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On November 18 2016 00:32 Cyro wrote:Show nested quote +legion has been fucking amazing but my god the class reworks were awful enough, now we have this shitshow in the PTR I think that most people (like in sc2) don't understand the difference between a balance and design change. They're too busy talking about a temporary 10% DPS loss to see the real point of the changes
I don't PvP much at all, but I feel for rogues now. In the past month we lost a combined 50-55% of our agility in pvp zones, and 15-20% stam (depending on spec).
Atm Sub rogues have less than 2 Million life in 860+ gear. Assa rogues are playing with ~12k agility in pvp. So many long time rogues have just shelved their rogue because they can't burst like a feral/ww. We lack many cc that we used to have for pvp. Assa only has cheap shot and Kidney shot now, both which share diminishing returns for 30 seconds.
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8751 Posts
On November 17 2016 04:25 Redox wrote:Show nested quote +On November 17 2016 03:56 Alventenie wrote: It's not renewing mist that is listed in the spell changes (unless its undocumented). The only thing listed is Soothing mist from 1+70% SP to 1+64%SP. I also think its a tooltip update since I think on live soothing already does 1+64% SP from what I have heard from others. Ya sorry my bad, completely misread that one. I just looked at the PTR notes. This change is for the PvP soothing mists (ancient mistweaver arts talent)
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On November 18 2016 00:32 Cyro wrote:Show nested quote +legion has been fucking amazing but my god the class reworks were awful enough, now we have this shitshow in the PTR I think that most people (like in sc2) don't understand the difference between a balance and design change. They're too busy talking about a temporary 10% DPS loss to see the real point of the changes Really? Even DH has a DOT which adds its own damage to itself when you reapply it while it's still ticking
They did to a degree, (and this is I think around MOP ? I didnt play then but from what Ive read) they just made it so your crits from dot spells were no longer added to ignite, but then forgot that they had to scale dps around that fact for this expansion.
because hey... atleast now your not munching, we just took the damage away from you.Which is really another way of saying, we give up.
I think the long running explanation used to be that there were to many instances of crit damage that would occur simultaneously and couldn't be calculated properly into the ignite values because it was just to complicated to program something like that into the game on a mass scale and for the servers to execute consistently.
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I need 3 range dds and a range dd spec healer for kara normal run who dont need aran's trinket from medivh on eu horde QQ.
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Thats oddly specific...
Played a bit of ptr today. Prot warrior changes are ok, but seems a little imbalanced in their current state, thus defeating their purpose.
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The trinket is supposedly Bis for me (pala) but it can only drop for range dd specs. So the only way to get it is through trade
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United Kingdom20322 Posts
Hm, only 14 guilds killed Guarm in 2 days. I don't know much about the fight but some guildies are quoting insane DPS levels to make it
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On November 18 2016 03:36 Cyro wrote: Hm, only 14 guilds killed Guarm in 2 days. I don't know much about the fight but some guildies are quoting insane DPS levels to make it
I've seen around 450k required per dps for it. In a 4min fight, given the serious guild have more than 880 average ilvl, doesn't seem too bad.
It's not Butcher Mythic with shitty gear.
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Lalalaland34496 Posts
With pure single target (unless there's aoe on mythic) that's impossible to reach on monk atm.
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United Kingdom20322 Posts
I've seen around 450k required per dps for it. In a 4min fight, given the serious guild have more than 880 average ilvl, doesn't seem too bad.
I'm an 884(887) DH; My last ursoc mythic kill of 445k DPS on 3:55 kill was in the top ~5% for all DH's that killed Ursoc and the top ~2% without good legendaries. 384k DPS was on the boss, the last 60k was almost all free cleave onto add because i had the boss targetted 99% of the time
If Guarm doesn't have adds contributing at least a similar amount then 450k will be mathematically impossible. Even if it does, that means that for every 20 people that killed Ursoc, only 1 will have the DPS to kill Guarm which is really harsh
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Considering the tuning on heroic, I'm not at all surprised that Mythic is also overtuned
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Looking at estimates for him at 1.7 Billion life. You would need a raid average of just over 7Million dps. This equates our to ~452k dps for every dps (This would be 14 dps and 2 tanks together). This doesn't include any healer dps so a disc priests would be helpful in assisting this. If your 4 healers could equal out 1 dps worth of damage then your damage per person is down to only ~442k dps. This is still very tough.
Just watched a video of the guild Danish Terrace killing him at enrage timer (he leaped back to do his insta kill charge and died right after landing).
They one tanked him with 4 healers, giving them 15 straight dps. Ending dps meters had everyone shown over 400k dps (a few up to 470k, but most in the 420s). Seems very tight. Also a DH did 428k from their dps meter so not sure on the restrictions of how well their ST is. They used 2 DH in the kill so can't be that terrible.
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United Kingdom20322 Posts
Also a DH did 428k from their dps meter so not sure on the restrictions of how well their ST is. They used 2 DH in the kill so can't be that terrible.
The effect on the best DH legendary is about 50-60k of that DPS number but the second best isn't nearly as good and the other 6 don't add single target damage; about 70% of DH's that have played their DH for 8hrs a day every day since launch do not have that one.
It's literally not possible for me to do that much damage and artifact 35 won't change that. What does blizzard want us to do here?
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10 min raid break @ TOV - quick, someone grab a maw+2 key
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8751 Posts
On November 18 2016 04:22 Firebolt145 wrote: With pure single target (unless there's aoe on mythic) that's impossible to reach on monk atm. this didn't sound right to me so i looked up logs and it's pretty much true. there are monks that have gone above 450k ST (heroic nyth and ursoc) but the fights are shorter than 4 mins so pots and lust are disproportionately strong. and there are very few such logs, so those performances are probably lucky. not at all possible to do consistently. and they require virtually 100% uptime. that's rough.
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United Kingdom20322 Posts
not at all possible to do consistently. and they require virtually 100% uptime. that's rough.
Uptime is down a bit 'cause he's charging for a notable part of the fight
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How screwed are shadows in that fight? There is a stun debuff afaik so you probably die in s2m if youre unlucky right? Ive seen arms warriors do 500k+ too on ursoc. Also with legendaries of course. Point is not everyone needs to be 450+, just the average. You have people higher than that.
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United Kingdom20322 Posts
Ive seen arms warriors do 500k+ too on ursoc
I've seen higher from an arms war with 2 of the top 3 legendaries but Ursoc died in 1 minute and 40 seconds; hardly representative of a 4 minute fight for a warrior that probably doesn't have multiple ST DPS legendaries. They also have quite a lot of DPS variance, they may do 550k one kill and 430k the next without control over that.
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On November 18 2016 05:31 NonY wrote:Show nested quote +On November 18 2016 04:22 Firebolt145 wrote: With pure single target (unless there's aoe on mythic) that's impossible to reach on monk atm. this didn't sound right to me so i looked up logs and it's pretty much true. there are monks that have gone above 450k ST (heroic nyth and ursoc) but the fights are shorter than 4 mins so pots and lust are disproportionately strong. and there are very few such logs, so those performances are probably lucky. not at all possible to do consistently. and they require virtually 100% uptime. that's rough.
Kill I was talking about had a monk at 471k dps. Of course this is a single instance and definitely cutting edge players so it's not very good to go by.
I definitely think its possible for each class to be effective, but hopefully they didn't tune these fights out of reach due to limits of the class because of legendaries adding so much to them.
As people get more gear from higher M+ I can see it being easier to do this dps requirement but right now it sucks to be stuck behind a dps barrier because you didn't get a specific legendary.
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8751 Posts
On November 18 2016 05:59 Alventenie wrote:Show nested quote +On November 18 2016 05:31 NonY wrote:On November 18 2016 04:22 Firebolt145 wrote: With pure single target (unless there's aoe on mythic) that's impossible to reach on monk atm. this didn't sound right to me so i looked up logs and it's pretty much true. there are monks that have gone above 450k ST (heroic nyth and ursoc) but the fights are shorter than 4 mins so pots and lust are disproportionately strong. and there are very few such logs, so those performances are probably lucky. not at all possible to do consistently. and they require virtually 100% uptime. that's rough. Kill I was talking about had a monk at 471k dps. Of course this is a single instance and definitely cutting edge players so it's not very good to go by. I definitely think its possible for each class to be effective, but hopefully they didn't tune these fights out of reach due to limits of the class because of legendaries adding so much to them. As people get more gear from higher M+ I can see it being easier to do this dps requirement but right now it sucks to be stuck behind a dps barrier because you didn't get a specific legendary. he probably has 35th trait, otherwise that's pretty nuts. but tuning this for 35th trait i think is pretty reasonable. lots of people will have it in a few weeks
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United Kingdom20322 Posts
lots of people will have it in a few weeks
Yeah, it will become quite reasonable to farm it by 1 to 3 weeks time.
I just can't see any way to make that DPS check when i'l pull maybe 360k today while being amazingly geared and performing highly.
As people get more gear from higher M+ I can see it being easier to do this dps requirement
M+ doesn't give much any more, max base ilvl is 870 so you need about 25 mythic11 chests to get one 890 item per player which may or may not be useful. It'll likely be a significant boost over the next 4-6 weeks (weekly chests etc, EN-M / TOV-H farm, few percent from rank 36+?) but very little immediate gain
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