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This is such a weird expansion from a casual player's perspective. I am currently ilvl 332 and warfronts offering to just boost me right up to minimum is 340 feels weird. It seems like normally these "Damn it, Mohdoo, you are so under geared....here, have this thing you can run over and over to gear up" come out much later in an expansion.
And yet, my azerite level is WAY too low to use the abilities on any of this azerite gear. I can only unlock the first row...wtf is this.
It's like the whole thing never even got tested. The whole thing feels so unplanned and shitty. It kills the immersion for the mechanics of progression to be obviously broken and clunky.
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United Kingdom20323 Posts
It did get tested, the testing feedback just wasn't acted on for lack of care, staff and/or time. Lots of blatantly obvious stuff like earth elementals being skinnable (instead of mine-able) for ore which just recently got hotfix broken
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8751 Posts
On September 11 2018 22:30 Cyro wrote: Lol, gz
I've still got a day but pretty much decided not to go for it because some friends were reporting that the planned nerfs were not live yet. How long did it take? I think I spent a total of about 6 hours on g'huun. I didn't actually even clear heroic 8/8. The pugs I was joining for other bosses were so awful. I hopped in a g'huun group and it's a more difficult fight but the group was more competent. Hopefully I can find some groups that'll be smooth sailing this week though.
I'm a little annoyed that some people got carried though. This healer came in saying he knows mechanics and then he blows his cooldowns when they're not necessary at all (and then doesn't have them up when they're needed) and he whispers me to ask how the mushrooms work in phase 3 and why he's getting feared. Then he vouches for his priest friend ("she knows the mechanics and is a good healer!") who comes in and doesn't stack for blood feast (the thing that clears stacks and spawns an add). His numbers were low (but not awful), he or the priest would die and our brez would get used on them, etc. A different healer was consistently doing 1/2 - 2/3 the HPS I was doing, and because of our healing comp and strat, I was typically going into the hard part of the fight as the lowest HPS healer (except for him) and then end the fight as the highest HPS. So it's not like I was padding -- I would stay at 100% mana and heal efficiently but other healers topped people off faster than me. He was just shit HPS all the way through. He was lower HPS on the tanks and lower raid HPS too obviously. We had some trash DPS too that got carried. Oh well that's just the way it goes.
We had very consistent orb runners and solid tanks and a good raid leader making calls and adjustment to strats. Had a few good DPS and one other healer besides me was decent (though we had some legit good ones come and go before we got the kill).
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United Kingdom20323 Posts
People are getting their m+ caches and it looks like the droprates have been changed from beta, back to 1 item and not a particularly high chance of azerite gear
With azerite gear not dropping from m+ and most of the traits being too bad to overcome the better traits even at a 15-30ilvl advantage i strongly dislike that drop system due to way too much RNG. A given piece will always have the same azerite trait but it hardly matters when you can't choose to get that piece, it's practically no different from giving "Azerite chest 385" and having it roll random traits in each slot.
Currently in terms of power on gear it's pretty much azerites > mainhand weapon > trinkets > other stuff, at least for Havoc.
The azerite traits on my gear contribute more DPS than the Agility does, so having 15-32% more Agility can't make up for bad or sometimes even mediocre traits.
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8751 Posts
On September 12 2018 01:45 Cyro wrote: People are getting their m+ caches and it looks like the droprates have been changed from beta, back to 1 item and not a particularly high chance of azerite gear
With azerite gear not dropping from m+ and most of the traits being too bad to overcome the better traits even at a 15-30ilvl advantage i strongly dislike that drop system due to way too much RNG. A given piece will always have the same azerite trait but it hardly matters when you can't choose to get that piece, it's practically no different from giving "Azerite chest 385" and having it roll random traits in each slot.
Currently in terms of power on gear it's pretty much azerites > mainhand weapon > trinkets > other stuff, at least for Havoc.
The azerite traits on my gear contribute more DPS than the Agility does, so having 15-32% more Agility can't make up for bad or sometimes even mediocre traits. I know WW has a trait that is much stronger than the 2nd best but I'm not sure how much ilvl it's worth. Also its value is strictly for ST so people will want to have a different set anyway.
For MW I think the traits make a pretty big difference but you also have different ones that are good for tank healing, raid healing, and dungeon healing. So there are a lot of pieces that are useful for something. But when it comes to healing, defensive traits actually can make a big difference too, just like Prydaz was a pretty good legendary for some healing specs. Some 2nd ring and 3rd ring traits can each make up 1-2% of your HPS, while some other 2nd and 3rd ring traits are useless.
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On September 12 2018 02:01 NonY wrote:Show nested quote +On September 12 2018 01:45 Cyro wrote: People are getting their m+ caches and it looks like the droprates have been changed from beta, back to 1 item and not a particularly high chance of azerite gear
With azerite gear not dropping from m+ and most of the traits being too bad to overcome the better traits even at a 15-30ilvl advantage i strongly dislike that drop system due to way too much RNG. A given piece will always have the same azerite trait but it hardly matters when you can't choose to get that piece, it's practically no different from giving "Azerite chest 385" and having it roll random traits in each slot.
Currently in terms of power on gear it's pretty much azerites > mainhand weapon > trinkets > other stuff, at least for Havoc.
The azerite traits on my gear contribute more DPS than the Agility does, so having 15-32% more Agility can't make up for bad or sometimes even mediocre traits. I know WW has a trait that is much stronger than the 2nd best but I'm not sure how much ilvl it's worth. Also its value is strictly for ST so people will want to have a different set anyway. For MW I think the traits make a pretty big difference but you also have different ones that are good for tank healing, raid healing, and dungeon healing. So there are a lot of pieces that are useful for something. But when it comes to healing, defensive traits actually can make a big difference too, just like Prydaz was a pretty good legendary for some healing specs. Some 2nd ring and 3rd ring traits can each make up 1-2% of your HPS, while some other 2nd and 3rd ring traits are useless.
Yeah I have a different set for single target and different ones for AOE . BUT the AOE traits actually dont really benefit enough situations to NOT just use Sunrise with 2 stacks of roundhouse when available.
So theres not alot of combat situations you dont want to stack roundhouse stacks and not use sunrise kick even on an aoe pack when FOF + WP are on cd (unless its like 5-6+ mobs and 5 stacks then you spin )
Stacking swift roundhouse comes out to about 20+ ilvls actually. Its rather absurd for ST. It adds the damage of Blackout kick to Sunrise kick no modifier or anything, just a straight damage add so if you have 3 traits that 3 blackout kicks worth of damage added and then the sunrise kick modifiers apply . Its better to play it with serenity for pure ST but again thats too inflexible for dungeons. So really for ST you are only really casting FOF to use WP, otherwise the damage per chi is better with using blackout over FOF unless FOF is used as a chi dump.
Thing is the playstyle is a big wonky because you have resist the urge to play properly and use FOF on CD.
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United Kingdom20323 Posts
We have several top tier traits. One best for burst aoe, another best for st/general and several trash tier that you wouldn't wear for a 30ilvl upgrade. The agility on my chest is worth 790 DPS on ST while the azerite traits on it are 900 or so.
Going to a badly rolled azerite piece could be 500dps combined traits instead of 900 which is around break even at +45ilvl.
It's the once a week lottery approach that is the problem, if the pieces are random then you should be able to farm em out in a somewhat reasonable amount of time. Using a 355 with good trait for 6 months because the 385's all rolled non azerite gear and bad trait azerites while the OP traits are not available in the raid (or, for that matter, if you want to prioritize m+ over raiding mythic on a schedule) is silly. Getting an additional azerite piece in your chest every week would have mitigated the problem but they've gone back on that.
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On September 12 2018 02:07 Cyro wrote:
It's the once a week lottery approach that is the problem, if the pieces are random then you should be able to farm em out in a somewhat reasonable amount of time. Using a 355 with good trait for 6 months because the 385's all rolled non azerite gear and bad trait azerites and the good traits don't drop in the raid is silly
Agreed its not great. Outlaw rogues are in a similar boat. Dono about other classes, And instead of fixing the way the traits work they just went and nerfbatted 5%, that still leaves some rogues OP and the rest who dont get those pieces hung out to dry. I dont see how locking them out of Mythic + makes sense. Do the work profit..
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United Kingdom20323 Posts
Some traits are just straight up doing 1/3'rd of the damage of other class and generic traits without obvious reason and with no timeline on when they'd be buffed or fixed/reworked. Several of the bad traits i'd love to play with thematically but my 355's with them are too much weaker than my 20 bag slots of 340's that let me pick from many traits with good secondaries.
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Huh, Ghuun hc seemed super easy. Died faster than most other bosses for us.
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Idk if it was just the groups I got but Ghuun seemed easier then Zul.
As for the cache I only did up to 6 last week so I only got 1 item and it was a tiny upgrade for my boots so not exciting.
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Zul was also easy for us, we just cheesed him. Idk how common this strat is, but it was just nuking boss and ignoring everything else basically.
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United Kingdom20323 Posts
On September 12 2018 03:32 Redox wrote: Zul was also easy for us, we just cheesed him. Idk how common this strat is, but it was just nuking boss and ignoring everything else basically.
Best not to overcomplicate it 
Couple raidleads had me walking across the platform to kill the second caster 50yrds away from boss, huge waste of time with BFA mobility
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8751 Posts
Seeking out particular gear in WoW is really frustrating. Once you get decent ilvl gear in every slot, the chance of getting something you really want is so low. I don't know why the devs are all-in on this kind of system. Yeah sometimes it creates a special moment when you get something really good. But most of the time it's disappointing and frustrating. I think the game would be better off with a loot system where you steadily earn upgrades and the power of gear is strictly tied to the difficulty of the content. That way the reward is no surprise but it is very satisfying when you get it and the whole pursuit of it feels purposeful. If they still want to have some of that "really low chance of getting something awesome" then they can put that in the game but only in a very minor way. It can't be something people rely upon but rather people need to truly see it as a bonus that they never expect or hope for or feel like they need.
And that's putting aside the whole idea of giving us loot that is sub-optimal for us. If they want secondaries to be a thing then just let us pick the secondaries. I don't get what's satisfying or fun about the secondaries system right now.
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United Kingdom20323 Posts
I'm surprised at Skittish still being an affix considering that it was pretty much baked into BFA tank threat. What's the tuning like NA-side?
If it had Legion tuning then tanks would generate like half as much ST threat as DPS (they'd have pretty much no tank threat bonus and of course a fraction of the ST that a DPS can do) and it would be ridiculously hard to kill tyrannical bosses, i imagine that that's not the case
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Netherlands45349 Posts
Azerite is going to be a bitch, I am extremely fortunate that some of the Uldir pieces have good traits for BM Hunters but it just feels "wrong" to going in Mythic with several 340 pieces, I can't upgrade them reliably through Mythic+ or the cache so im stuck with PvP and having luck in HC/Normal. For classes who's uldir traits are shit its even worse, some of them might be running around with 370-385 gear but 340 azerite pieces, its also dumb as hell that they wanted to make a system where higher ilevel means better gear and secondary stats shouldn't matter that much.
Guess fucking what, for some people 340 azerite gear is better then 370, dumb as hell.
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On September 12 2018 12:24 Kipsate wrote: Azerite is going to be a bitch, I am extremely fortunate that some of the Uldir pieces have good traits for BM Hunters but it just feels "wrong" to going in Mythic with several 340 pieces, I can't upgrade them reliably through Mythic+ or the cache so im stuck with PvP and having luck in HC/Normal. For classes who's uldir traits are shit its even worse, some of them might be running around with 370-385 gear but 340 azerite pieces, its also dumb as hell that they wanted to make a system where higher ilevel means better gear and secondary stats shouldn't matter that much.
Guess fucking what, for some people 340 azerite gear is better then 370, dumb as hell. Do you really believe that you should have your BiS items first week?
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ya i had a low m+ chest (i did a bunch of 5s and never pushed a key cuz my preferred stack isnt all geared up enough) but got a 355 azerite piece with good traits out of it and felt extremely fortunate because of same issue of having all 340 azerite pieces still.
My alt priest who was up to 330 ilvl got a 370 weapon out of pvp chest. lol
Two of my friends got 375 upgrade sigils out of their pvp chests and immediately popped them on their weapons. I got a trinket. which id bitch about the stupid pvp trinket but HAHA its better than a max ilvl version of any of the raid trinkets, im still jealous of the 375 weapons....
Feels to me like gearing is super rng right now. I havent decided personally how I really feel about it, I don't think its as bad as the legion legendary situation simply because it feels like not many people are that left out. I mean it sucks to be using 340 azerites over higher ilvl ones but its not grossly impacting power, and it is kind of "farmable" to get your best traits.
Conquest cap this week rewards a 355 chest.
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On September 12 2018 07:44 Cyro wrote: I'm surprised at Skittish still being an affix considering that it was pretty much baked into BFA tank threat. What's the tuning like NA-side?
If it had Legion tuning then tanks would generate like half as much ST threat as DPS (they'd have pretty much no tank threat bonus and of course a fraction of the ST that a DPS can do) and it would be ridiculously hard to kill tyrannical bosses, i imagine that that's not the case
Basically not an issue in nearly all dungeons if you bring rogue/hunter. I tanked a 10, a 9, and been dpsing a lot of 6-8s on my 3 chars. Had zero threat issues in all (my dps is a rogue so I bring tricks).
If I get lucky with some crits I can pull aggro on my rogue on stuff, but in general once they have aggro after ~10-12 seconds, you'll never pull unless they die, or never use their taunt for getting the modifying threat. In the ones I tanked, I generally taunted the boss twice and never thought about threat at all.
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Netherlands45349 Posts
On September 12 2018 13:31 Tappo wrote:Show nested quote +On September 12 2018 12:24 Kipsate wrote: Azerite is going to be a bitch, I am extremely fortunate that some of the Uldir pieces have good traits for BM Hunters but it just feels "wrong" to going in Mythic with several 340 pieces, I can't upgrade them reliably through Mythic+ or the cache so im stuck with PvP and having luck in HC/Normal. For classes who's uldir traits are shit its even worse, some of them might be running around with 370-385 gear but 340 azerite pieces, its also dumb as hell that they wanted to make a system where higher ilevel means better gear and secondary stats shouldn't matter that much.
Guess fucking what, for some people 340 azerite gear is better then 370, dumb as hell. Do you really believe that you should have your BiS items first week? No, but I do expect reasonable avenues to get gear, this is unreasonable. For some classes the only way they can upgrade their 340 pieces is to do Mythic+ and then they have a single chance a week to get a single item out of a pool of +50 to upgrade their specific gear.
The odds are extremely low there, for some the Uldir traits are terrible.
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