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On November 04 2017 22:51 Gorsameth wrote: step 1 to better class balance is to stop designing dumb fights that hugely incentivise classes with immunities and multiple low cd dr abilities.
Or just go back to what they used to do: Make important raid mechanics pierce immunities. Been saying that for years.
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On November 05 2017 07:11 Soularion wrote:Show nested quote +On November 05 2017 07:10 lestye wrote:On November 05 2017 06:54 Soularion wrote: Honestly quite disappointed with what I'm hearing about the new expansion. Doesn't seem like there'll be much to attract me back to the game as a player largely focused on solo content. At least it seems to be addressing some obvious stuff, so that's good. I'm curious what kind of content were you looking for? I just want the ability to kill big monsters by myself, really. I miss days of wandering the world, searching for big max level elites that would pose a challenge to kill. Doesn't really happen anymore because they're so weak relative to, say, Wrath/Cata/MoP. Like, the Direhorn dudes in MoP were super fun to solo.
Hmm... if your gear is bad, soloing argus bosses non-trivial. If your gear is great can solo mythic dungeons or even much harder stuff depending on class/gear/skill. I mean its not really rewarded per se. But it never has been and I also think that is kind of cool, and I dont think opportunities are too bad right now. Doubt it will change much.
I will say I remember kiting tbc elites across the entire zone and taking 15-20 mins to kill them and that doesnt really work so much anymore.
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Canada2764 Posts
On November 05 2017 09:38 Atreides wrote:Show nested quote +On November 05 2017 07:11 Soularion wrote:On November 05 2017 07:10 lestye wrote:On November 05 2017 06:54 Soularion wrote: Honestly quite disappointed with what I'm hearing about the new expansion. Doesn't seem like there'll be much to attract me back to the game as a player largely focused on solo content. At least it seems to be addressing some obvious stuff, so that's good. I'm curious what kind of content were you looking for? I just want the ability to kill big monsters by myself, really. I miss days of wandering the world, searching for big max level elites that would pose a challenge to kill. Doesn't really happen anymore because they're so weak relative to, say, Wrath/Cata/MoP. Like, the Direhorn dudes in MoP were super fun to solo. Hmm... if your gear is bad, soloing argus bosses non-trivial. If your gear is great can solo mythic dungeons or even much harder stuff depending on class/gear/skill. I mean its not really rewarded per se. But it never has been and I also think that is kind of cool, and I dont think opportunities are too bad right now. Doubt it will change much. I will say I remember kiting tbc elites across the entire zone and taking 15-20 mins to kill them and that doesnt really work so much anymore. Argus was alright although there's no fucking mechanics, which is disappointing, but regular Broken Isles was pretty awful. I was soloing elites in like, 75 seconds on launch in tank spec. Yeah you can solo mythics, but the key system makes it quite difficult; again 7.3 made it a bit better, but it's quite janky. Soloing 20-man mythic raids isn't as fun because the modern mechanics are cancer for soloing, and it becomes way too much of a mess.
"Killing big shit" isn't really as fun as it was in prior expansions. It's just too fast, too easy. The quest chains all feel unrewarding as a result. That huge Nighthold quest chain that I spent like 80 hours grinding rep for - it had no climax. There was no big bad guy at the end. Just another dungeon. I dunno, I miss the times of quest chains climaxing in really hard fights, rather than just 'hey, kill this "elite" that can be soloed by pretty much anyone in any trash gear because you have a pack of NPCs helping you, then go do this dungeon'.
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What Blizzard has basically done is made almost all single player content "story" content that should be accessible to anyone. That's the whole point of raid finder. Past that "story" tier, you're supposed to have "casual" content, which are normal raids and mythic dungeons. Then you have "hardcore" content that's Mythic+ grinding and Heroic/Mythic raids.
The problem you're pointing to is the dearth of solo "hardcore" content because it's all relegated to the "story" tier, and I agree. I thought the Mage Tower trials were a good start to attempting to make "hardcore" solo content, but they haven't really done much past that.
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United Kingdom20323 Posts
Mage tower wasn't locked for gear so it was always going to become trivial for most of the expansion
Tuned hard at launch w/ 750k simdps and a bit over 3 mill health, oneshot joke for a character that is 2-5x more powerful (tomb-antorus gear, crucible)
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Antorus on the 29'th, that's a little while to wait and pretty comfortable level 75 weapons
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On November 05 2017 16:31 Cyro wrote: Mage tower wasn't locked for gear so it was always going to become trivial for most of the expansion
Tuned hard at launch w/ 750k simdps and a bit over 3 mill health, oneshot joke for a character that is 2-5x more powerful (tomb-antorus gear, crucible)
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Antorus on the 29'th, that's a little while to wait and pretty comfortable level 75 weapons
Gear is gonna trivialize everything after a patch or 2, that's always been the way WoW works because they don't sync stuff like FFXIV does.
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Holy shit, do people in here actually do the LFR- "Discussion"? Isnt that what the MMO-Champion forum is for?
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United Kingdom20323 Posts
On November 05 2017 17:38 deth2munkies wrote:Show nested quote +On November 05 2017 16:31 Cyro wrote: Mage tower wasn't locked for gear so it was always going to become trivial for most of the expansion
Tuned hard at launch w/ 750k simdps and a bit over 3 mill health, oneshot joke for a character that is 2-5x more powerful (tomb-antorus gear, crucible)
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Antorus on the 29'th, that's a little while to wait and pretty comfortable level 75 weapons Gear is gonna trivialize everything after a patch or 2, that's always been the way WoW works because they don't sync stuff like FFXIV does.
reduction in difficulty is not really the problem as much as the extent of it, there's no tuning bar that makes sense when player power varies this much
Holy shit, do people in here actually do the LFR- "Discussion"? Isnt that what the XXXXXXXXXXXXXX forum is for?
We do not speak of that dark place
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On November 05 2017 18:07 Cyro wrote:Show nested quote +On November 05 2017 17:38 deth2munkies wrote:On November 05 2017 16:31 Cyro wrote: Mage tower wasn't locked for gear so it was always going to become trivial for most of the expansion
Tuned hard at launch w/ 750k simdps and a bit over 3 mill health, oneshot joke for a character that is 2-5x more powerful (tomb-antorus gear, crucible)
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Antorus on the 29'th, that's a little while to wait and pretty comfortable level 75 weapons Gear is gonna trivialize everything after a patch or 2, that's always been the way WoW works because they don't sync stuff like FFXIV does. reduction in difficulty is not really the problem as much as the extent of it, there's no tuning bar that makes sense when player power varies this much Show nested quote +Holy shit, do people in here actually do the LFR- "Discussion"? Isnt that what the XXXXXXXXXXXXXX forum is for? We do not speak of that dark place "We do not speak of that dark place"? You guys already adapted
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United Kingdom20323 Posts
Btw for anyone interested in WoW performance / benchmarking / hardware stuff
my initial memory benchmarks have proven very strong (flight path)
same config and bench, small error margin, 3200c16 RAM getting 19% more average FPS than 2400c16.
I thought that something weird was happening when my CPU and RAM clocks got reset last week and my performance changed by far more than the CPU overclock could account for; it seemed to be +30% or even more when the OC shouldn't have been even half of that.
These tests so far back up most of that performance change coming from RAM performance gains (from ~2133c15 to ~3200c16) and indicate a strong reliance on memory in at least some CPU limited situations that should continue to scale with high end memory instead of just from low end to midrange. Large raid encounters are a more relevant and quite different CPU load and are a lot harder to test but i seemed to see very significant scaling from what i could tell in the argus rift 40 man raids; i'l take a few hours to investigate that in more detail soon as well
Visuals:
max settings, 15-16% gain from RAM
![[image loading]](https://i.imgur.com/An0XrKv.png)
my performance optimized settings, 19% gain
![[image loading]](https://i.imgur.com/DbrR0r1.png)
Every dot is a frame and the scales are a bit different to best represent each set of data. Nothing is GPU limited (max GPU load 60-70% on the highest load config)
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so I started saving my cooldowns for after the buffs on Maiden...
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Maiden wipes break my heart.
![[image loading]](https://i.imgur.com/NMFe3My.png)
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Hi guys, I'm a complete MMORPG noob. A few RL friends are trying to me to play this game with them. They are recommending me to play a DPS role (heal/tank requires more awareness I'm guessing), any recommendations on what classes/race to choose?
I also heard there are a bunch of add-ons available, anything I should be using?
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On November 06 2017 15:01 Glacierz wrote: Hi guys, I'm a complete MMORPG noob. A few RL friends are trying to me to play this game with them. They are recommending me to play a DPS role (heal/tank requires more awareness I'm guessing), any recommendations on what classes/race to choose?
I also heard there are a bunch of add-ons available, anything I should be using? Race doesnt matter, very very minor differences these days. Are they horde or alliance?
Orcs/Tauren are usually good, Humans/Dwarves are popular for alliance.
As for mindless DPS Warriors, BM Hunters, mages, DH are also pretty mindless
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Thanks. I think I will roll a warrior and see. I will check with them on which side they are on before making.
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United Kingdom20323 Posts
On November 06 2017 15:09 Glacierz wrote: Thanks. I think I will roll a warrior and see. I will check with them on which side they are on before making.
The elf racials are very nice
I would call very few if any specs mindless, a lot are easy to play at a basic level while difficult to master and fully understand though. That's one of the main design goals when making a spec and it's been achieved quite well in Legion
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On November 05 2017 22:37 Cyro wrote:Btw for anyone interested in WoW performance / benchmarking / hardware stuff my initial memory benchmarks have proven very strong (flight path) same config and bench, small error margin, 3200c16 RAM getting 19% more average FPS than 2400c16.I thought that something weird was happening when my CPU and RAM clocks got reset last week and my performance changed by far more than the CPU overclock could account for; it seemed to be +30% or even more when the OC shouldn't have been even half of that. These tests so far back up most of that performance change coming from RAM performance gains (from ~2133c15 to ~3200c16) and indicate a strong reliance on memory in at least some CPU limited situations that should continue to scale with high end memory instead of just from low end to midrange. Large raid encounters are a more relevant and quite different CPU load and are a lot harder to test but i seemed to see very significant scaling from what i could tell in the argus rift 40 man raids; i'l take a few hours to investigate that in more detail soon as well Visuals: max settings, 15-16% gain from RAM ![[image loading]](https://i.imgur.com/An0XrKv.png) my performance optimized settings, 19% gain ![[image loading]](https://i.imgur.com/DbrR0r1.png) Every dot is a frame and the scales are a bit different to best represent each set of data. Nothing is GPU limited (max GPU load 60-70% on the highest load config)
Which tool do you use to visualise those data points? Looks quite clean.
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On November 05 2017 07:11 Soularion wrote:Show nested quote +On November 05 2017 07:10 lestye wrote:On November 05 2017 06:54 Soularion wrote: Honestly quite disappointed with what I'm hearing about the new expansion. Doesn't seem like there'll be much to attract me back to the game as a player largely focused on solo content. At least it seems to be addressing some obvious stuff, so that's good. I'm curious what kind of content were you looking for? I just want the ability to kill big monsters by myself, really. I miss days of wandering the world, searching for big max level elites that would pose a challenge to kill. Doesn't really happen anymore because they're so weak relative to, say, Wrath/Cata/MoP. Like, the Direhorn dudes in MoP were super fun to solo. Ah gotcha, so you weren't thinking of stuff like Chromie scenario or Mage Tower?
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