Devs are answering a bunch of questions about previews on twitter, ctrl+f for Lore to find where it starts. Lots of info on their plans for talents
[WoW] Battle for Azeroth - Page 6
Forum Index > Closed |
BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
TomatoBisque
United States6290 Posts
Devs are answering a bunch of questions about previews on twitter, ctrl+f for Lore to find where it starts. Lots of info on their plans for talents | ||
![]()
Teoita
Italy12246 Posts
1) Ulduar/t8: Kologarn or Auriaya i guess? Hodir had a dps boost iirc, on Mimiron you were running all the time, XT had a dps boost during the heart phase, Vexaz had the mana regen stuff, Freya had adds (i cant recall how much aoe though), not sure about Ignis (i think adds got increased damage?). 2) TotC/t9: no good single target fights in this tier imo 3) t11-t15, t18: i wasnt raiding at the time so idk how these fights work Got any suggestions? I'm thinking of skipping t9 entirely. Also i will completely skip Vanilla, game was too big of a clusterfuck back then. | ||
![]()
Pandemona
![]()
Charlie Sheens House51449 Posts
Lord Jaraxxus i would use in TotC or you could use VoA bosses too in that tier Tier 11 Take your pick, raids are Blackwing Descent - Throne of the 4 winds - The Bastion of Twilight I would suggest To4W and pick Al'Akir Tier 12 is Firelands, Baleroc i would choose here Tier 13 is Dragon Soul, use Ultraxion here Tier 14 these the first 3 raids of MoP , could use the 2nd boss in Mogu'Shan Vaults Feng the Accursed Tier 15 Throne of Thunder here i am actually struggling, because im not sure there was a tank and spank fight which involved just the boss and no external factors ala buffs to dps or nerfs to it. Struggling here ![]() Tier 18 Hellfire - Use Fel Lord Zakuun here | ||
Gorsameth
Netherlands21332 Posts
Freya had a decent amount of aoe. Ignis the cooled down adds had 50% increase crit chance and would die if they took a 5k hit. Should be able to find people who didnt hit them for a benchmark. T9. Best bet might be checking part of the first encounter. The magnataur and the worms had no damage increase T11: Chimaeron T12: normal mode Majordomo. Heroic Shannox (tho you would have to check they didnt 'cheat' on the adds) T13: Ultraxion T14: Feng the Accursed T15: Ra-den is probably the closest? It had a regular add tho. | ||
![]()
Pandemona
![]()
Charlie Sheens House51449 Posts
| ||
Gorsameth
Netherlands21332 Posts
On November 11 2015 21:45 Pandemona wrote: Haha good idea Teo, make sure you post the results on the battle net forum too just to be like lol blizzard i shit on u with MATH!! xD Lord Jaraxxus i would use in TotC or you could use VoA bosses too in that tier Tier 11 Take your pick, raids are Blackwing Descent - Throne of the 4 winds - The Bastion of Twilight I would suggest To4W and pick Al'Akir Tier 12 is Firelands, Baleroc i would choose here Tier 13 is Dragon Soul, use Ultraxion here Tier 14 these the first 3 raids of MoP , could use the 2nd boss in Mogu'Shan Vaults Feng the Accursed Tier 15 Throne of Thunder here i am actually struggling, because im not sure there was a tank and spank fight which involved just the boss and no external factors ala buffs to dps or nerfs to it. Struggling here ![]() Tier 18 Hellfire - Use Fel Lord Zakuun here al'akir had a big damage boost from the add. | ||
Gorsameth
Netherlands21332 Posts
| ||
![]()
Pandemona
![]()
Charlie Sheens House51449 Posts
| ||
![]()
Teoita
Italy12246 Posts
@Gorsameth, i wasnt around for Firelands, what do you mean cheat on the adds? I'm fine with just one add you need to switch to or a little movement (not durumu tho ![]() My idea to estimate dps was just to look at first kills of famous guilds, take the top however many dps i can see on recount and average those numbers, it's probably not ideal but it's better than looking at more recent videos with buffs/nerfs to bosses and whatnot. Character performance should also be closer to ideal. I'm not sure about single target council fights though. For the other tiers im thinking: t4 Gruul. Kara was 10 man so less buffs, i could possibly add Maulgar. Magtheridon was a clusterfuck so i'll skip that. t5 Loot Reaver and Leotheras, maybe Karathress. Solarian had adds, Al'ar had down time, Kael'thas is has breaks and aoe, Hydross has adds, Lurker Below had downtime, Tidewalker has adds, Vashj has breaks. t6 Winterchill and Najentus, possibly Supremus. Unfortunately later on in Black Temple fights are more complex. Also will add Brutallus and cry when i can't see a single mage on recount t7 Patchwer, duh. I dont think i need anything else from this tier t10 Marrowgar, Saurfang, Festergut or Rotface whichever of the two is the right one. Later on it becomes messy t16 Malkorok obviously. Maybe Heroic Jugg too. t17 Butcher, Gruul | ||
bo1b
Australia12814 Posts
tl;dr non linear scaling ruins items | ||
bo1b
Australia12814 Posts
Including add fights makes sense as well, at least having a seperate category for similar ones. They are more common then patchwerk. | ||
![]()
Teoita
Italy12246 Posts
On November 11 2015 21:56 bo1b wrote: Make it really long, and have something super lame at the bottom like: tl;dr non linear scaling ruins items Lol yea that's the idea, what i'm specifically trying to show though is that they fucked up when they claimed that the over scaling was caused by item level breaks between expansions, rather than how character power grows within a single expansion. That's glaringly obvious with WoD and i guess MoP, but it will always be there if they don't change something. The one thing people don't mention though is how they changed spellpower coefficients. For reference, Fireball used to be a super hard hitting slow nuke in Wotlk, when it had a ~3 second cast (pre haste) and a 115% (i think?) SP coefficient. Now it's a 2.25 second cast with a 135% coeff and it hits like a fucking wet noodle. | ||
![]()
Pandemona
![]()
Charlie Sheens House51449 Posts
Good luck with the experiment! Yeah i agree bo1b but also if gear isn't improving and scaling upwards to an extent it isn't very fun to get new pieces. The biggest annoyance i have with gear is "proc" based shit, i hate waiting for RNGesus to do x or y for me, wtf is fun in that. | ||
![]()
Teoita
Italy12246 Posts
| ||
bo1b
Australia12814 Posts
On November 11 2015 22:01 Teoita wrote: Lol yea that's the idea, what i'm specifically trying to show though is that they fucked up when they claimed that the over scaling was caused by item level breaks between expansions, rather than how character power grows within a single expansion. That's glaringly obvious with WoD and i guess MoP, but it will always be there if they don't change something. The only way they're going to fix it is by gutting the spell power/attack power scaling on skills and increasing the base damage amount. So if (I have no idea about percentages and numbers for the skill indicated) fireball did 1000+ 120% spell power currently, and was changed to do 10000 + 20% instead the scaling would be dramatically better, and have some serious improvements overall to the game. Any one remember when skill was the determining factor in dps between reasonably competent players? | ||
![]()
Pandemona
![]()
Charlie Sheens House51449 Posts
https://t.co/TAf2CIk7xQ WARRIOR TIME | ||
![]()
Teoita
Italy12246 Posts
also bo1b thanks for that post. I thought i was the only one that realizes that coefficients are a huge fucking issue. | ||
bo1b
Australia12814 Posts
On November 11 2015 22:02 Pandemona wrote: Yeah in ICC use the boss after the ship i forget its name xD that was just one boss right and u tank spank it to forever land. But yeah icc had a few. Good luck with the experiment! Yeah i agree bo1b but also if gear isn't improving and scaling upwards to an extent it isn't very fun to get new pieces. The biggest annoyance i have with gear is "proc" based shit, i hate waiting for RNGesus to do x or y for me, wtf is fun in that. That's because the skills are so out of control that cheap thrills are necessary to keep people playing. This problem only really came about in late cata because the ilvls were so low on previous expansions that content was the main driving factor of raiding, not bigger numbers. | ||
bo1b
Australia12814 Posts
| ||
![]()
Teoita
Italy12246 Posts
| ||
| ||