But looking on the bright side I think B.net 2.0 will largely make up for it!
No LAN for SC2, it's confirmed - Page 2
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Latham
9562 Posts
But looking on the bright side I think B.net 2.0 will largely make up for it! | ||
maybenexttime
Poland5598 Posts
On June 29 2009 18:42 Klockan3 wrote: Why? They can still play as if it was a Lan. As long as all of them logs into B-net the host is still the one everyone connects to in the game so the game would play just as if it were a Lan as long as you can set the latency to whatever you want. The difference is of course that piracy gets harder which is good. I'm no expert, but afaik you'd still have to connect through your internet provider and not directly between the two computers. | ||
Phritz
Philippines1 Post
On June 29 2009 18:37 DeCoup wrote: Its been 11 years. Latency will not be an issue on b.net 2.0. Or at worst online latency will be better than sc1 LAN latency. The amount of net coding blizzard has learned in the last 11 years makes me positive of this. Have you ever played a Warcraft 3 game with 10 players on bnet? (hosted via Bnet, not with a LAN tool like Ghost++ and Listchecker)? You have delays anywhere from 2 seconds to 5 seconds. I can understand if they're trying to squash things like Garena (up to 90,000 peeps playing WC3 DotA on it, maybe 75% illegal keys and 25% knowing that the lat on Garena is 100 times better than on Bnet) but if the lat on SC2 is anything like WC3 then making multiplayer exclusively via BNet is a horrible decision on Blizzards part. Not to mention how the starleagues will react. You do remember when they refused to upgrade to 1.16 because of some lag issues? Well afaik they wont be able to do that now. I just get the feeling that Blizzard is starting to care a lot more about how much money they can make... | ||
stafu
Australia1196 Posts
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PlutoNZ
New Zealand410 Posts
On June 29 2009 19:20 maybenexttime wrote: I'm no expert, but afaik you'd still have to connect through your internet provider and not directly between the two computers. If the connections are on the same local area network, the information will be sent straight to the other computers, not over the internet. | ||
Vasoline73
United States7801 Posts
Whatever. It just seems like a dumb choice | ||
PlutoNZ
New Zealand410 Posts
On June 29 2009 19:23 Vasoline73 wrote: Really fucking stupid imo. No reason to get rid of it other than to be greedy because they want people playing with CD keys. Whatever. It just seems like a dumb choice It is outrageous that Blizzard wants people to buy their game and not steal it! Blizzard is a business. One of their goals is to make money. | ||
maybenexttime
Poland5598 Posts
On June 29 2009 19:22 SearingShadow wrote: If the connections are on the same local area network, the information will be sent straight to the other computers, not over the internet. And how will the game know that that's the case? How will the Bnet 2.0 know that they're not supposed to be connected like regular players? | ||
I3oxerfan
215 Posts
Really sad news. They can't stop stupid people from pirating their games but without lan, thei are punishing the whole community. | ||
PlutoNZ
New Zealand410 Posts
On June 29 2009 19:30 maybenexttime wrote: And how will the game know that that's the case? How will the Bnet 2.0 know that they're not supposed to be connected like regular players? When your in a game with another player, information is sent between them. This information goes directly between the two players. The information does not go to the Blizzard server. If two players are on the same network the information will travel just like if you were on LAN. It does this in Warcraft 3 and Starcraft 1. I'm sure it will be the same with Starcraft 2. | ||
foeffa
Belgium2115 Posts
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maybenexttime
Poland5598 Posts
On June 29 2009 19:34 SearingShadow wrote: When your in a game with another player, information is sent between them. This information goes directly between the two players. The information does not go to the Blizzard server. If two players are on the same network the information will travel just like if you were on LAN. It does this in Warcraft 3 and Starcraft 1. I'm sure it will be the same with Starcraft 2. Yes, but doesn't the information go through the internet? I always thought that was the case. | ||
Eury
Sweden1126 Posts
On June 29 2009 19:20 Phritz wrote: Have you ever played a Warcraft 3 game with 10 players on bnet? (hosted via Bnet, not with a LAN tool like Ghost++ and Listchecker)? You have delays anywhere from 2 seconds to 5 seconds. I can understand if they're trying to squash things like Garena (up to 90,000 peeps playing WC3 DotA on it, maybe 75% illegal keys and 25% knowing that the lat on Garena is 100 times better than on Bnet) but if the lat on SC2 is anything like WC3 then making multiplayer exclusively via BNet is a horrible decision on Blizzards part. Not to mention how the starleagues will react. You do remember when they refused to upgrade to 1.16 because of some lag issues? Well afaik they wont be able to do that now. I just get the feeling that Blizzard is starting to care a lot more about how much money they can make... WC3's version of Bnet was still made for dial-up connections and not broadband. The extra "lag" is by purpose to make it more stable if you play on dial-up. Bnet 2 will be made for broadband connections, you won't be needing hamachi, garena etc to get better latency. | ||
PlutoNZ
New Zealand410 Posts
On June 29 2009 19:38 maybenexttime wrote: Yes, but doesn't the information go through the internet? I always thought that was the case. No. Your router wont send the information to your ISP just to have it sent back. Your router will send the information straight to the other computer. | ||
Fen
Australia1848 Posts
Blizzard has just placed everyone who is interested in multiplayer at the mercy of their internet service. | ||
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Hyde
Australia14568 Posts
On June 29 2009 19:42 Fen wrote: Blizzard has just placed everyone who is interested in multiplayer at the mercy of their internet service. That can't be good news, not for Australians anyway | ||
PlutoNZ
New Zealand410 Posts
On June 29 2009 19:20 Phritz wrote: Have you ever played a Warcraft 3 game with 10 players on bnet? (hosted via Bnet, not with a LAN tool like Ghost++ and Listchecker)? You have delays anywhere from 2 seconds to 5 seconds. I can understand if they're trying to squash things like Garena (up to 90,000 peeps playing WC3 DotA on it, maybe 75% illegal keys and 25% knowing that the lat on Garena is 100 times better than on Bnet) but if the lat on SC2 is anything like WC3 then making multiplayer exclusively via BNet is a horrible decision on Blizzards part. Not to mention how the starleagues will react. You do remember when they refused to upgrade to 1.16 because of some lag issues? Well afaik they wont be able to do that now. I just get the feeling that Blizzard is starting to care a lot more about how much money they can make... On Battle.net, 250ms delay is added to your latency to reduce in game lag spikes. Programs like Ghost++ and Listchecker reduce this delay to 80-100. Your ping in game is still the same but the added delay has been reduced. Changing the Latency settings in a Starcraft game changes the delay Battle.net adds. | ||
PlutoNZ
New Zealand410 Posts
On June 29 2009 19:42 Fen wrote: What happens when my internet is capped and cant get onto bnet? Capped means slowed down because you have reached your download cap? In that case you will still be able to get on Battle.net. Even if your speed is very poor, you will still be able to play will people on your network at very fast speeds. What happens when my internet is down? You will not be able to play multi player. What happens when we have lans that we cant get everyone onto an internet connection? Why can't you get them onto an internet connection? | ||
despite
Bulgaria105 Posts
On June 29 2009 18:30 Redouane wrote: your thoughts ? i think that sucks It sucks. I probably won't play this game. | ||
Husky
United States3362 Posts
If there is even 5 ping it is seriously stupid. This is not like Blizzard at all. I sure hope they at least fix bnet 2.0 to allow more than one connection per IP onto the internet at once... if that isnt fixed then FML | ||
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