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GSL S and A League and the Up/Down format revealed

Forum Index > Community News and Headlines
158 CommentsPost a Reply
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shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2010-12-21 12:51:21
December 15 2010 16:21 GMT
#1
Update 21th of December
Code A is now Bo3 untill the finals which is a bo7. Hooray!
Update 20th of December
All matches below are confirmed by GOM (thx to GTR)
Update 18th of December
7 GSL S League and A league :D SO MUCH STARCRAFT!

2011 GSL Tour

Code S : 32 players ranked from 1~32
Code A : 32 players ranked from 33~64(4 recommended foreign players will be seeded, mainly winners of other worldwide tournaments)
Code B : 172 players that are not in Code S or Code A and are the top ranked players from the Diamond League in the Korean Battle.net server. (Foreign players can always compete in the Preliminary Rounds for Code A disregarding their ladder point.)
Interaction between Code A and Code S : Up and Down matches
Interaction between Code B and Code A : Preliminary Rounds for Code A

Point Ranking
- Every players start at 0 from the start of 2011.
- Points are given to players after each tournament depending on each players results
- Points are accumulated as the years go by, but for Blizzard Cup and World Championship only the points from that year are applied.

Leagues of 2011 GSL Tour
1. GSL Sponsorship League
2. Super Tournament
3. World Championship
4. GSTL(tentative name)
5. Blizzard Cup

1) GSL Sponsorship League (7 tournaments a year)

Code S
- Ro32 ~ Ro16 Group League
- The 32 highest ranking players of 2010 will be divided into 8 groups of 4.
- The players in each group will play one another and the 1st and 2nd place players will advance to Ro16. (The 3rd and 4th player will have to play in the ‘Up and Down Match’.)
- Ro8 ~ Finals Tournament (Ro8 : best of 3, Semifinals : best of 5, Finals : best of 7)
- One group will play each day.
- Players who advance to Ro16 will remain in Code S.
- The 16 players who fail to qualify for Ro16 will have to play in the ‘Up and Down Match’
- The group will be determined by a public lottery which will be held on the following Monday of each GSL Sponsorship League.

Code A
- Ro32 Full Tournament
- Ro32 ~Semifinals : Best of 3, Finals : Best of 7
- 4 recommended foreign players will be seeded(Mainly winners of other worldwide tournaments)
- If there are no recommended foreign players, more players will be brought in through the Preliminary Rounds for Code A.
- Players who advance to Ro8 will play in the ‘Up and Down Match’
- Players who advance to Ro16 will remain in Code A.
- Players who fail to qualify for Ro16 will have to go through the Preliminary Rounds for Code A.

Code B
- 172 players that are not in Code S or Code A and are the top ranked players from the Diamond League in the Korean Battle.net server. (Foreign players can always compete in the Preliminary Rounds for Code A disregarding their ladder point.)
- They will play in the Preliminary rounds for Code A.

Up and Down Matches
- Bottom 16 players from Code S and the top 8 players from Code A will compete.
- There will be 8 groups of 3. (2 Code S players and 1 Code A players per group.)
- Champion and the runner-up of the Code A tournament gets to pick their group, the rest of the groups will be randomly selected.
- The 3rd place player from the group league of Code S will play the Code A player in a best of 3 matches. (Winner will be in Code S.)
- The loser of the match will play the 4th place player from the group league of Code S in a best of 3 matches.
- So if you are the 4th place player of each group from the group league of Code S, you only have one opportunity to remain in Code S.

Preliminary Rounds for Code A
- Bottom 16 players of Code A, 172 players from Code B and 4 recommended foreign players will compete. (192 players tournament)
- The top 12 players from the tournament will compete in the following Code A tournament.
- Registration for the Preliminary Rounds for Code A will start a week before each Preliminary Rounds.

2) Super Tournament (1 tournament a year in May)
- Ro64 Full Tournament (Code S 32 + Code A 32)
- Only tournament of the year when all the players from Code S and A compete against each other.
- Same format as the GSL Pre-Season Tournaments.
- Ro64 ~ Ro16 : best of 3, Ro8 ~ Semifinals : best of 5, Finals : best of 7

3) World Championship (1 tournament a year in September) – Invitational
- We invite the best players from all around the world to compete in a Ro16 tournament.
- 2 players from North America, 2 from Europe, 2 from Taiwan, 2 from China and 8 players from Korea will compete.
- The Korean players will be the top 8 players of the point ranking accumulated up to that month.

4) GSTL (Global SC II Team League) - tentative name
- 8 teams will participate in the tournament
- 8 teams will be selected by the added points of their team members in Code S and Code A.
- Two teams will match up and two players from each team will play against each other one by one and the winner will continue playing while the loser gets replaced.
- Ro8 ~ Semifinals : first to reach 3 wins, Finals, first to reach 5 wins

5) Blizzard Cup (1 tournament a year in December) – Invitational
- The top 10 players of the point ranking of that year will play in a play-off type tournament.
- Day 1 : 10th place vs. 9th place, Day 2 : Winner vs. 8th place and so on.
- There will be 1 best of 7 matches a day

Prize money

Code S
Ro32(16 players) : 1,500,000won each
Ro16(8 players) : 2,000,000won each
Ro8(4 players) : 3,000,000won each
Semifinals(2 players) : 5,000,000won each
Runner-up : 20,000,000won
Champion : 50,000,000won

Code A
Ro32(16 players) : 200,000won each
Ro16(8 players) : 400,000won each
Ro8(4 players) : 600,000won each
Semifinals(2 players) : 800,000won each
Runner-up : 1,000,000won
Champion : 1,500,000won

Super Tournament
Ro32(16 players) : 1,000,000won each
Ro16(8 players) : 2,000,000won each
Ro8(4 players) : 5,000,000won each
Semifinals(2 players) : 10,000,000won each
Runner-up : 30,000,000won
Champion : 100,000,000won

World Championship
Ro16(8 players) : 3,000,000won each
Ro8(4 players) : 5,000,000won each
Semifinals(2 players) : 10,000,000won each
Runner-up : 15,000,000won
Champion : 30,000,000won

GSTL
Second Place : 5,000,000won
First Place : 10,000,000won

Blizzard Cup
10th place : 1,500,000won
9th place : 3,000,000won
8th place : 5,000,000won
7th place : 7,000,000won
6th place : 9,000,000won
5th place : 12,000,000won
4th place : 15,000,000won
3rd place : 20,000,000won
Runner-up : 30,000,000won
Champion : 50,000,000won

Update 16th of December

Also from the GOM forums Antoine had been asking questions on the GOM forums in which Junkka has replied to (thx Antoine <3) so I was able to read up to date.

What I've read so far from the forums is that the format for Groupstage in Code S is as followed:

Player A = Ranked 1-8
Player B and D = Ranked 17-32
Player C = Ranked 9-16

Match 1 Player A vs Player B
Match 2 Player C vs Player D

After Playday 1 the second playday will look like:
Winner M1 vs Loser M2
Winner M2 vs Loser M1

Playday 3 has 3 scenario's as GOM has posted it.

If after 2 Playdays there are 2 players who has won 2 games then they proceed to Ro16 but they will still play eachother in playday 3 to determine group rankings. So it will be a full round robin in thise case.

If only 1 player has won 2 games and 2 players are at 1-1 then the players with 1-1 will proceed to play again in playday 3 making it an effective Bo3.
The player that loses the first 2 games is automatically 4th and is demoted to Up and Down matches for Code S next Season and does not need to play according to the explainations in the first original post.

Third scenario is if there are all 4 players who are 1-1 then the remaining matches will be played against eachother who hasn't faced eachother making it a normal round robin group again.

Basically this implies to fairness and that it is difficult to rig a match if you have 3 players of the same team in 1 group as it makes it very hard to rig it in such way that you can get 2 members through.


Original post
As the title says the format has been determined and has been released by GOM.
For those who was up to date with the GSL news then you know the major stuff.
This time GOM has released all details regarding both leagues.

For Code S:

Hello everyone,

Yesterday the Code S players were divided into 8 groups of 4 by the group drawing. Now We will explain how the group league works. The 8 groups of Code S players will play in a ‘GOMtv League’ format. The ‘GOMtv League’ format can be defined as Full Group League + Double Elimination Format.

1. The ‘GOMtv League’ format consists of 3 Turns.
2. From the record up to Turn 2, player(s) with 2 wins advance into Ro16 / player(s) with 2 loses are disqualified.
3. If it is not determined up to Turn 2 the qualifiers and disqualifiers with the rank of the group is determined in Turn 3.
4. This allows every player to play one another so that we can have diverse matches and also makes the matches more competitive because you are disqualified with 2 loses. So it is a mixture of the Full Group League and the Double Elimination Format.

This is how each group is composed.
Code S has 8 groups of 4 players.

A B
C D

Rank 1~8 players from the previous tournament are each positioned in A by the group drawing.
Rank 9~16 players are each positioned in C by the group drawing.
Rank 17~32 players are positioned in B & D of each group by the group drawing.

The match up always start as A vs. B and C vs. D.

The biggest point in this format is that in the group of 4 players, you have to win against at least 2 players to advance.
It is different from a full league because there will be no tie breakers and every match will be a rank deciding match which will improve the player’s performance.

In typical group leagues, matches between players who are confirmed to be disqualified tend to be boring to watch. However the rank matters in the ‘GOMtv League’ format because the 4th player will only get one chance to remain in Code S through the ‘Up and Down Matches’ while the 3rd player gets two chances.

Here is an example of how the 'GOMtv League' works.

There is 4 players(A, B, C, D) in a group.

Turn 1 : A vs. B, C vs. D
* Let’s assume that players A and C wins.

Turn 2 : A(1W) vs. D(1L), B(1L) vs. C(1W)

* From here there 3 types of scenario can occur.

Case 1. Winners continue to win
A(2W), D(2L), B(2L), C(2W)

-> A, C advances to Ro16 / B, D drops to the ‘Up and Down Matches’. The rank from 1 to 4 will be decided after the match ups in turn 3. A vs. C , B vs. D

Case 2. Only 1 of the previous winners continue to win
A(2W), D(2L), B(1W 1L), C(1W 1L)

-> A is rank 1st of this group and D is rank 4th. Rank 2nd and 3rd will be decided after the match up in turn 3. B vs. C

Case 3. Every player get 1W 1L
A(1W 1L), D(1W 1L), B(1W 1L), C(1W 1L)
-> Turn 3 will be A vs. C, B vs. D. The winners of these match ups will advance into Ro16. Two players will be tied at 2W 1L and the other two at 1W 2L. So the rank from 1 to 4 will be decided by the record of who won the match up between the tied players.

Code S group list : http://www.gomtv.net/2010gslopens3/news/292


For Code A

Code A
- Ro32 Full Tournament
- Ro32 ~ Ro16 : Single Game, Ro8 ~ Semifinals : Best of 3, Finals : Best of 7
- 4 recommended foreign players will be seeded(Mainly winners of other worldwide tournaments)
- If there are no recommended foreign players, more players will be brought in through the Preliminary Rounds for Code A.
- Players who advance to Ro8 will play in the ‘Up and Down Match’
- Players who advance to Ro16 will remain in Code A.
- Players who fail to qualify for Ro16 will have to go through the Preliminary Rounds for Code A.


For Up and Down matches

Up and Down Matches
- Bottom 16 players from Code S and the top 8 players from Code A will compete.
- There will be 8 groups of 3. (2 Code S players and 1 Code A players per group.)
- Champion and the runner-up of the Code A tournament gets to pick their group, the rest of the groups will be randomly selected.
- The 3rd place player from the group league of Code S will play the Code A player in a best of 3 matches. (Winner will be in Code S.)
- The loser of the match will play the 4th place player from the group league of Code S in a best of 3 matches.
- So if you are the 4th place player of each group from the group league of Code S, you only have one opportunity to remain in Code S.


Anyone excited ?

Groupstage Day 1

Group A
(Z)IMNesTea vs (T)PoltPrime.WE
(T)MakaPrime.WE vs (T)TheBestfOu

Group B
(Z)TSL_FruitDealer vs (T)IMmvp
(Z)oGsZenio vs (Z)oGsJookTo

Group C
(P)HongUnPrime.WE vs (Z)oGsTheWinD
(T)SlayerSBoxeR vs (T)oGsHyperdub

Group D
(T)TSL_Rain vs (P)ChoyafOu
(Z)KyrixZenith vs (P)TSL_sSKS

Group E
(T)ST_RainBOw vs (Z)LeenockfOu
(P)NsP_Genius vs (P)anyproPrime.WE

Group F
(P)oGsMC vs (T)oGsNada
(P)oGsInCa vs (P)SanZenith

Group G
(T)MarineKingPrime.WE vs (T)TSL_Clide
(T)NEXLiveForever vs (P)LegalMind

Group H
(T)oGsEnsnare vs (Z)CheckPrime.WE
(T)TLAF-Liquid`Jinro vs (Z)EGIdrA!!!

Format for groupstage 1 in Code S is as followed.

Playday 1

Match1 Player A vs Player B
Match2 Player C vs Player D

Playday 2
Match3 Winner M1 vs Loser M2
Match4 Winner M2 vs Loser M1

Playday 3
Depends on circumstances but these are the scenario's.

If after 2 Playdays there are 2 players who has won 2 games then they proceed to Ro16 but they will still play eachother in playday 3 to determine group rankings. So it will be a full round robin in thise case.

If only 1 player has won 2 games and 2 players are at 1-1 then the players with 1-1 will proceed to play again in playday 3 making it an effective Bo3.
The player that loses the first 2 games is automatically 4th and is demoted to Up and Down matches for Code S next Season and does not need to play according to the explainations in the first original post.

Third scenario is if there are all 4 players who are 1-1 then the remaining matches will be played against eachother who hasn't faced eachother making it a normal round robin group again.

Source for S league
Source for S, A and Up and Down matches
GSL S code groups
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http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
red_hq
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2010-12-15 16:28:01
December 15 2010 16:27 GMT
#2
Seriously? Recommended foreigners get a free pass into code A? BAD ASS! GO GO TLO!

Also Jinro vs Idra?

O M G best thing ever
Get some 'good' Dota 2: twitch.tv/redhq
Antoine
Profile Blog Joined May 2010
United States7481 Posts
December 15 2010 16:37 GMT
#3
hmmmm part of this doesn't make sense to me.
"2. From the record up to Turn 2, player(s) with 2 wins advance into Ro16 / player(s) with 2 loses are disqualified."
take the following schedule of matches and results
+ Show Spoiler +
a>b, c>d
a>d, b>c
a>c, d>b

If you take the records after the 2nd turn, D would be eliminated because he's 0-2. However if you take the results after turn 3, there are 3 1-2 players. The only way it's fair is if they schedule the matches like the MSL Survivor format of starting matches -> winners/losers game -> final match, so the 2nd turn would be a vs c and b vs d from my example.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
December 15 2010 16:56 GMT
#4
Worried that idra won't get enough practice though.

hope he shows some good games.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
December 15 2010 17:00 GMT
#5
On December 16 2010 01:37 Antoine wrote:
hmmmm part of this doesn't make sense to me.
"2. From the record up to Turn 2, player(s) with 2 wins advance into Ro16 / player(s) with 2 loses are disqualified."
take the following schedule of matches and results
+ Show Spoiler +
a>b, c>d
a>d, b>c
a>c, d>b

If you take the records after the 2nd turn, D would be eliminated because he's 0-2. However if you take the results after turn 3, there are 3 1-2 players. The only way it's fair is if they schedule the matches like the MSL Survivor format of starting matches -> winners/losers game -> final match, so the 2nd turn would be a vs c and b vs d from my example.

Gom will decide it then. I must say that it would be best to have it like MSL but maybe GOM will change the format to MSL. Hard to type on an iPad.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
Last Edited: 2010-12-15 17:11:18
December 15 2010 17:10 GMT
#6
Code A ro32 - ro16 to be a bo1 match?? That's an especially brutal way to lose code A (if they lose the ro32) or lose the chance to fight for code S (if they lose the ro16)?? Why not make it bo3?

Also, quarters and semis to be bo3 but finals bo7?? Seems a bit nonsensical to me. There is a very marginal difference between first and second, but a bigger one between second and third. Why not make the finals just a bo5??

GOM put a lot of thought into the code S tournament and the code S determination matches but the code A one seems like an afterthought.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 15 2010 17:39 GMT
#7
On December 16 2010 02:00 shannn wrote:
Show nested quote +
On December 16 2010 01:37 Antoine wrote:
hmmmm part of this doesn't make sense to me.
"2. From the record up to Turn 2, player(s) with 2 wins advance into Ro16 / player(s) with 2 loses are disqualified."
take the following schedule of matches and results
+ Show Spoiler +
a>b, c>d
a>d, b>c
a>c, d>b

If you take the records after the 2nd turn, D would be eliminated because he's 0-2. However if you take the results after turn 3, there are 3 1-2 players. The only way it's fair is if they schedule the matches like the MSL Survivor format of starting matches -> winners/losers game -> final match, so the 2nd turn would be a vs c and b vs d from my example.

Gom will decide it then. I must say that it would be best to have it like MSL but maybe GOM will change the format to MSL. Hard to type on an iPad.


A would qualify after 2 wins, so theres no chance for A to get a third win
a>b c>d a>d
A qualifies
D is eliminated
c is 1-0, b is 0-1, but b=c still because if b>c they are both 1-1 and b > c in the match so b qualifies
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Liquid_Adun
Profile Joined December 2010
Canada205 Posts
December 15 2010 17:42 GMT
#8
Code A ro32 - ro16 to be a bo1 match?? That's an especially brutal way to lose code A (if they lose the ro32) or lose the chance to fight for code S (if they lose the ro16)?? Why not make it bo3?


I would say that code A is more like a second chance than anything, the real objective is getting the code S. I feel fine with how code A is set up. Lets hope that all of this is to be taking place during the week between the semi s and the finals. a week with no games is pretty lame.

Thanks for the thought, Adun.
I have returned.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
December 15 2010 17:43 GMT
#9
On December 16 2010 02:39 Cyber_Cheese wrote:
Show nested quote +
On December 16 2010 02:00 shannn wrote:
On December 16 2010 01:37 Antoine wrote:
hmmmm part of this doesn't make sense to me.
"2. From the record up to Turn 2, player(s) with 2 wins advance into Ro16 / player(s) with 2 loses are disqualified."
take the following schedule of matches and results
+ Show Spoiler +
a>b, c>d
a>d, b>c
a>c, d>b

If you take the records after the 2nd turn, D would be eliminated because he's 0-2. However if you take the results after turn 3, there are 3 1-2 players. The only way it's fair is if they schedule the matches like the MSL Survivor format of starting matches -> winners/losers game -> final match, so the 2nd turn would be a vs c and b vs d from my example.

Gom will decide it then. I must say that it would be best to have it like MSL but maybe GOM will change the format to MSL. Hard to type on an iPad.


A would qualify after 2 wins, so theres no chance for A to get a third win
a>b c>d a>d
A qualifies
D is eliminated
c is 1-0, b is 0-1, but b=c still because if b>c they are both 1-1 and b > c in the match so b qualifies

This is what you'd think based off what it says, but that goes against everything a round-robin group stage is set up for. Also on the gom forum at http://www.gomtv.net/2010gslopens3/news/294 , it says "Turn 1 : A vs. B, C vs. D
* Let’s assume that players A and C wins.

Turn 2 : A(1W) vs. D(1L), B(1L) vs. C(1W)

* From here there 3 types of scenario can occur.
Case 2. Only 1 of the previous winners continue to win
A(2W), D(2L), B(1W 1L), C(1W 1L)

-> A is rank 1st of this group and D is rank 4th. Rank 2nd and 3rd will be decided after the match up in turn 3. B vs. C"
While B and C just played in turn 2...
I'm not sure they thought this all the way through.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
December 15 2010 17:43 GMT
#10
On December 16 2010 02:39 Cyber_Cheese wrote:
Show nested quote +
On December 16 2010 02:00 shannn wrote:
On December 16 2010 01:37 Antoine wrote:
hmmmm part of this doesn't make sense to me.
"2. From the record up to Turn 2, player(s) with 2 wins advance into Ro16 / player(s) with 2 loses are disqualified."
take the following schedule of matches and results
+ Show Spoiler +
a>b, c>d
a>d, b>c
a>c, d>b

If you take the records after the 2nd turn, D would be eliminated because he's 0-2. However if you take the results after turn 3, there are 3 1-2 players. The only way it's fair is if they schedule the matches like the MSL Survivor format of starting matches -> winners/losers game -> final match, so the 2nd turn would be a vs c and b vs d from my example.

Gom will decide it then. I must say that it would be best to have it like MSL but maybe GOM will change the format to MSL. Hard to type on an iPad.


A would qualify after 2 wins, so theres no chance for A to get a third win
a>b c>d a>d
A qualifies
D is eliminated
c is 1-0, b is 0-1, but b=c still because if b>c they are both 1-1 and b > c in the match so b qualifies

Ah yea now that you explained it I understand. So it doesn't really matter now. This means if u win 2 matches there is no need to win a 3rd then it would explain it all right?
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Silvanel
Profile Blog Joined March 2003
Poland4730 Posts
December 15 2010 17:45 GMT
#11

- 4 recommended foreign players will be seeded(Mainly winners of other worldwide tournaments)

Thats sweet Yeah!
Pathetic Greta hater.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
Last Edited: 2010-12-15 17:51:54
December 15 2010 17:47 GMT
#12
2 wins also shouldn't be an auto-qualifier. Imagine this:
A>B, C>D
A>D, B>C
at this point A has 2 wins so under the system he'd auto-qualify. But what if the 3rd turn of the round robin goes like this?
C>A, B>D
Then there are 3 players with a 2-1 record.

my point is that in round-robin group play, players shouldn't be qualified or disqualified based on the order in which the matches are played
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shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
December 15 2010 17:54 GMT
#13
On December 16 2010 02:47 Antoine wrote:
2 wins also shouldn't be an auto-qualifier. Imagine this:
A>B, C>D
A>D, B>C
at this point A has 2 wins so under the system he'd auto-qualify. But what if the 3rd turn of the round robin goes like this?
C>A, B>D
Then there are 3 players with a 2-1 record.

my point is that in round-robin group play, players shouldn't be qualified or disqualified based on the order in which the matches are played

It seems you're right that you're going to be qualified/disqualified based on match order.
The order that is determined by their GSL point rating standings.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
December 15 2010 17:59 GMT
#14
On December 16 2010 02:42 Liquid_Adun wrote:
Show nested quote +
Code A ro32 - ro16 to be a bo1 match?? That's an especially brutal way to lose code A (if they lose the ro32) or lose the chance to fight for code S (if they lose the ro16)?? Why not make it bo3?


I would say that code A is more like a second chance than anything, the real objective is getting the code S. I feel fine with how code A is set up. Lets hope that all of this is to be taking place during the week between the semi s and the finals. a week with no games is pretty lame.

Thanks for the thought, Adun.

I thought code A is more than just a second chance. There will be players who have fought hard in the qualifiers and finally got to code A aiming for S. They then could lose their code A status in their very first match to cheese?

Even the GSL1 - GSL3 qualifiers were bo3 matches...?
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
December 15 2010 18:00 GMT
#15
Think about this - for one of their invited foreigners, you have to win two BO1s to get into an up/down match, then one out of two BO3s to get into Code S.

This makes it easier to get Code S now than it was just to qualify for a GSL in seasons 1 to 3.

Okay, sure, you have to have won some kind of big tournament, which is a different story. But still, compared to the amount of work Idra, Jinro, and Ret put in to make it into next season, it seems just a little questionable.

On the other hand, yay more foreigners in GSL!


On December 16 2010 02:47 Antoine wrote:
+ Show Spoiler +

2 wins also shouldn't be an auto-qualifier. Imagine this:
A>B, C>D
A>D, B>C
at this point A has 2 wins so under the system he'd auto-qualify. But what if the 3rd turn of the round robin goes like this?
C>A, B>D
Then there are 3 players with a 2-1 record.

my point is that in round-robin group play, players shouldn't be qualified or disqualified based on the order in which the matches are played



From reading the excerpts in the OP, it seems like GOM is doing it this way because they don't want to have any tiebreakers ever. I'm not sure why they feel that way, though. Maybe scheduling? They want to always know exactly how many rounds they'll have?

Another effect of this system is that it gives a slight advantage to the higher-seeded players in the group - if they beat the lower-seeded players, they don't have to play each other. So that cold be another part of the reason for doing it this way. It is weird though.
"It's the torso" "only more so!"
FLuE
Profile Joined September 2010
United States1012 Posts
December 15 2010 18:01 GMT
#16
GOM put a lot of thought into the code S tournament and the code S determination matches but the code A one seems like an afterthought.


Because Code A is sorta an afterthought but more importantly I think setup to allow players to move in and out and almost be intentionally volatile.

I like the format, the pressure is on, win your games. I'm not one of the people that only want to see long drawn out best of 3 and 5 macro series. I have always been a fan of the 1 game, all on the line, lose you have to requalify for code A/you are eliminated. It can sucked to get knocked out on a cheese play or something but that's just how it goes. Going to make for some great drama, I think it will help foster rivalries which SC2 really needs, and I think it just adds to the excitement personally.
BGrael
Profile Joined November 2010
Germany229 Posts
December 15 2010 18:01 GMT
#17
I don't understand why they use BO1. I don't think it is a good measurement of skill, and I predict that we will see tons of upsets. Why can't you make them BO3? Is it a matter of time? Does anybody know what the Korean community thinks about this? Maybe there's some kind of petition or something. Cause honestly, I think this is quite bad.
Zidon
Profile Joined August 2010
United States21 Posts
December 15 2010 18:02 GMT
#18
The format is great considering there won't be any "lame duck" matches in which players know there is no advantage to winning. Gomtv has done well to make sure that every match will be competitive and mean something. My only concern is that in the code A tournament, until the round of 8, it is single game elimination style, and we could see a lot of cheese like we did in dreamhack. I think most people would agree that this is not fun to watch.
jimminy_kriket
Profile Blog Joined February 2007
Canada5502 Posts
December 15 2010 18:03 GMT
#19
Awesome we get to see boxer tvt more. Just what we wanted...
life of lively to live to life of full life thx to shield battery
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
December 15 2010 18:05 GMT
#20
ya if ro32 and ro16 in code a are really best of 1 thats kinda ridiculous
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