• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:12
CET 23:12
KST 07:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win0RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4
StarCraft 2
General
Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2010 users

[WoW] Battle for Azeroth - Page 211

Forum Index > Closed
Post a Reply
Prev 1 209 210 211 212 213 541 Next
BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Alventenie
Profile Joined July 2007
United States2147 Posts
November 16 2016 13:53 GMT
#4201
This is why I dislike how they are tuning everything.

They are tuning too much around sets and legendaries.

Rogues atm are in a pretty bad spot (mostly PvP wise, but some PvE too). Outlaw is getting nerfed even more due to our legendary wrists (which many people don't have). Between the eyes (20s ranged damage/stun) is losing its 400% damage when it crits modifier and its getted passed on to the wrists (After BtE your next pistol shot/blunderbuss does 400% damage. Getting buffed from 400% to 700%). So we lose base damage to gain damage there, but thats only if you have the legendary. Without the extra crit damage almost all outlaw rogues will not use BtE because its not worth the damage compared to Run Through.

Deeper Stratagem getting nerfed across all our specs because its just better than the other talents in ST damage. So instead of Blizzard say 'Were going to look at mandatory talents and try to adjust others to make them more compelling' was more 'Were going to nerf the best talents to be as bad as the others'. Even Exsanguiate which is a great talent is competitive with Agonizing posion and its getting nerfed by another 20% (100% faster bleeds to 80% faster bleeds).

And that isn't even PvP none sense where atm rogues are in a terrible spot (lol 2.2 Million hp in pvp with 50% less agi due to pvp zone...).
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2016-11-16 14:06:58
November 16 2016 14:01 GMT
#4202
Where the heck are you reading these new spriest changes? I can't see them on MMO champ.

oh nvm there they are. yea shadow seems fucked. oh well, disc and holy for me then.
Redox
Profile Joined October 2010
Germany24794 Posts
November 16 2016 14:55 GMT
#4203
They changed Nightbane, dot does now dmg to the guy with the dot and not the tank. So dispelling is kinda mandatory now.
Off-season = best season
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-11-16 15:31:59
November 16 2016 15:31 GMT
#4204
I am uncertain as to how that new MM legendary really works that is coming out but if it really allows you to basically cast Aimed shot while moving then that is some broken shit.
WriterXiao8~~
Velr
Profile Blog Joined July 2008
Switzerland10811 Posts
Last Edited: 2016-11-16 16:59:21
November 16 2016 15:41 GMT
#4205
On November 16 2016 22:53 Alventenie wrote:
This is why I dislike how they are tuning everything.

They are tuning too much around sets and legendaries.

Rogues atm are in a pretty bad spot (mostly PvP wise, but some PvE too). Outlaw is getting nerfed even more due to our legendary wrists (which many people don't have). Between the eyes (20s ranged damage/stun) is losing its 400% damage when it crits modifier and its getted passed on to the wrists (After BtE your next pistol shot/blunderbuss does 400% damage. Getting buffed from 400% to 700%). So we lose base damage to gain damage there, but thats only if you have the legendary. Without the extra crit damage almost all outlaw rogues will not use BtE because its not worth the damage compared to Run Through.

Deeper Stratagem getting nerfed across all our specs because its just better than the other talents in ST damage. So instead of Blizzard say 'Were going to look at mandatory talents and try to adjust others to make them more compelling' was more 'Were going to nerf the best talents to be as bad as the others'. Even Exsanguiate which is a great talent is competitive with Agonizing posion and its getting nerfed by another 20% (100% faster bleeds to 80% faster bleeds).

And that isn't even PvP none sense where atm rogues are in a terrible spot (lol 2.2 Million hp in pvp with 50% less agi due to pvp zone...).


At this Point i think the class design is handled by a drunken monkey... at least i'm pretty sure they design random shit and then add numbers to it to make it "kinda" even among classes, then realise the numbers people in alpha told them allready will be problematic are in fact problematic, then they pannick and go full retard.
Noocta
Profile Joined June 2010
France12578 Posts
November 16 2016 18:12 GMT
#4206
On November 17 2016 00:31 Kipsate wrote:
I am uncertain as to how that new MM legendary really works that is coming out but if it really allows you to basically cast Aimed shot while moving then that is some broken shit.


Unless there's an ICD to it, I understand it as " allow you to cast 50% of aimshot while moving "
" I'm not gonna fight you. I'm gonna kick your ass ! "
NonY
Profile Blog Joined June 2007
8751 Posts
November 16 2016 18:51 GMT
#4207
On November 16 2016 20:10 Redox wrote:
Oh I just noticed the only spell change for Mistweaver on PTR. Renewing Mist nerfed by 9%. >_<

Yeah ok the spell is pretty strong, but it is not like monk heal overall is op. Far from it.

they have to nerf it a lot more to discourage MW from using it. it's a pretty boring ability but 9% nerf is just gonna make us play exactly the same and renewing mist will do 9% less healing. weird change
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Alventenie
Profile Joined July 2007
United States2147 Posts
November 16 2016 18:56 GMT
#4208
It's not renewing mist that is listed in the spell changes (unless its undocumented). The only thing listed is Soothing mist from 1+70% SP to 1+64%SP. I also think its a tooltip update since I think on live soothing already does 1+64% SP from what I have heard from others.
NonY
Profile Blog Joined June 2007
8751 Posts
November 16 2016 19:02 GMT
#4209
On November 17 2016 03:56 Alventenie wrote:
It's not renewing mist that is listed in the spell changes (unless its undocumented). The only thing listed is Soothing mist from 1+70% SP to 1+64%SP. I also think its a tooltip update since I think on live soothing already does 1+64% SP from what I have heard from others.

yeah soothing mist was changed a bit ago
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Redox
Profile Joined October 2010
Germany24794 Posts
November 16 2016 19:25 GMT
#4210
On November 17 2016 03:56 Alventenie wrote:
It's not renewing mist that is listed in the spell changes (unless its undocumented). The only thing listed is Soothing mist from 1+70% SP to 1+64%SP. I also think its a tooltip update since I think on live soothing already does 1+64% SP from what I have heard from others.

Ya sorry my bad, completely misread that one.
Off-season = best season
Firebolt145
Profile Blog Joined May 2010
Lalalaland34496 Posts
Last Edited: 2016-11-16 21:10:55
November 16 2016 21:10 GMT
#4211
Yay, Dragons down, and scored 98th percentile while doing so. 4/7 Mythic now.
Moderator
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-11-16 23:09:31
November 16 2016 23:04 GMT
#4212
Gz :D

7 people from my friends new guild just got banned mid-raid today for exploiting the world quest AP bug http://blue.mmo-champion.com/topic/784368-people-exploiting-a-wq-today/

The account actions taken today were generally in direct proportion to the degree of abuse. Players who may have innocently repeated the quest just a few times were not actioned. But on the other end of the spectrum, some who managed to fit in literally hundreds of completions, forming groups to do so, received far more serious penalties.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
November 16 2016 23:22 GMT
#4213
rip mage 2016
High Risk Low Reward
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
November 17 2016 00:22 GMT
#4214
so i don't know much about the class changes except for what i've seen on reddit and guildchat

tl;dr almost every dps specs are getting royally fucked over by the balance team, because the balance team expected the encounter team to carry the expansion for them?

legion has been fucking amazing but my god the class reworks were awful enough, now we have this shitshow in the PTR
ffxiv enjoyer
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-11-17 01:45:23
November 17 2016 01:32 GMT
#4215
On November 17 2016 09:22 Stancel wrote:
so i don't know much about the class changes except for what i've seen on reddit and guildchat

tl;dr almost every dps specs are getting royally fucked over by the balance team, because the balance team expected the encounter team to carry the expansion for them?

legion has been fucking amazing but my god the class reworks were awful enough, now we have this shitshow in the PTR


They are moving to address what I highlighted here on my initial thoughts on single target encounters etc when I first started playing dungeons and raids as fire 3-4 weeks back, i.e your ROP-Combustion phase makes or breaks your dps. a unbuffed a hard cast fireball at my 870ish ilevel with a 1.7-8 cast time hits for 65k roughly. Thats abysmal. There are plenty of ways to augment this, but once you have used up your openers you are basically sitting their praying to the heavens for crit chains because the moment you dont proc a hotstreak you drop like 10 percent on average. And crit has a soft cap on it anyway and theres no more room for me to gain any more crit without diminishing returns anymore.. now im actually looking at secondry stats. Mastery is also pretty useless on single target but essential for your cleave so its like.. well wtf how many gear sets for 1 specc should I need...

Especially when it comes to progression where after your opener unless you have a 110percent farmlike understanding of a fight the only way to optimize your cooldown usage is luck.. i mean sure luck plays a part for everyone and fight mechanics "should" play a role in how you manage your cooldowns but when all of your damage burst relies on executing those combos as quickly as possible you end up sitting in spots where if you fail to align them (which happens, it has to) you are now instead of losing a bit, just in the shitter period. Thats a terribly low margin of error for progression on a class and spec that is struggling at the higher levels of gear and progression anyway.

Also Scorch hits like a wet noodle and if they take icefloes away then I dont even care that i have sephuz secret and not the pyro legendary because no ones going to stand there and cast a 4 sec pyro without being able to move in 90 percent of encounters.

Its too lopsided, too rng and doesnt scale at all like other classes do, I think they are moving to address these things and its just the first PTR build so give them the benefit of the doubt and lets see how they tune it. Or take a gun to your subscription/reroll

+ Show Spoiler [other specs] +
I only just started dumping ap into frost so its only like 21ish and I havent had a chance to play it seriously to have many thoughts on it or be skilled at enough at it to comment, same for arcane.


+ Show Spoiler [afterthought, just read it] +
Another thing they say they want to address is how op our Cleave's are in big pull mythics.. (which are great and all) but thats gimicky and you dont need to be particularly skilled to do it also I dont mind mythics because im a casual but I would be plenty miffed I was a serious raider if they were nerfing stuff because it was op in mythic+ because seriously.. fuck that,




Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2016-11-17 02:29:34
November 17 2016 02:27 GMT
#4216
On November 17 2016 10:32 Rebs wrote:
Show nested quote +
On November 17 2016 09:22 Stancel wrote:
so i don't know much about the class changes except for what i've seen on reddit and guildchat

tl;dr almost every dps specs are getting royally fucked over by the balance team, because the balance team expected the encounter team to carry the expansion for them?

legion has been fucking amazing but my god the class reworks were awful enough, now we have this shitshow in the PTR


They are moving to address what I highlighted here on my initial thoughts on single target encounters etc when I first started playing dungeons and raids as fire 3-4 weeks back, i.e your ROP-Combustion phase makes or breaks your dps. a unbuffed a hard cast fireball at my 870ish ilevel with a 1.7-8 cast time hits for 65k roughly. Thats abysmal. There are plenty of ways to augment this, but once you have used up your openers you are basically sitting their praying to the heavens for crit chains because the moment you dont proc a hotstreak you drop like 10 percent on average. And crit has a soft cap on it anyway and theres no more room for me to gain any more crit without diminishing returns anymore.. now im actually looking at secondry stats. Mastery is also pretty useless on single target but essential for your cleave so its like.. well wtf how many gear sets for 1 specc should I need...

Especially when it comes to progression where after your opener unless you have a 110percent farmlike understanding of a fight the only way to optimize your cooldown usage is luck.. i mean sure luck plays a part for everyone and fight mechanics "should" play a role in how you manage your cooldowns but when all of your damage burst relies on executing those combos as quickly as possible you end up sitting in spots where if you fail to align them (which happens, it has to) you are now instead of losing a bit, just in the shitter period. Thats a terribly low margin of error for progression on a class and spec that is struggling at the higher levels of gear and progression anyway.

Also Scorch hits like a wet noodle and if they take icefloes away then I dont even care that i have sephuz secret and not the pyro legendary because no ones going to stand there and cast a 4 sec pyro without being able to move in 90 percent of encounters.

Its too lopsided, too rng and doesnt scale at all like other classes do, I think they are moving to address these things and its just the first PTR build so give them the benefit of the doubt and lets see how they tune it. Or take a gun to your subscription/reroll

+ Show Spoiler [other specs] +
I only just started dumping ap into frost so its only like 21ish and I havent had a chance to play it seriously to have many thoughts on it or be skilled at enough at it to comment, same for arcane.


+ Show Spoiler [afterthought, just read it] +
Another thing they say they want to address is how op our Cleave's are in big pull mythics.. (which are great and all) but thats gimicky and you dont need to be particularly skilled to do it also I dont mind mythics because im a casual but I would be plenty miffed I was a serious raider if they were nerfing stuff because it was op in mythic+ because seriously.. fuck that,





I'm playing fire mage and have been playing mage a very long time, so while I'm not raiding or M+ or anything serious right now I really love to hear discussion like yours. I have some thoughts:

- Is it not possible to stabilize the fire rotation and emphasis on crit by simply reducing the amount of damage a pyro does and consequently increasing the damage fireball does? If pyros and lucky crit chains (and the huge opener) are too unpredictable and cause massive variance/swings in damage, why can't the damage ratio of pyro and fireball just be tuned to keep the average dps similar over long periods of time but reduce the spikes and hot streaks?

- With living bomb / cleave, why not just make living bomb only spread to X targets on explosion, instead of EVERYONE? Didn't it used to be this way? Living bomb spreads to up to max 3 targets or something? With a change like this it'd still maintain its functionality in smaller pulls and dungeons but you wouldn't get insane peaks when living bomb spreads to 10-20 targets or whatever. That is the "problem" right?

Both of the above changes seem reasonable but it's always a case of "well if those are my thoughts the design team MUST have already considered that right? I certainly am not the only one..."
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-11-17 15:38:35
November 17 2016 03:05 GMT
#4217
On November 17 2016 11:27 Duka08 wrote:
Show nested quote +
On November 17 2016 10:32 Rebs wrote:
On November 17 2016 09:22 Stancel wrote:
so i don't know much about the class changes except for what i've seen on reddit and guildchat

tl;dr almost every dps specs are getting royally fucked over by the balance team, because the balance team expected the encounter team to carry the expansion for them?

legion has been fucking amazing but my god the class reworks were awful enough, now we have this shitshow in the PTR


They are moving to address what I highlighted here on my initial thoughts on single target encounters etc when I first started playing dungeons and raids as fire 3-4 weeks back, i.e your ROP-Combustion phase makes or breaks your dps. a unbuffed a hard cast fireball at my 870ish ilevel with a 1.7-8 cast time hits for 65k roughly. Thats abysmal. There are plenty of ways to augment this, but once you have used up your openers you are basically sitting their praying to the heavens for crit chains because the moment you dont proc a hotstreak you drop like 10 percent on average. And crit has a soft cap on it anyway and theres no more room for me to gain any more crit without diminishing returns anymore.. now im actually looking at secondry stats. Mastery is also pretty useless on single target but essential for your cleave so its like.. well wtf how many gear sets for 1 specc should I need...

Especially when it comes to progression where after your opener unless you have a 110percent farmlike understanding of a fight the only way to optimize your cooldown usage is luck.. i mean sure luck plays a part for everyone and fight mechanics "should" play a role in how you manage your cooldowns but when all of your damage burst relies on executing those combos as quickly as possible you end up sitting in spots where if you fail to align them (which happens, it has to) you are now instead of losing a bit, just in the shitter period. Thats a terribly low margin of error for progression on a class and spec that is struggling at the higher levels of gear and progression anyway.

Also Scorch hits like a wet noodle and if they take icefloes away then I dont even care that i have sephuz secret and not the pyro legendary because no ones going to stand there and cast a 4 sec pyro without being able to move in 90 percent of encounters.

Its too lopsided, too rng and doesnt scale at all like other classes do, I think they are moving to address these things and its just the first PTR build so give them the benefit of the doubt and lets see how they tune it. Or take a gun to your subscription/reroll

+ Show Spoiler [other specs] +
I only just started dumping ap into frost so its only like 21ish and I havent had a chance to play it seriously to have many thoughts on it or be skilled at enough at it to comment, same for arcane.


+ Show Spoiler [afterthought, just read it] +
Another thing they say they want to address is how op our Cleave's are in big pull mythics.. (which are great and all) but thats gimicky and you dont need to be particularly skilled to do it also I dont mind mythics because im a casual but I would be plenty miffed I was a serious raider if they were nerfing stuff because it was op in mythic+ because seriously.. fuck that,





I'm playing fire mage and have been playing mage a very long time, so while I'm not raiding or M+ or anything serious right now I really love to hear discussion like yours. I have some thoughts:

- Is it not possible to stabilize the fire rotation and emphasis on crit by simply reducing the amount of damage a pyro does and consequently increasing the damage fireball does? If pyros and lucky crit chains (and the huge opener) are too unpredictable and cause massive variance/swings in damage, why can't the damage ratio of pyro and fireball just be tuned to keep the average dps similar over long periods of time but reduce the spikes and hot streaks?

- With living bomb / cleave, why not just make living bomb only spread to X targets on explosion, instead of EVERYONE? Didn't it used to be this way? Living bomb spreads to up to max 3 targets or something? With a change like this it'd still maintain its functionality in smaller pulls and dungeons but you wouldn't get insane peaks when living bomb spreads to 10-20 targets or whatever. That is the "problem" right?

Both of the above changes seem reasonable but it's always a case of "well if those are my thoughts the design team MUST have already considered that right? I certainly am not the only one..."


-I think the stabilizing bit and what you mentioned is what they are looking for and that seems to be the overwhelming feedback aswell, because at this point the scaling has nowhere to go.

I raided hard from mid mid BC-first tier of Cata and I was honestly shocked that six years since I quit they have never even bothered to fix ignite munching and this is after 6 years of letting it go by unchecked since the game started. So basically never. Even a basic weave function so atleast your running ignite doesnt get eaten by a shit one would make mastery way more useful on single target.

I dont mind that LB spreads indefinitely and unless you are making stupidly large pulls (at which point you overgear content anyway) its not that big a deal. Besides casuals dont care about that stuff and for a mythic raiders dungeons is just stuff "you have to do" alot of the time so its not really a prickly topic.

Besides its gimmicky at best and personally I kinda a like it because it allows me to be lazy and not have to use a mouse over macro like I used to in WOTLK when it was an unlimited spread. (and even then it never even came close to warlock seed spam). High tier Progression fights are normally tuned so that you dont just spam aoe like a moron and should do it in a controlled manner (if you are in a good guild anyway where people respect mechanics and dont care about charts) so its kinda ok for that too.

And yeah its not like your are fresh so they probably have thought of it, but throughout its history tuning spells for so many classes and so many specs, so much gear and so many talents (well not so many anymore) has always been a tricky business and I am sympathetic to the resistance to changes so quick. Rolling out patches all the time is hard and bad practice to boot. So they tend to let things run for a while.

Im not critical of the fact that they are resistant to changing or fixing stuff. Classes bounce up and down all the time, its something I learnt to accept a long time ago and doesnt bother me much if I am to keep my sanity playing the game. Im just surprised they were lazy enough to either not realize, or not do enough about the fact that the scaling for fire mages specifically was going nowhere.
shabby
Profile Joined March 2010
Norway6402 Posts
November 17 2016 14:48 GMT
#4218
Lvling up an alt atm. Do I have to collect the two other artifacts if I'm only gonna play one spec? I forgot. Like, do I need to do it for 3rd relic slot?
Jaedong, Gumibear, Leenock, Byun
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 17 2016 15:17 GMT
#4219
It's not required.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-11-17 15:42:28
November 17 2016 15:32 GMT
#4220
legion has been fucking amazing but my god the class reworks were awful enough, now we have this shitshow in the PTR


I think that most people (like in sc2) don't understand the difference between a balance and design change. They're too busy talking about a temporary 10% DPS loss to see the real point of the changes

they have never even bothered to fix ignite munching


Really? Even DH has a DOT which adds its own damage to itself when you reapply it while it's still ticking
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 209 210 211 212 213 541 Next
Please log in or register to reply.
Live Events Refresh
Next event in 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 326
SteadfastSC 152
ForJumy 50
StarCraft: Brood War
Britney 14881
Calm 2761
firebathero 116
Dewaltoss 103
NaDa 41
Counter-Strike
fl0m5763
allub150
Super Smash Bros
hungrybox1
Heroes of the Storm
Liquid`Hasu492
Other Games
Grubby5880
FrodaN1996
shahzam394
C9.Mang0133
Mew2King106
Trikslyr56
ZombieGrub45
Organizations
Dota 2
PGL Dota 2 - Main Stream240
Other Games
Algost 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix8
• mYiSmile16
• Azhi_Dahaki1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21161
League of Legends
• Doublelift3023
• TFBlade1103
Other Games
• imaqtpie1244
• Shiphtur258
Upcoming Events
OSC
48m
Wardi Open
13h 48m
PiGosaur Cup
1d 2h
Replay Cast
1d 10h
Wardi Open
1d 13h
OSC
1d 14h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
OSC
3 days
[ Show More ]
LAN Event
3 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.