|
|
On November 12 2015 03:06 Teoita wrote: Icc had the % buff active by then, the LK doesn't count which is why i'll probably just look at normal mode world firsts for that particular tier. At the time of the LK kill it was at 10% if i'm not wrong, which is a good 1.5k dps over what characters were actually capable of.
The point isnt that we were squished to Cata dps and that's an issue, that is NOT how it works and it's exactly what i'm trying to address. The point is that it's obscene to go from 15k to 90k dps in one expansion. That's more than during all of Cata.
Besides, as i showed it's much more complex than just looking at sheer item level like you're suggesting. Agreed, the point we were squished to is not important. The dps difference between start and end of this expansion is insane.
|
On November 12 2015 03:17 Teoita wrote: It's not that they dont care, they suck at math. They can't possibly not care when the stats have serious impacts on the game (ra den hp bugs) and encounter design (garrosh healing). If they cared they wouldn't make gaps in power between difficulties and tiers so big and not make the power reset on new expac so idiotic
Like this math is so easy a 10 year old could do it. "Do we make that green sword from the first quest in Hyjal better than everything in ICC or not?" That's not a math failure, the devs are nowhere near dumb enough for that.
They know the impact of their actions but their choices have obvious reasons behind them (except for the power reset on expansion one afaik). I even said them in my previous post but you ignored it
|
People complained heavily that there was no gear reset in TBC, that everything was useless while leveling. So ever since they have done a complete reset very early in the lvling.
|
Italy12246 Posts
Ok let me address all your points then
1) Why do numbers still scale so quickly when they removed those gaps between expansions that you mention? Compare a green hyjal reward, Shadowmourne and lvl 80 blue: http://www.wowhead.com/item=37108/dreadlords-blade http://www.wowhead.com/item=59650/glovaals-choppink-svord http://www.wowhead.com/item=49623/shadowmourne)
2) Multiple difficulties started during Wotlk, yet damage started going out of hand during MoP, and even more clearly during WoD. As i've already showed (something that you chose to ignore), item level actually grew more during Wrath than it does now.
3) This was always the case, but there's good and bad ways of going about it. "Items need to be noticable" isn't the same as "let's multiply character power by ~6 times during an expansion, rather than ~3 like in the past, because why not".
So what we get is the new baseline of heroic 5 mans DPS getting set a bit higher than the previous expac (your primary stats are much higher but the higher level makes the value from your secondary stat ratings much lower), stats between a tier of gear being a certain baseline, and then a fuckton of tiers of gear.
Can you clarify this sentence?
The stat squish sucked because Blizzard left the baseline way too high. We were squished to Cata numbers when they easily could have pushed us down to TBC-Wrath levels just by reducing the amount of stats we get from our primaries rather than increasing them (at Level 100, 1 point of Stamina gives -60- health). We're already at or above MoP HP numbers from my understanding
They increased hp gain from a single stamina point in WoD from the past specifically to combat the burst potential that dps inflation causes. Character HP isn't a problem because it will never be that out of hand, what IS a problem is the need to have obscene health pools for bosses to combat the damage a full raid is capable of putting out in a 10 minute encounter. There is a point where a computer can't actually represent an integer number that big, which causes glitches. This is why Ra-den would bug out if the raid fucked up, causing him to go to 1/1 hp and become unkillable. This is also why Garrosh healed during every phase transition. No programmer wants his code to consistently overflow and return fucked up results.
Also, the problem with having damage scale like that is that eventually all outdoor content (which is balanced around relatively shitty max level gear) becomes irrelevant, you just oneshot everything if you have decent gear (and by decent i mean lfr level from the last tier). While levelling during WoD i oneshotted most of the mobs that were in my way with an Ice Nova until i was well into my lvl 90s. That had never happened before in any other expansion.
|
Monk changes =(.
I like the Brewmaster since it looks like the rotation will be more proactive rather than just popping giant guards and using expel harm.
Mistweaver though I dislike the current changes. I feel like a less useful resto druid or holy priest. I will definitely have to try it out but so far they changed the entire playstyle of the spec.
|
holy shit windwalker mastery no longer a huge pile of dicks wow woWOWOW
|
Italy12246 Posts
Mistweaver mastery might be passable too lol, Rip fistweaving tho; it was fun but i can see why they would remove it.
|
Pandemona
Charlie Sheens House51449 Posts
|
Italy12246 Posts
Wow windwalker mastery looks really cool
|
I only played a Monk to like level 12, but Brewmaster seems really fun. At least, it seems a bit different and more interactive from Paladin tanking.
|
It's confirmed on the dev twitter that the Enrage increases the damage Fury Warriors take, though 30% may not be the correct number.
I'm skeptical that Fury self-healing will make that up, but it's hard to tell without seeing all the numbers. /cancelaura macro for Enrage will probably be a must for Heroic/Mythic raiding.
|
Yeah I dont get why they would add dmg taken to Enrage. feels like it will cause a lot of headaches
|
Italy12246 Posts
There's no way that's staying in the game
|
On November 12 2015 05:29 Teoita wrote: Mistweaver mastery might be passable too lol, Rip fistweaving tho; it was fun but i can see why they would remove it. Yeah it was obvious that they would replace mistweaver mastery because it was a joke. And just as I thought they killed fistweaving and take melee status from mistweaver.
But beyond this they also seem to remove everythign else that set mistweaver apart from other healers. No uplift anymore, no chi mechanic, no rjw, no soothing mist that makes casts instant. The whole preemptive aspect of its healing is taken away and exchanged for generic direct healing. Could just play paladin instead.
The reasons for why I chose to play mistweaver are mostly gone. Really saddens me.
|
Italy12246 Posts
Yeah i agree, i liked the old mistweaver as well. The new spells are basically chain heal imo.
|
United Kingdom50293 Posts
On November 12 2015 05:21 FinestHour wrote: holy shit windwalker mastery no longer a huge pile of dicks wow woWOWOW Between the new mastery and the move of tigerseye brew to a 90 second cooldown I am happy to finally be free from the oppressive yolk of jerking off to my tigerseye brew stacks. I really like the new windwalkers since they've gotten rid of the two things that put me off the spec; tigerseye brew stacking and the clown fiesta of managing SEF. Eager as fuck to go John fucking Madden with the new mastery when serenity pops during a fight.
Frost mage effectively unchanged and windwalker looking improved. At least my mains are fine going into legion
|
United Kingdom20274 Posts
During Wrath you went from 187 to 213 gear going from heroics to naxx25, which is a 12% increase in ilvl. During WoD we went from 630 to ~685 gear, which is only an 8% increase
ilvl is an exponential scale, at least now
+26 ilvls is 128% of baseline stats
+55 ilvls is 169% of baseline stats
+100 ilvls is 260% of baseline
on top of that, having twice as many stat points does not make you do twice as much damage - there is further scaling there too
|
Italy12246 Posts
You are right, i'll have to go back and find stats on gear pre-item squish to make sure, but yeah that makes sense now. I still don't think the growth was quite that harsh earlier in the game.
|
United Kingdom20274 Posts
|
Druids up. Glad to see that Balance is no longer a <-> b, but I wonder if it's any better in the end. I guess we won't know until we actually play it a bit.
|
|
|
|