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No LAN for SC2, it's confirmed - Page 4

Forum Index > Closed
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Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 29 2009 11:33 GMT
#61
ahhhh all the QQ's...

what's stopping someone, yes someone.... creates a custom program..... yes a custom program... that bypass the BNET requirement to play on LAN? ZING!!!!

and besides, we didn't even get to play on the BNET 2 yet, everyone comes straight to the conclusion that ppl with fucked up ISP is gonna get screwed over... wait till we get to the beta then start your QQ's

although blizzard should just do everyone a favor and let us play on LAN without going through BNET.
it does jack squat against piracies, and took away so much from this game...
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
June 29 2009 11:43 GMT
#62
Its just to stop the illegal copies from playing and I support this 100% coz Im buying this game fo sho!
Forever Vulture.. :(
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 29 2009 11:43 GMT
#63
although blizzard should just do everyone a favor and let us play on LAN without going through BNET.
it does jack squat against piracies, and took away so much from this game...

.. Which is why all the "QQ"ing is justified.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
520
Profile Blog Joined April 2009
United States2822 Posts
June 29 2009 11:43 GMT
#64
Blahblah, let's compare the outdated and 8-years-old Battle.Net 1 net code that's used in War3 and SC to the shiny new Battle.Net 2.0 net code!

Seriously, I think this is a great move. It squashes piracy without eliminating the core LAN capabilities in the game.
Writer
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
Last Edited: 2009-06-29 11:55:53
June 29 2009 11:52 GMT
#65
On June 29 200+ 9 20:27 SearingShadow wrote:
Show nested quote +
On June 29 2009 20:26 shaozu wrote:
On June 29 2009 20:20 SearingShadow wrote:
On June 29 2009 20:18 shaozu wrote:
this is terrible for chinese progamers...we don't have good internet connections like korea.

You can play on LAN through Bnet.


i thought the lan option was removed. so there is stillt the lan option but you have to access bnet first?

If you play on battle.net with people on the same network as you, there will be no lag.

Lan through B.net? What kind of bullshit is this..

Playing on LAN means playing games without internet.. That is the point of LAN ( local area network ). There is no gateway ( Router ) that connects to modem that connects to the internet.. Specialy when there are 50 + computer in LAN..

When friends say hey, lets have a LAN party, it doesnt mean we ll connect 50 computers together and browse the same page, it means we ll create local games and play them, only us, NO LAG.

Saying you can have LAN on bnet is moronic, (specialy because places for large amounts of people usually dont have the internet at all <- true lanparties in out town) and you need to get to bnet first, and sc2 not having lan is utterly retarded.. blizzard, you greedy bastards..
One ring, to rule them all!
Eury
Profile Joined December 2008
Sweden1126 Posts
June 29 2009 11:55 GMT
#66
On June 29 2009 20:33 Shizuru~ wrote:
although blizzard should just do everyone a favor and let us play on LAN without going through BNET.
it does jack squat against piracies, and took away so much from this game...


This just isn't true. It won't stop all piracy but it will hinder it quite a bit. People are lazy, if you make it harder to pirate, many will just buy the game instead because it just isn't worth the trouble playing on private servers.

If you can just download a game from a torrent site,install it and then click play, many will do that because it is convenient and free.
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 29 2009 11:59 GMT
#67
@Shaped internet connection, or dial-up regions.
You won't need a fast internet connection to use battle.net (for lan), all you are downloading is the chat window and the list of open games. Once you connect your information is sent via LAN and there will be 0 latency. Even with multiple people connecting from 1 connection it won't really make much difference.

@WC3 was still crap with 12 players.
WC3 is 7 years old and its latency and lag compensation systems are hardly comparable to sc2.

I 100% support this change. I hope that all of you who mentioned having a heap of mates over for a SC lan all own a copy btw.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Psycho-SoniC
Profile Joined April 2009
Switzerland31 Posts
Last Edited: 2009-06-29 12:01:30
June 29 2009 12:00 GMT
#68
Ok, this no-LAN policy is pointless because of 2 reasons:
a) As an honest customer I am being denied a STANDARD and IMPORTANT feature for absolutely no reason. It's to prevent pirating? Ok but as a paying customer I don't care about pirates. I just want to be able to play in my LAN.
b) Pirates will find a way to create some kind of local server / BNet anyway.

So basically this is just another kind of barrier like all copy protection measures are: A pain for the paying customer and furthermore no real protection against pirates. I'm sure Blizz will include LAN play in the end because lots of ppl won't like this decision.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 29 2009 12:02 GMT
#69
This is a perfect example of how a game will lose a healthy amount of customers.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
June 29 2009 12:02 GMT
#70
Servers like ICCUP were created to 'counter' the horrible delay the regular BNET servers have through launchers which reduce delay and make the connection like LAN.

I just hope Blizz will implement something of that sort in SC II, because otherwise it will suck big time
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2009-06-29 12:04:58
June 29 2009 12:03 GMT
#71
On June 29 2009 20:55 Eury wrote:
Show nested quote +
On June 29 2009 20:33 Shizuru~ wrote:
although blizzard should just do everyone a favor and let us play on LAN without going through BNET.
it does jack squat against piracies, and took away so much from this game...


This just isn't true. It won't stop all piracy but it will hinder it quite a bit. People are lazy, if you make it harder to pirate, many will just buy the game instead because it just isn't worth the trouble playing on private servers.

If you can just download a game from a torrent site,install it and then click play, many will do that because it is convenient and free.


Which is why instead of removing LAN, blizzard should focus on making battlenet destroy private servers. People wanna get a game, install and play. If they get an awesome matchmaking service, a ladder, support for all sorts of custom stuff that they want to do, people will want to play bnet instead of some crappy private server in which its a hassle to get games going, has no built in matchmaking services or ladders etc.

If Bnet 2.0 is as kickass as they say its going to be, then the only people who pirate are the people who arent going to pay for the game regardless. Everyone else will be paying for the game so they can get onto bnet.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 29 2009 12:06 GMT
#72
One thing no one is talking about is huge events with 500-5000 people (I dont know if there is larger ones). They SERIOUSLY expect events like that to have internet for every member there and expect them to have it for tournaments?

Am I misunderstanding something here? How are you supposed to have huge tournaments at events like this?

Anyone?
Commentaries: youtube.com/HuskyStarcraft
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
June 29 2009 12:09 GMT
#73
On June 29 2009 21:06 HuskyTheHusky wrote:
One thing no one is talking about is huge events with 500-5000 people (I dont know if there is larger ones). They SERIOUSLY expect events like that to have internet for every member there and expect them to have it for tournaments?

Am I misunderstanding something here? How are you supposed to have huge tournaments at events like this?

Anyone?

Maybe blizzard will implement additional paying service that you need to pay like WOW to have LAN enabled ..
One ring, to rule them all!
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
June 29 2009 12:10 GMT
#74
On June 29 2009 20:59 DeCoup wrote:
I 100% support this change. I hope that all of you who mentioned having a heap of mates over for a SC lan all own a copy btw.

Copy? You mean own original copy?
One ring, to rule them all!
Murlox
Profile Blog Joined March 2008
France1699 Posts
June 29 2009 12:19 GMT
#75
ESPORTS?

Will progamers have to play on two boots using Internet network now?

"LAGUUUUUUU" "DROPO DROPO DROPO"

Huh?
Resistance ain't futile
prOxi.tRuK_
Profile Joined March 2009
Australia2 Posts
June 29 2009 12:23 GMT
#76
If it has a subscription like WoW imma be pissed!
Eury
Profile Joined December 2008
Sweden1126 Posts
June 29 2009 12:24 GMT
#77
On June 29 2009 21:03 Fen wrote:
Show nested quote +
On June 29 2009 20:55 Eury wrote:
On June 29 2009 20:33 Shizuru~ wrote:
although blizzard should just do everyone a favor and let us play on LAN without going through BNET.
it does jack squat against piracies, and took away so much from this game...


This just isn't true. It won't stop all piracy but it will hinder it quite a bit. People are lazy, if you make it harder to pirate, many will just buy the game instead because it just isn't worth the trouble playing on private servers.

If you can just download a game from a torrent site,install it and then click play, many will do that because it is convenient and free.


Which is why instead of removing LAN, blizzard should focus on making battlenet destroy private servers. People wanna get a game, install and play. If they get an awesome matchmaking service, a ladder, support for all sorts of custom stuff that they want to do, people will want to play bnet instead of some crappy private server in which its a hassle to get games going, has no built in matchmaking services or ladders etc.

If Bnet 2.0 is as kickass as they say its going to be, then the only people who pirate are the people who arent going to pay for the game regardless. Everyone else will be paying for the game so they can get onto bnet.


They seem to going for both: removing LAN and trying to make Battle.net 2 as good experience as possible.

While I'm not ecstatic over no LAN, I can see why they are doing it. This is something that affect a shrinking part of their audience, that will continue to get smaller in the future.
They obviously think that the benefits outweighs the part of their customers this decision inconvenience.
Eury
Profile Joined December 2008
Sweden1126 Posts
June 29 2009 12:26 GMT
#78
On June 29 2009 21:06 HuskyTheHusky wrote:
One thing no one is talking about is huge events with 500-5000 people (I dont know if there is larger ones). They SERIOUSLY expect events like that to have internet for every member there and expect them to have it for tournaments?

Am I misunderstanding something here? How are you supposed to have huge tournaments at events like this?

Anyone?


Pretty sure that Pro leagues and events will have their own special servers. Kinda how WoW events and leagues works today.

You can draw a conclusion from that, that if you want to run an event or a PRO league in SC 2 you will have to be sanctioned by Blizzard ala GomTV.

Kespa won't be happy.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-29 12:28:17
June 29 2009 12:26 GMT
#79
On June 29 2009 20:59 DeCoup wrote:
@Shaped internet connection, or dial-up regions.
You won't need a fast internet connection to use battle.net (for lan), all you are downloading is the chat window and the list of open games. Once you connect your information is sent via LAN and there will be 0 latency. Even with multiple people connecting from 1 connection it won't really make much difference.

@WC3 was still crap with 12 players.
WC3 is 7 years old and its latency and lag compensation systems are hardly comparable to sc2.

I 100% support this change. I hope that all of you who mentioned having a heap of mates over for a SC lan all own a copy btw.

1) Everyone owns SC.
2) If they don't, it's free advertisement -_- "OMG this game is awesome, I'm gonna go buy it now so we can play 2v2s on bnet".

Supporting this change is stupid. Why should I be punished for something someone else might do :/ It's stupid, it's wrong, it shouldn't happen.

Having a FEATURE (yes, LAN play is a FEATURE) that was present in SC1 taken away from me, is BAD. I don't see how you can support this - understand it, yes, but support?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lazz
Profile Blog Joined January 2009
Australia3119 Posts
June 29 2009 12:27 GMT
#80
even if battlenet 2.0 is the greatest thing since sliced bread and runs smoother than butter it still doesn't make "NO LAN" any less of a completely retarded decision.
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