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[WoW] Battle for Azeroth - Page 245

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-12-30 16:10:01
December 30 2016 11:45 GMT
#4881
AFAIK 7.1.5 Fire is currently performing poorly in single target and some mages i know are rerolling

We're gonna see more changes before the patch goes live
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 30 2016 13:32 GMT
#4882
As far as rotations go though?

I've only tried Balance in Legion, and it has a nice rotation (the little I've tried it), mostly predictable with minor rng elements, as well as decently balanced (heh) in-spec spec choices.
Nothing is impossible, only some things for some people.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-12-30 16:22:51
December 30 2016 15:57 GMT
#4883
In need of some pretty critical changes before the patch goes live, i think



For boomies it looked like they didn't get many mechanical changes but were getting a nice list of buffs and some AOE talents were becoming more viable:

FOE buffed by 17.25%

Shooting Stars buffed by 31%

Soul of the Forest now increases damage by 20% instead of 15% and reduces the AP cost of Starfall by 20 instead of 10

Stellar Drift now buffs starfall damage by 60% instead of 20%

Stellar Flare was buffed by ~24%

Warrior of Elune was changed from giving 2 instant cast lunar strikes to 3

Echoing Stars buffed by 31%

Mastery base increased a bit and mastery value increased by 12.5%

^there's some pretty nice stuff in there that should make dungeons play better
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-12-30 20:32:55
December 30 2016 19:26 GMT
#4884
On December 31 2016 00:57 Cyro wrote:
In need of some pretty critical changes before the patch goes live, i think

https://www.youtube.com/watch?v=Pv3SBnQhZoQ

For boomies it looked like they didn't get many mechanical changes but were getting a nice list of buffs and some AOE talents were becoming more viable:

FOE buffed by 17.25%

Shooting Stars buffed by 31%

Soul of the Forest now increases damage by 20% instead of 15% and reduces the AP cost of Starfall by 20 instead of 10

Stellar Drift now buffs starfall damage by 60% instead of 20%

Stellar Flare was buffed by ~24%

Warrior of Elune was changed from giving 2 instant cast lunar strikes to 3

Echoing Stars buffed by 31%

Mastery base increased a bit and mastery value increased by 12.5%

^there's some pretty nice stuff in there that should make dungeons play better


Yeah the mage discord was people whining about that. Flamestrike relic BIS.. right after I put it in arcane lol. Thats not entire accurate but you look at the changes they are making and we are basically being worked on like its a new expansion.

The secondary stat was scaling nowhere, I complained about that before, but its still amazing to me. Secondary stat scaling is like the first thing you look at in a new expansion.

Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 30 2016 22:21 GMT
#4885
so IDK why but I always run into complete idiots on just my DH

first it was some random guy in a random heroic who thought I ragequit the group after the server kicked all of us out on reset, now it's an AotC-less healer who came into the group expecting a summon without looking at the raid comp, set up shitty markers on xavius yet I'm the cunt for calling those markers bad and correctly predicting another wipe

the summon thing I can understand, probably mistook us DHs for warlocks from the class colors, get that all the time

the things I do for alt relics /rant over

ffxiv enjoyer
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
December 30 2016 22:33 GMT
#4886
I wiped a bunch of times and went through 3 groups to do VH normal for alt class campaign, people just seem to get worse at a greater rate than the dungeon difficulty decreases when you go run easy stuff
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
GTR
Profile Blog Joined September 2004
51532 Posts
December 31 2016 01:46 GMT
#4887
got ursoc trink and viz trink today.

happy new years present to me ~_~
Commentator
r33k
Profile Blog Joined March 2009
Italy3402 Posts
December 31 2016 06:25 GMT
#4888
I'm debating getting back into the game, what class/spec plays most like something from TBC/WotLK? I used to play Hunter, DK and Shaman.
Noocta
Profile Joined June 2010
France12578 Posts
December 31 2016 12:59 GMT
#4889
On December 31 2016 15:25 r33k wrote:
I'm debating getting back into the game, what class/spec plays most like something from TBC/WotLK? I used to play Hunter, DK and Shaman.


None. Class all feels very different than from those times.
If you come back, I encourage you to take a fresh look at the game by playing a class you weren't playing before.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 31 2016 13:49 GMT
#4890
Yeah, no class really plays as in tbc, I'd hazard Assassination Rogues are the closest though. Poisons and bleeds and combo points are all still there.
Since WotLK, all specs have lost class skills in favour of separating each spec.
Frost DK plays decently similar though, and Arcane mage is the only dps with mana management left, so it's kind of like the old days. Healing specs have all maintained their core, but some systems are changed, like totems for Shamans.
Nothing is impossible, only some things for some people.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-12-31 14:09:16
December 31 2016 14:07 GMT
#4891
Frost DK plays decently similar though


DK (frost dps / tank especially) was my favourite class in LK but they reworked the rune system in 4.0 which quite dramatically changed the feel of the class. Hasn't been the same since and likely won't ever be.

I think everything plays quite differently, we've had a few rounds of major class reworks in cata and legion. You can use the Class Trial system (or maybe even PTR?) to play some DPS specs at lvl 100 and see what works for you, youtube overviews of the specs are good too.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DCRed
Profile Joined May 2011
Finland435 Posts
December 31 2016 14:08 GMT
#4892
Holy priest is probably the least iterated class since vanilla and it shows. Spells are same, divine hymn is still same crap spell, renew is useful every other expansion and then just spam flash heal.
Warri
Profile Joined May 2010
Germany3208 Posts
December 31 2016 14:50 GMT
#4893
Shadow is pretty much the same, surrender aside. Sure there have been some variations, with mindflay insanity and dot snapshotting, then dotweaving and now void form, but it's still MB on cd, hold sw:p and vt up and fill with mind flay.
RvB
Profile Blog Joined December 2010
Netherlands6263 Posts
December 31 2016 14:56 GMT
#4894
On December 31 2016 23:07 Cyro wrote:
Show nested quote +
Frost DK plays decently similar though


DK (frost dps / tank especially) was my favourite class in LK but they reworked the rune system in 4.0 which quite dramatically changed the feel of the class. Hasn't been the same since and likely won't ever be.

I think everything plays quite differently, we've had a few rounds of major class reworks in cata and legion. You can use the Class Trial system (or maybe even PTR?) to play some DPS specs at lvl 100 and see what works for you, youtube overviews of the specs are good too.

Yeh dk is quite different. Runes reworked, no more disease management, no more presences and ridiculously low mobility without the passive 10% movement speed. Especially the last thing irritates me a lot. Apparently the class fantasy is that DKs should be low mobility but hard hitting. It's like they forgot that DKs have had a movement speed buff since wc3. Oh well...
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-12-31 15:29:28
December 31 2016 15:24 GMT
#4895
They forgot the "hard hitting" part too

A few of the higher ups do talk regularly about how raids can be melee friendly but the optimal compositions today still generally have 60-90% of the DPS being ranged. To take a melee with poor mobility and middle-of-the-pack damage output is a handicap.

With 9 classes capable of melee DPS and 6 capable of ranged it should be the other way around if not neutral.

Kinda off topic, sry
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
December 31 2016 15:53 GMT
#4896
Looking at the next patch rogues are basically middle to bottom of the charts anyway.

I just dislike it because they say that there were going to avoid classes being changed so drastically and were basically going to be redoing all of the classes in a mid tier patch.

Currently rogues do well, but not so drastically better than all other classes that they need to be changed much. Will be seeing how we look once the patch comes out but it will be sucky to just fall behind other people.

Also completely random, but Outlaw damage variance. Minimum dps is basically 2nd to last, where as best case scenario is best dps in the game, although this is still at best case scenario only barely ahead of arms average.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
December 31 2016 16:17 GMT
#4897
Currently rogues do well, but not so drastically better than all other classes that they need to be changed much


Class changes are about how the damage is done, not the amount of damage
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2016-12-31 18:22:22
December 31 2016 18:21 GMT
#4898
Eh, DKs still have runes, 3 regenerating at a time, frost strike is still the RP dump, obliterate is still obliterate.
Frost hardly had any disease management, no presence swap needed for pve. At least from what I remember.

Think you need to copy a live character to play on this PTR.
Nothing is impossible, only some things for some people.
Alventenie
Profile Joined July 2007
United States2147 Posts
December 31 2016 18:39 GMT
#4899
On January 01 2017 01:17 Cyro wrote:
Show nested quote +
Currently rogues do well, but not so drastically better than all other classes that they need to be changed much


Class changes are about how the damage is done, not the amount of damage



I would disagree in some sense. For Assa once you reach a certain amount of mastery, Agonizing poison just does more damage than Exsanguiate. This changes how you play the class (to a less active playstyle) to do more damage. And we still have mandatory talents in PvE for all of our specs. None of them were baked in, although one specific instance of cheat death was nerfed by 300% because a vast majority of PvE rogues took it (I know other cheat death like effects were nerfed as well, but ours was hit the hardest from 2->6 minute CD).

In PvE atm Assa, Outlaw, and Sub can do well in damage, even if the class isn't as fun to play. Sub is in a bad state for how the class plays, but in a good state for damage due to how well it scales with gear. Sub feels extremely clunky in its playstyle without the legendary boots to smooth it out.

I think most of our specs in PvE are okay. I think there can be tweaks to Outlaw RNG for RtB (like I said variance from bottom 10% to top 1% in damage purely based on what you roll), and Subs overall playstyle (needs more smooth energy regen).

In PvP rogues are just a disaster and I have no idea what they are going to do to fix them. I don't PvP much, but when I lose 11-12k agi going into a BG/Arena, thats pretty devastating on actually doing any damage.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-12-31 19:25:20
December 31 2016 19:08 GMT
#4900
On January 01 2017 03:21 Duvon wrote:
Eh, DKs still have runes, 3 regenerating at a time, frost strike is still the RP dump, obliterate is still obliterate.
Frost hardly had any disease management, no presence swap needed for pve. At least from what I remember.

Think you need to copy a live character to play on this PTR.


Eh, DKs still have runes, 3 regenerating at a time


DK's regenerated 6 runes at a time from 3.0 to 4.0

If you had 2 frost runes and you spent one, you'd have it back in 10 seconds. If you spent two, you'd have 'em both back within 10 seconds of originally spending them; they were basically two seperate runes.

That was changed to basically having 3 runes instead of 6, but each rune having 2 charges. If you spent one frost rune it could come back in 7.5 seconds, but if you spent the second one then it would wait til the first was done charging and then add another 7.5 seconds, taking 15s total.

That mechanic change didn't seem to mean much to most people, it was done partially for balance reasons IIRC but it changed the feel of the class a lot and it was responsible for my pretty sad benching of DK ever since. Many people have just forgotten about it because they never played the old DK or they've known for new one for 3x longer than the old one, so it became the new normal a long time ago.

----

Think you need to copy a live character to play on this PTR.


They actually disabled live character copy 1-2 weeks ago, i'm not sure if you can make a template or if you can't play any more. I was going to copy my live char to test out some mechanics changes in the final weeks before the patch went live but i held off for a while and then i never got the chance
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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