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United Kingdom20274 Posts
On November 10 2015 18:59 bo1b wrote:Show nested quote +On November 10 2015 18:57 Cyro wrote:How low will the sub count get before blizzard realises the average player, can in fact, breath through their nose? Basically refuse to resub so long as the talent tree remains as awful as it is currently. Didn't you hear? They're reworking talents Did they say to what though?
Talents in particular will add a tremendous amount of depth—in Legion we’re quadrupling the number of spec-specific talents, which reinforce the distinction between specializations giving players interesting ways to customize their characters to suit their play styles.
They've also said that there will be less "A, B or C" and more like ABCDEFGHIJKL, pick three.
I think everyone is on the same page with WOD talents - they're awful.
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Not sure how I feel about that.
Better then the mop/wod system by miles though I suppose.
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United Kingdom20274 Posts
Also they removed dual spec thing and you can now change between all 3 specs of your class freely at anytime
You can change between any spec freely
some classes have 2 specs, some have 4. Considering that, i've heard the term "tri-spec" getting thrown around way too much :D
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On November 10 2015 19:14 Pandemona wrote:Also they removed dual spec thing and you can now change between all 3 specs of your class freely at anytime (guess not in combat etc, but you get the point  ) Btw bo1b, you might posting and admitting to being a bit salty, but wow you are nothing compared to the class forums on mmo haha. Mage thread is hilarious xD I look like I have rabies currently I'm so mad. Frothing at the mouth and everything.
I should probably go and be social or something lol.
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I think I'd have preferred a tri-spec option. Hopefully there will be a mod or something to swap specs and save keybinds/macros with a button.
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United Kingdom20274 Posts
I think I'd have preferred a tri-spec option
But what purpose does that serve other than screwing over the few classes with 4 specs?
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On November 10 2015 19:22 Cyro wrote:But what purpose does that serve other than screwing over the few classes with 4 specs? Replace tri with whatever number you feel like, I just liked the functionality of swapping specs and instantly having bars and macros set up.
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Pandemona
Charlie Sheens House51449 Posts
On November 10 2015 19:19 bo1b wrote: I think I'd have preferred a tri-spec option. Hopefully there will be a mod or something to swap specs and save keybinds/macros with a button.
Legion will allow you to use all the specs, no longer limited to dual spec, each spec remembers your action bars and such. No such thing as no spec anymore, there is a default spec.
Is the quote from blizzard in a Q&A. Seems it saves everything for you when u go from A > B > C > B > A whatever hopefully like you say it saves everything or eurgh.
Also only reason im hyped for next expansion;
• Karazhan will be relevant in Legion. The secrets we need to beat the Burning Legion are in Karazhan. Karazhan could be a 5 player dungeon in Patch 7.1.
Haha :D
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United Kingdom20274 Posts
On November 10 2015 19:23 bo1b wrote:Show nested quote +On November 10 2015 19:22 Cyro wrote:I think I'd have preferred a tri-spec option But what purpose does that serve other than screwing over the few classes with 4 specs? Replace tri with whatever number you feel like, I just liked the functionality of swapping specs and instantly having bars and macros set up.
We still have that functionality - you can just swap to any spec that you want. You don't have to choose two.
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On November 10 2015 18:59 bo1b wrote:Show nested quote +On November 10 2015 18:57 Cyro wrote:How low will the sub count get before blizzard realises the average player, can in fact, breath through their nose? Basically refuse to resub so long as the talent tree remains as awful as it is currently. Didn't you hear? They're reworking talents Did they say to what though? I've basically lost all hope at this point, ever expansion past wrath has been a bigger disappointment then the last. I dont quite get what is so important about the talent tree or the manner of chosing your talents. What matters for me is the gameplay. Regardless If they put some spell in talent tree or in the spell book, important is that it exists in the first place and that it is good/fun one.
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Yes, the act of using a rotation of stunning depth and complexity is great fun. Carefully planning out a talent build isn't at all, and no one really enjoys it.
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So I dont get your initial point then.
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You don't get sarcasm either.
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United Kingdom20274 Posts
On November 10 2015 20:24 bo1b wrote: Yes, the act of using a rotation of stunning depth and complexity is great fun. Carefully planning out a talent build isn't at all, and no one really enjoys it.
If you can plan out a talent build and do anything but A in every situation, then it's cool. For example the classic/TBC/WOTLK talent system created interesting dynamics such as hybrids and pompyro mages (a fire mage that would spec about 80/20 to 55/45 into arcane to unlock POM, maybe Arcane Power etc) as well as variation within a particular spec. A lot of people used cookie cutters, but a lot of people always will. That talent system gave the most benefit to the people who were not the ultra mega top 1% raiders, the general population of the game as you have freedom of expression as long as you're not going for perfect optimization.
The current situation has very little change or difference between players. For example with the hunter talents, you use the exact same tree for every fight with very few exceptions. You MAY want to change lvl 90 talent for 1 out of 13 fights, but it's mathematically inferior on the others. The level 15 talent is sometimes changed - none of the others are ever touched.
If there's any situation that has one hunter changing talents, all 5 hunters in your raid will also change to the same talent - why? Because it's best and it's two clicks away any time you want it. Why wouldn't you?
So much was sacrificed for a "better" system that's not better at all. The problem they attacked the old system for was not solved.
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Talents/glyphs being hotswappable between combat also creates a situation that i strongly dislike: A hunter feigning death between mob pulls to switch a few out in a 2 second combat pause that they'll switch back and forth 5 or 6 times throughout a 15 minute instance run. This happens occasionally, particularly with a few glyphs like glyph of mirrored blades which does nothing 95% of the time but gives you a huge advantage when fighting certain enemies and bosses. Likewise for talents, you'll take the AOE talent for trash, switch to ST for boss, switch back to AOE for trash, switch to ST for boss etcetc. That's toxic as fuck gameplay IMO
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On November 10 2015 20:24 bo1b wrote: Yes, the act of using a rotation of stunning depth and complexity is great fun. Carefully planning out a talent build isn't at all, and no one really enjoys it. Erm there never was and there never will be a thing such as "carefully planing out a talent build" in WoW. If you are unsure about your build you just go to the internet and look it up. But even if it existed, it would still only take up like 0.01 % of your game time. The rest is playing the game with its rotations, boss encounters etc which is what actually matters.
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United Kingdom20274 Posts
Erm there never was and there never will be a thing such as "carefully planing out a talent build" in WoW
I've spent more than a few 10 minute conversations looking over talent calculators with a friend! Not when optimizing for top 1% play, but when actually playing the game
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Pandemona
Charlie Sheens House51449 Posts
Warlock changes are out;
http://us.battle.net/wow/en/blog/19955662
Wow what awesome changes here, Demonology just become a demon summoning class, Affliction back to being dot abusing. I feel abit for Destruction but at least soul shard is back, will be interesting a warlock perspective as i don't play one, but it looks fun on paper at least.
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As someone who's played Affliciton since Vanilla (Dark Pact FTW), I'm cautiously optimistic. The only problem I see is that swapping the Soul Shard requirement onto UA means that Haunt is likely gone, and Haunt uptime wasn't that great to begin with (unless you had the tier pieces that made Soul Shard regeneration nuts). I mean unless they're buffing Agony and Corruption damage through the roof, it's not going to compensate for Malefic Visions procs and Haunt being gone. Moreover, just putting Agony and Corruption on a target then channeling while waiting for Soul Shard procs is incredibly boring. UA being on a different timer spiced up the rotation by making it not the same every time. If we're not keeping it at 100% uptime, the rotation suffers IMO.
That said, they haven't revealed the talents or the final numbers so it's too early to say. I've always loved abusing DoTs, even back in the days where you had to work hard to not clip ticks. If they're really moving it towards DoT management, I'm happy.
Demonology looks interesting, basically adding a whole bunch of temp pets. I worry about battlefield clutter a bit, but it should be fine. No word on what the actual rotation looks like though, now that meta is gone. I hope it's not just shadowbolt spamming until procs come up.
Destro's mastery is dumb. Adding random bonus damage up to 40% to every cast balances out over a long enough run, but wildly fluctuates the damage of the spec that's supposed to be the most able to control their burst potential. I really worry about Warlocks as viable DPS choices when their damage seems to be entirely sustained with no burst, especially if we don't do as much sustained damage as other classes that CAN burst. It's too early to make that judgment, but I really don't like where they're going with that. Doomfire looks fun, though, and I've historically liked the way destro has worked since Cata, so it could be fun.
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I have no idea why people are freaking out about their dps when we haven't even seen numbers yet. It's not like you're a Shaman or Pally who have historically been screwed over in tuning
Also, the talent system is like MoP's, but like 5 rows are pure throughput rather than being mostly a pointless choice. On a given row you get choices between, like, a passive, a proc, or an active. What Blizzard says they want to do is give each class a simple baseline rotation, but then you can add a bunch more active spells on top of that if you want complexity. This is a change from before when some specs were really complicated (Feral, Demo) and some were braindead simple (Arms).
The idea is if you like the idea of a spec, you don't have to worry about it being too easy or too complicated for your liking. Then we're also gonna get abilities from our artifact (for example, Afflic has that 45s dot)
Destro's mastery is dumb though, some degree of rng can be fun but 50% damage swings are insane. This isn't Hearthstone boys
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