010 18:25 GMT
#29
On December 16 2010 03:20 shannn wrote:
Show nested quote +
On December 16 2010 03:19 dambros wrote:
Is there a start date scheduled for this? I really don't get this championship. Will it replace the "normal" gsl where you have to qualify through the games and only the people in code A/S will participate?

Yes it will replace the normal GSL. The normal GSL that is running now is called a GSL Open.


So, how can someone qualify for the tournament if he isn't code A?
No pain, no gain!
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
December 15 2010 18:29 GMT
#30
On December 16 2010 03:25 dambros wrote:
Show nested quote +
On December 16 2010 03:20 shannn wrote:
On December 16 2010 03:19 dambros wrote:
Is there a start date scheduled for this? I really don't get this championship. Will it replace the "normal" gsl where you have to qualify through the games and only the people in code A/S will participate?

Yes it will replace the normal GSL. The normal GSL that is running now is called a GSL Open.


So, how can someone qualify for the tournament if he isn't code A?

There will be a qualifier for code A but there has been no details released for this afaik.
What we do know is that GOM said that 4 spots will be kept open to foreigners (not sure if it's foreigners or players) who win a major foreign tournament and the qualifier will be held for 12 code A spots.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
dambros
Profile Joined July 2010
Brazil432 Posts
December 15 2010 18:32 GMT
#31
On December 16 2010 03:29 shannn wrote:
Show nested quote +
On December 16 2010 03:25 dambros wrote:
On December 16 2010 03:20 shannn wrote:
On December 16 2010 03:19 dambros wrote:
Is there a start date scheduled for this? I really don't get this championship. Will it replace the "normal" gsl where you have to qualify through the games and only the people in code A/S will participate?

Yes it will replace the normal GSL. The normal GSL that is running now is called a GSL Open.


So, how can someone qualify for the tournament if he isn't code A?

There will be a qualifier for code A but there has been no details released for this afaik.
What we do know is that GOM said that 4 spots will be kept open to foreigners (not sure if it's foreigners or players) who win a major foreign tournament and the qualifier will be held for 12 code A spots.


Nice, Thanks for the explanation. This way we will have at least 12(+4 if add the foreign spot) new faces every tournament. I was afraid this would became a close pack and all the same faces over and over again.

Not that it is a bad thing (bw for example), but the game is too young for this kind of thing.
No pain, no gain!
FLuE
Profile Joined September 2010
United States1012 Posts
December 15 2010 18:35 GMT
#32


So, how can someone qualify for the tournament if he isn't code A?


Players who fail to qualify for Ro16 will have to go through the Preliminary Rounds for Code A.


So I imagine before the Code A starts there will be some sort of open/invite prelims similar to what went on for the GSL open we have now where you can get one of these "open" last 16 Code A slots then go from there. There were also mentions of a ladder tournament, foreign invites, etc. Seems they will use various measures to get players into the Code A bracket for the final 16 spots, and be actively looking for talent to invite.

Will be fun to watch a lesser known player storm their way into Code A, maybe go through it and work their way up through Code S. Really going to allow you to follow and root for players as they climb up/down etc.
AmaZing
Profile Blog Joined March 2010
Nepal299 Posts
December 15 2010 18:37 GMT
#33
Really? a Code A BO1? This is just stupid, sorry but a professional gaming host would have enough brains to not do this. This is stupid.. i think i kind of need an explanation if anyone thinks this is ok.
ಠ_ಠ
Myia
Profile Joined May 2010
173 Posts
December 15 2010 18:48 GMT
#34

my point is that in round-robin group play, players shouldn't be qualified or disqualified based on the order in which the matches are played


The reason they are doing it this way is to give more of an advantage to the seeded players from the previous tourny. They play the weaker members first, and so have the chance to get the wins needed.
I am the best SC2 player in the world! Except those that play Random, Protoss, Terran, or Zerg :(
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
December 15 2010 18:51 GMT
#35
On December 16 2010 03:37 AmaZing wrote:
Really? a Code A BO1? This is just stupid, sorry but a professional gaming host would have enough brains to not do this. This is stupid.. i think i kind of need an explanation if anyone thinks this is ok.

Maybe it's because they also want to air the Code A matches. And in another thread (link) I calculated that in the S League there will be a total of 90-101 games in just the S League.
With A league it will be even more.

A league is according to my calculation like this.

Ro32
16 matches x bo1
Ro16
8 matches x bo1
Ro8
4 matches x bo3 = 8-12 games
Ro4
2 matches x bo3 = 4-6 games
Ro2
1 match x bo7 = 4-7 games

This comes down to 40-49 additional games along with the 90-101 games in S league.
That's 130-150 games in 1 month in which they'll air the games around prime time I guess?

GSL Open has 144-221 games casted over the course of 3 weeks I think?
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 15 2010 18:56 GMT
#36
On December 16 2010 02:10 Azzur wrote:
Code A ro32 - ro16 to be a bo1 match?? That's an especially brutal way to lose code A (if they lose the ro32) or lose the chance to fight for code S (if they lose the ro16)?? Why not make it bo3?

Also, quarters and semis to be bo3 but finals bo7?? Seems a bit nonsensical to me. There is a very marginal difference between first and second, but a bigger one between second and third. Why not make the finals just a bo5??

GOM put a lot of thought into the code S tournament and the code S determination matches but the code A one seems like an afterthought.

Code A tournaments are probably also going to have cash prizes for winners so a Bo7 final is warranted
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
December 15 2010 18:59 GMT
#37
On December 16 2010 03:56 -Archangel- wrote:
Show nested quote +
On December 16 2010 02:10 Azzur wrote:
Code A ro32 - ro16 to be a bo1 match?? That's an especially brutal way to lose code A (if they lose the ro32) or lose the chance to fight for code S (if they lose the ro16)?? Why not make it bo3?

Also, quarters and semis to be bo3 but finals bo7?? Seems a bit nonsensical to me. There is a very marginal difference between first and second, but a bigger one between second and third. Why not make the finals just a bo5??

GOM put a lot of thought into the code S tournament and the code S determination matches but the code A one seems like an afterthought.

Code A tournaments are probably also going to have cash prizes for winners so a Bo7 final is warranted

I wouldn't mind a bo7 final if it was a bit more consistent throughout the whole tournament. We had the semis as a bo3 then suddenly the finals is bo7.
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
Last Edited: 2010-12-15 19:07:50
December 15 2010 19:04 GMT
#38
*Assuming this group stuff relates only to the group stuff of the main tournament with Code S players, for a total of 32 players. And the top 2 placers of this group go onto round 2 group and then round 3 single elim bracket.

With the group stuff of abcd.
A is one of the top 8 players from the previous season. Who earned another Code S.
C is one of the top 16 players from the previous season. Who earned another Code S.
B and D are previous Code S or Code A players who managed to win the "up and down" matches and get a spot in the "next" main tournament (aka this group play).

I'm assuming the reason that they get put in named slots is so that they can write up the order of the matches beforehand and set it in stone forever.

So turn 1: the A vs B and C vs D. Is to separate the people that have done well in the previous seasons.
Turn 2: A vs D and C vs B. Notice they swapped the positions of the "lower" ranked players B and D. Meaning A and C cannot get matched up. As to protect previous high finishers from playing eachother in the group play. And knocking them out. Possibly because you could argue that if one of the "stronger" players gets eliminated by an even "stronger" player. That spot will be taken by a "weaker" player and they want to keep it high level, or give them some sort of advantage.

With these matchups, looking at it from players B and D who come from the, up and down matches, code A, first round knock out Code S from the previous season. As a test to "check" if these players are "worthy" of playing in main stable part of the Code S play. (not written well but I mean: The previous ro16+ Code S players have proven themselves to be "up to par" they can hang, they belong if you will.) Placing them against the people who most obviously belong in the Code S tournament, and represent the Code S skill level (by cliching another Code S based on the previous tournament results). Is arguably the best way to see who of these two "groups" belongs and should get the default Code S for the next season. (Because advancing through the group play here ensures you get the Code S from the ro16)

To summarize my main points:
- Code S clinchers from previous season (ro16+) don't play eachother, gains stability, clinching Code S more valuable because you get "weaker" opponents the next time around. And it allows the second point.
- it's a great test for the more indeterment players to see which of all 4 belong and who don't.

Don't like the Bo1 for the Code A tournament of course. Rather have it not get broadcasted or only a select part, and just be Bo3. (Assuming it's not bo3 because of time, because of broadcasting desires)

Hope this made some sense and I was atleast able to highlight some intresting things if I'm not mistaken. Thanks for reading.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
December 15 2010 19:10 GMT
#39
On December 16 2010 04:04 legatus legionis wrote:
*Assuming this group stuff relates only to the group stuff of the main tournament with Code S players, for a total of 32 players. And the top 2 placers of this group go onto round 2 group and then round 3 single elim bracket.

With the group stuff of abcd.
A is one of the top 8 players from the previous season. Who earned another Code S.
C is one of the top 16 players from the previous season. Who earned another Code S.
B and D are previous Code S or Code A players who managed to win the "up and down" matches and get a spot in the "next" main tournament (aka this group play).

I'm assuming the reason that they get put in named slots is so that they can write up the order of the matches beforehand and set it in stone forever.

So turn 1: the A vs B and C vs D. Is to separate the people that have done well in the previous seasons.
Turn 2: A vs D and C vs B. Notice they swapped the positions of the "lower" ranked players B and D. Meaning A and C cannot get matched up. As to protect previous high finishers from playing eachother in the group play. And knocking them out. Possibly because you could argue that if one of the "stronger" players gets eliminated by an even "stronger" player. That spot will be taken by a "weaker" player and they want to keep it high level, or give them some sort of advantage.

With these matchups, looking at it from players B and D who come from the, up and down matches, code A, first round knock out Code S from the previous season. As a test to "check" if these players are "worthy" of playing in main stable part of the Code S play. (not written well but I mean: The previous ro16+ Code S players have proven themselves to be "up to par" they can hang, they belong if you will.) Placing them against the people who most obviously belong in the Code S tournament, and represent the Code S skill level (by cliching another Code S based on the previous tournament results). Is arguably the best way to see who of these two "groups" belongs and should get the default Code S for the next season. (Because advancing through the group play here ensures you get the Code S from the ro16)

To summarize my main points:
- Code S clinchers from previous season (ro16+) don't play eachother, gains stability, clinching Code S more valuable because you get "weaker" opponents the next time around. And it allows the second point.
- it's a great test for the more indeterment players to see which of all 4 belong and who don't.

Don't like the Bo1 for the Code A tournament of course. Rather have it not get broadcasted or only a select part, and just be Bo3. (Assuming it's not bo3 because of time, because of broadcasting desires)

Hope this made some sense and I was atleast able to highlight some intresting things if I'm not mistaken. Thanks for reading.

Very thorough explaination man.
This does seem to be the case as you explained it. But I hope Junkka can clarify if this is the case. I'll add it on the OP just in case anyways for a good explaination of the group matches.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
MahatmaSC2
Profile Joined December 2010
United States192 Posts
December 15 2010 19:15 GMT
#40
Will they be showing this on Gom for free?
Team ZeNEX fighting!
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft605
Livibee 49
StarCraft: Brood War
Shuttle 506
PianO 228
Leta 133
sorry 93
Zeus 83
Killer 82
Larva 51
ajuk12(nOOB) 38
Yoon 32
yabsab 30
[ Show more ]
GoRush 19
soO 14
NotJumperer 5
Icarus 5
League of Legends
JimRising 604
Heroes of the Storm
Khaldor94
Other Games
summit1g9089
XaKoH 285
RuFF_SC283
Organizations
Other Games
gamesdonequick723
BasetradeTV47
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH122
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1145
Upcoming Events
Replay Cast
1h 29m
Wardi Open
4h 29m
Monday Night Weeklies
9h 29m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.