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On November 11 2015 21:53 Teoita wrote: Jaraxxuss made you deal extra damage with a debuff, didn't he? @Gorsameth, i wasnt around for Firelands, what do you mean cheat on the adds?
Shannox came with 2 adds that you normally dont kill but you might have people inflating their numbers by multi-dotting. Probably better to use Baleroc if he doesnt have a dmg boost.
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Italy12246 Posts
If i just look at world/server first kills i dont think i'll have issues with padding
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On November 11 2015 21:53 Teoita wrote: t4 Gruul. Kara was 10 man so less buffs, i could possibly add Maulgar. Magtheridon was a clusterfuck so i'll skip that. t5 Loot Reaver and Leotheras, maybe Karathress. Solarian had adds, Al'ar had down time, Kael'thas is has breaks and aoe, Hydross has adds, Lurker Below had downtime, Tidewalker has adds, Vashj has breaks. t6 Winterchill and Najentus, possibly Supremus. Unfortunately later on in Black Temple fights are more complex. Also will add Brutallus and cry when i can't see a single mage on recount t7 Patchwer, duh. I dont think i need anything else from this tier t10 Marrowgar, Saurfang, Festergut or Rotface whichever of the two is the right one. Later on it becomes messy t16 Malkorok obviously. Maybe Heroic Jugg too. t17 Butcher, Gruul Maulgar had a lot of extra adds tho. Gruul is your best bet Karathress had 3 or 4 adds.
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Italy12246 Posts
Yeah but i remember single targetting them for the most part (well except me, i was le mage tank on Maulgar..fun times lol). Cleave in TBC wasn't what it is today. Except those warlock cunts and their seed of corruption, fuck tbc warlocks
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United Kingdom31255 Posts
On November 11 2015 22:02 Pandemona wrote: Yeah in ICC use the boss after the ship i forget its name xD that was just one boss right and u tank spank it to forever land. But yeah icc had a few.
Good luck with the experiment!
Yeah i agree bo1b but also if gear isn't improving and scaling upwards to an extent it isn't very fun to get new pieces. The biggest annoyance i have with gear is "proc" based shit, i hate waiting for RNGesus to do x or y for me, wtf is fun in that. DIdn't Saurfang have adds? I remember them being a bitch and our hunters not using freezing trap so I had to Gkick a few trial hunters over it.
T4= Grull probably the best T5= Easily loot reaver T6 had Anetheron which was a tank / spank unless you count the inferno tank kiting. T6.5 = Brutallas T7 = Patchwork T8 = Kologarn since no one ever spawned the adds on that fight T9 = Jarraxus was a tank / spank since you could avoid the adds fairly easy T10 = Probably Rotface T11 = Chimeron
IMO
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Italy12246 Posts
I'm thinking of using multiple fights per tier if possible, that'll give me a bigger sample size which is nice. As i said, target switching like on Saurfang should be fine, but aoe phases like on Solarian wouldn't.
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No one feels more ripped then I do over demo changes. Fucking assholes lol.
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Just so no one misconstrues, I'm referring to blizzard.
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Italy12246 Posts
Eh idk, combustion needed some exploit like alter time, 2t17 abuse etc to be good, i'm ok with it being more consistent. 2xIB is awesome. I heard that you can still spread LB with IB, so i can live with that. Fire definitely looks boring without talents though, let's hope they do a better job with those this time.
Arcane and Frost seem fine, nothing really major. Besides they could send us back to the TBC rotations and i'd still main my mage if i played (which i might in legion!)
Bloodthirst critical strikes or activating Berserker Rage will Enrage you, increasing attack speed by 100% and damage taken by 30% for 6 sec.
Isn't this a recipe for getting insta gibbed in raids? Be at like 60% hp > crit > get a proc > boss does bigass aoe attack > unavoidable death
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Pandemona
Charlie Sheens House51449 Posts
That is 90% a miss type, Spanish blog says it is a 30% damage increase. Like you said you insta die by any raid mechanic with that xD
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Italy12246 Posts
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Has blizzard announced anything about the professions and whether or not you need to do dailies for 8 weeks straight in order to unlock everything for them?
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On November 11 2015 22:10 Gorsameth wrote:Show nested quote +On November 11 2015 21:53 Teoita wrote: Jaraxxuss made you deal extra damage with a debuff, didn't he? @Gorsameth, i wasnt around for Firelands, what do you mean cheat on the adds?
Shannox came with 2 adds that you normally dont kill but you might have people inflating their numbers by multi-dotting. Probably better to use Baleroc if he doesnt have a dmg boost. if you multi dotted on shannox and pushed adds too early it was a huge thing and in heroic you never even hit the adds to begin with
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Pandemona
Charlie Sheens House51449 Posts
On November 11 2015 22:51 bo1b wrote: Has blizzard announced anything about the professions and whether or not you need to do dailies for 8 weeks straight in order to unlock everything for them? Yes to a certain extent they have revealed;
Recipes all coming from the trainer is gone. You should get out into the world and carve your own path, go on adventures. Tailoring sends you to Dalaran, wants to know what cloth is like in Broken Isles. You go get some cloth, sew with her, make a robe, cloth is falling apart and not working. Go out into the world, meet a Nightfallen who helps you with sewing problem, teaches you more patterns, find out why he was exiled, why he is so good at tailoring.
Miners learn from a dead Tauren. More efficiently mining new materials like Leistone, new Ore. Mining and Herb nodes will be shared. Everyone can gather from a node, no more stealing nodes.
Recipes have ranks, 1-3 star recipes. Rare, make you more efficient at crafting things. Less materials, shorter cooldown. Profession UI getting an update, bigger window, list on the left, details on the right, favorites at the top. Learned and Unlearned tab, so you can see what you don't know and where to find them.
Obliterum. Build a big forge in the middle of Dalaran, convert crafted items you don't need anymore into Obliterum.
Create a ring, it has the wrong stats, destroy it and make Obliterum, use it to increase power of the ring you are wearing. Lots of things to do with professions, shouldn't be running out of content.
Crafted gear should be special, helms are made out of gun parts. Shoot bullets at enemies with your head. Necks from JCs have guaranteed gem slot. Class specific buffs, 15% move speed for Warrior when enraged.
Inscription - Major glyphs are gone! Still have Minor Glyphs and Darkmoon Trinkets. Glyphs are a consumable, applied directly to the spell. One glyph per spell, but no limit on total glyphs! Vantus Rune - Week long buff that targets a specific boss. 10% bonus damage on Xavius.
Archaeology - Expansion length campagin over several months, lots of cool things to display, wear, equip, pets. Cooking - Nomi comes from Pandaria, more recipes, can make bacon Fishing - More like an adventure, less what are you watching on your other monitor.
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Hmm. Sounds interesting I suppose. Just hope it's not gated via endless dailies
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On November 11 2015 22:09 Teoita wrote: Ironically, basic item levels aren't that big of a deal, it's how that item level interacts with character power that fucks thigns up. During Wrath you went from 187 to 213 gear going from heroics to naxx25, which is a 12% increase in ilvl. During WoD we went from 630 to ~685 gear, which is only an 8% increase. Yet a BRF geared character does what, twice the dps of someone in heroic gear on single target? More? Compare that to ~50% ish that we had in Wrath...I remember doing ~5k dps in icc gear and ~1.5k ish (i think) in heroic gera during wrath; that's inflated for sure, but that difference is across an entire expansion rather than a single tier like in wod. You could do ~4k in Naxx gear, ICC was like 9-10k (look at dps meters on Paragon vs. LK).
The item scaling being fucked up is due to multiple decisions blizzard makes:
1. Questing gear from a new expac almost immediately replaces even the highest of raid gear from the previous expac. The only exceptions I believe are TBC (where Naxx gear was acceptable into Kara) and WoD (where MoP gear was only replaced late in leveling). This means that stats on gear are immediately better than that of the previous expac and only get much higher from there.
2. Multiple difficulties of tiers, with the lowest of the most recent tier having better or equal gear to the highest of the previous in order to push people towards the most recent raid. In BC, for example, Vashj dropped 138 gear and Illidan dropped 151, and this was allowed because there was only one difficulty level. In WoD, though normal Hellfire drops 690-705 gear, whereas Mythic Blackrock drops 700, and mythic Hellfire drops 720-735. Meanwhile LFR Highmaul drops 640, and heroic drops 630.
3. Item level/stat gaps are big enough to be noticeable. They want players to notice when they've replaced their heroic weapon with a mythic one, or something like that. This means stats must increase by a certain amount between each tier, which is a big deal when there's so many "tiers" in play.
So what we get is the new baseline of heroic 5 mans DPS getting set a bit higher than the previous expac (your primary stats are much higher but the higher level makes the value from your secondary stat ratings much lower), stats between a tier of gear being a certain baseline, and then a fuckton of tiers of gear.
The stat squish sucked because Blizzard left the baseline way too high. We were squished to Cata numbers when they easily could have pushed us down to TBC-Wrath levels just by reducing the amount of stats we get from our primaries rather than increasing them (at Level 100, 1 point of Stamina gives -60- health). We're already at or above MoP HP numbers from my understanding
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Italy12246 Posts
Icc had the % buff active by then, the LK doesn't count which is why i'll probably just look at normal mode world firsts for that particular tier. At the time of the LK kill it was at 10% if i'm not wrong, which is a good 1.5k dps over what characters were actually capable of.
The point isnt that we were squished to Cata dps and that's an issue, that is NOT how it works and it's exactly what i'm trying to address. The point is that it's obscene to go from 15k to 90k dps in one expansion. That's more than during all of Cata.
Besides, as i showed it's much more complex than just looking at sheer item level like you're suggesting.
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They killed him with the 5% buff and many of their players were over 10k
Edit: Also I know the stat squish has nothing to do with the idiotic dps scaling (because it does nothing to fix the issues I outlined in the paragraphs above). Like, it's obvious Blizzard doesn't care about those issues though because it's an active choice they've made
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Italy12246 Posts
It's not that they dont care, they suck at math. They can't possibly not care when the stats have serious impacts on the game (ra den hp bugs) and encounter design (garrosh healing).
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