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Active: 12763 users

Units with too much damage in 1 or 2 shots

Forum Index > Closed
Post a Reply
MalygosKap
Profile Joined October 2015
5 Posts
October 26 2015 14:26 GMT
#1
I feel like LotV have intoduced 2 units that do way to much damage.

Disruptor, 1 shooting almost every unit, In mass you basically cant engage into 6-8 Disruptors

Liberators, 2 shooting almost every unit. In mass you need to mass air units

They create to much damage to easy with almost no way to mitigate after that.


If you get hit by 2 Disruptors shots you more often lose the game
Liberators spreads circles over the whole natural, well you cant do a thing.

This units are pretty early to.

User was banned for this post.
SC2Angora
Profile Joined August 2015
53 Posts
October 26 2015 14:31 GMT
#2
You forget about the Lurker.
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
October 26 2015 14:36 GMT
#3
I think the DPS could probably be lowered in general, because I agree in that huge damage can end the game very quickly. However, I read LiquidSnute's answer in Stuchiu' article and it makes sense, higher tier units need to be powerful to overcome mass tier one units.
TL+ Member
MalygosKap
Profile Joined October 2015
5 Posts
Last Edited: 2015-10-26 14:54:20
October 26 2015 14:41 GMT
#4
On October 26 2015 23:31 SC2Angora wrote:
You forget about the Lurker.


That was a problem in ZvP that was fixed by making them even harder to get... and they dont 1 shot or 2 shoots.

Liberators are in all matchups a problem
Disruptors are in all matchups a problem ( Disruptors / Mass Stalkers)

On October 26 2015 23:36 Ctone23 wrote:
I think the DPS could probably be lowered in general, because I agree in that huge damage can end the game very quickly. However, I read LiquidSnute's answer in Stuchiu' article and it makes sense, higher tier units need to be powerful to overcome mass tier one units.


I agree but problem is that they are not that hard to get, Liberators being early.

So no they aren't high tier units...
Musicus
Profile Joined August 2011
Germany23579 Posts
October 26 2015 14:48 GMT
#5
On October 26 2015 23:31 SC2Angora wrote:
You forget about the Lurker.


Try to list a single unit that a Lurker 1 shots .
Maru and Serral are probably top 5.
SC2Angora
Profile Joined August 2015
53 Posts
October 26 2015 14:56 GMT
#6
On October 26 2015 23:48 Musicus wrote:
Show nested quote +
On October 26 2015 23:31 SC2Angora wrote:
You forget about the Lurker.


Try to list a single unit that a Lurker 1 shots .


I prefer have three unit burrow like lurker who one shot 30 marine
Than 3 liberator who kill 3 gling at same time.

:D
Athenau
Profile Joined March 2015
576 Posts
October 26 2015 14:57 GMT
#7
Guys stop responding to ZergLingShepard's endless smurf accounts.
MalygosKap
Profile Joined October 2015
5 Posts
October 26 2015 15:00 GMT
#8
On October 26 2015 23:56 SC2Angora wrote:
Show nested quote +
On October 26 2015 23:48 Musicus wrote:
On October 26 2015 23:31 SC2Angora wrote:
You forget about the Lurker.


Try to list a single unit that a Lurker 1 shots .


I prefer have three unit burrow like lurker who one shot 30 marine
Than 3 liberator who kill 3 gling at same time.

:D


Lets not go into fantasy land, Marines can avoid lurkers in so many ways.

Lurkers aren't even used in ZvT

Liberators are pretty much everywhere in mass
ejozl
Profile Joined October 2010
Denmark3509 Posts
October 26 2015 15:08 GMT
#9
For me this is a really good thing. It means you cannot just brute force your way to victory once your slightly ahead, comebacks will be more common and intelligent play throughout the game will be necassary. Means you can hold positions on the map and contain bases, all which is cool play in my book.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
MalygosKap
Profile Joined October 2015
5 Posts
October 26 2015 15:21 GMT
#10
On October 27 2015 00:08 ejozl wrote:
For me this is a really good thing. It means you cannot just brute force your way to victory once your slightly ahead, comebacks will be more common and intelligent play throughout the game will be necassary. Means you can hold positions on the map and contain bases, all which is cool play in my book.


It also means that 1 mistake = auto-lose

It will be "terrible terrible damage", more then Hots
Hider
Profile Blog Joined May 2010
Denmark9445 Posts
October 26 2015 15:37 GMT
#11
On October 26 2015 23:36 Ctone23 wrote:
I think the DPS could probably be lowered in general, because I agree in that huge damage can end the game very quickly. However, I read LiquidSnute's answer in Stuchiu' article and it makes sense, higher tier units need to be powerful to overcome mass tier one units.


Yep what Snute is talking about is the scalable-problem. We should have more units that are better in lower numbers than when massed, and in fact I think Blizzard did a pretty decent job in that regard with LOTV.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2015-10-26 15:42:08
October 26 2015 15:38 GMT
#12
anti deathball bandaid design + terrible terrible damage yeah
but I guess to fix the game in the state that it was/is......
though creating huge tension all the time where a 1 second being away from the action mistake costs you tons and potentially make you lose the game, definitely doesn't make a RTS good. Hard and good are two different things which can go together, or not.
In my opinion.
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
October 26 2015 15:42 GMT
#13
Yet another Zerglingshepherd thread.
AdministratorLaws change depending on who's making them, but justice is justice
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