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On October 31 2017 07:42 Redox wrote: Since you guys were talking about it earlier, is it beneficial to upgrade your followers to 925 or 950? Mine are still idling at 900. I would do it just for the missions that give 12 blood of Sargeras to fuel my Enchanting sales.
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On October 31 2017 05:39 Cyro wrote: Blizzcon this weekend, what are you guys hoping for on new expansion announcement?
I think it's very important to rework balance @ level 1-90 with maybe more changes to how leveling works as well - right now there is not any kind of interesting level experience (chars without heirloom oneshotting quest mobs etc, massive imbalance between specs) but it also takes a long time. It'd be a shame to just delete everything below level 100 but at the same time, the current iteration of it being trash but mandatory to go through for existing and especially new players feels even worse to me.
Third DH spec / major DH reworks? I'm mostly happy with DH at the moment (just fuck dblades+felblade furygen) but a lot of people seem to want them
Legendaries/TF - some good stuff, balance and acquisition IMO need some very serious work and thought. A handful of somewhat simple systems that are ironed out are way better than a ton of complicated and poorly balanced systems, depth in simplicity idk, for me personally, I have all the alts I would ever ever want, so the 1-90 experience is completely negligible for me.
I would like to see some experimenting with the world scaling to make stuff more relevant to my max level characters though.
Curious to see if they'll continue with legendaries as they are now, if they keep them, I'd want there to be a better idea of legendary progression, because early in the expansion they were whack.
If I had to predict, I would say they're going to change around what slots legendaries can be for next expansion, as Ion said there's kind of this design problem when a build is built around tier sets + legendaries, where you're in an awkward position where most drops will never be good because of those value slots.
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Germany3208 Posts
Yea i hope they dont waste time on lowlevel, sorry cyro New players, if there even is such a thing anymore with how old the game is, dont have the heirlooms and they shouldnt grind dungeons anyway. Questing still works decent last time i did it. For veterans theres always the possibilty to buy the 100 boost (since you can also do it with gold now).
The legendary mechanic is ok imho, its at least an additional customization layer, so that your spec does not always play the same (sure there are probably some exceptions). They just need to make them more accessible and less rng to get so that the first 3 months of playing a new char arent shit. AP system can go fuck itself.
I hope they keep m+ largely as it is right now, some affixes could use some change and maybe they should remove tyrannical fortified altogether and instead give it a third of the normal affixes.
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I like the idea of AP to an extent. What I loved about Legion when it first came out, is that
1) There was always something for me to do.
2) It felt great having a post level cap progression.
3) Kinda a double edged sword, but I loved having to invest in 1 character instead of going off with a million alts.
Although keep in mind, I didnt raid like you guys, so maybe theres a pressure to it that I didnt have given how much power there was to be had, at the beginning of the expansion.
Oh, I didn't mention this before, but with TF...... the idea is OK but there just needs to be a cap for it so raiders dont feel shafted.
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On October 31 2017 07:47 Gorsameth wrote:Show nested quote +On October 31 2017 07:42 Redox wrote: Since you guys were talking about it earlier, is it beneficial to upgrade your followers to 925 or 950? Mine are still idling at 900. I would do it just for the missions that give 12 blood of Sargeras to fuel my Enchanting sales.
Yeah the rewards when you just do 950 missions are pretty bonkers, I had two days in a row with 3xGold missions. Felt almost dirty.
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On October 31 2017 05:39 Cyro wrote: Blizzcon this weekend, what are you guys hoping for on new expansion announcement?
Well, it's a huge question. I think it comes down to 5 major things for me:
1) Make me feel special. - Here I can see things such as the talked about subraces, customizable character options such as height, eyes, marks or clan-belongings really make a difference for how I feel about being different/special/whatever EVEN THOUGH it might be "fluff" it still would fill a role.
2) Make my effort and gear matter. - If I didn't enjoy it I wouldn't raid. I hate warforge/titanforge and random sockets, leech etc. If I was someone that bought gear and runs etc I probably would love it but I am not so I hate it. It makes my progress and reward at the end of the tunnel feel a tad less epic. Just killing cause the killing is there to get done, defeating a boss that I already defeated 3 times already. I never enjoyed the difficulty settings BUT I am someone who has never had problems raiding. 3) RNG removal . - I just don't enjoy it. (already mentioned gear so I will not repeat that part) RNG when it comes to what I can do is just... Fine, some small bits, some tiiiiiny small "ooooh" moments I can live with. But when my heals can proc, and they can proc from procs the massive difference is... I just don't enjoy it. I would rather have 11 different heals and be exhausted after proper playing rather than 3 heals and "GET LUCKY"-gameplay. I don't know how it is for others that keep talking about how great it is with legendary RNG and spell/abilities RNG but I feel more annoyed when the RNG doesn't go my way VS happy when it does. I sort of expect it to be there for me when I need it.
4) Adventure - I want huge open world. I don't want Dalaran to be floating over to the next expansion area with 25 portals and extra Hearthstones and everything. I travel the world in 7 seconds and if it takes longer than 11 minutes to X things I get annoyed. I don't enjoy that. I want to go back to the mindset of "things will take time, let them take time, I want to do THIS even though it might be the only thing I can do". I want the adventure back.
5) Nothing is dangerous unless you click a button - I actually LOVED early Suramar, had to group, had to do what I needed to TO BE ABLE TO DO THINGS! What a shocker! Unheard of really. Such a place. People that can't solo everything AND ontop of that didn't have a tanking spec to give them that chance of soloing went mad and hated the place but what a fantastic place, scary if you roamed too far, scary if you didn't. Flying + progression ofc killed that part of the place and now people just see it as a grind BUT I want dangerous things, where I get to play my Paladin to his full extent. I can survive anything. I need and want that challenge. They messed up where they tried to make the world scale with your ilvl and people just put their worst gear in their bags or smallest items BUT they were thinking in the right paths. I do think I need that in my game compared to "set to normal/heroic/mythic use a +15 key"-gameplay.
Ok, that turned out quite long. I just wanted to write some things... SO, I guess, a TLDR? Right here goes, this is what I want in the expansion:
- MASSIVE amount of character costumization for "uniqueness" and flare. - Removal of warforged/titanforged/random aspects to gear. Make it awesome to progress in the game and let old raids be old raids. (I would love removal of difficulties from raids and just have one raid but that will never happen) - Removal of RNG from talents and spells AND JUST MAKE MORE SPELLS/TALENTS INSTEAD! MASSIVE AMOUNT! - Huge open world with massive vistas and areas to explore with no shortcuts, no portals, no flying, no nothing. Just adventure boots on. - Dangerous world where I am worried about if I CAN ACTUALLY DO something VS being annoyed I can't pull 250 mobs at the same time cause I one-shot them anyways.
That would make me a happy adventurer.
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United Kingdom20323 Posts
Not going to see a rework after the flak they got for doing Cata. To much work for to little payoff.
Am not taking about remaking the whole world, but they desperately need to go over it and make sure that the numbers make sense. There's no reason for a level 10 char without heirlooms to be one shotting every mob, there's no reason for a resto druid with 4k hp to be critting people for 20k in cat form and it makes the first 50 hours on any new character terrible to play no matter what you're doing or what you like to do.
Maybe throw in some level scaling on old content and quest/mob exp buffs (or dungeon exp nerfs coupled with level exp requirement reductions) to make that doable to some extent.
Slightly retune content like the end-of-wrath ICC dungeons and make them accessible in the second half of WOTLK - right now they need level 80+ to enter the first one, quest chain done to enter the later ones which means that you have to specifically dig into the specific dungeon queue for last expansion section of the UI to queue for it instead of cataclysm dungeons which nobody does so they'll never pop; that's great content that i haven't seen for 8 years.
Trial of the Champion becomes available around 78 but it's really fucked up, everything has probably 5x the damage of every other dungeon and it drops gear that you can't even equip because it requires level 80 
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Since you guys were talking about it earlier, is it beneficial to upgrade your followers to 925 or 950? Mine are still idling at 900.
Should be good now, they retuned the 950's and 925 was always pretty fine
Yea i hope they dont waste time on lowlevel, sorry cyro
If you don't want content below max level to be even close to sane balance then why have it in the game at all?
The HP and damage values are all wrong, sometimes a whole order of magnitude off - see above. I don't consider the boost to be a solution because it costs 60 euro or the equivalent of even more gold IIRC; if it were free then it would be a very dirty solution. I don't generally approve of skipping to endgame because then it's not really endgame, it's just game, and why have the rest of the "pre-game" then? I'd much rather see it be respected to at least a basic level or gone. It's been in the awkward middle ground since Pandaria, a very disturbing amount of time.
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i hope for no more legendaries - no more ap grind - better raid design - no more mission table - no more titanforge etc - better class design for hunters - going all in with m+ stuff - remove lore from his position
i am a negative person - dont judge
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On October 31 2017 11:33 {ToT}ColmA wrote: i hope for no more legendaries - no more ap grind - better raid design - no more mission table - no more titanforge etc - better class design for hunters - going all in with m+ stuff - remove lore from his position
i am a negative person - dont judge
Not judging, just curious. Was there anything you liked about this expansion?
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I like m+. Quite a bit actually. And I really have no problem with the artifact system, although I wouldnt want it for another expansion. (and it wont be). I mostly think the worst thing by far is titanforging and Im pretty sure thats a success to blizzard. Legendary's are kind of meh, didnt bother me to much personally, but I see the obvious flaws in it.
If I was gonna wish on a star, I guess itd be to make arena decent again. But its just dead imo. Forever. Also I second that hunters are utter garbage right now as far as state of the class. Super hurt by pruning and kind of unfun in general.
I also don't think raid design particularly bad this expansion at all. Its pretty good in fact imo. However, titanforging and bad balance to where I am STILL running nh hoping for lucky titanforges on OP t19 2p is just retarded.
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honestly life is going to suck next expansion without many of the QOL artifact traits
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On October 31 2017 14:48 Stancel wrote: honestly life is going to suck next expansion without many of the QOL artifact traits prolly another stat squish anyway so everyones gonna be doing 10k dps for the start of the xpac, probably ending in 10mil because blizzard
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On October 31 2017 14:48 Stancel wrote: honestly life is going to suck next expansion without many of the QOL artifact traits As always most specs will undergo some redesign which hopefully compensates for those losses.
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United Kingdom20323 Posts
Btw, i've been loosely monitoring drop rates for legendaries on those argus rifts. It's quite easy to get a big sample size because they spawn 12 times per day and there are always raid groups up, a few days of data lets you watch a thousand people get loot from them. The legendary droprate seems to be well over 1% per person per rift, maybe 2% - at least around what a raid boss is worth - while also giving avg ~1 bill AP and ~30 argonite each; a pretty efficient use of time
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Pretty sure that drop % is being made useless because of the % gain from doing other content.
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United Kingdom20323 Posts
On October 31 2017 20:15 Gorsameth wrote: Pretty sure that drop % is being made useless because of the % gain from doing other content.
AFAIK all of the data points to the drop rate of legendaries from specific content and the BLP that they give being the same - that is, high BLP content is high droprate content and low BLP content is low droprate content
a lot of people doing whatever content will have high BLP, a lot will have low, with a huge sample size it cancels out
it's messed up by not splitting the data for chars with bonus to first 2 legendaries though, i had no way to easily measure that
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Germany3208 Posts
Y'all jealous bitches stop crying about titanforging because randomdude#33 got a 950 arcano and how unfair life is because of that please. The items of other people do not alter your gameplay and should not change your enjoyment of the game, unlesss that guy is applying to your guild and taking away your raidspot. That you still have to do old raids because of set bonuses is blizzards fail to make newer sets stronger than the old ones and including legendaries 2+4 or 4+2 should not be a thing. If you feel like you have to grind the heroic version of the raid in addition to the mythic one that is on you, the chance to get an item that is on mythic lvl is less than 3% and less than 1% to be higher than mythic. There are hundreds of thousands of players, so of course some will have a lucky proc, doesnt mean its a worty time investment for you. AP and legendary drops hopefully go away too.
M+ is the new thing and takes quite a bit of focus away from raiding. If they keep pushing for it to be competitive, we need titanforging so that its not a top 100 raider only show.
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I do a lot of mythic+ and its my favorite part of the game, the thing is they could make mythic+ scale better without titanforging if they just raised ilvl caps somewhat higher so very high m+ actually had reward purposes. I think this scaling has been kind of poor. (even still in a titanforgeless world a +10 gives same ilvl as heroic atm.) This of course would piss off raiders, but tbh idc about that so much. And truth is set bonuses matter. It does feel fucking wierd that by the time my pretty casual 2x2hr friends guild started killing mythic bosses most people basically couldn't actually get upgrades from them. So you are wrong in that it doesn't effect people themselves. I mostly dislike titanforge because it completely fucks your own personal progression (like it kind of defeats the entire term) and makes it very wonky. Farming for better titanforges of drops you already have is kind of not that interesting. I agree with you that people mad because some other person got luckier then them are just stupid (although the generalization that others gear has no effect on you is equally stupid), but uhhh.... thats not really the problem. And old gear maintaining relevance is definitely made worse by the titanforging issue you kind of just brush it off, but it makes it very hard to balance when you can't rely on newer stuff having higher ilvl. Furthermore it directly contributes to the insane power creep, because in an effort (that only even kind of works) to outpace it they have to increase ilvl dramatically.
tldr:You kind of only address the stupid reason stupid people complain about titanforging and brush off all the legitimate problems. You can make an equally inflamatory and pointless argument the other direction about noobs and people wanting something for nothing, etc.
In any case like I said, I'm fairly confident blizzard sees it as a success and its not ruining the game for me. I just think its far more problematic personally then things like ap grind.
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Mythic+ is hands down the best mechanic they've ever added to the game. Been playing since vanilla off and on and it is far and away my best option for progressing through the game. I'd never want to join a guild or do scheduled raids or anything, but being able to hop on to do some progression is amazing.
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On October 31 2017 12:01 nimbim wrote:Show nested quote +On October 31 2017 11:33 {ToT}ColmA wrote: i hope for no more legendaries - no more ap grind - better raid design - no more mission table - no more titanforge etc - better class design for hunters - going all in with m+ stuff - remove lore from his position
i am a negative person - dont judge Not judging, just curious. Was there anything you liked about this expansion?
m+ - quite the upgrade from challenge mode
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