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Ensnare ZvT (Jaedong vs Fantasy Spoiler) - Page 4

Forum Index > Closed
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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 28 2008 01:35 GMT
#61
On December 28 2008 01:12 Cloud wrote:
Show nested quote +
On December 27 2008 21:33 Shikyo wrote:
You say that you lose them quickly to Irradiate. Now, which of these 3 would you rather have Irradiated? 1. 150 gas defilers 2. 125 gas Lurkers 3. 100 gas Queens? Queens have already done their job if they get irradiated.


A queen is a better target than a lurker, despite being cheaper.

Of course, but you save 25 gas by getting the Queen irradiated =)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
naventus
Profile Blog Joined February 2004
United States1337 Posts
Last Edited: 2008-12-28 04:02:36
December 28 2008 04:01 GMT
#62
On December 28 2008 10:19 d_so wrote:
hi, cunt.

I'm only theorycrafting based what I saw in an actual pro game. So it's not really theorycrafting anymore then, right? I assume you don't have the credibility to say you're better than a Korean progamer, right?

and I speak and understand Korean, so I don't need shitty ENglish VODs or brag about having KOrean friends.



Here's what you said your shitass post: Queen's ensnare can be used to help kill armies. This is also what 100% of these topics are basically like - they say nothing.

How do I get to queens from a 9 pool or 3 hatch? Do I delay evos for Queen nest? Is this for 3 hatch lurk, 2 hatch lurk, 3 hatch muta? What positions can this be used in? Will I be weak to 3rax rines, FE 4 rax etc. How does it stack against standard terran FE play? What sort of damage/play style do I need to do? When and where do I get my fourth hatch?

Oh wait, you don't say anything or know anything. Instead you make a thread that has 0 useful discussion except some links to VODs and tell us what we already know if the zerg somehow has queens on the field.
hmm.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 28 2008 04:56 GMT
#63
On December 28 2008 13:01 naventus wrote:
Show nested quote +
On December 28 2008 10:19 d_so wrote:
hi, cunt.

I'm only theorycrafting based what I saw in an actual pro game. So it's not really theorycrafting anymore then, right? I assume you don't have the credibility to say you're better than a Korean progamer, right?

and I speak and understand Korean, so I don't need shitty ENglish VODs or brag about having KOrean friends.



Here's what you said your shitass post: Queen's ensnare can be used to help kill armies. This is also what 100% of these topics are basically like - they say nothing.

How do I get to queens from a 9 pool or 3 hatch? Do I delay evos for Queen nest? Is this for 3 hatch lurk, 2 hatch lurk, 3 hatch muta? What positions can this be used in? Will I be weak to 3rax rines, FE 4 rax etc. How does it stack against standard terran FE play? What sort of damage/play style do I need to do? When and where do I get my fourth hatch?

Oh wait, you don't say anything or know anything. Instead you make a thread that has 0 useful discussion except some links to VODs and tell us what we already know if the zerg somehow has queens on the field.


rofl k close this
manner
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
December 28 2008 06:41 GMT
#64
If you cant discuss StarCraft with manner, go somewhere else. This is your only warning.
ModeratorGodfather
selboN
Profile Blog Joined January 2008
United States2523 Posts
December 28 2008 08:40 GMT
#65
On December 27 2008 04:15 Ilikestarcraft wrote:
Show nested quote +
On December 27 2008 02:09 Jack117 wrote:
ensnare negates stim for rines
and it DOES reduce attack speed for certain units


Wow do sairs really take that long to kill a carrier?

Exactly what I was thinking. I was like "damn, note to self: never make a corsair to kill a carrier"
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
December 28 2008 13:46 GMT
#66
you kill the interceptors, not the carriers
ModeratorGodfather
boredcouch
Profile Joined May 2008
United States110 Posts
January 27 2009 07:05 GMT
#67
Hey, did you guys notice that Jaedong parasited one of the sci vessels? Does anyone know if Fantasy realized this? It did seem like Jaedong knew exactly when/where to attack/cast esnare at the final moments there. Maybe the scouting info of parasite could be another factor to use queens. If a pro like Jaedong knows exactly where you are and what you're doing his micro will tear you apart.
starcraft is the greatest game ever
x89titan
Profile Blog Joined April 2007
Philippines1130 Posts
January 27 2009 07:17 GMT
#68
On January 27 2009 16:05 boredcouch wrote:
Hey, did you guys notice that Jaedong parasited one of the sci vessels? Does anyone know if Fantasy realized this? It did seem like Jaedong knew exactly when/where to attack/cast esnare at the final moments there. Maybe the scouting info of parasite could be another factor to use queens. If a pro like Jaedong knows exactly where you are and what you're doing his micro will tear you apart.

how long have u been playing sc? its really easy to catch a parasited a unit cuz itll show up as a green box in the group. maybe he dint wana kill it.
Heaven came down and glory filled my soul, when at the cross the Savior made me whole
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
January 27 2009 07:26 GMT
#69
On January 27 2009 16:05 boredcouch wrote:
Hey, did you guys notice that Jaedong parasited one of the sci vessels? Does anyone know if Fantasy realized this? It did seem like Jaedong knew exactly when/where to attack/cast esnare at the final moments there. Maybe the scouting info of parasite could be another factor to use queens. If a pro like Jaedong knows exactly where you are and what you're doing his micro will tear you apart.


Im pretty sure fantasy knew about the parasited science vessels, if you have them hot keyed its almost impossible not to notice that green border around them. I think it was a matter of him not wanting to kill the vessels or research restore to get rid of the parasites.

Another thing I was just wondering about queens and late game and their effecitveness... if your queens are still alive from mid game and you already have moved into late games (defilers) couldnt you leave your queen in your main base or expos and use them to prevent drops? I would imagine a queen at your main would work wonders against a late game dropship. Obviously scourge are really effective for taking care of drop ships but Im just trying to find late game uses for queen where APM deprived people like me can't handle swarming, burrowing lurkers properly, proper ling micro and on top of that queen ensnares. I also realize that this is all theory craft and I have yet to try it... I'll get back to you guys on that one.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2009-01-27 07:30:24
January 27 2009 07:29 GMT
#70
obviously the solution is to get Restoration (for the parasite) ^^
blabberrrrr
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 27 2009 07:42 GMT
#71
From what I've seen though, Jaedong only uses the parasite so he can target the ensnare and time it well.
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
January 27 2009 07:49 GMT
#72
I just love ensnare. I really wish zerg progamers would learn to use queens and create micro techniques and build orders incorporating queens. It's such a shame that such a great unit has gone unused because progamers aren't willing to take the time and effort to learn to use it. And we won't use it unless a successful progamer uses it consistently.

As a player who uses queens quite often, the biggest drawback of the queen is its starting energy.
Or if the starting energy is unchanged, if broodling costed 125-135 mana instead it would dominate like irradiate does. 150 is just an insane wait.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
BanZu
Profile Blog Joined June 2008
United States3329 Posts
January 27 2009 08:21 GMT
#73
On January 27 2009 16:49 Not_Computer wrote:
I just love ensnare. I really wish zerg progamers would learn to use queens and create micro techniques and build orders incorporating queens. It's such a shame that such a great unit has gone unused because progamers aren't willing to take the time and effort to learn to use it. And we won't use it unless a successful progamer uses it consistently.

As a player who uses queens quite often, the biggest drawback of the queen is its starting energy.
Or if the starting energy is unchanged, if broodling costed 125-135 mana instead it would dominate like irradiate does. 150 is just an insane wait.

Is there any chance of a patch changing this? IIRC the last patch for balance was WAY back in the day
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 27 2009 10:01 GMT
#74
i'm considering closing this

this is the strategy forum, a thread that is basically 'queens have ensnare' with a hint of 'terran is unfair' doesn't really have a place here

if you had something useful to talk about, like how queens can/should be incorporated into zerg play, that'd be a good thread. telling people 'ensnare slows things down' doesn't help anyone
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 27 2009 11:34 GMT
#75
yeah, gonna close it

d_so, you kinda have to provide some meat for discussion in strategy forum threads, unless you're writing a guide or something. starcraft is very complex and people at TL tend to be more knowledgable; you need more than 'ensnare makes things slow = use ensnare' to make a thread in this section
Moderatormy tatsu loops r fuckin nice
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