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[WoW] Battle for Azeroth - Page 319

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2017-06-24 22:11:56
June 24 2017 22:03 GMT
#6361
I did about 8-9 bosses NH heroic on week 1 including Gul'dan entirely with PUG raids but i'm 3/9 hc on TOS right now, 100% guild raids. In both instances i think there are a bunch of bosses that will trip people up week 1 if they're not prepared. A few months for experience (and gear, but mostly experience ) and a lot more people will be able to do them without being in an "elite" guild.

There have been a few game breaking issues, actually:

#1 - Bug that causes the wall to respawn after Harjatan and lock you out of any further bosses until you get somebody to bring their alt, give you a new instance and reclear every boss; that's cost us several hours.

#2 - The server has also been choking hard since release day - at a good time the ping is around 50-200ms but during raid time we make a pull and suddenly every spell takes 300-5000ms to register on the server side. Half of our raid has 600k DPS on the pull instead of 2 million and it made the game unplayable for about 1/3'rd of our raid hours
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2017-06-24 22:38:08
June 24 2017 22:34 GMT
#6362
On June 25 2017 07:03 Cyro wrote:
I did about 8-9 bosses NH heroic on week 1 including Gul'dan entirely with PUG raids but i'm 3/9 hc on TOS right now, 100% guild raids. In both instances i think there are a bunch of bosses that will trip people up week 1 if they're not prepared. A few months for experience (and gear, but mostly experience ) and a lot more people will be able to do them without being in an "elite" guild.

There have been a few game breaking issues, actually:

#1 - Bug that causes the wall to respawn after Harjatan and lock you out of any further bosses until you get somebody to bring their alt, give you a new instance and reclear every boss; that's cost us several hours.

#2 - The server has also been choking hard since release day - at a good time the ping is around 50-200ms but during raid time we make a pull and suddenly every spell takes 300-5000ms to register on the server side. Half of our raid has 600k DPS on the pull instead of 2 million and it made the game unplayable for about 1/3'rd of our raid hours

#3 - If you have an 8/9 id you can not get back to KJ. Or at least if you got there before the hotfix this morning, according to this thread: https://www.reddit.com/r/wow/comments/6j55o3/bug_with_portal_to_kj_boss_roomspaceship/

Btw I felt you can do 6/9 while ignoring most mechanics, just with the help of gear.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2017-06-24 23:46:15
June 24 2017 23:27 GMT
#6363
Btw I felt you can do 6/9 while ignoring most mechanics, just with the help of gear.


There were a few on bosses 4-5 that were causing personal deaths and raid wipes easily

this is one:
https://i.redd.it/i5lba7mqn25z.png

others would be mainly the moon debuff paired with "minor" mechanics failures on sisters (personal deaths due to having several times more stacks than appropriate) and this thing - http://www.wowhead.com/spell=233263/embrace-of-the-eclipse - the damage and healing shields - that just oneshot the whole raid on most pulls.

I think that those are and should be easy to handle for solid mythic players but they're not the target audience. The tuning is otherwise not particularly hard and many bosses die quickly, just mechanics that have to get done or 5-10 people will instantly die and you're not killing the boss today
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
June 25 2017 00:30 GMT
#6364
hahahahahha looking at that picture i only now realize i may have caused my raid to take more damage than necessary because i took 100% of the burdens and still soaked from time to time. no one said anything though..
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2017-06-25 09:38:53
June 25 2017 09:27 GMT
#6365
On June 25 2017 08:27 Cyro wrote:
Show nested quote +
Btw I felt you can do 6/9 while ignoring most mechanics, just with the help of gear.


There were a few on bosses 4-5 that were causing personal deaths and raid wipes easily

this is one:
https://i.redd.it/i5lba7mqn25z.png

others would be mainly the moon debuff paired with "minor" mechanics failures on sisters (personal deaths due to having several times more stacks than appropriate) and this thing - http://www.wowhead.com/spell=233263/embrace-of-the-eclipse - the damage and healing shields - that just oneshot the whole raid on most pulls.

I think that those are and should be easy to handle for solid mythic players but they're not the target audience. The tuning is otherwise not particularly hard and many bosses die quickly, just mechanics that have to get done or 5-10 people will instantly die and you're not killing the boss today

Yeah with the hydra shot you have to move apart, but you also learn that pretty quickly without looking at a guide or whatever. With the moon debuff it is kinda what I mean, never knew what that one does but did not seem to matter. Sometimes I randomly moved to the other side of the room and that seemed to be it.
Then again it is probably the privilege of the healer that you can get away more often with not knowing mechanics. You dodge some stuff on the ground, fill up some bars and that is it as long as it is not mythic.

Btw thinking about it, KJ is a boss that will wipe PUG (an none PUG) raids for a long time no matter the gear. So many things that will just wipe you if not played correctly.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
June 25 2017 11:00 GMT
#6366
With the moon debuff it is kinda what I mean, never knew what that one does but did not seem to matter


They increase the amount of damage that you take from either shadow or arcane by x%, stacking. If it's really high then a lot of avoidable and unavoidable fight mechanics will start to cause crazy health spikes and oneshots.

guides generally said to reset it around 5-10 but i was having to yell at people to go reset because they had 22 stacks for a while
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
June 25 2017 11:26 GMT
#6367
On June 25 2017 20:00 Cyro wrote:
Show nested quote +
With the moon debuff it is kinda what I mean, never knew what that one does but did not seem to matter


They increase the amount of damage that you take from either shadow or arcane by x%, stacking. If it's really high then a lot of avoidable and unavoidable fight mechanics will start to cause crazy health spikes and oneshots.

guides generally said to reset it around 5-10 but i was having to yell at people to go reset because they had 22 stacks for a while

Pretty sure I had more. :D
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
June 25 2017 11:34 GMT
#6368
Can probably deal with it when people do mechanics, it just multiplies any failures to the point where wipes happen
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
chocorush
Profile Joined June 2009
696 Posts
June 25 2017 13:14 GMT
#6369
Am I totally missing something about the moon stacks? Is there a downside to clearing stacks early if you don't have the moon burn debuff?

I feel like the conventional advice should be clear when you can if you don't have the debuff, and absolutely clear if it's about to be new moon/full moon.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
June 25 2017 13:53 GMT
#6370
It does a bit of damage i think but i found very little reason not to reset at 5-10 every time
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22695 Posts
June 25 2017 15:04 GMT
#6371
There was supposed to be a debuff on Heroic that increases the damage from clearing your stacks but it seems to have gotten removed.
I assume it will still be there on Mythic.
It ignores such insignificant forces as time, entropy, and death
Noocta
Profile Joined June 2010
France12578 Posts
June 25 2017 15:45 GMT
#6372
I found Sisters of the Moon to be a pretty fight but the moon / shadow mechanics was very minor, even in Heroic.
The only "difficult" part of the fight for us was the healing absorb spells on everyone you need to clear fast enough. Had to switch to MW so we had 5 healers for our 30 man group.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
June 25 2017 17:11 GMT
#6373
honestly the worst thing about SOTM is how much it kills our FPS

7.2.5. has been pretty awful in general, i tend to get 20-30 in the DH class hall compared to 70+ everywhere else
ffxiv enjoyer
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2017-06-25 21:53:53
June 25 2017 18:37 GMT
#6374
WoW in general has been adding a lot of inefficient CPU-heavy effects that you can't disable for a while

damn raiding with "35ms" ping which is actually 200-800ms because of server choking is annoying, got some more bosses down tho
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Noocta
Profile Joined June 2010
France12578 Posts
June 26 2017 00:56 GMT
#6375
We're 8/9 Heroic now, probably killing KJ tomorrow ( saw the last phase twice already )

Anyone else noticed how much of this raid mechanics are : share the damage of this ability and soak the puddle everywhere ? Man did they used that a lot for this raid.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
June 26 2017 13:04 GMT
#6376
ToS just feels like a mess of mechanics tbh
ffxiv enjoyer
nimbim
Profile Blog Joined June 2009
Germany986 Posts
June 26 2017 13:53 GMT
#6377
I wonder how Sisters are going to be on Mythic. I couldn't tell any of the purple debuffs apart on hc and just worked with timers and hope.
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2017-06-26 14:48:05
June 26 2017 14:47 GMT
#6378
Honestly TOS looks pretty gorgeous but the fights are pretty uninspired. KJ feels like just a bunch of random shit thrown together on heroic.
High Risk Low Reward
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
June 26 2017 16:51 GMT
#6379
award for most unnecessary change of 7.2.5. goes to m+ getting buffed

everything +10 and up is aids
ffxiv enjoyer
Gorsameth
Profile Joined April 2010
Netherlands22695 Posts
June 26 2017 16:54 GMT
#6380
On June 27 2017 01:51 Stancel wrote:
award for most unnecessary change of 7.2.5. goes to m+ getting buffed

everything +10 and up is aids

Its aids today, but so it Mythic raiding for most people at the currently gear level.
Come back in a few months and it will be a breeze as ilvl scaling has done its work.
It ignores such insignificant forces as time, entropy, and death
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