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[WoW] Battle for Azeroth - Page 386

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
February 12 2018 15:03 GMT
#7701
I wonder what it will look like in BFA with blizzard seemingly going away from their "Bring the player, not the class" mentality (bringing back class raid buffs for example)
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 12 2018 15:08 GMT
#7702
It's not seemingly, they've explicitly said they went too far with that mentality and so they're reversing course.

How far they're going to go in said reversal remains to be seen.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 12 2018 15:31 GMT
#7703
Giving Warriors battle shout and commanding shout buffs be nice if they could bring them back. Mark of the wild, arcane brilliance etc. Imp raid buff etc, i mean all those help in giving ever class a relevance to a raid regardless if top or bottom dps.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2018-02-12 16:17:53
February 12 2018 16:14 GMT
#7704
On February 12 2018 18:55 Laurens wrote:
Show nested quote +
On February 12 2018 05:47 Redox wrote:
So my guild just managed to wipe at Kingaroth at 400k life. :D
That is 0.003 %.
Just one more hit from a healer.

One of our DD had a dc for the last minute.


That's rough man. We had a 0.8% wipe and that was demoralising enough already lol.

Finally killed him this Thursday after ~130 wipes or so, got 3 hours of progress on Vari last night and that fight is thankfully much easier. Should be a kill on Tuesday.

I've been informed Mythic Aggramar requires 2 blood DKs, and I'm one of the only 2 (frost) DKs in the guild, fun times ahead ..


Yeah first time in the expac my guild geared alts for a boss was Aggramar and Argus.

Its not like Aggramar is impossible without blood DK's but it cuts the difficulty by half.

On February 12 2018 22:42 Warri wrote:
Show nested quote +
On February 12 2018 22:02 Cyro wrote:
I've been informed Mythic Aggramar requires 2 blood DKs

Are people expected to have one of every class geared up to a mythic progress level to be able to clear the raid for whatever bullshit requirement they put in with roars or grips on that one particular boss?


Well, as far as tanks go, kind of yes. Since you at most have 3 tanks in a guild its somewhat standard that they play multiple classes. Tank isnt as hard to keep up with as dds anyway, they dont require as much gear and no special must have trinkets, as well as being easier to play in raid. I know a lot of tanks that play 4 and more classes and they are not in top 50 guilds..


I have to agree, our GM DH tanked the entire expac and then for Argus he just rolled BM monk that pretty easily tanked him in mostly HC gear.

It seems that even in a casual 3 day raid guild when you have an active core its not hard to do. Especially when you get further along the expansion.

But for people like me its too much. I can barely keep uptime with one character and even that is too time consuming with the time I have available so raiding is probably out for me next xpac.
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2018-02-12 19:47:12
February 12 2018 19:46 GMT
#7705
Aggramar is doable with only 1 Blood DK. Having a Dk dps in support helps.

Fully impossible without atleast 1 Blood tho. Or very very annoying to do.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
February 13 2018 00:43 GMT
#7706
Lol I went to make macros for my Restro Shaman and my macros from vanilla were still there XD. Good ole Natures Swiftness.
Never Knows Best.
Anlo
Profile Joined December 2013
Sweden485 Posts
Last Edited: 2018-02-13 08:10:10
February 13 2018 08:09 GMT
#7707


That's how we in the end managed to take out Kingaroth. Hardly the prettiest but obviously a CLASSIC.
Had about 20-30 wipes maybe.
lestye
Profile Blog Joined August 2010
United States4214 Posts
February 13 2018 08:41 GMT
#7708
I can't wait for those buffs. I enjoyed the little interactions with players as I was levelling, I'd give someone might or kings, and they'd give me fort or arcane intellect. One of the things I think Ion said, was that boss pulls were kinda hype when you see all those crazy animations buffing people up, as opposed to know where you're just eating a feast.

Here's what the current raid buffs are: http://www.wowhead.com/news=281692/battle-for-azeroth-alpha-class-raid-buff-abilities

and I think this was from the Blizzcon demo: http://bfa.wowhead.com/news=275398/class-raid-buff-abilities-returning-in-battle-for-azeroth


I'm hoping morelong the lines of the the initial blizzcon build than the current alpha has. I think thats kind of a tame thing you can do. Are they interested in bringing back strong innervates, tricks with damage boost, hysteria, power infusions, etc.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 13 2018 10:03 GMT
#7709
Yeah true, then in pugs its always "DRUIDS HELLO MARK OF WILD PLEASE?!?!" as i always found Druids never buffed
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2018-02-13 10:20:56
February 13 2018 10:19 GMT
#7710
I think those passive stat buffs are pretty boring. Just 1 button you need to remember to press once.

Strange that the monk buff is 64 mastery while the rest is a % increase. But I guess subject to change etc.


I am much more interested in gameplay changes and replacements for the artifact abilities but so far it is pretty much nothing.
Off-season = best season
Unleashing
Profile Joined March 2011
Denmark14978 Posts
February 13 2018 10:25 GMT
#7711
I think the reason monk is flat mastery is because different classes scale differently with mastery.
3% versatility is the same for all classes. 3% mastery is vastly different from class to class, so they went with a flat number.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2018-02-13 15:31:04
February 13 2018 15:30 GMT
#7712
Right, giving 3% Mastery to a friendly Mistweaver Monk would be pretty lulzy seeing as their base Mastery % is something like 108%, and even avoiding Mastery on gear they easily end up in the 300-400% range.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
lestye
Profile Blog Joined August 2010
United States4214 Posts
February 13 2018 15:36 GMT
#7713
On February 13 2018 19:03 Pandemona wrote:
Yeah true, then in pugs its always "DRUIDS HELLO MARK OF WILD PLEASE?!?!" as i always found Druids never buffed

Historically, I think paladins were the worst. That was the big joke in wrath, you'd join a raid with like 8 paladins, and no one has any pally buffs
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2018-02-13 16:17:53
February 13 2018 16:17 GMT
#7714
Apparantly they stealth nerfed dungeon exp on the US as well (likely EU tonight w/ maintenance, ty for the warning ) 'cause of dungeon boosting being too strong for leveling

i think the 50-100 is just way too slow without that for experienced players
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Noocta
Profile Joined June 2010
France12578 Posts
February 13 2018 16:47 GMT
#7715
I wouldn't mind leveling as much if you could do 1 to 80 in the revamped Vanilla zones.


Outland and Northrend are a massive cockblock.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2018-02-13 17:48:05
February 13 2018 17:47 GMT
#7716
Yeah vanilla zones are 100 times better. They really did a good job with those when they remade them for cata. And of course you have done them way less often. Most I have never done actually.

Though I found that tbc dungeons are way faster and easier to do than the vanilla ones. Also flying helps for questing.
Off-season = best season
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 13 2018 18:17 GMT
#7717
On February 14 2018 01:17 Cyro wrote:
Apparantly they stealth nerfed dungeon exp on the US as well (likely EU tonight w/ maintenance, ty for the warning ) 'cause of dungeon boosting being too strong for leveling

i think the 50-100 is just way too slow without that for experienced players


There's a reddit thread asserting no stealth nerf happened. We'll see.

I mix dungeons and questing (basically doing every dungeon once for quests and such) and didn't find 50-60 much slower than anything that came before, but then I know Felwood and Winterspring by heart and can slam those quests out blindfolded.

60-80 was much more of a slog. I went straight to Northrend and my time per level dropped from an average of 36 minutes to 58 minutes. Part of it was that killing things just started taking a lot longer, both in the world and in dungeons. Part of it was people not knowing the dungeons at all and being bad, so much so I stopped doing them because it was costing me time. If I did it again I'd probably stick with Ramparts/Blood Furnance from BC and Nexus from WotLK and skip the rest because everyone knows those.

80-90 went fast in Hyjal/Deepholm. I would have been back to my previous average except I did a couple disastrous dungeon runs with people who really didn't know what they were doing. Avoid Throne of the Tides and Stonecore.

I'm at 93 now and leveling roughly every 36 minutes again, so I don't think 90-100 is too bad either. It's really the Outland/Northrend chunk that is the sloggiest.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2018-02-13 19:53:14
February 13 2018 19:52 GMT
#7718
There's a reddit thread asserting no stealth nerf happened. We'll see.


Links? I can't find any actual discussion, just some people saying that other people said stuff was nerfed or not nerfed

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 13 2018 21:28 GMT
#7719
https://www.reddit.com/r/wow/comments/7x9wg2/despite_reports_to_the_contrary_tests_conducted/
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2018-02-14 01:50:26
February 14 2018 01:05 GMT
#7720
Thanks

as for the other stuff, the 50-60 hp and damage values really stuck out for me e.g. level 60 ZF boss having over 400k HP while the TBC and WOTLK bosses had 110k and 250k, WOTLK playing closest to perfect.

50-80 just took forever, i felt the 80-90 was a bit weird because the levels take the same amount of time as 60-80 but you're supposed to have 5 levels for Cata, 5 for MOP.. in the end you kinda skip half of that leveling time period and barely hit the content there compared to other expansions.

90-100 also took a while, but more in line with what it should be.. Unless they intend to keep leveling time way more constant from say 40 to 100? I'd like to see it lowered across the board if that's the case. My 60-80 time was level for level slower than the last time i did 100-110 despite trying real hard and being familiar with both sets of content.

Balance-wise quite a few things need a tuning pass but generally it seems very good aside from the exp numbers IMO - plus the availability of the level 110 boost and the ability to dungeon boost kinda destroy a long leveling process just by existing. Why spend 3-4 hours going 60-65 if you could do it in 25 minutes with a friend in Ramparts? Why spend 60 or 80 hours leveling to 110 when you can pay 60 euros (a tiny fraction of minimum wage) to skip there instead? Sure it's supposed to be enjoyable but this is a huge amount of time we're talking about. Time is money and having these options competing at all is way too big of an incentive for players to take them. They're not fun options (paying 60 euro or running 100++ trivial dungeons with your friend throughout leveling) so pressuring people that don't really want to use them into taking them for practical reasons isn't great for gameplay
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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