
[WoW] Battle for Azeroth - Page 210
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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GTR
51501 Posts
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Duvon
Sweden2360 Posts
On November 16 2016 08:07 Warri wrote: http://www.mmo-champion.com/content/6118-Patch-7-1-5-PTR-Build-23038 rip shadows and fire mages Shadow gets buffed? dunno what the changes will mean for fire though. Demon hunters will be scary in PvP I think. WW monks gets PvP buffs as well O_o | ||
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Cyro
United Kingdom20322 Posts
Demon hunters will be scary in PvP I think Even in the last months i've heard a lot that DH are great or OP at pvp but i don't see how it can be a problem when there is invididual PVP balance stat templates (in which many classes have been adjusted fairly recently) and DH is the least common class in high ranked pvp. I guess that's what you get when you see lots of pvp feedback from average players ![]() On November 16 2016 15:01 GTR wrote: trying to grind m+ for that 2nd legendary in time for my 2nd legendary slot unlocks ![]() A few hundred M+'s is only worth like half a legendary but if you've already had one for a months worth of raids and mythic+ then the droprate is waay higher -------- Looks like blizz didn't patch out the Odyn bug before enabling mythic mode and at least one guild got it for free boss kill while livestreaming /popcorn Same bug was here through normal/heroic, same bug on PTR so i don't know why the raid was released on mythic like this | ||
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Duvon
Sweden2360 Posts
How do you think it will change the DH pvE game? | ||
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Cyro
United Kingdom20322 Posts
if they get all these extra/buffs. How do you think it will change the DH pvE game? There are actually significant nerfs: -5% crit chance for less dmg and less fury refunds DB generates 1.154x less fury blur no longer gives 2 charges of fel rush - this gave a chunk of fury per minute and a lot of burst AOE damage / burst fury ^overall these three are like 1.25x less fury overall. That's massive, it's like losing the tier 19 2-set and 4-set and it will deeply affect the feeling and capability of the class. Leech while in Meta was reduced by ~1.43x on that one talent too which is a big nerf for some situations but we all saw this coming ![]() The talents were also moved around a bit, i'l need a bit to digest all of the changes x.o -- First tier: Everybody took Fel Mastery here because it was the best talent against 1 or 3+ targets, sometimes by a lot. Chaos Cleave only won if you were cleaving 2 bosses for the entire fight and then respeccing before the next fight. Chaos cleave is now gone from this tier, the options are: Fel Mastery (current) Blind Fury (only taken for niche use with eyebeam legendary, massively buffed now.. could be good ST and great AOE, especially with eyebeam legendary) Felblade (moved from other tier where it was competing badly, may be best ST option) -- Second tier: Prepared vs Demon Blades, not much changed here but DB was nerfed so it may not gain >10% more dps-per-stat-point any more and be less dominant for those that want a reliable button for fury generation -- Third tier: Chaos Cleave / First Blood / Bloodlet. Bloodlet was the go-to, just being mathematically stronger for ST and AOE. First Blood served a similar function but buffed another ability and was just undertuned, it's getting a significant buff. Chaos cleave has been reworked - instead of cleaving a second target for half damage, it makes chaos strike cleave for 25% damage to every target near your main target which could be very good and a solid contender for AOE but it'll do less damage than the other two options for ST as it doesn't affect ST while the others buff it by maybe ~5%(?) -- Fourth tier: Netherwalk / DI / Soul Rending Everybody used Soul Rending (100% leech in meta) outside of niche situations. Looks like that was nerfed to 70% leech (which is ~1.43x less HPS). Other options look to have been nerfed a little bit too but relatively unchanged, tier nerf overall -- Fifth tier: Momentum / Fel Eruption / Nemesis Almost everybody took Momentum almost all of the time. Momentum is unchanged; Nemesis was buffed from by 1.25x and Fel Eruption was buffed by 1.3x damage, 1.167x shorter cooldown and 10 instead of 20 fury cost. Nemesis will be a more serious option and FE still looks kinda bad when talking about options that buff your damage by 20-25% while you use all of your hard hitting stuff but it's something ![]() -- Sixth tier: Master of the glaive, Unleashed power, Demon reborn No significant changes here but affected by secondary changes to other talents. For example, the Master of the glaive (2 charges to throw glaive) is something that you'd want to run with the talent that buffs throw glaive a lot but you'd very likely take unleashed power or demon reborn if you took another option now. -- Seventh tier: Chaos Blades, Fel Barrage, Demonic Go-to was chaos blades for ST, barrage for AOE. Barrage kinda fell out of usage and i stopped using it entirely in mythic+ recently because chaos blades was better overall, meanwhile Demonic just couldn't compete on damage but let you self-heal by huge amounts on demand with a pretty short cooldown which could be very useful. chaos blades staying the same, barrage number buff (1.2x i think, making it stand out for AOE) and demonic 1.6x duration buff which should make it very nice. It pairs up with a few other talents and items like the eye beam legendary CD reduction on eye beam, the Blind Fury talent in first tier making that CD reduction proc 1.5x more, etc. Demonic also empowers blade dance (buffed by tier 3 talent) while it doesn't affect throw glaive | ||
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FinestHour
United States18466 Posts
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Cyro
United Kingdom20322 Posts
On November 16 2016 17:12 FinestHour wrote: wtf is this danish terrace comp for tov Good question, what is it? ![]() | ||
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FinestHour
United States18466 Posts
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Cyro
United Kingdom20322 Posts
Cinidaria was buffed to be near top tier for both vengeance and havoc though, that's a nice drop (On live it's a buff from 100-90% HP; on PTR it's from 100-85% HP and gives 100% leech for damage done in that range as well) On Vengeance side it looks like they got some nice buffs / redesigns and even a completely new cooldown (that puts you in demon spikes, fills up your demon spike charges and gives you 60 pain on a few minute CD iirc). I have 17 points in Veng artifact but i've played it for about an hour :D | ||
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Warri
Germany3208 Posts
On November 16 2016 15:42 Duvon wrote: Shadow gets buffed? dunno what the changes will mean for fire though. Demon hunters will be scary in PvP I think. WW monks gets PvP buffs as well O_o Shadows got nerrfed already. It's now pretty impossible to reach third void torrrent until nighthold tier set. Edit: oooh theres more. Nvm me. So it's a buff for mythic plus but still a raid nerf. | ||
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Redox
Germany24794 Posts
On November 16 2016 14:52 Cyro wrote: 895 with a 15% of your HP barrier every 35s if you avoid damage for those 5 seconds to 910 with +30% of your hp barrier every 30s with no conditions that's an actual solid legendary that isn't great for those classes that may still have 15% DPS gains from one slot (I think most of them are being adjusted down towards 5-10%?) but it sounds good enough to remove the "Prydaz the Dream Crusher" title Yeah I guess I am a little too used to me 1-2 % legendaries for comparison. >_< But I still think it is super good. The 30% hp shield will just be so good for survivability. Reduce oneshots in M+ a lot. Even now the 15% one on current Prydaz is super noticeable, I die much less than others, normally only on wipe. And on top of that it is an almost guaranteed 40k hps on the wearer. That is easily 10% of a healer's output. Or to express it differently, this will absorb like half of the dmg a DD or healer usually receives in a raid. Have a few of those in a raid and you can play with 1 healer less. Of course I see it more from a healer's view, but imo DDs tend to underestimate self heal, damage taken and hp pool. | ||
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daemir
Finland8662 Posts
Unless the next one I get is after those new trinkets are implemented. Holy fk that healer trinket looks powerful. One of our mages tried out frost this week while clearing mythic EN. On cenarius, he one shot himself to thorns and with over a million overkill to boot. He got like 7m+ crit on his glacial spike >_> next pull, I pain supped him as soon as thorns started. | ||
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Redox
Germany24794 Posts
Yeah ok the spell is pretty strong, but it is not like monk heal overall is op. Far from it. | ||
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Velr
Switzerland10811 Posts
On November 16 2016 18:32 Warri wrote: Shadows got nerrfed already. It's now pretty impossible to reach third void torrrent until nighthold tier set. Edit: oooh theres more. Nvm me. So it's a buff for mythic plus but still a raid nerf. Lingerung insanity being gone and voidbolt no longer refreshing dots is bad enough on its own. | ||
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Gorsameth
Netherlands21964 Posts
But in return we get basically nothing. Voidbolt aoe duration buff is nice but M+ trash but useless in raids (you can keep 3 mobs refreshed so long as your in voidform and no boss fight has more then 3 adds that stay up for an extended time) Its a strait single target nerf since your dots will eventually fall off. Lingering Insanity is gone so you instantly loss all haste from voidform when you exit which makes getting into a new VF take way to long, you can talent to get it back (and better) but then you lose RoS which hits your execute range insanity hard and that is all the damage we have. The needed nerf to execute damage is there, but the compensation across the board to keep us competitive is not there. The didnt even bother to change the other level 100 talents so StM is still 100% mandatory. I should have rerolled the last time they tried to shove half arsed changes on the spec. | ||
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deth2munkies
United States4051 Posts
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Duvon
Sweden2360 Posts
Also Lingering Insanity is going to decrease by a little each second instead of a suddden drop. | ||
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Velr
Switzerland10811 Posts
On November 16 2016 22:21 Duvon wrote: Is really 45-50% higher insanity gain nothing Gorsameth? Also Lingering Insanity is going to decrease by a little each second instead of a suddden drop. Thats with an otherwise bad talent that shares a tier with the best/most important non sotm talent. | ||
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Warri
Germany3208 Posts
On November 16 2016 22:01 Gorsameth wrote: Shadow looks pretty dead at this rate, a nerf to StM was expected since the talent, combined with Mass Hysteria(Artifact trait) was to good to be allowed to exist. It's already doing top dps and it scales better then anything else in the game. But in return we get basically nothing. Voidbolt aoe duration buff is nice but M+ trash but useless in raids (you can keep 3 mobs refreshed so long as your in voidform and no boss fight has more then 3 adds that stay up for an extended time) Its a strait single target nerf since your dots will eventually fall off. Lingering Insanity is gone so you instantly loss all haste from voidform when you exit which makes getting into a new VF take way to long, you can talent to get it back (and better) but then you lose RoS which hits your execute range insanity hard and that is all the damage we have. The needed nerf to execute damage is there, but the compensation across the board to keep us competitive is not there. The didnt even bother to change the other level 100 talents so StM is still 100% mandatory. I should have rerolled the last time they tried to shove half arsed changes on the spec. I think there wont be a damage loss in single target execute range once you have the tier set bonus. Will probably be able to hold s2m even longer. But the other 65% will be a pain indeed. I was thinking shadow needed the current lingering insanity talent(8sec when you enter voidform) as baseline, as its not a dps increase once in s2m but helps in dungeons and non s2m, but they go ahead and remove even the non talented one haha. Overall i dont mind it too much as dungeon is all im doing but i feel like shadows will still not really get invited to pugs. ![]() On November 16 2016 22:21 Duvon wrote: Is really 45-50% higher insanity gain nothing Gorsameth? Also Lingering Insanity is going to decrease by a little each second instead of a suddden drop. Only shitty abilities got increased insanity. The important ones, void bolt and sw:death didnt. On top of that s2m insanity increase goes down from 150% to 100% and voidform already drains 10% more insanity than it did 2 days ago. This will be offset by the tier sets bonus though but you have to farm that first. | ||
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Gorsameth
Netherlands21964 Posts
On November 16 2016 22:21 Duvon wrote: Is really 45-50% higher insanity gain nothing Gorsameth? Also Lingering Insanity is going to decrease by a little each second instead of a suddden drop. Only the mindblast insanity increase does something really. The mind Flay increase is tiny since it is our filler and cast as little as possible and almost never to its full channel duration since you interupt it as soon as something else comes off cooldown. And yes Lingering Insanity is now better imo, being a decay that is not removed when you enter voidform again but you only have it if you spec into it at the cost of RoS (and with it Sw:d's insanity gain). Base Lingering Insanity is gone. | ||
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