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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Warri
Profile Joined May 2010
Germany3208 Posts
December 22 2016 21:07 GMT
#4821
350mb patch loading, 7.1.5 for christmas?!
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
December 22 2016 21:16 GMT
#4822
On December 23 2016 06:07 Warri wrote:
350mb patch loading, 7.1.5 for christmas?!

They said they would want until after holidays in an earlier q&a so I would expect 3e or 10th jan.
It ignores such insignificant forces as time, entropy, and death
Noocta
Profile Joined June 2010
France12578 Posts
December 22 2016 22:27 GMT
#4823
On December 23 2016 06:07 Warri wrote:
350mb patch loading, 7.1.5 for christmas?!


Just loading content into the client to make launching 7.1.5 easier in January most likely
" I'm not gonna fight you. I'm gonna kick your ass ! "
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-12-23 01:14:50
December 23 2016 01:13 GMT
#4824
On December 22 2016 22:03 farvacola wrote:
Show nested quote +
On December 22 2016 10:35 GTR wrote:
On December 22 2016 10:02 FortuneSyn wrote:
Hey guys, is there a TL guild out there in US servers, east coast timezone?

Resto druid here.


cenarius-alliance, west coast.

On December 21 2016 22:05 farvacola wrote:
Playing monk tank in MoP, specifically doing SoO progression, was some of the most fun I've had playing WoW, no doubt.


are you dead from school or did you quit already

On December 22 2016 10:02 Gorsameth wrote:
WoD had serious issues with completely self sufficient tanks. I'm glad they changed it for Legion to ensure that you actually need a healer to do dungeons.


some m+ groups have been experimenting 1 tank + 4 dps with fighter chow with a bit of success.

Just finished exams, I'll be back on today or tomorrow to start preparing for next raid release.


Please do, if GTR loses another key to some retard again hes going to bust a vein.. shocking the amount of charity loot in the game. Then again on the flip side we wouldnt have it either so w/e
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-12-23 04:25:49
December 23 2016 02:06 GMT
#4825
On December 23 2016 00:27 DCRed wrote:
It's not that he started research late but the guy was on unstable servers at launch which is why he server transfered and lost one ak note. The guy ticketed Blizz which gave him one AK research note back and then got into catch up system which put him ahead of everyone. I know who that boomkin is and Blizz can't roll back his aks or the character would be unplayable apparently, trust me he's been reported plenty of times.


He's not the only one but i have not seen many examples, i guess that works :D If it's only a handful of people then it's not too bad, a few people getting 2 or 10 hours of time off farming is fine compared to a systemic problem affecting millions.

CPU optimization issues thread - https://www.reddit.com/r/wow/comments/5js4ni/blizzard_keeps_ignoring_that_there_is_a_terrible/

--

7.1.5 simcraft is released, looks like ~10% buff for havoc ST at the moment(?) and with 50% crit, 20% mastery i'm seeing mastery weight ~9% over crit for ST and ~50% over crit for sustained 8-target AOE.

The ST buff was needed and will lower the gap between the best and worst ST classes (esp combined with nerfs to shadow priests; arms warrior legandos etc) as well as the gap between DH's with and without ST legendaries.

I'm a little worried for the extent of mastery dominance, 7.1.5 was a patch that aimed to make stats more equal in value for a bunch of classes but they took DH's relatively balanced stats and buffed one to be completely out of line with the others as a way to change how the class plays and as a direct tool for raising damage rather than flat buffing all abilities by +10% etc. I think it'll feel fine but there may be more discussion or changes around it.

Demon's Bite is coming out at a 2% DPS loss ST, more for AOE in my current gear. That's not quite where i'd like it to be but if a bunch of things go right it could be a good option for serious DH's (need to check with different stats, tier sets, trinkets/legendaries etc.. too much stuff to check right now)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 23 2016 05:33 GMT
#4826
what the fuck is stellar empowerment for moonkins?
is that solar/lunar in one big term?
Artillery spawned from the forges of Hell
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 23 2016 08:02 GMT
#4827
On December 23 2016 14:33 arb wrote:
what the fuck is stellar empowerment for moonkins?
is that solar/lunar in one big term?

It's a debuff Starfall applies that increases dot damage on afflicted targets.
Nothing is impossible, only some things for some people.
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
Last Edited: 2016-12-23 08:46:53
December 23 2016 08:45 GMT
#4828
On December 23 2016 11:06 Cyro wrote

7.1.5 simcraft is released, looks like ~10% buff for havoc ST at the moment(?) and with 50% crit, 20% mastery i'm seeing mastery weight ~9% over crit for ST and ~50% over crit for sustained 8-target AOE.



do you have a link for the most recent sims?
"I just pressed stimpack, and somehow I won the battle" -Flash
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-12-24 20:25:14
December 23 2016 08:48 GMT
#4829
On December 23 2016 17:45 InFiNitY[pG] wrote:
Show nested quote +
On December 23 2016 11:06 Cyro wrote

7.1.5 simcraft is released, looks like ~10% buff for havoc ST at the moment(?) and with 50% crit, 20% mastery i'm seeing mastery weight ~9% over crit for ST and ~50% over crit for sustained 8-target AOE.



do you have a link for the most recent sims?


Just going by a few individual sims atm. Accurate lists of all specs with the right gear and talents takes too long to make mid-PTR cycle, there will probably be one that's fairly good and includes t19 sets soon.

------

It's starting to look more like there are pretty extreme diminishing returns on legendary droprates depending on the amount you have.. has gotten to the point where lots of people are deleting characters or making clones of the same character. A Prot paladin, a holy paladin and a ret paladin all at once as 3 seperate character instead of multispeccing - or worse, just three fire mages or DH's because of the way the droprates are set up and rumors that hold some weight about what happens for drop 4, 5, 6+.

There's a thread on MMO-champion talking about and studying predicted legendary droprates since the launch. OP there thinks that the diminishing returns are such that you can get 3x3 legendaries on different characters or 1x5 on a single char with the same amount of work, for example.

An important thing to note is that the diminishing returns seem to apply per-character instead of per-spec, so getting a bunch of Arcane legendaries for example could make it 5x harder to get the Fire bracers. Farming out your DPS spec for a thousand hours might make it almost impossible to get any tank legendaries, etc

Many of the actions taken in response to these theories may not be correct or large advantages but they're being taken out of highly limited information about a system that is obviously more intricate than every legendary beyond the first one having the same droprate. They might be vaguely correct.. If it is correct then i think there should be some gameplay fixes, if it's not then a single blue post with some data and information could clear it up and ease everybodies mind on the subject. Either way i think that communication is neccesary. We're a few weeks of actual gameplay out of Nighthold and everybody is preparing alts for the raid and for AK catchup, every day that they wait is hurting right now.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
December 24 2016 17:05 GMT
#4830
On December 23 2016 17:48 Cyro wrote:
Show nested quote +
On December 23 2016 17:45 InFiNitY[pG] wrote:
On December 23 2016 11:06 Cyro wrote

7.1.5 simcraft is released, looks like ~10% buff for havoc ST at the moment(?) and with 50% crit, 20% mastery i'm seeing mastery weight ~9% over crit for ST and ~50% over crit for sustained 8-target AOE.



do you have a link for the most recent sims?


Just going by a few individual sims atm. Accurate lists of all specs with the right gear and talents takes too long to make mid-PTR cycle, there will probably be one that's fairly good and includes t19 sets soon.

------

It's starting to look more like there are pretty extreme diminishing returns on legendary droprates depending on the amount you have.. has gotten to the point where lots of people are deleting characters or making clones of the same character. A Prot paladin, a holy paladin and a ret paladin all at once as 3 seperate character instead of multispeccing - or worse, just three fire mages or DH's because of the way the droprates are set up and rumors that hold some weight about what happens for drop 4, 5, 6+.

There's a thread on MMO-champion talking about and studying predicted legendary droprates since the launch. OP there thinks that the diminishing returns are such that you can get 3x3 legendaries on different characters or 1x5 on a single char with the same amount of work, for example.

An important thing to note is that the diminishing returns seem to apply per-character instead of per-spec, so getting a bunch of Arcane legendaries for example could make it 5x harder to get the Fire bracers. Farming out your DPS spec for a thousand hours might make it almost impossible to get any tank legendaries, etc

Many of the actions taken in response to these theories may not be correct or large advantages but they're being taken out of highly limited information about a system that is obviously more intricate than every legendary beyond the first one having the same droprate. They might be vaguely correct.. If it is correct then i think there should be some gameplay fixes, if it's not then a single blue post with some data and information could clear it up and ease everybodies mind on the subject. Either way i think that communication is neccesary. We're a few weeks of actual gameplay out of Nighthold and everybody is preparing alts for the raid and for AK catchup, every day that they wait is hurting right now.

----

Hah, paladin mounts are really fast! The scaling actually applies the old way for mount speed with their passive

Base epic mount speed = 200% runspeed

Broken isles pathfinder is a "10% increase" which takes that 200% to 210%. It's adding 10% of base run speed but this is only 1.05x faster than the mount before the increase.

Paladin passive is a "20% increase" which takes that 200% to 240% - this is 1.2x faster than epic mount

No amount of blueposts in the world will change my or most people's deduction about droprate bullshit after the shit theyve done so far in this expansion. "oh yea it has always been in the game, the worldboss just didnt spawn yet haha", "heh turns out 4 legendary cap was real after all" -kind of but come on- and most recently the rats in karazhan.
This expansion is the most bugged shit theyve ever done and if i had ANY other longterm game that i enjoy to play right now i wouldnt play this skinner box AP system+legendary grind "game".
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
December 24 2016 20:26 GMT
#4831
Damnit, my mounts are only fast on broken isles. I guess that pathfinder is applying to my low level char and they both give flat movement speed amounts that stack~
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-12-24 23:21:05
December 24 2016 23:18 GMT
#4832
fucking finally got the bracer .. no more utilty legendaries woop woop. Sepuzh secret can now kindly fuck off.

Now all I need is aran trinket and game is over for me till nighthold.. lol
Warri
Profile Joined May 2010
Germany3208 Posts
December 25 2016 14:51 GMT
#4833
http://www.mmo-champion.com/content/6186-Patch-7-1-5-PTR-Build-23244
They are really pushing people to use these shitty vantus runes heh. If only you could swap them during a week. The only guilds who really need the ones that are not for the endboss are the ones that dont use them at all so there is like no market for them. And even with the reduced material cost they are still way too expensive.
daemir
Profile Joined September 2010
Finland8662 Posts
December 25 2016 14:57 GMT
#4834
? We used a vantus rune on each hard progression boss. Their price was kinda salty though.
Warri
Profile Joined May 2010
Germany3208 Posts
December 25 2016 15:07 GMT
#4835
http://www.wowuction.com/eu/kazzak/horde/Items/Stats/142102
http://www.wowuction.com/eu/draenor/horde/Items/Stats/142102

Youd think for a boss like guarm which is a really close dps race more people would use them. Sure they can be crafted inhouse but so can flasks and food.
nimbim
Profile Blog Joined June 2009
Germany986 Posts
Last Edited: 2016-12-25 15:27:36
December 25 2016 15:24 GMT
#4836
We used them for every mythic boss except Nythendra and Xavius. I really didn't expect organized guilds to just pass on that bonus during progression. I can understand why they don't sell though, we just distribute them internally for 0 cost.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-12-25 15:52:40
December 25 2016 15:42 GMT
#4837
We use them on every progression boss too. It's like having ~6.67 versatility gems (10 post-buff) added to your gear for free.

2000 gold for a 1 week buff is nothing compared to the cost of other consumables~

Not much need to swap mid week either, if you're killing 1 new boss per week then it's solid progress. If you're planning to kill multiple then you can rune the harder one.

If it applied to every boss or was switchable, everybody would just use them everywhere - choosing one boss to rune for each person per week is at least a little more depth than spending gold for straight up character power like you do w/ other consumables. No reason not to use 1000 old war pots aside from $$$$$$$
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
December 25 2016 16:04 GMT
#4838
On December 26 2016 00:42 Cyro wrote:
We use them on every progression boss too. It's like having ~6.67 versatility gems (10 post-buff) added to your gear for free.

2000 gold for a 1 week buff is nothing compared to the cost of other consumables~

Not much need to swap mid week either, if you're killing 1 new boss per week then it's solid progress. If you're planning to kill multiple then you can rune the harder one.

If it applied to every boss or was switchable, everybody would just use them everywhere - choosing one boss to rune for each person per week is at least a little more depth than spending gold for straight up character power like you do w/ other consumables. No reason not to use 1000 old war pots aside from $$$$$$$


But thats exactly my point. The really hardcore guilds breeze through the first few bosses so there is no reason to use them because then you wouldnt be able to use it for the harder boss. The more casual guilds dont use them because they are too expensive (and they will still be afterwards). The tiny portion of guilds that use them for progression on each boss can make them inhouse. Compared to flask and food that are used by heroic and even normal raiders. So just purely as a profession perk they are meh and the only other thing inscription has are darkmoon cards but more than half or those are cheaper than mats so it's a gamble.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2016-12-25 16:24:53
December 25 2016 16:22 GMT
#4839
On December 26 2016 01:04 Warri wrote:
Show nested quote +
On December 26 2016 00:42 Cyro wrote:
We use them on every progression boss too. It's like having ~6.67 versatility gems (10 post-buff) added to your gear for free.

2000 gold for a 1 week buff is nothing compared to the cost of other consumables~

Not much need to swap mid week either, if you're killing 1 new boss per week then it's solid progress. If you're planning to kill multiple then you can rune the harder one.

If it applied to every boss or was switchable, everybody would just use them everywhere - choosing one boss to rune for each person per week is at least a little more depth than spending gold for straight up character power like you do w/ other consumables. No reason not to use 1000 old war pots aside from $$$$$$$


But thats exactly my point. The really hardcore guilds breeze through the first few bosses so there is no reason to use them because then you wouldnt be able to use it for the harder boss. The more casual guilds dont use them because they are too expensive (and they will still be afterwards). The tiny portion of guilds that use them for progression on each boss can make them inhouse. Compared to flask and food that are used by heroic and even normal raiders. So just purely as a profession perk they are meh and the only other thing inscription has are darkmoon cards but more than half or those are cheaper than mats so it's a gamble.

I dont get what you are saying. Given that you need more than one flask on difficult bosses the runes are less expensive than flasks. Why would only really hardcore guilds use them? My guilds used them and we were surely not hardcore. And now with half the costs they will become standard for even more guilds.
Off-season = best season
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2016-12-25 16:38:55
December 25 2016 16:36 GMT
#4840
Btw just now noticed the new legendary healer trinket. With the stats alone this one is already easily the best healer trinket in the game. Then it has this perfect active on top. On first impression this thing seems really op, like best leg for any healer by a good margin. Which means legendary RNG continues to be super important.
Off-season = best season
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