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[WoW] Battle for Azeroth - Page 8

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Gorsameth
Profile Joined April 2010
Netherlands22422 Posts
November 11 2015 18:19 GMT
#141
On November 12 2015 03:06 Teoita wrote:
Icc had the % buff active by then, the LK doesn't count which is why i'll probably just look at normal mode world firsts for that particular tier. At the time of the LK kill it was at 10% if i'm not wrong, which is a good 1.5k dps over what characters were actually capable of.

The point isnt that we were squished to Cata dps and that's an issue, that is NOT how it works and it's exactly what i'm trying to address. The point is that it's obscene to go from 15k to 90k dps in one expansion. That's more than during all of Cata.

Besides, as i showed it's much more complex than just looking at sheer item level like you're suggesting.

Agreed, the point we were squished to is not important. The dps difference between start and end of this expansion is insane.
It ignores such insignificant forces as time, entropy, and death
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-11-11 18:32:37
November 11 2015 18:29 GMT
#142
On November 12 2015 03:17 Teoita wrote:
It's not that they dont care, they suck at math. They can't possibly not care when the stats have serious impacts on the game (ra den hp bugs) and encounter design (garrosh healing).

If they cared they wouldn't make gaps in power between difficulties and tiers so big and not make the power reset on new expac so idiotic

Like this math is so easy a 10 year old could do it. "Do we make that green sword from the first quest in Hyjal better than everything in ICC or not?" That's not a math failure, the devs are nowhere near dumb enough for that.

They know the impact of their actions but their choices have obvious reasons behind them (except for the power reset on expansion one afaik). I even said them in my previous post but you ignored it
rip
Gorsameth
Profile Joined April 2010
Netherlands22422 Posts
November 11 2015 18:38 GMT
#143
People complained heavily that there was no gear reset in TBC, that everything was useless while leveling. So ever since they have done a complete reset very early in the lvling.
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2015-11-11 18:55:16
November 11 2015 18:52 GMT
#144
Ok let me address all your points then

1) Why do numbers still scale so quickly when they removed those gaps between expansions that you mention? Compare a green hyjal reward, Shadowmourne and lvl 80 blue: http://www.wowhead.com/item=37108/dreadlords-blade http://www.wowhead.com/item=59650/glovaals-choppink-svord http://www.wowhead.com/item=49623/shadowmourne)

2) Multiple difficulties started during Wotlk, yet damage started going out of hand during MoP, and even more clearly during WoD. As i've already showed (something that you chose to ignore), item level actually grew more during Wrath than it does now.

3) This was always the case, but there's good and bad ways of going about it. "Items need to be noticable" isn't the same as "let's multiply character power by ~6 times during an expansion, rather than ~3 like in the past, because why not".

So what we get is the new baseline of heroic 5 mans DPS getting set a bit higher than the previous expac (your primary stats are much higher but the higher level makes the value from your secondary stat ratings much lower), stats between a tier of gear being a certain baseline, and then a fuckton of tiers of gear.


Can you clarify this sentence?

The stat squish sucked because Blizzard left the baseline way too high. We were squished to Cata numbers when they easily could have pushed us down to TBC-Wrath levels just by reducing the amount of stats we get from our primaries rather than increasing them (at Level 100, 1 point of Stamina gives -60- health). We're already at or above MoP HP numbers from my understanding


They increased hp gain from a single stamina point in WoD from the past specifically to combat the burst potential that dps inflation causes. Character HP isn't a problem because it will never be that out of hand, what IS a problem is the need to have obscene health pools for bosses to combat the damage a full raid is capable of putting out in a 10 minute encounter. There is a point where a computer can't actually represent an integer number that big, which causes glitches. This is why Ra-den would bug out if the raid fucked up, causing him to go to 1/1 hp and become unkillable. This is also why Garrosh healed during every phase transition. No programmer wants his code to consistently overflow and return fucked up results.

Also, the problem with having damage scale like that is that eventually all outdoor content (which is balanced around relatively shitty max level gear) becomes irrelevant, you just oneshot everything if you have decent gear (and by decent i mean lfr level from the last tier). While levelling during WoD i oneshotted most of the mobs that were in my way with an Ice Nova until i was well into my lvl 90s. That had never happened before in any other expansion.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Alventenie
Profile Joined July 2007
United States2147 Posts
November 11 2015 19:51 GMT
#145
Monk changes =(.

I like the Brewmaster since it looks like the rotation will be more proactive rather than just popping giant guards and using expel harm.

Mistweaver though I dislike the current changes. I feel like a less useful resto druid or holy priest. I will definitely have to try it out but so far they changed the entire playstyle of the spec.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 11 2015 20:21 GMT
#146
holy shit
windwalker mastery no longer a huge pile of dicks wow woWOWOW
thug life.                                                       MVP/ex-
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2015-11-11 20:29:27
November 11 2015 20:29 GMT
#147
Mistweaver mastery might be passable too lol, Rip fistweaving tho; it was fun but i can see why they would remove it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
November 11 2015 20:29 GMT
#148
http://us.battle.net/wow/en/blog/19964703/

Monk changes
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
November 11 2015 20:32 GMT
#149
Wow windwalker mastery looks really cool
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 11 2015 20:36 GMT
#150
I only played a Monk to like level 12, but Brewmaster seems really fun. At least, it seems a bit different and more interactive from Paladin tanking.
It's your boy Guzma!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 11 2015 21:27 GMT
#151
It's confirmed on the dev twitter that the Enrage increases the damage Fury Warriors take, though 30% may not be the correct number.

I'm skeptical that Fury self-healing will make that up, but it's hard to tell without seeing all the numbers. /cancelaura macro for Enrage will probably be a must for Heroic/Mythic raiding.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Gorsameth
Profile Joined April 2010
Netherlands22422 Posts
November 11 2015 21:29 GMT
#152
Yeah I dont get why they would add dmg taken to Enrage. feels like it will cause a lot of headaches
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
November 11 2015 21:48 GMT
#153
There's no way that's staying in the game
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-11-11 21:51:06
November 11 2015 21:50 GMT
#154
On November 12 2015 05:29 Teoita wrote:
Mistweaver mastery might be passable too lol, Rip fistweaving tho; it was fun but i can see why they would remove it.

Yeah it was obvious that they would replace mistweaver mastery because it was a joke. And just as I thought they killed fistweaving and take melee status from mistweaver.

But beyond this they also seem to remove everythign else that set mistweaver apart from other healers. No uplift anymore, no chi mechanic, no rjw, no soothing mist that makes casts instant. The whole preemptive aspect of its healing is taken away and exchanged for generic direct healing. Could just play paladin instead.

The reasons for why I chose to play mistweaver are mostly gone. Really saddens me.
Off-season = best season
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2015-11-11 22:05:33
November 11 2015 22:03 GMT
#155
Yeah i agree, i liked the old mistweaver as well. The new spells are basically chain heal imo.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2015-11-11 23:22:29
November 11 2015 23:04 GMT
#156
On November 12 2015 05:21 FinestHour wrote:
holy shit
windwalker mastery no longer a huge pile of dicks wow woWOWOW

Between the new mastery and the move of tigerseye brew to a 90 second cooldown I am happy to finally be free from the oppressive yolk of jerking off to my tigerseye brew stacks. I really like the new windwalkers since they've gotten rid of the two things that put me off the spec; tigerseye brew stacking and the clown fiesta of managing SEF. Eager as fuck to go John fucking Madden with the new mastery when serenity pops during a fight.

Frost mage effectively unchanged and windwalker looking improved. At least my mains are fine going into legion
Glorious SEA doto
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
Last Edited: 2015-11-12 00:06:29
November 12 2015 00:00 GMT
#157
During Wrath you went from 187 to 213 gear going from heroics to naxx25, which is a 12% increase in ilvl. During WoD we went from 630 to ~685 gear, which is only an 8% increase


ilvl is an exponential scale, at least now

+26 ilvls is 128% of baseline stats

+55 ilvls is 169% of baseline stats

+100 ilvls is 260% of baseline

on top of that, having twice as many stat points does not make you do twice as much damage - there is further scaling there too
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
November 12 2015 00:04 GMT
#158
You are right, i'll have to go back and find stats on gear pre-item squish to make sure, but yeah that makes sense now. I still don't think the growth was quite that harsh earlier in the game.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
November 12 2015 00:07 GMT
#159
I'm sure that it wasn't
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 12 2015 02:43 GMT
#160
Druids up. Glad to see that Balance is no longer a <-> b, but I wonder if it's any better in the end. I guess we won't know until we actually play it a bit.
It's your boy Guzma!
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