Some guilds are almost begging to find some.
[WoW] Battle for Azeroth - Page 240
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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Noocta
France12578 Posts
Some guilds are almost begging to find some. | ||
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Warri
Germany3208 Posts
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daemir
Finland8662 Posts
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Warri
Germany3208 Posts
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Rebs
Pakistan10726 Posts
On December 20 2016 03:43 Warri wrote: They are getting massive buffs for regular gameplay and will most likely be pretty good overall but s2m is basically gone right now so they will be just another ranged dps. Sure you want them, but you dont want to stack 5 like you want to right now. S2M was pretty broken at high levels though. | ||
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daemir
Finland8662 Posts
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Duvon
Sweden2360 Posts
DPS was still as faceroll as ever though. | ||
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daemir
Finland8662 Posts
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Noocta
France12578 Posts
Odyn Reduced the damage of Shatter by 25% on all difficulties. Reduced the damage of Stormforged Spear's tank hit by 25% on all difficulties. Reduced Odyn's health by 10% on all difficulties. Reduced Hyrja and Hymdall's health by 20% on all difficulties. Hymdall and Hyrja now once again leave the arena at 85% on Heroic difficulty during Stage 2. Guarm Reduced Health by 10% on all difficulties. Reduced damage dealt by Headlong Charge by 10% on all difficulties. This change does not apply to Trample. Reduced damage dealt by Flame Lick on impact on Mythic difficulty by 5%. Helya Reduced the health of several enemies in the Helya encounter in Trial of Valor on all difficulties. Reduced the number of Taint of the Sea debuffs applied to players on Mythic difficulty by 1. Reduced the damage of Tainted Explosion on all difficulties. | ||
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daemir
Finland8662 Posts
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Rebs
Pakistan10726 Posts
On December 20 2016 07:58 daemir wrote: Well dps check on guarm basicly stops existing. If you can sort out dispels to live through all 3 charges, it will die with those nerfs. Ez pugs ez life.. | ||
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Warri
Germany3208 Posts
Also, how is this shit balanced: | ||
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FinestHour
United States18466 Posts
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Cyro
United Kingdom20322 Posts
Also, how is this shit balanced: That legendary is getting a pretty dramatic buff next patch due to the Blind Fury talent becoming relevant (instead of too bad to justify using even with legendary). If you have enough mobs grouped up close enough to comfortably reset then it's insanely good, it just needs very specific conditions to work well. Because of that it's generally considered to be one of the mediocre legendaries that people are not happy to get, probably 4'th on the power list behind AOTHG, Cini and Stabilizers. It was a ~5% buff to the total damage of my EN normal clear yesterday which included a ton of eyebeams and resets on trash but most of that buff came from the trash rather than actual boss fights. More useful in dungeons, particularly as the pulls get bigger but of limited usefulness for 1chest runs, it's excellent for 3chesting. Also note that it's partially due to padding/resets on the extra adds that you can pull with the boss, the ones that he usually kills after a short dialogue if you don't pull everything instantly and surely if they were any decent they would have gotten their weekly run done with their own key by now. It didn't happen to come up during farm for me so i left it to the last 2 days. I rarely use my own key as well for any purpose, can always find a more appropriate one with a few minutes in finder. If it rolls a few specific dungeons then great, most of the others maybe you can 5 man those instead of playing with a PUG etc but no need to ever do halls of valor / brf teeming necrotic ![]() Reduced the health of Bilewater Slime, Night Watch Mariner, and Helya by 10% and Grimelord by 15% in the Helya encounter in Trial of Valor on all difficulties. ^Specific detail for Helya HP nerfs | ||
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Firebolt145
Lalalaland34496 Posts
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Gorsameth
Netherlands21969 Posts
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Stancel
Singapore15360 Posts
pugging a clear shouldn't be too hard | ||
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daemir
Finland8662 Posts
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Stancel
Singapore15360 Posts
as a sidenote, got the legendary wrists for fire mage after that EoA WOOOOOOOOOOOOOOO k after some testing i'm sure the '20% chance' is bullshit, it's more like 2% | ||
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Cyro
United Kingdom20322 Posts
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