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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Atreides
Profile Joined October 2010
United States2393 Posts
Last Edited: 2018-09-09 19:48:36
September 09 2018 19:45 GMT
#8981
I mean, I went 27-6 or something with a rl friend on 296 ilvl in 2s. The gear is 100% scaling. People actually die in 2s because it starts at 20% dampening and ramps very very fast. So by second set of cds damage is completely unhealable and one team or other wins. It’s actually easier to keep people up in 3s cuz your heals actually do something. Lol

I like the current pace of arena a lot though. I did think it silly that arena was so good for gearing but felt less so under consideration of arathi rares. I’m fine with them handing 340 gear out Iike candy it’s not actually good anymore.
Grettin
Profile Joined April 2010
42381 Posts
September 09 2018 20:01 GMT
#8982
I'm digging the warfronts. Would be nice to have PVP added to this as well.
"If I had force-fields in Brood War, I'd never lose." -Bisu
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50607 Posts
September 10 2018 01:29 GMT
#8983
On September 10 2018 05:01 Grettin wrote:
I'm digging the warfronts. Would be nice to have PVP added to this as well.

I totally agree, if the entire warfront stage lasts a week adding PvP for extra rewards like conquest or maybe more loot/ap would totally be great, I doubt even with pugs you'd lose every attempt in 7 days.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 10 2018 01:33 GMT
#8984
i'm not sure if its different for other classes but the Uldir trinkets are bloody garbage for me, is this for everyone?
WriterXiao8~~
Atreides
Profile Joined October 2010
United States2393 Posts
Last Edited: 2018-09-10 02:11:11
September 10 2018 02:07 GMT
#8985
ya in general they are very bad for me too. I have fathoms and 345socketed galecallers and literally any of the uldir trinkets would have to be 400 to beat either. Which is.... stupid. Shoot, the 350 on use pvp trinket beats any of the raid trinkets til 380! In fact with the removal of set bonuses, and how bad the trinkets are raids are feeling very unecessary to me. I mostly raided in legion cuz I needed the gear to do high m+ but that is not the case at all right now. Far better off spamming m+ or arena, both of which I enjoy more anyways. /shrug
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
September 10 2018 05:13 GMT
#8986
Some of my BiS trinkets are from Uldir as a DK.
Never Knows Best.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
September 10 2018 12:55 GMT
#8987
On September 10 2018 10:33 Kipsate wrote:
i'm not sure if its different for other classes but the Uldir trinkets are bloody garbage for me, is this for everyone?


I actually don't remember what the uldir trinkets even do, so... probably
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2018-09-10 13:46:55
September 10 2018 13:33 GMT
#8988
Having done a decent amount of mythic+ (but not nearly as much as some fanatical players) I think they balanced the difficulty between raw numbers and mechanics well. In other words, a +10 in a dungeon you know can be easier than a +6 in a dungeon you don't know. A few times we got the same dungeon when the key upgraded and it was funny to me how the higher key would be easier to do because we could form a plan based on the experience we just had with the lower key. We missed the timer in our +10 by 7mins by I'm 100% sure if we tried again we would make it. There are so many fixable mistakes made before you have a full feel for the dungeon at that level.

I'm fortunate that I was able to push with a full premade group. I think pugs are gonna take a while to establish standard tactics so you never know what you're gonna get in a pug right now. I did a tiny bit of grinding +5's with some pugs and it can be rough even with competent players just because people are still learning how to handle every single pull of 10 different dungeons.

I actually feel a little behind because some people did so many +5's that they've learned everything quite well. I only did a handful and then made sure to get my +10 done.

edit: About Warfronts, they could have explained it better. I definitely thought that when Horde reached 100%, I was gonna get to queue for a scenario defending Stromgarde. And when that didn't happen, I thought Alliance would at least get the contribution quests. So it's 12 days to do the Arathi quests and kill the world boss when you control Arathi, while the other faction gets 5 days to do contributions and 7 days to do the scenario? I don't like this set up. It should cycle through faster.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2018-09-10 14:15:22
September 10 2018 13:47 GMT
#8989
On September 10 2018 22:33 NonY wrote:
Having done a decent amount of mythic+ (but not nearly as much as some fanatical players) I think they balanced the difficulty between raw numbers and mechanics well. In other words, a +10 in a dungeon you know can be easier than a +6 in a dungeon you don't know. A few times we got the same dungeon when the key upgraded and it was funny to me how the higher key would be easier to do because we could form a plan based on the experience we just had with the lower key. We missed the timer in our +10 by 7mins by I'm 100% sure if we tried again we would make it. There are so many fixable mistakes made before you have a full feel for the dungeon at that level.

I'm fortunate that I was able to push with a full premade group. I think pugs are gonna take a while to establish standard tactics so you never know what you're gonna get in a pug right now. I did a tiny bit of grinding +5's with some pugs and it can be rough even with competent players just because people are still learning how to handle every single pull of 10 different dungeons.

I actually feel a little behind because some people did so many +5's that they've learned everything quite well. I only did a handful and then made sure to get my +10 done.

edit: About Warfronts, they could have explained it better. I definitely thought that when Horde reached 100%, I was gonna get to queue for a scenario defending Stromgarde. And when that didn't happen, I thought Alliance would at least get the contribution quests. I didn't know that each faction periodically gets 7 days of having absolutely nothing to do with Warfronts (no quests to do in Arathi, can't do contribution quests, can't queue for scenario). Another game design decision I don't understand...


Been a bit busy this week and havent had a chance to run M+ at all and I feel really behind. Ive ran some 5-6's without having a clue with random pugs and all of them failed, which is ok. I ran a 7 with a premade and it was quite comfortable. Gonna try to push an 8 we managed to get yesterday if I can get some of the people I push keys to come with. Its really just some pulls on the current affixes that you need to get sorted. If you make it to a boss you feel like you won that stage of the dungeon already.

Im kinda peeved about warfronts aswell, but then again, I guess for the average player all that free 340 loot from spamming the loot pinata that is Arathi is fun enough for alot of people.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2018-09-10 15:37:35
September 10 2018 15:36 GMT
#8990
Yeah I'd say that pushing to 10 is pretty easy if you have a premade willing to redo the dungeon if you fail. It might take a while if you keep getting new dungeons where you don't know how to do the pulls on a high key but eventually you get one you know or you clear it on the first attempt. Err on the side of slow and steady so that you're hopefully getting at least getting +1. We broke up a lot of packs with CC. If the DPS players know their rotations then you can easily +1 a dungeon despite breaking up big packs with CC. Wipes are how you fail the timer and having the key downgrade is a much bigger waste of time than a slow and steady +1. The infested affix at 10 is not that big of a deal and the 10 is easy anyway since you don't have to complete it in time.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Alventenie
Profile Joined July 2007
United States2147 Posts
September 10 2018 16:37 GMT
#8991
I wouldnt mind the +10 grind this week if it was super easy on my monk to do because tank/heal, but getting my rogues done is super painful because no one wants to tank -.-
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
September 10 2018 17:34 GMT
#8992
I can easily DPS 9+1 but tanking and simultaneously group leading on anything past the level where you have fortified, sanguine, necrotic (7) requires more management than i can deal with on a timer
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheEmulator
Profile Blog Joined July 2010
28095 Posts
Last Edited: 2018-09-10 18:48:32
September 10 2018 18:48 GMT
#8993
On September 10 2018 22:33 NonY wrote:
edit: About Warfronts, they could have explained it better. I definitely thought that when Horde reached 100%, I was gonna get to queue for a scenario defending Stromgarde. And when that didn't happen, I thought Alliance would at least get the contribution quests. So it's 12 days to do the Arathi quests and kill the world boss when you control Arathi, while the other faction gets 5 days to do contributions and 7 days to do the scenario? I don't like this set up. It should cycle through faster.

Yea I already had my fill of Warfronts yesterday. Aside from a couple of super casual players I'm sure most people will be bored after 2-3 days, and will mostly be sitting around waiting for the world boss to open.
Administrator
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2018-09-10 20:11:33
September 10 2018 20:06 GMT
#8994
On September 11 2018 00:36 NonY wrote:
Yeah I'd say that pushing to 10 is pretty easy if you have a premade willing to redo the dungeon if you fail. It might take a while if you keep getting new dungeons where you don't know how to do the pulls on a high key but eventually you get one you know or you clear it on the first attempt. Err on the side of slow and steady so that you're hopefully getting at least getting +1. We broke up a lot of packs with CC. If the DPS players know their rotations then you can easily +1 a dungeon despite breaking up big packs with CC. Wipes are how you fail the timer and having the key downgrade is a much bigger waste of time than a slow and steady +1. The infested affix at 10 is not that big of a deal and the 10 is easy anyway since you don't have to complete it in time.


Well I have an Atal'Dazar 8. I ran a 6 yesterday and I mapped out the pathing and the percentage requirements because that run we did pretty much everything wrong but we were also experimenting. It also seems a fair bit easier. Im pretty confident on getting a +1. Even +2 maybe. I just hope I can find the time, its not the end of the world but would be nice to get done.

I could always just find a 10 key but that would mean having to tank but doing that with the current gear levels and affixes is to much for my employment addled brain this time of the week.


Also, it seems like since the gear levels increased and the recent builds with stacking swift roundhouse im simming Haste as best stat. After playing classes where the stat weights are so rationally cut and dry I am really confused with WW at the moment, generally stat weights make very obvious intuitive scene, right now I am not sure I quite understand the logic behind the APL and weights when applied to 2+ pieces with swift roundhouse.

Alventenie
Profile Joined July 2007
United States2147 Posts
September 10 2018 20:35 GMT
#8995
On September 11 2018 05:06 Rebs wrote:
Show nested quote +
On September 11 2018 00:36 NonY wrote:
Yeah I'd say that pushing to 10 is pretty easy if you have a premade willing to redo the dungeon if you fail. It might take a while if you keep getting new dungeons where you don't know how to do the pulls on a high key but eventually you get one you know or you clear it on the first attempt. Err on the side of slow and steady so that you're hopefully getting at least getting +1. We broke up a lot of packs with CC. If the DPS players know their rotations then you can easily +1 a dungeon despite breaking up big packs with CC. Wipes are how you fail the timer and having the key downgrade is a much bigger waste of time than a slow and steady +1. The infested affix at 10 is not that big of a deal and the 10 is easy anyway since you don't have to complete it in time.


Well I have an Atal'Dazar 8. I ran a 6 yesterday and I mapped out the pathing and the percentage requirements because that run we did pretty much everything wrong but we were also experimenting. It also seems a fair bit easier. Im pretty confident on getting a +1. Even +2 maybe. I just hope I can find the time, its not the end of the world but would be nice to get done.

I could always just find a 10 key but that would mean having to tank but doing that with the current gear levels and affixes is to much for my employment addled brain this time of the week.


Also, it seems like since the gear levels increased and the recent builds with stacking swift roundhouse im simming Haste as best stat. After playing classes where the stat weights are so rationally cut and dry I am really confused with WW at the moment, generally stat weights make very obvious intuitive scene, right now I am not sure I quite understand the logic behind the APL and weights when applied to 2+ pieces with swift roundhouse.



If you are NA horde I can show you a % perfect route. It gives 3 lusts and you will likely 2 chest if your group is coordinated enough
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2018-09-10 21:39:22
September 10 2018 21:06 GMT
#8996
Had good server performance in uldir, still buggy fights

on Mythrax heroic we had 2 issues with the mind control - people were getting stuck in walls when bouncing out of them, and sometimes the orb would apply and then instantly disappear which made somebody get stuck mind controlled for the whole fight. One or the other of these happened like 8 times within 10 pulls before we got lucky and killed it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
September 10 2018 22:01 GMT
#8997
On September 11 2018 05:35 Alventenie wrote:
Show nested quote +
On September 11 2018 05:06 Rebs wrote:
On September 11 2018 00:36 NonY wrote:
Yeah I'd say that pushing to 10 is pretty easy if you have a premade willing to redo the dungeon if you fail. It might take a while if you keep getting new dungeons where you don't know how to do the pulls on a high key but eventually you get one you know or you clear it on the first attempt. Err on the side of slow and steady so that you're hopefully getting at least getting +1. We broke up a lot of packs with CC. If the DPS players know their rotations then you can easily +1 a dungeon despite breaking up big packs with CC. Wipes are how you fail the timer and having the key downgrade is a much bigger waste of time than a slow and steady +1. The infested affix at 10 is not that big of a deal and the 10 is easy anyway since you don't have to complete it in time.


Well I have an Atal'Dazar 8. I ran a 6 yesterday and I mapped out the pathing and the percentage requirements because that run we did pretty much everything wrong but we were also experimenting. It also seems a fair bit easier. Im pretty confident on getting a +1. Even +2 maybe. I just hope I can find the time, its not the end of the world but would be nice to get done.

I could always just find a 10 key but that would mean having to tank but doing that with the current gear levels and affixes is to much for my employment addled brain this time of the week.


Also, it seems like since the gear levels increased and the recent builds with stacking swift roundhouse im simming Haste as best stat. After playing classes where the stat weights are so rationally cut and dry I am really confused with WW at the moment, generally stat weights make very obvious intuitive scene, right now I am not sure I quite understand the logic behind the APL and weights when applied to 2+ pieces with swift roundhouse.



If you are NA horde I can show you a % perfect route. It gives 3 lusts and you will likely 2 chest if your group is coordinated enough


ahhh, if I was NA horde I'd be back in my old Raid guild turning my brain off and letting all the hardcore peeps lead. One of the convenient things about being in a relatively competitive raid guild was not having to do any research because there were so many people already doing it already you just have to show up and absorb information quickly. At the very least the planning is already done.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 11 2018 06:00 GMT
#8998
Honestly this week is Sanguine Necrotic on EU so frankly I cant be bothered to go for a +10 ill be that slacker that does like +7 or 8 anr just does 10s next week when we have another wave of gear.

Sanguine with all these ranged mobs is just so annoying without a displacement ability.
WriterXiao8~~
NonY
Profile Blog Joined June 2007
8751 Posts
September 11 2018 09:58 GMT
#8999
Managed to pug heroic g'huun before reset. Some weak links held us back but eventually the core players got so good at everything that we were consistently getting to 5% health or so and just needed a pull where things came together. Now I can be an elitist and join AOTC groups week 2.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2018-09-11 13:50:09
September 11 2018 13:30 GMT
#9000
Lol, gz

I've still got a day but pretty much decided not to go for it because some friends were reporting that the planned nerfs were not live yet. How long did it take?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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