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[WoW] Battle for Azeroth - Page 368

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2017-12-04 22:27:12
December 04 2017 22:17 GMT
#7341
People just chose to use it less because they are no longer forced to.


Path of least resistance

If the path of least resistance leads to failures in gameplay (lvl 2 maw spam) or socialization then it's a problem with game design, not with the players

unless you have an MMO which does not value socialization on purpose which is a weird place to be IMO
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
December 04 2017 22:52 GMT
#7342
On December 05 2017 07:17 Cyro wrote:
Show nested quote +
People just chose to use it less because they are no longer forced to.


Path of least resistance

If the path of least resistance leads to failures in gameplay (lvl 2 maw spam) or socialization then it's a problem with game design, not with the players

unless you have an MMO which does not value socialization on purpose which is a weird place to be IMO

Yeah that is very much your opinion that more need for socialization is a good thing. I am so glad to be rid of it. Still makes me shudder to think about all the awkward drama I witnessed back then.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2017-12-04 22:53:38
December 04 2017 22:53 GMT
#7343
I don't think it's a particularly controversial opinion to think that an MMO should value cooperation between players
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
December 04 2017 23:00 GMT
#7344
Yeah but you just used a different word. Noone minds cooperation within gameplay. But there was so much stuff going on beyond the game which I find completely unnecessary and often annoying.
Off-season = best season
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2017-12-04 23:39:46
December 04 2017 23:35 GMT
#7345
I dont see how being forced to socialize promotes a healthy environment any more than not being forced to. If anything the latter is more organic. My relationships with people back in the day are significantly more robust and endearing than anything ive had since Ive come back to the game. But I certainly dont credit the game for that. If it was something I was forced into that would have been terrible.

Its simply because I had more time to invest in those relationships by spending more time playing the game. It has nothing to do with being forced to cooperate with people. And that facet still exists today. Its just that on average people have less time and there are just less people. I imagine it would have been way worse had those QOL changes not taken effect.

The choice of how much cooperation and socialization you need to deal with is directly related to how much you want to extract from the game. Before that choice was more limited. Now that choice has expanded. I dont see how thats not better.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2017-12-05 06:18:41
December 05 2017 06:18 GMT
#7346
It's not about promoting a "healthy environment", it's about creating situations where social interaction matters. You can invest a hell of a lot of time into Legion without doing anything that actually requires or encourages social interaction. It's not until you start doing higher level M+ or Heroic Raids that you even need to communicate with other people in the slightest.

The ways in which Vanilla created those situations were largely bad, existing mostly because of the sheer inconvenience of the related game systems. The QoL changes we've had over the years were entirely warranted, the issue is that Blizzard has never found good replacement mechanisms for encouraging the social aspects of the game.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2017-12-05 08:22:13
December 05 2017 07:35 GMT
#7347
On December 05 2017 15:18 Seuss wrote:
It's not about promoting a "healthy environment", it's about creating situations where social interaction matters. You can invest a hell of a lot of time into Legion without doing anything that actually requires or encourages social interaction. It's not until you start doing higher level M+ or Heroic Raids that you even need to communicate with other people in the slightest.

The ways in which Vanilla created those situations were largely bad, existing mostly because of the sheer inconvenience of the related game systems. The QoL changes we've had over the years were entirely warranted, the issue is that Blizzard has never found good replacement mechanisms for encouraging the social aspects of the game.


Wait so an environment where social interactions matter isnt healthy ? Describe it as you will. The point still stands. There is no replacement mechanism for peoples time and the generation the game peaked at moving on.
Noocta
Profile Joined June 2010
France12578 Posts
December 05 2017 16:42 GMT
#7348
US Guilds going pretty fast, already 4 bosses down.

Surprisingly, Eonar is left for last.
I really hope that boss isn't difficult, I really don't enjoy the tower defense design.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
December 05 2017 17:03 GMT
#7349
[image loading]

Dream is alive though undocumented!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22483 Posts
December 05 2017 17:21 GMT
#7350
On December 06 2017 01:42 Noocta wrote:
US Guilds going pretty fast, already 4 bosses down.

Surprisingly, Eonar is left for last.
I really hope that boss isn't difficult, I really don't enjoy the tower defense design.

4 bosses down already isn't that special. esp in an 11 boss raid. the first bosses are never hard enough for these good mythic guilds.
It ignores such insignificant forces as time, entropy, and death
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2017-12-05 18:53:46
December 05 2017 18:45 GMT
#7351
Well 5 down but looks like Imonar is taking little longer than rest of the pulls.

Will be interesting to see how far they get today before EU even gets a chance.

edit: as i say that Limit goes 6/11
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 05 2017 19:18 GMT
#7352
On December 05 2017 16:35 Rebs wrote:
Show nested quote +
On December 05 2017 15:18 Seuss wrote:
It's not about promoting a "healthy environment", it's about creating situations where social interaction matters. You can invest a hell of a lot of time into Legion without doing anything that actually requires or encourages social interaction. It's not until you start doing higher level M+ or Heroic Raids that you even need to communicate with other people in the slightest.

The ways in which Vanilla created those situations were largely bad, existing mostly because of the sheer inconvenience of the related game systems. The QoL changes we've had over the years were entirely warranted, the issue is that Blizzard has never found good replacement mechanisms for encouraging the social aspects of the game.


Wait so an environment where social interactions matter isnt healthy ? Describe it as you will. The point still stands. There is no replacement mechanism for peoples time and the generation the game peaked at moving on.


My point is time commitment doesn't matter, mechanisms which make the players you meet important do. WoW doesn't have much of that right now, so no matter how much you play you probably don't care about anyone you meet. Vanilla/BC had these mechanisms (in deeply flawed forms), to an extent that even casual players formed strong bonds (not all WoW marriages were between hardcore raiders playing 40+ hours a week).

Yeah, lots of us are older and play less, but as long as the game encourages us to treat other players as disposable instead of indispensable, it really doesn't matter how much we play.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
daemir
Profile Joined September 2010
Finland8662 Posts
December 05 2017 20:10 GMT
#7353
Spot on.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2017-12-05 21:07:39
December 05 2017 21:07 GMT
#7354
Again annoyed by M+ and that weekly chest. New max for loot is just jumping to +15 and already seems so easy. Pretty sure it has continuously become easier to get to max chest ever since M+ started.
Just makes no sense to me that I get my highest lvl item from this crap, and on top of that it is completely random what it will be.
Off-season = best season
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2017-12-05 21:48:11
December 05 2017 21:14 GMT
#7355
On December 06 2017 04:18 Seuss wrote:
Show nested quote +
On December 05 2017 16:35 Rebs wrote:
On December 05 2017 15:18 Seuss wrote:
It's not about promoting a "healthy environment", it's about creating situations where social interaction matters. You can invest a hell of a lot of time into Legion without doing anything that actually requires or encourages social interaction. It's not until you start doing higher level M+ or Heroic Raids that you even need to communicate with other people in the slightest.

The ways in which Vanilla created those situations were largely bad, existing mostly because of the sheer inconvenience of the related game systems. The QoL changes we've had over the years were entirely warranted, the issue is that Blizzard has never found good replacement mechanisms for encouraging the social aspects of the game.


Wait so an environment where social interactions matter isnt healthy ? Describe it as you will. The point still stands. There is no replacement mechanism for peoples time and the generation the game peaked at moving on.


My point is time commitment doesn't matter, mechanisms which make the players you meet important do. WoW doesn't have much of that right now, so no matter how much you play you probably don't care about anyone you meet. Vanilla/BC had these mechanisms (in deeply flawed forms), to an extent that even casual players formed strong bonds (not all WoW marriages were between hardcore raiders playing 40+ hours a week).

Yeah, lots of us are older and play less, but as long as the game encourages us to treat other players as disposable instead of indispensable, it really doesn't matter how much we play.


I disagree, there is plenty to do in the game. Most of it requires some degree of social integration to be enjoyable. I cant see anyone playing more than 20+ hours a week + Show Spoiler +
(i play like 8-9 now and heck I spend most of it with my guild who probably average 30-40 including raid time)
not having incentive to form bonds with people even today . You can only really extract enjoyment from the very basic activities on your own. Obviously there are exceptions but thats certainly not the rule as you are implying.

The elements that you consider to be ones that make players disposable I find an added convenience.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 05 2017 21:57 GMT
#7356
On December 06 2017 06:14 Rebs wrote:
Show nested quote +
On December 06 2017 04:18 Seuss wrote:
On December 05 2017 16:35 Rebs wrote:
On December 05 2017 15:18 Seuss wrote:
It's not about promoting a "healthy environment", it's about creating situations where social interaction matters. You can invest a hell of a lot of time into Legion without doing anything that actually requires or encourages social interaction. It's not until you start doing higher level M+ or Heroic Raids that you even need to communicate with other people in the slightest.

The ways in which Vanilla created those situations were largely bad, existing mostly because of the sheer inconvenience of the related game systems. The QoL changes we've had over the years were entirely warranted, the issue is that Blizzard has never found good replacement mechanisms for encouraging the social aspects of the game.


Wait so an environment where social interactions matter isnt healthy ? Describe it as you will. The point still stands. There is no replacement mechanism for peoples time and the generation the game peaked at moving on.


My point is time commitment doesn't matter, mechanisms which make the players you meet important do. WoW doesn't have much of that right now, so no matter how much you play you probably don't care about anyone you meet. Vanilla/BC had these mechanisms (in deeply flawed forms), to an extent that even casual players formed strong bonds (not all WoW marriages were between hardcore raiders playing 40+ hours a week).

Yeah, lots of us are older and play less, but as long as the game encourages us to treat other players as disposable instead of indispensable, it really doesn't matter how much we play.


I disagree, there is plenty to do in the game. Most of it requires some degree of social integration to be enjoyable. I cant see anyone playing more than 20+ hours a week + Show Spoiler +
(i play like 8-9 now and heck I spend most of it with my guild who probably average 30-40 including raid time)
not having incentive to form bonds with people even today . You can only really extract enjoyment from the very basic activities on your own.

The elements that you consider to be ones that make players disposable I find an added convenience.


It's not until you get to the Heroic/7+ M+ range that the other people you encounter become important enough to matter, and only a small sliver of players go that far. Most of the playerbase don't leave the world of LFD/LFR/WQs/Invasions, and even if they do venture into Normal PuGs or low rank Mythic+ other players are still highly disposable.

You can have meaningful social encounters, but they are in spite of the game, not because of it. Blizzard's biggest failing since WotLK wasn't implementing QoL improvements (which were incredibly necessary), but failing to find a way to capture the social bonding that happened in Vanilla/BC without recreating the onerous systems that encouraged it.

"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2017-12-05 22:30:03
December 05 2017 22:29 GMT
#7357
But there will never be that social bonding again man, no matter what blizzard does. Thats the fucking point. I do not want to play with 99% of the people who play now. It wasnt that bad in classic because the skillgap was tiny and no one knew what he was doing anyway. And even if there was no LFG/LFR right now i wouldnt spam in motherfucking /2 trying to find people for a dungeon. There are discords now. And battletag friends. and Friends of friends.

The low difficulty content that is possible with randoms automatically assigned to you is ADDITIONAL OPTIONAL content. Fro the content that matters you still have to socialize, but in 2017 this isnt done ingame anymore.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2017-12-05 22:34:47
December 05 2017 22:34 GMT
#7358
On December 06 2017 06:07 Redox wrote:
Again annoyed by M+ and that weekly chest. New max for loot is just jumping to +15 and already seems so easy. Pretty sure it has continuously become easier to get to max chest ever since M+ started.
Just makes no sense to me that I get my highest lvl item from this crap, and on top of that it is completely random what it will be.


The +10 for the second half of Tomb when they buffed it to 935 was the easiest by far IMO. Getting 15's done this week is way harder by comparison, as in not at all too challenging for a mythic guild to put on their alts or heroic raiders to achieve on mains but i've seen more than a few PUG's disbanding because the group was not vetted strictly enough and many people refusing to run a quarter of the keystone options even though they're not that much harder just because they're percieved as suboptimal

I don't like the extent of the randomness
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2017-12-05 22:47:14
December 05 2017 22:45 GMT
#7359
On December 06 2017 07:29 Warri wrote:
But there will never be that social bonding again man, no matter what blizzard does. Thats the fucking point. I do not want to play with 99% of the people who play now. It wasnt that bad in classic because the skillgap was tiny and no one knew what he was doing anyway. And even if there was no LFG/LFR right now i wouldnt spam in motherfucking /2 trying to find people for a dungeon. There are discords now. And battletag friends. and Friends of friends.

The low difficulty content that is possible with randoms automatically assigned to you is ADDITIONAL OPTIONAL content. Fro the content that matters you still have to socialize, but in 2017 this isnt done ingame anymore.


Yeah I am still trying to grasp this magical social bonding that somehow got banished because of what Blizzard actively did to undermine it.

So if most of the playerbase doesnt want to do all of those things that require being more social the complaint is we should effectively "force them to do it" but by using creative methods that dont seem like we are forcing them. I dont get it.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2017-12-05 23:27:22
December 05 2017 23:21 GMT
#7360
Nerfing the crap out of maw so that the path of least resistance to play the game wasn't to spam only maw 200 times was definitely the right thing to do IMO.

People didn't want to run other dungeons or content for AP - otherwise they would have just gone and done it instead rather than spamming maws - but they were forced to do so after those hotfixes; as a result both the health of the game and player enjoyment were improved significantly IMO.

People are highly driven to follow the path of least resistance especially in an MMO and it doesn't neccesarily allign with player enjoyment or good game design, forcing them to match up or at least come close together can often bring huge improvements.

Likewise quest/monster exp 1-60 is shit at the moment, zone flow doesn't work well so the path of least resistance by far is to dungeon spam on every character. A lot of people do that even though they would enjoy questing through zones far more if the rewards were similar; the 7.3.5 patch is largely focused on addressing that, making the path of least resistance one that is fun for a lot more of the players and healthy for the game.

It's all the same player psychology vs game design issue.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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