|
|
Man, I just upgraded some azerite gear and it is insane how good some of these talents are.
One of my talents reduces eye beam cooldown every time I eat a soul should. So that ends up being like a reduction of 3 seconds on average. Eye beam normally has a CD of 30 seconds. So it is now a 27 second CD. This OTHER trait I got gives me 715 (!?!?!?!) haste *every* time I use eye beam, granting the haste bonus for 12 seconds. So every 27 seconds, I have 12 seconds of 715 haste. w t f. This is an upgrade from some bullshit like "+50 haste and 20 leech" LOLLLL
Did they have like 3 different teams designing traits, with no guidance as to how strong they should be, then without a SINGLE BIT OF EDITING, included them all in the game????????
Beta For Azeroth
|
Noob question here (i figured Id try a month of leveling...) So I am trying out affliction Warlock and I chose the Writhe in Agony talent which lets Agony stack up to 15 times.. on my opponents it only goes up to 11 tho... is that intended/am I missing something? Cause if thats a bug I would rather go for Absolute Corruption I think..
|
United Kingdom20285 Posts
One of my talents reduces eye beam cooldown every time I eat a soul should. So that ends up being like a reduction of 3 seconds on average. Eye beam normally has a CD of 30 seconds. So it is now a 27 second CD.
It also buffs EB damage by 20% but not enough to make it competitive since it's fairly good on teeming dungeons and trash on ST
1 sec CDR would've been useful in some dungeons
They did nerf some other traits by over 2x and buff that one since launch
|
On October 12 2018 00:42 Cyro wrote:Show nested quote +One of my talents reduces eye beam cooldown every time I eat a soul should. So that ends up being like a reduction of 3 seconds on average. Eye beam normally has a CD of 30 seconds. So it is now a 27 second CD. It also buffs EB damage by 20% but not enough to make it competitive since it's fairly good on teeming dungeons and trash on ST1 sec CDR would've been useful in some dungeons They did nerf some other traits by over 2x and buff that one since launch 
I don't know these words. What do you mean by this?
|
On October 12 2018 00:19 Gear 3rd wrote: Noob question here (i figured Id try a month of leveling...) So I am trying out affliction Warlock and I chose the Writhe in Agony talent which lets Agony stack up to 15 times.. on my opponents it only goes up to 11 tho... is that intended/am I missing something? Cause if thats a bug I would rather go for Absolute Corruption I think.. You need to be higher level for that. Your base spell doesnt go to 10yet, so the talent only adds the 5 on what your base line spell goes. Yet another oversight by blizz
|
|
8748 Posts
On October 11 2018 07:37 Cyro wrote:![[image loading]](https://i.imgur.com/NB11cVF.png) Pretty big for WoW! the numbers are higher but so are all the numbers on twitch. a smaller percentage of twitch viewers are watching bfa than were watching legion. and i think bfa numbers got boosted a lot by method's stunt
|
United Kingdom20285 Posts
On October 12 2018 00:47 Mohdoo wrote:Show nested quote +On October 12 2018 00:42 Cyro wrote:One of my talents reduces eye beam cooldown every time I eat a soul should. So that ends up being like a reduction of 3 seconds on average. Eye beam normally has a CD of 30 seconds. So it is now a 27 second CD. It also buffs EB damage by 20% but not enough to make it competitive since it's fairly good on teeming dungeons and trash on ST1 sec CDR would've been useful in some dungeons They did nerf some other traits by over 2x and buff that one since launch  I don't know these words. What do you mean by this?
Teeming is a mythic+ affix that spawns more enemies, more enemies = eye beam % damage is higher and more souls from stuff dying + stuns which makes the trait a lot more impactful
ST = Single Target. The eye beam damage buff matters less against fewer targets and the cooldown reduction portion which is soul based does nothing when you're fighting one boss enemy which makes it perform far worse than other traits.
The wording was a little confusing, swap "and" to "but" in the bolded quote
|
On October 11 2018 13:50 m4ini wrote: There seem to be quite a lot of inconsistencies in the story/lore now. Not sure it was worth it - the story was okay, but it wasn't ground shaking, it alienated a large part of the player base for a stupid effect, etc. Priests using "void magic" rather than "shadow magic" (because shadow wouldn't be as stupid i guess).
The azerite system is shit too. Well, not the system itself, but how it's implemented, and the ridiculousness that can occur - just recently had to "throw away" a shoulderpiece 15 ilvl higher because on the ones i was wearing on the outer ring i had a procc for around 700 haste for iirc 12 secs - the new piece had 105 mana per tick of holy fire.
I mean, really? Yeah there's some stats on it, but i'm not gonna throw a 3ppm 700 haste procc away. And that's not balanceable, as they claim they will. You'd have to basically remove certain traits, like that haste proc, i haven't seen anything that even remotely has that big an impact on my character.
Just out of curiosity did you sim this or did you just decide that the 3ppm (thats does seem like alot :O) was just outright better?
|
On October 12 2018 01:31 NonY wrote:the numbers are higher but so are all the numbers on twitch. a smaller percentage of twitch viewers are watching bfa than were watching legion. and i think bfa numbers got boosted a lot by method's stunt That infographic doesn't show methods stunt.
Regardless, seeing how wows performance as a top game on twitch, it's pretty cool to see it so high in spite of having so much going against it
|
8748 Posts
On October 12 2018 02:55 lestye wrote:Show nested quote +On October 12 2018 01:31 NonY wrote:On October 11 2018 07:37 Cyro wrote:![[image loading]](https://i.imgur.com/NB11cVF.png) Pretty big for WoW! the numbers are higher but so are all the numbers on twitch. a smaller percentage of twitch viewers are watching bfa than were watching legion. and i think bfa numbers got boosted a lot by method's stunt That infographic doesn't show methods stunt. Regardless, seeing how wows performance as a top game on twitch, it's pretty cool to see it so high in spite of having so much going against it Oh I'm not sure what you thought I meant by Method's stunt but I just meant them announcing that they'd stream their mythic progression and then proceeding to do so, which all happened in September, which is on the infographic.
But I guess now that I think about it that's not something to hold against WoW. Stuff like that is exactly how you stay relevant on Twitch.
I think competitive Mythic+ is also helping bring in viewers, which didn't exist at the launch of Legion. Mythic+ did exist but it had just been introduced, not developed into what it was by the end of Legion and the start of BfA.
On October 12 2018 02:30 Rebs wrote:Show nested quote +On October 11 2018 13:50 m4ini wrote: There seem to be quite a lot of inconsistencies in the story/lore now. Not sure it was worth it - the story was okay, but it wasn't ground shaking, it alienated a large part of the player base for a stupid effect, etc. Priests using "void magic" rather than "shadow magic" (because shadow wouldn't be as stupid i guess).
The azerite system is shit too. Well, not the system itself, but how it's implemented, and the ridiculousness that can occur - just recently had to "throw away" a shoulderpiece 15 ilvl higher because on the ones i was wearing on the outer ring i had a procc for around 700 haste for iirc 12 secs - the new piece had 105 mana per tick of holy fire.
I mean, really? Yeah there's some stats on it, but i'm not gonna throw a 3ppm 700 haste procc away. And that's not balanceable, as they claim they will. You'd have to basically remove certain traits, like that haste proc, i haven't seen anything that even remotely has that big an impact on my character.
Just out of curiosity did you sim this or did you just decide that the 3ppm (thats does seem like alot :O) was just outright better? Most of the mana regen stuff is pretty trash so I wouldn't even bother simming it. I think this one for priests at best returns the mana that holy fire costs to cast. So assuming it's a fight where you have time to dps AND you might run into mana issues, the trait provides some value. Otherwise it provides 0 value. Healers getting big haste procs saves lives. Pretty much a no-brainer. I think most of the healer traits it's best to think of them more situationally. If you just want pure HPS value then there are sims for that but at least for MW I don't find that to be the best way for me to do my job. But I do try to keep an eye on what HPS my traits are managing at the ends of mythic+ runs and boss fights.
|
On October 12 2018 03:24 NonY wrote:Show nested quote +On October 12 2018 02:55 lestye wrote:On October 12 2018 01:31 NonY wrote:On October 11 2018 07:37 Cyro wrote:![[image loading]](https://i.imgur.com/NB11cVF.png) Pretty big for WoW! the numbers are higher but so are all the numbers on twitch. a smaller percentage of twitch viewers are watching bfa than were watching legion. and i think bfa numbers got boosted a lot by method's stunt That infographic doesn't show methods stunt. Regardless, seeing how wows performance as a top game on twitch, it's pretty cool to see it so high in spite of having so much going against it Oh I'm not sure what you thought I meant by Method's stunt but I just meant them announcing that they'd stream their mythic progression and then proceeding to do so, which all happened in September, which is on the infographic. But I guess now that I think about it that's not something to hold against WoW. Stuff like that is exactly how you stay relevant on Twitch. I think competitive Mythic+ is also helping bring in viewers, which didn't exist at the launch of Legion. Mythic+ did exist but it had just been introduced, not developed into what it was by the end of Legion and the start of BfA. Show nested quote +On October 12 2018 02:30 Rebs wrote:On October 11 2018 13:50 m4ini wrote: There seem to be quite a lot of inconsistencies in the story/lore now. Not sure it was worth it - the story was okay, but it wasn't ground shaking, it alienated a large part of the player base for a stupid effect, etc. Priests using "void magic" rather than "shadow magic" (because shadow wouldn't be as stupid i guess).
The azerite system is shit too. Well, not the system itself, but how it's implemented, and the ridiculousness that can occur - just recently had to "throw away" a shoulderpiece 15 ilvl higher because on the ones i was wearing on the outer ring i had a procc for around 700 haste for iirc 12 secs - the new piece had 105 mana per tick of holy fire.
I mean, really? Yeah there's some stats on it, but i'm not gonna throw a 3ppm 700 haste procc away. And that's not balanceable, as they claim they will. You'd have to basically remove certain traits, like that haste proc, i haven't seen anything that even remotely has that big an impact on my character.
Just out of curiosity did you sim this or did you just decide that the 3ppm (thats does seem like alot :O) was just outright better? Most of the mana regen stuff is pretty trash so I wouldn't even bother simming it. I think this one for priests at best returns the mana that holy fire costs to cast. So assuming it's a fight where you have time to dps AND you might run into mana issues, the trait provides some value. Otherwise it provides 0 value. Healers getting big haste procs saves lives. Pretty much a no-brainer. I think most of the healer traits it's best to think of them more situationally. If you just want pure HPS value then there are sims for that but at least for MW I don't find that to be the best way for me to do my job. But I do try to keep an eye on what HPS my traits are managing at the ends of mythic+ runs and boss fights.
I think if you had just said its healing traits stfu that wouldve been good enough for me :p
|
On October 12 2018 04:37 Rebs wrote:Show nested quote +On October 12 2018 03:24 NonY wrote:On October 12 2018 02:55 lestye wrote:On October 12 2018 01:31 NonY wrote:On October 11 2018 07:37 Cyro wrote:![[image loading]](https://i.imgur.com/NB11cVF.png) Pretty big for WoW! the numbers are higher but so are all the numbers on twitch. a smaller percentage of twitch viewers are watching bfa than were watching legion. and i think bfa numbers got boosted a lot by method's stunt That infographic doesn't show methods stunt. Regardless, seeing how wows performance as a top game on twitch, it's pretty cool to see it so high in spite of having so much going against it Oh I'm not sure what you thought I meant by Method's stunt but I just meant them announcing that they'd stream their mythic progression and then proceeding to do so, which all happened in September, which is on the infographic. But I guess now that I think about it that's not something to hold against WoW. Stuff like that is exactly how you stay relevant on Twitch. I think competitive Mythic+ is also helping bring in viewers, which didn't exist at the launch of Legion. Mythic+ did exist but it had just been introduced, not developed into what it was by the end of Legion and the start of BfA. On October 12 2018 02:30 Rebs wrote:On October 11 2018 13:50 m4ini wrote: There seem to be quite a lot of inconsistencies in the story/lore now. Not sure it was worth it - the story was okay, but it wasn't ground shaking, it alienated a large part of the player base for a stupid effect, etc. Priests using "void magic" rather than "shadow magic" (because shadow wouldn't be as stupid i guess).
The azerite system is shit too. Well, not the system itself, but how it's implemented, and the ridiculousness that can occur - just recently had to "throw away" a shoulderpiece 15 ilvl higher because on the ones i was wearing on the outer ring i had a procc for around 700 haste for iirc 12 secs - the new piece had 105 mana per tick of holy fire.
I mean, really? Yeah there's some stats on it, but i'm not gonna throw a 3ppm 700 haste procc away. And that's not balanceable, as they claim they will. You'd have to basically remove certain traits, like that haste proc, i haven't seen anything that even remotely has that big an impact on my character.
Just out of curiosity did you sim this or did you just decide that the 3ppm (thats does seem like alot :O) was just outright better? Most of the mana regen stuff is pretty trash so I wouldn't even bother simming it. I think this one for priests at best returns the mana that holy fire costs to cast. So assuming it's a fight where you have time to dps AND you might run into mana issues, the trait provides some value. Otherwise it provides 0 value. Healers getting big haste procs saves lives. Pretty much a no-brainer. I think most of the healer traits it's best to think of them more situationally. If you just want pure HPS value then there are sims for that but at least for MW I don't find that to be the best way for me to do my job. But I do try to keep an eye on what HPS my traits are managing at the ends of mythic+ runs and boss fights. I think if you had just said its healing traits stfu that wouldve been good enough for me :p
It's pretty much what he said though. 3ppm was obviously a bit of an exaggeration, if i'd be realistic, it's roughly 1ppm - but i have it on two items, and they stack. So 3ppm isn't that far off, even though they overlap sometimes.
It just proves my point though. I can't tell if for other classes it's better done, but for holy/disc priest (haven't even looked at shadow tbh) it absolutely trash and you will make gear decisions based on traits.
Here's the exact numbers for the ass procc. Holy fire damage increased by 661 and restores 123 mana per tick. Holy fire ticks 7 times (initial damage + 6 ticks, the first initial damage doesn't seem to count). That's 738 mana returned. Holy fire costs 1000 mana. So effectively, what that trait does, is make my Holy Fire (a weak ass spell with 10 sec cooldown and procc on smite to reset cooldown) cost 250 mana.
I play Holy. If i run out of mana dpsing, i should stop healing altogether. Discis don't have Holy Fire, so it's a pure Holy trait. My main "nuke", Smite, doesn't cost mana at all, and does more damage on top over the same period of time (even more so with the haste proc).
Just believe me when i tell you that that trait is pure trash, to the point where it doesn't matter if an item has that trait or no trait at all. There's zero impact. 700 haste (sometimes 1300, the second procc is a bit weaker because lower itemlevel) on the other hand, that can make the difference between life and death for people. And i could get it three times.
It's not the best Azerite trait for holy priests, but at the level where i'm at, "the best traits" don't or barely come into play in the first place.
edit:
If they make Holy Fire free, so it's basically a 800 mana mana pot every 10 seconds, i might even consider it. Or have it, instead of costing 1000 mana, restore 1000 mana (and remove the smite procc). That's 6000 mana (or 2.5 flashheals) per minute if i can spend the gcd every 10 seconds on the mark, strong but doesn't seem to be overly strong especially considering that hymn is pretty meh for manareg (12% over 6 seconds of channeling on 5 min cd), although of course it's raid wide.
|
My guild killed Ghuun tonight. 78th world, 5th france, which is pretty nice.
I was benched for fetid ( other windwalker in the roster did that on ), mythrax and ghuun ( very melle unfriendly ) tho, and that really makes the tier feel a bit bitter to me. First time I experience a tier without doing the progress on the difficult bosses. Collateral effect of being a guild that doesn't ask for 1 alt, we're 35 raiders.
I'm not happy about the situation, but there's so little choice for a good 4 days raiding guild in France. :/ But heh, a kill is a kill I guess.
|
United Kingdom20285 Posts
|
It’s actually very relaxing playing for half an hour or two hours here and there and slowly making progress through Heroic Uldir. I used to really love the hardcore progression 8-9 years ago server first or second. This is pretty fun too. They’ve really made the weekly chests and the odd M+ pay off for nonmythic progression for tuning.
|
On October 12 2018 06:54 Noocta wrote: My guild killed Ghuun tonight. 78th world, 5th france, which is pretty nice.
I was benched for fetid ( other windwalker in the roster did that on ), mythrax and ghuun ( very melle unfriendly ) tho, and that really makes the tier feel a bit bitter to me. First time I experience a tier without doing the progress on the difficult bosses. Collateral effect of being a guild that doesn't ask for 1 alt, we're 35 raiders.
I'm not happy about the situation, but there's so little choice for a good 4 days raiding guild in France. :/ But heh, a kill is a kill I guess.
Yeah I feel your pain. I'm Frost DK and my guild is currently progressing on Vectis. I've pretty much been told that my chances of getting in the Fetid roster are 0. I've tried to steal a maintank spot to stop this from happening ;D Already tanking Zek'Voz because blood DK is OP there and started on Vectis progression. Hopefully I can stay on and progress as tank.
Definitely not a fun tier for Melee though. Unless you're a Rogue I suppose.
e: A 35-man roster is insane though.
|
United Kingdom20285 Posts
My rogue buddy got benched for 2-3 bosses out of 8 actually and was wishing that he stayed havoc so he could be the 5% magic damage debuff bitch 
It's insane even in pug groups right now, there are groups all over which have 7 melee and 0 ranged or 10 melee and 2 ranged in them. We're in need of some serious redesigns and/or improved distribution of ranged vs melee classes IMO.
There was a similar amount of classes that could play Ranged or Melee in vanilla-TBC, and then they added three melee-only classes and gave a melee spec to a ranged class without ever adding any spec that could DPS from range. This has imbalanced the numbers pretty badly to the point where we wouldn't expect an even ranged vs melee split without a highly warped class distribution that we're not seeing in the statistics.
|
On October 12 2018 17:06 Laurens wrote:Show nested quote +On October 12 2018 06:54 Noocta wrote: My guild killed Ghuun tonight. 78th world, 5th france, which is pretty nice.
I was benched for fetid ( other windwalker in the roster did that on ), mythrax and ghuun ( very melle unfriendly ) tho, and that really makes the tier feel a bit bitter to me. First time I experience a tier without doing the progress on the difficult bosses. Collateral effect of being a guild that doesn't ask for 1 alt, we're 35 raiders.
I'm not happy about the situation, but there's so little choice for a good 4 days raiding guild in France. :/ But heh, a kill is a kill I guess. Yeah I feel your pain. I'm Frost DK and my guild is currently progressing on Vectis. I've pretty much been told that my chances of getting in the Fetid roster are 0. I've tried to steal a maintank spot to stop this from happening ;D Already tanking Zek'Voz because blood DK is OP there and started on Vectis progression. Hopefully I can stay on and progress as tank. Definitely not a fun tier for Melee though. Unless you're a Rogue I suppose. e: A 35-man roster is insane though.
which and how many melee are they currently running? because frost dk is actaully one of the best melee for that fight if they are choosing to run some other stuff and arent aware
|
I heard frost dk's one of highest singletarget melee dps it that true?
My guild doesn't really have a bench so we just bash our head against a wall until people stop making mistakes. Wish we can at least get to zul so I have chances of getting 385s on m vec/fetid.
|
|
|
|