[WoW] Battle for Azeroth - Page 535
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
HolydaKing
21253 Posts
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Spicy_Curry
United States10573 Posts
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Alventenie
United States2147 Posts
On July 29 2019 22:40 Spicy_Curry wrote: The hotfix really fucked limit since that was the biggest flaw of methods strat. Which hotfix are we referring to? There were a few that happened. The most prominent one was the amount the wards lose per second which meant you could soak less stacks than before. The rest of the hotfixes were nice, but stated that they were not needed since the problem they were running into was just people dying from having to soak so much. | ||
Cyro
United Kingdom20275 Posts
Been pulling Ashvane M for several raid days but it's so much more of a patchwerk output wall than the first three that there's little to gain from pulling it. I flat out can't deal enough damage to beat the fight right now, nor can most of my raid even if everyone were to stay alive for the whole fight | ||
TheFish7
United States2824 Posts
Less than a month to go until I'm spamming stuff like "LFG WC" in barrens chat I cannot wait + Show Spoiler + And yes I'll probably just get bored and frustrated with it after a couple of weeks but still | ||
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TheEmulator
28078 Posts
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Alventenie
United States2147 Posts
On July 30 2019 11:20 TheEmulator wrote: I'm curious, what is it about Limit that has been holding them back? I'm asking because I only watched a bit of the race this time around so I can't really pinpoint the issues on my own. It seemed like they were a solid day ahead at some point. In Azshara's case, I feel that their strategy was not as good for a world first execution stand point. At that level people need to be able to execute the strats to the letter, and Method showed that the extra damage taken Limit is covering with a 3rd healer isn't needed. I think 3 heal is the way to go in the end, but with current dps that puts massive strain on your dps to perform at the tip top of their damage range (Limit barely killed it, if they had even 1% more overall dps they would have killed it before the 5th console and killing 90% of their raid). I think next set of gear Limits kills will be way cleaner with 3 heals, and Method will move to 3 heals for sure as well with a bit more gear for safety. Many of Limits pulls people were dying to not paying attention to mechanics they knew were there. Late p4 wipes to miss soaking or dying to the nzoth eyes. Its tough to make up for lost dps with such a tight check right now. | ||
TomatoBisque
United States6290 Posts
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Rebs
Pakistan10726 Posts
On July 30 2019 12:26 Alventenie wrote: In Azshara's case, I feel that their strategy was not as good for a world first execution stand point. At that level people need to be able to execute the strats to the letter, and Method showed that the extra damage taken Limit is covering with a 3rd healer isn't needed. I think 3 heal is the way to go in the end, but with current dps that puts massive strain on your dps to perform at the tip top of their damage range (Limit barely killed it, if they had even 1% more overall dps they would have killed it before the 5th console and killing 90% of their raid). I think next set of gear Limits kills will be way cleaner with 3 heals, and Method will move to 3 heals for sure as well with a bit more gear for safety. Many of Limits pulls people were dying to not paying attention to mechanics they knew were there. Late p4 wipes to miss soaking or dying to the nzoth eyes. Its tough to make up for lost dps with such a tight check right now. Yeah the 2 heal strat put alot more personal responsibility on players to survive P3. Method seemed ok with making P4 a bit less than Limit might but with a higher probability of success if they made it through with a healthy count alive. This is the second time in 2 tiers Method has crunched the numbers in a way that allowed them to go for zerg(ish) ends banking on God pulls. So Limits early lead in percentages didnt mean anything. The bottom line though is at the moment they are just better players imo. Beyond that, I dont think there too was much strategical superiority. Method pulled alot less and pulled alot smarter. There were alot of points where the Limit guys looked like Zombies.. even during Zaquul. Which they managed to pull out but the quality of the pulls was inconsistent right upto the end, so perhaps thats something they may want to consider. But that was just an observation and could be wrong. Its not fair to make the judgement when you arent the one playing, but im sure it has some effect nonetheless. | ||
Cyro
United Kingdom20275 Posts
https://www.twitch.tv/videos/459954080 LOL | ||
Spicy_Curry
United States10573 Posts
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Cyro
United Kingdom20275 Posts
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SaTiN
United States54 Posts
Not sure what I'd play if I roll horde, other than that it would probably be a healer. Dwarf Priest if Alliance, as I started with a Dwarf Paladin back in the day and want to try some other healer (and still would want to roll a Dwarf). | ||
Cyro
United Kingdom20275 Posts
There's also a classic stress test in a week that everybody is invited to so that we can simulate the launch, that'll be a fun trainwreck! | ||
Cyro
United Kingdom20275 Posts
![]() Decided to go for keystone master season 3 for another set of R4 essence appearances after that one. We had a great night pushing as well; rotated through people on some group slots but we got four 15+1's, a 15+2 and a 16+1 on 6 different dungeons which is super good for me at least, from 0/10 to 6/10 :D Missing Tol'dagor, Freehold, Underrot and Atal'dazar which should be quite easy to fill out relative to some of the others ------------ Got it! ![]() I was wrong, that was a huge pain in the ass and took like 12 hours of game time for 4 dungeons. One of them finished 7 secs before the timer, another 9 seconds before ![]() Very relieving to be done although it's BS that it costs 800 residuum for an achievement-gated cosmetic, this stuff used to cost trivial amounts of gold. It's not much but in principle that could stop you buying an item for days if the math lined up in a really inconvenient way, especially considering that there are 2-4 of these items to buy once you've got the achievement and unlocks. | ||
Cyro
United Kingdom20275 Posts
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Grettin
42381 Posts
EU https://eu.forums.blizzard.com/en/wow/t/wow-classic-realm-names-and-types-europe/67930 Americas https://us.forums.blizzard.com/en/wow/t/wow-classic-realm-names-and-types/246645 | ||
farvacola
United States18818 Posts
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Gorsameth
Netherlands21334 Posts
On August 10 2019 02:48 Grettin wrote: Starting with 2 PvP and 2 PvE realms sounds like a better idea then starting with 4 and having them be ghost towns after a month.Classic server list is up. Only two PVP English servers for EU, are they serious? LOL EU https://eu.forums.blizzard.com/en/wow/t/wow-classic-realm-names-and-types-europe/67930 Americas https://us.forums.blizzard.com/en/wow/t/wow-classic-realm-names-and-types/246645 Classic is going to start big because of the hype behind it but I would expect it to lose a truly massive amount of players after the honeymoon period is over, like 80% or more. And if not, its easy enough to open a few new realms and offer free transfers. | ||
Grettin
42381 Posts
On August 10 2019 03:01 Gorsameth wrote: Starting with 2 PvP and 2 PvE realms sounds like a better idea then starting with 4 and having them be ghost towns after a month. Classic is going to start big because of the hype behind it but I would expect it to lose a truly massive amount of players after the honeymoon period is over, like 80% or more. And if not, its easy enough to open a few new realms and offer free transfers. Sorry but i see this in a completely opposite way. You can do that the other way around. Have 3-4 PVP servers, migrate servers later if they start to get low pop. Having just two PVP servers is going to make the servers massively overpopulated and create massive queues, i.e making the experience miserable. It makes zero sense to start small and raise the amount later, especially during launch. It's a classic developer mistake when it comes to highly anticipated launches of any game, to underestimate your capacity and playerbase and not prepare for that. This is literally it, with only two real PVP servers for all of the English speaking players in Europe. | ||
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