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No LAN for SC2, it's confirmed - Page 6

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wtfhi2u
Profile Joined May 2007
United States65 Posts
June 29 2009 13:57 GMT
#101
--- Nuked ---
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2009-06-29 13:59:57
June 29 2009 13:59 GMT
#102
their thought, im sure, is that the availablity of internet now, is comparable if not greater then the availability of LAN's back then.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Eury
Profile Joined December 2008
Sweden1126 Posts
June 29 2009 14:01 GMT
#103
On June 29 2009 22:29 stroggos wrote:
Show nested quote +
On June 29 2009 21:37 Eury wrote:
On June 29 2009 21:26 FrozenArbiter wrote:
On June 29 2009 20:59 DeCoup wrote:
@Shaped internet connection, or dial-up regions.
You won't need a fast internet connection to use battle.net (for lan), all you are downloading is the chat window and the list of open games. Once you connect your information is sent via LAN and there will be 0 latency. Even with multiple people connecting from 1 connection it won't really make much difference.

@WC3 was still crap with 12 players.
WC3 is 7 years old and its latency and lag compensation systems are hardly comparable to sc2.

I 100% support this change. I hope that all of you who mentioned having a heap of mates over for a SC lan all own a copy btw.

1) Everyone owns SC.
2) If they don't, it's free advertisement -_- "OMG this game is awesome, I'm gonna go buy it now so we can play 2v2s on bnet".

Supporting this change is stupid. Why should I be punished for something someone else might do :/ It's stupid, it's wrong, it shouldn't happen.

Having a FEATURE (yes, LAN play is a FEATURE) that was present in SC1 taken away from me, is BAD. I don't see how you can support this - understand it, yes, but support?


1) Sadly not true. Diablo 2, Warcraft 3 and WoW are all more successful games for Blizzard when it comes to profits. I'm sure they want and expect that Starcraft 2 will be a bigger game than their previous titles (except WoW...).
2) True, piracy can have some beneficial effects, however you can argue about how large those are for a company like Blizzard that is pretty much a household name by now when it come to game companies.

Well, only reason I see why someone would favor this change would be that it somehow would lead to a stronger Bnet community. However I think a good enough Bnet 2 is enough to allow for that without removing all other options.

I got a feeling that Blizzard wants more control over their work this time around, and that is the reason for the change.


1) links? starcraft has sold over 10million copies...i thought it would be there their 2nd most profitable game so far.


http://www.blizzard.com/us/press/080628.html

The Diablo franchise had sold 18.5 million copies one year ago, a huge majority of those copies are Diablo 2.

No lifetime sale numbers have ever been given out about Warcraft but we have a quote from Rob Pardo from this year's GDC that give us an indication at least.

"...WarCraft III had been the company’s most successful game to date with no added subscription, but World of Warcraft ended up blowing that game’s sales out of the water..."
http://www.gamasutra.com/php-bin/news_index.php?story=22912

Now, maybe Starcraft and Diablo 2 somehow in the last few years outsold Warcraft 3 by a huge amount of copies, but I somehow doubt that.

Safe to say no matter what, Blizzard is going to have tremendous expectations about SC 2 sale numbers.



wtfhi2u
Profile Joined May 2007
United States65 Posts
June 29 2009 14:04 GMT
#104
--- Nuked ---
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 29 2009 14:06 GMT
#105
This is absolutely ridiculous. The best thing about LAN is its ability to let you play completely lag-free and to let you play when you don't have a fast/any internet connection. This is some serious bullshit.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
June 29 2009 14:09 GMT
#106
This is hardly about money they know quite well that a week after release there will be an illegal battle.net simulator or something similar out there that will let you play on LAN.

However, it hurts ESPORTS big time. It's just not conceivable to have people play over battle.net on LAN events. I have yet to go to a LAN where there was no networking and / or internet problem. And I have my doubts if they can handle hundreds of simultaneous connections from one IP for bigger LAN events.

Effectively this will kill SC2 for the LAN scene, which would just hurt the game.
ModeratorI know Teamliquid is known as a massive building
maybenexttime
Profile Blog Joined November 2006
Poland5872 Posts
Last Edited: 2009-06-29 14:12:41
June 29 2009 14:11 GMT
#107
To anyone saying that no LAN will increase their sales: how many would-be-illegal-players are going to buy the game now that there is no LAN?

I know many people that use pirated games (unfortunately it's still an issue in Poland ;/) and absolutely none of them would buy the game in a situation they can't play an illegal copy. That's because they're like locust - they don't care if the game they're gonna be playing for the next week and then throw away is a true masterpiece like StarCraft 2 or some "half-assed WW2 RTS 3."

So since Blizzard are unlikely to increase their their revenue, how do they benefit from no LAN? ;/
lokiM
Profile Blog Joined June 2008
United States3407 Posts
June 29 2009 14:12 GMT
#108
On June 29 2009 18:55 SearingShadow wrote:
Show nested quote +
On June 29 2009 18:51 konadora wrote:
But LAN makes playing at lan shops fun

LAN shops don't have an internet connection?

what lan centers do you go to? O_o
ofc they have a connection
You can't fight the feeling.
Spawkuring
Profile Joined July 2008
United States755 Posts
June 29 2009 14:13 GMT
#109
On June 29 2009 23:09 zatic wrote:
This is hardly about money they know quite well that a week after release there will be an illegal battle.net simulator or something similar out there that will let you play on LAN.

However, it hurts ESPORTS big time. It's just not conceivable to have people play over battle.net on LAN events. I have yet to go to a LAN where there was no networking and / or internet problem. And I have my doubts if they can handle hundreds of simultaneous connections from one IP for bigger LAN events.

Effectively this will kill SC2 for the LAN scene, which would just hurt the game.


I really don't think Blizzard would just kill LAN if they didn't have a viable alternative in place. It's not as if Blizzard is ignorant on the issue. They know very well why we want LAN and what it does for e-sports. Bnet 2.0 will more than likely have a LAN-like feature to make up for it.

I still think they should just put it in just to accommodate those without decent internet, but it's naive to assume that Blizzard is just doing this without a second thought.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
June 29 2009 14:13 GMT
#110
I dont like this.

They dont need it.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
stroggos
Profile Joined February 2009
New Zealand1543 Posts
June 29 2009 14:14 GMT
#111
On June 29 2009 23:04 wtfhi2u wrote:
And really, coming out of Blizzard, are they THAT desperate for money, with their huge WOW cash cow (I should know I've been giving them 15/mo for 2 yrs on multiple accounts) that they have to not include LAN on SC2? Really? Fucking scrooges.


The richest people are usually the most desperate for money.
hi
wtfhi2u
Profile Joined May 2007
United States65 Posts
June 29 2009 14:15 GMT
#112
--- Nuked ---
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
June 29 2009 14:17 GMT
#113
On June 29 2009 23:15 wtfhi2u wrote:
LAN shops never needed to have a connection that could handle that many people on it, because you played on LAN (I know, what a concept). Now they do. This is just gay times over 9000.



sc esports was born from lan play, and how will i play my ums games during class with the person next to me? (wireless is to slow)
Hwaseung Oz fan for life. Swing out, always swing out.
Koof
Profile Joined June 2008
United States66 Posts
June 29 2009 14:19 GMT
#114
On June 29 2009 23:15 wtfhi2u wrote:
LAN shops never needed to have a connection that could handle that many people on it, because you played on LAN (I know, what a concept). Now they do. This is just gay times over 9000.
If it's like Steam/Blizzard cares about E-Sports, there will be a lan option THROUGH battle.net. You will have to first connect to Blizzard, and then your multiplayer is unlocked for you to play LAN.

This is the only way I can see it, and this is just like how Steam handles it.
Eury
Profile Joined December 2008
Sweden1126 Posts
June 29 2009 14:21 GMT
#115
On June 29 2009 23:09 zatic wrote:
This is hardly about money they know quite well that a week after release there will be an illegal battle.net simulator or something similar out there that will let you play on LAN.

However, it hurts ESPORTS big time. It's just not conceivable to have people play over battle.net on LAN events. I have yet to go to a LAN where there was no networking and / or internet problem. And I have my doubts if they can handle hundreds of simultaneous connections from one IP for bigger LAN events.

Effectively this will kill SC2 for the LAN scene, which would just hurt the game.


You are hyperbolising way too much. To give you an example: the last Dreamhack had a Blizzard sanctioned WoW tournament, thus they got access to a special arena server provided by Blizzard. What I know that tournament went just fine.

Big events and PRO leagues will be just fine as long as they are sanctioned. Will smaller LAN parties, that might not be able to provide internet access to all the attendees, suffer? Most likely yes, but it is a shrinking part of their customer base, and providing internet access to everyone today on a LAN is much easier than a decade ago. Routers today are much more user friendly and easier to setup properly.
wtfhi2u
Profile Joined May 2007
United States65 Posts
June 29 2009 14:23 GMT
#116
--- Nuked ---
Fitzsimmons
Profile Joined April 2009
Canada36 Posts
June 29 2009 14:23 GMT
#117
PR FAIL.

They generated a ton of hype with the NDA... and the big announcement that everyone is focusing on is about something that the game won't have.

It's justified. Lack of LAN is ridiculous.
wtfhi2u
Profile Joined May 2007
United States65 Posts
Last Edited: 2009-06-29 14:33:03
June 29 2009 14:25 GMT
#118
--- Nuked ---
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 29 2009 14:29 GMT
#119
On June 29 2009 23:01 Eury wrote:
Show nested quote +
On June 29 2009 22:29 stroggos wrote:
On June 29 2009 21:37 Eury wrote:
On June 29 2009 21:26 FrozenArbiter wrote:
On June 29 2009 20:59 DeCoup wrote:
@Shaped internet connection, or dial-up regions.
You won't need a fast internet connection to use battle.net (for lan), all you are downloading is the chat window and the list of open games. Once you connect your information is sent via LAN and there will be 0 latency. Even with multiple people connecting from 1 connection it won't really make much difference.

@WC3 was still crap with 12 players.
WC3 is 7 years old and its latency and lag compensation systems are hardly comparable to sc2.

I 100% support this change. I hope that all of you who mentioned having a heap of mates over for a SC lan all own a copy btw.

1) Everyone owns SC.
2) If they don't, it's free advertisement -_- "OMG this game is awesome, I'm gonna go buy it now so we can play 2v2s on bnet".

Supporting this change is stupid. Why should I be punished for something someone else might do :/ It's stupid, it's wrong, it shouldn't happen.

Having a FEATURE (yes, LAN play is a FEATURE) that was present in SC1 taken away from me, is BAD. I don't see how you can support this - understand it, yes, but support?


1) Sadly not true. Diablo 2, Warcraft 3 and WoW are all more successful games for Blizzard when it comes to profits. I'm sure they want and expect that Starcraft 2 will be a bigger game than their previous titles (except WoW...).
2) True, piracy can have some beneficial effects, however you can argue about how large those are for a company like Blizzard that is pretty much a household name by now when it come to game companies.

Well, only reason I see why someone would favor this change would be that it somehow would lead to a stronger Bnet community. However I think a good enough Bnet 2 is enough to allow for that without removing all other options.

I got a feeling that Blizzard wants more control over their work this time around, and that is the reason for the change.


1) links? starcraft has sold over 10million copies...i thought it would be there their 2nd most profitable game so far.


http://www.blizzard.com/us/press/080628.html

The Diablo franchise had sold 18.5 million copies one year ago, a huge majority of those copies are Diablo 2.

No lifetime sale numbers have ever been given out about Warcraft but we have a quote from Rob Pardo from this year's GDC that give us an indication at least.

"...WarCraft III had been the company’s most successful game to date with no added subscription, but World of Warcraft ended up blowing that game’s sales out of the water..."
http://www.gamasutra.com/php-bin/news_index.php?story=22912

Now, maybe Starcraft and Diablo 2 somehow in the last few years outsold Warcraft 3 by a huge amount of copies, but I somehow doubt that.

Safe to say no matter what, Blizzard is going to have tremendous expectations about SC 2 sale numbers.





IIRC, Warcraft 3 hasn't sold as many copies of Starcraft and Starcraft remains the best selling RTS of all time.
♞
D10
Profile Blog Joined December 2007
Brazil3409 Posts
June 29 2009 14:32 GMT
#120
On June 29 2009 23:23 Fitzsimmons wrote:
PR FAIL.

They generated a ton of hype with the NDA... and the big announcement that everyone is focusing on is about something that the game won't have.

It's justified. Lack of LAN is ridiculous.


true that, what a failure of PR.

They should have kept shut until they could give 100% of the info away.

Now all its gonna do is swarm the forums with complains, making them stay in a position of confrontation with the community, as if they needed it.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
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