|
|
On December 26 2016 01:22 Redox wrote:Show nested quote +On December 26 2016 01:04 Warri wrote:On December 26 2016 00:42 Cyro wrote: We use them on every progression boss too. It's like having ~6.67 versatility gems (10 post-buff) added to your gear for free.
2000 gold for a 1 week buff is nothing compared to the cost of other consumables~
Not much need to swap mid week either, if you're killing 1 new boss per week then it's solid progress. If you're planning to kill multiple then you can rune the harder one.
If it applied to every boss or was switchable, everybody would just use them everywhere - choosing one boss to rune for each person per week is at least a little more depth than spending gold for straight up character power like you do w/ other consumables. No reason not to use 1000 old war pots aside from $$$$$$$ But thats exactly my point. The really hardcore guilds breeze through the first few bosses so there is no reason to use them because then you wouldnt be able to use it for the harder boss. The more casual guilds dont use them because they are too expensive (and they will still be afterwards). The tiny portion of guilds that use them for progression on each boss can make them inhouse. Compared to flask and food that are used by heroic and even normal raiders. So just purely as a profession perk they are meh and the only other thing inscription has are darkmoon cards but more than half or those are cheaper than mats so it's a gamble. I dont get what you are saying. Given that you need more than one flask on difficult bosses the runes are less expensive than flasks. Why would only really hardcore guilds use them? My guilds used them and we were surely not hardcore. And now with half the costs they will become standard for even more guilds.
You still use flasks and food and pots for rekills. You dont use vantus runes. There are heroic and normal guilds too that mostly dont use them. You dont use them on pugraids. My point is mainly that there is very little demand for them on the AH and thus they dont carry the profession.
|
To be honest, I'm probably not alone feeling like there's just too many fucking consomables we need to use now.*Flasks, pots, augments runes, vantus runes.. The list is starting to feel long. Flasks + pot was more than enough.
|
United Kingdom20322 Posts
The really hardcore guilds breeze through the first few bosses so there is no reason to use them because then you wouldnt be able to use it for the harder boss. The more casual guilds dont use them because they are too expensive
The vast majority of mythic guilds actually progress 1, maybe 2 bosses a week; those people will always vantus rune.
Maybe the really really really good+active guilds rune 2 bosses out of 10; if you go a bit further down you'll see people runing 5 out of 10 bosses; further down still you have these guilds who are progressing each boss for a week or more and using a vantus rune on each one.
I've runed 8 of the 10 bosses so far (missed ilgy and we still runed Cenarius on xavius "progress"), though it would have been more like 5 if i was in a strong guild right from the start.
Cost/benefit wise, they're actually better than flasks for progression on a single boss and flasks are very good already.
You still use flasks and food and pots for rekills. You dont use vantus runes.
That's because my rune is on Helya for the week, there is not even a choice to put one up for any other boss. We often don't actually use the 300g pots for rekills for gold reasons - when i was doing that, popping them for farm bosses; for mythic+ chests regularly i was spending the equivelant of 40 euros a month of WoW gold on consumables which was just not sustainable.
My point is mainly that there is very little demand for them on the AH
Sure - it's not possible to spend any real money on vantus runes because they're so cheap and you can only apply one per week
To be honest, I'm probably not alone feeling like there's just too many fucking consomables we need to use now.*Flasks, pots, augments runes, vantus runes.. The list is starting to feel long. Flasks + pot was more than enough.
Augment runes and flasks don't feel good IMO. Vantus has a place, alchemists already have potions to make $$$
--
That healer trinket - +15% healing, 50% overhealing redistributed to nearby allies? 
Metamorphosis leech + 1 mill DPS = 575k HPS going out to group for 10 secs!
|
On December 26 2016 02:04 Warri wrote:Show nested quote +On December 26 2016 01:22 Redox wrote:On December 26 2016 01:04 Warri wrote:On December 26 2016 00:42 Cyro wrote: We use them on every progression boss too. It's like having ~6.67 versatility gems (10 post-buff) added to your gear for free.
2000 gold for a 1 week buff is nothing compared to the cost of other consumables~
Not much need to swap mid week either, if you're killing 1 new boss per week then it's solid progress. If you're planning to kill multiple then you can rune the harder one.
If it applied to every boss or was switchable, everybody would just use them everywhere - choosing one boss to rune for each person per week is at least a little more depth than spending gold for straight up character power like you do w/ other consumables. No reason not to use 1000 old war pots aside from $$$$$$$ But thats exactly my point. The really hardcore guilds breeze through the first few bosses so there is no reason to use them because then you wouldnt be able to use it for the harder boss. The more casual guilds dont use them because they are too expensive (and they will still be afterwards). The tiny portion of guilds that use them for progression on each boss can make them inhouse. Compared to flask and food that are used by heroic and even normal raiders. So just purely as a profession perk they are meh and the only other thing inscription has are darkmoon cards but more than half or those are cheaper than mats so it's a gamble. I dont get what you are saying. Given that you need more than one flask on difficult bosses the runes are less expensive than flasks. Why would only really hardcore guilds use them? My guilds used them and we were surely not hardcore. And now with half the costs they will become standard for even more guilds. You still use flasks and food and pots for rekills. You dont use vantus runes. There are heroic and normal guilds too that mostly dont use them. You dont use them on pugraids. My point is mainly that there is very little demand for them on the AH and thus they dont carry the profession. Oh ok your post was about the viability of the profession not the runes, did not get that. Yeah it seems a rather useless profession, though generally crafting professions dont seem to be worth much. I just collect herbs and its tons of gold.
On December 26 2016 02:39 Cyro wrote:That healer trinket - +15% healing, 50% overhealing redistributed to nearby allies?  Metamorphosis leech + 1 mill DPS = 575k HPS going out to group for 10 secs! So it will not drop for healer only? That would surprise me, dont really care though as healer. I only wish legs would not be as strong.
|
United Kingdom20322 Posts
So it will not drop for healer only?
It gives Strength and Agility as well if you're in other specs
I like legendary strength but having a complicated hidden system for determining random drops is bullshit. It goes beyond anti-fun
|
On December 26 2016 03:25 Cyro wrote:It gives Strength and Agility as well if you're in other specs Yeah I am aware of that. Still doesnt mean it will drop if you have a non-healer loot spec and you were talking about it on DH.
|
United Kingdom20322 Posts
Ah yeah, page says healer lootspecs only :/
Those great items or even BIS stuff that would work fine statswise but certain specs arbitrarily cannot equip just suck. It's happened for more than one or two niche items. For a legendary that only drops for half of the classes there is a little more justification for limits but when the only way to get some of the best items in the game is to have a friend get the item and trade it to you (if it's not disabled even then).. that just sucks. That thing would have been real nice for mythic+!
|
On December 26 2016 03:41 Cyro wrote: Ah yeah, page says healer lootspecs only :/
Those great items or even BIS stuff that would work fine statswise but certain specs arbitrarily cannot equip just suck. It's happened for more than one or two niche items. For a legendary that only drops for half of the classes there is a little more justification for limits but when the only way to get some of the best items in the game is to have a friend get the item and trade it to you (if it's not disabled even then).. that just sucks. That thing would have been real nice for mythic+!
Have you not heard about Warlock having a BiS legendary for all spec that can only be dropped in Demo spec ? It's quite amazing what the system has done.
|
Memento is pretty good for prot pala but doesnt drop. I wont ever switch again even for a single dungeon though. :|
|
United Kingdom20322 Posts
Spending 250 hours on legendary farm for your x'th legendary to be a random item from the wrong spec because of not keeping the same lootspec 100% of the time - RIP
|
I have the BiS Windwalker legendaries ( despite only having 3 total leg ), I don't care anymore. Would actually like to get a good Brewmaster one, would be nice.
|
the worst thing about christmas is that i had no time at all to farm mythic+ on an easy affix week i hope you all had a great day surrounded by friends and family and if u are lonely and alone i hope that will not be the case next year
|
I'm so tired of people rejecting my alts for +4 runs. You'd think everyone has seen enough people with 890 gear fail miserably by now to not use gs as a metric.
|
On December 26 2016 13:40 FinestHour wrote: the worst thing about christmas is that i had no time at all to farm mythic+ on an easy affix week i hope you all had a great day surrounded by friends and family and if u are lonely and alone i hope that will not be the case next year Did a single dungeon this week to get my 12er chest. But its perfectly fine, its not like I have much hope to get an upgrade anyway. And most Mistwalker legs are so bad that it is not worth to grind to get the single good one.
|
I like the MW pants I have. Its the only one i have though. I wouldn't mind the boots either since they are getting a nice buff in 7.1.5. Will make our tank healing so much stronger.
|
On December 26 2016 21:36 Alventenie wrote: I like the MW pants I have. Its the only one i have though. I wouldn't mind the boots either since they are getting a nice buff in 7.1.5. Will make our tank healing so much stronger. Well yeah that is the good one, gz. :D
The boots will indeed be pretty insane with next patch. My issue with them is that they are very conditional to be good. You need to heal the tank with enveloping mist, and most bosses I barely do that since I have paladins that take care of tanks and I would just overheal. My job is raid heal. And many bosses I do not do melee dmg so I would have to change my play.
Other one which can be good is the bracers but I have them already. At some bosses they do not do anything (and their stats are terrible) but at other bosses where they allow you an additional useful revival they are great. Like at Guarm you can use it at charge 1 and 3 due to the leg.
|
United Kingdom20322 Posts
I'm so tired of people rejecting my alts for +4 runs. You'd think everyone has seen enough people with 890 gear fail miserably by now to not use gs as a metric.
Gear correlates quite strongly to skill and activity even if some people still fail at high gear.
There are often 3-5 people signing up for your role (or 30 in the case of DPS) so why decline the people playing their mainspec in 890+ gear for the alt of a stranger? That makes a lot less sense, IMO. I see a lot of complaints from people on the perspective of "i sign up for a bunch of stuff and people don't want me" but they're rarely coming from people who actively lead groups and consider what the group leader is seeing.
I still get rejected quite often for +4's or EN with 894ilvl showing on the finder so it's not entirely about that either
|
On December 26 2016 21:51 Cyro wrote:Show nested quote + I'm so tired of people rejecting my alts for +4 runs. You'd think everyone has seen enough people with 890 gear fail miserably by now to not use gs as a metric.
Gear correlates quite strongly to skill and activity even if some people still fail at high gear. I get rejected all the time at 894, too. I have quite a few guild mates that I would never go higher M+ with although they have better gear than me. They just got their stuff from raids.
Also we were talking about smurfs who should have the skill if not the gear.
Still you need gear at least on DDs to do stuff fast, skill does not help that much.
|
not to mention that class and item level are the only things you can judge by in the group finder. For difficult M+ I use wowprogress, but I ignore 100% of ppl whispering me their items or achievements, unless asked for.
|
I thought linking your conqueror is quite standard? i always do that even when the info doesnt mention it.
|
|
|
|
|
|